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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Node3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Node3D:
- Node3D
- ======
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AudioListener3D<class_AudioListener3D>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment3D<class_BoneAttachment3D>`, :ref:`Camera3D<class_Camera3D>`, :ref:`CollisionObject3D<class_CollisionObject3D>`, :ref:`CollisionPolygon3D<class_CollisionPolygon3D>`, :ref:`CollisionShape3D<class_CollisionShape3D>`, :ref:`GridMap<class_GridMap>`, :ref:`ImporterMeshInstance3D<class_ImporterMeshInstance3D>`, :ref:`Joint3D<class_Joint3D>`, :ref:`LightmapProbe<class_LightmapProbe>`, :ref:`NavigationRegion3D<class_NavigationRegion3D>`, :ref:`OccluderInstance3D<class_OccluderInstance3D>`, :ref:`Path3D<class_Path3D>`, :ref:`PathFollow3D<class_PathFollow3D>`, :ref:`Position3D<class_Position3D>`, :ref:`RayCast3D<class_RayCast3D>`, :ref:`RemoteTransform3D<class_RemoteTransform3D>`, :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`SpringArm3D<class_SpringArm3D>`, :ref:`VehicleWheel3D<class_VehicleWheel3D>`, :ref:`VisualInstance3D<class_VisualInstance3D>`, :ref:`XRNode3D<class_XRNode3D>`, :ref:`XROrigin3D<class_XROrigin3D>`
- Most basic 3D game object, parent of all 3D-related nodes.
- Description
- -----------
- Most basic 3D game object, with a 3D :ref:`Transform3D<class_Transform3D>` and visibility settings. All other 3D game objects inherit from Node3D. Use ``Node3D`` as a parent node to move, scale, rotate and show/hide children in a 3D project.
- Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the ``Node3D`` object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the ``Node3D``'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the ``Node3D`` object itself is referred to as object-local coordinate system.
- \ **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GlobalScope.deg2rad<class_@GlobalScope_method_deg2rad>`.
- Tutorials
- ---------
- - :doc:`Introduction to 3D <../tutorials/3d/introduction_to_3d>`
- - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
- Properties
- ----------
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Basis<class_Basis>` | :ref:`basis<class_Node3D_property_basis>` | |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`global_transform<class_Node3D_property_global_transform>` | |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`position<class_Node3D_property_position>` | ``Vector3(0, 0, 0)`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Quaternion<class_Quaternion>` | :ref:`quaternion<class_Node3D_property_quaternion>` | |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Node3D_property_rotation>` | ``Vector3(0, 0, 0)`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` | :ref:`rotation_edit_mode<class_Node3D_property_rotation_edit_mode>` | ``0`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`RotationOrder<enum_Node3D_RotationOrder>` | :ref:`rotation_order<class_Node3D_property_rotation_order>` | ``2`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Node3D_property_scale>` | ``Vector3(1, 1, 1)`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`top_level<class_Node3D_property_top_level>` | ``false`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_Node3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`visibility_parent<class_Node3D_property_visibility_parent>` | ``NodePath("")`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_Node3D_property_visible>` | ``true`` |
- +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
- Methods
- -------
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_gizmo<class_Node3D_method_add_gizmo>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_gizmos<class_Node3D_method_clear_gizmos>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_subgizmo_selection<class_Node3D_method_clear_subgizmo_selection>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_update_transform<class_Node3D_method_force_update_transform>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_gizmos<class_Node3D_method_get_gizmos>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node3D<class_Node3D>` | :ref:`get_parent_node_3d<class_Node3D_method_get_parent_node_3d>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`World3D<class_World3D>` | :ref:`get_world_3d<class_Node3D_method_get_world_3d>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_rotate<class_Node3D_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_scale<class_Node3D_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_translate<class_Node3D_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`hide<class_Node3D_method_hide>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Node3D_method_is_local_transform_notification_enabled>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Node3D_method_is_scale_disabled>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Node3D_method_is_transform_notification_enabled>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` **(** **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`look_at<class_Node3D_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`look_at_from_position<class_Node3D_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`orthonormalize<class_Node3D_method_orthonormalize>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`property_can_revert<class_Node3D_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_Node3D_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate<class_Node3D_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_object_local<class_Node3D_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_x<class_Node3D_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_y<class_Node3D_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rotate_z<class_Node3D_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scale_object_local<class_Node3D_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_disable_scale<class_Node3D_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_identity<class_Node3D_method_set_identity>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ignore_transform_notification<class_Node3D_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_notify_local_transform<class_Node3D_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_subgizmo_selection<class_Node3D_method_set_subgizmo_selection>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`show<class_Node3D_method_show>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Node3D_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Node3D_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`translate<class_Node3D_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`translate_object_local<class_Node3D_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`update_gizmos<class_Node3D_method_update_gizmos>` **(** **)** |
- +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_Node3D_signal_visibility_changed:
- - **visibility_changed** **(** **)**
- Emitted when node visibility changes.
- Enumerations
- ------------
- .. _enum_Node3D_RotationEditMode:
- .. _class_Node3D_constant_ROTATION_EDIT_MODE_EULER:
- .. _class_Node3D_constant_ROTATION_EDIT_MODE_QUATERNION:
- .. _class_Node3D_constant_ROTATION_EDIT_MODE_BASIS:
- enum **RotationEditMode**:
- - **ROTATION_EDIT_MODE_EULER** = **0**
- - **ROTATION_EDIT_MODE_QUATERNION** = **1**
- - **ROTATION_EDIT_MODE_BASIS** = **2**
- ----
- .. _enum_Node3D_RotationOrder:
- .. _class_Node3D_constant_ROTATION_ORDER_XYZ:
- .. _class_Node3D_constant_ROTATION_ORDER_XZY:
- .. _class_Node3D_constant_ROTATION_ORDER_YXZ:
- .. _class_Node3D_constant_ROTATION_ORDER_YZX:
- .. _class_Node3D_constant_ROTATION_ORDER_ZXY:
- .. _class_Node3D_constant_ROTATION_ORDER_ZYX:
- enum **RotationOrder**:
- - **ROTATION_ORDER_XYZ** = **0**
- - **ROTATION_ORDER_XZY** = **1**
- - **ROTATION_ORDER_YXZ** = **2**
- - **ROTATION_ORDER_YZX** = **3**
- - **ROTATION_ORDER_ZXY** = **4**
- - **ROTATION_ORDER_ZYX** = **5**
- Constants
- ---------
- .. _class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED:
- .. _class_Node3D_constant_NOTIFICATION_ENTER_WORLD:
- .. _class_Node3D_constant_NOTIFICATION_EXIT_WORLD:
- .. _class_Node3D_constant_NOTIFICATION_VISIBILITY_CHANGED:
- - **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
- In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>`. The notification is also sent if the node is in the editor context and it has at least one valid gizmo.
- - **NOTIFICATION_ENTER_WORLD** = **41** --- Node3D nodes receives this notification when they are registered to new :ref:`World3D<class_World3D>` resource.
- - **NOTIFICATION_EXIT_WORLD** = **42** --- Node3D nodes receives this notification when they are unregistered from current :ref:`World3D<class_World3D>` resource.
- - **NOTIFICATION_VISIBILITY_CHANGED** = **43** --- Node3D nodes receives this notification when their visibility changes.
- Property Descriptions
- ---------------------
- .. _class_Node3D_property_basis:
- - :ref:`Basis<class_Basis>` **basis**
- +----------+------------------+
- | *Setter* | set_basis(value) |
- +----------+------------------+
- | *Getter* | get_basis() |
- +----------+------------------+
- Direct access to the 3x3 basis of the :ref:`Transform3D<class_Transform3D>` property.
- ----
- .. _class_Node3D_property_global_transform:
- - :ref:`Transform3D<class_Transform3D>` **global_transform**
- +----------+-----------------------------+
- | *Setter* | set_global_transform(value) |
- +----------+-----------------------------+
- | *Getter* | get_global_transform() |
- +----------+-----------------------------+
- World3D space (global) :ref:`Transform3D<class_Transform3D>` of this node.
- ----
- .. _class_Node3D_property_position:
- - :ref:`Vector3<class_Vector3>` **position**
- +-----------+----------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+----------------------+
- | *Setter* | set_position(value) |
- +-----------+----------------------+
- | *Getter* | get_position() |
- +-----------+----------------------+
- Local position or translation of this node relative to the parent. This is equivalent to ``transform.origin``.
- ----
- .. _class_Node3D_property_quaternion:
- - :ref:`Quaternion<class_Quaternion>` **quaternion**
- +----------+-----------------------+
- | *Setter* | set_quaternion(value) |
- +----------+-----------------------+
- | *Getter* | get_quaternion() |
- +----------+-----------------------+
- Access to the node rotation as a :ref:`Quaternion<class_Quaternion>`. This property is ideal for tweening complex rotations.
- ----
- .. _class_Node3D_property_rotation:
- - :ref:`Vector3<class_Vector3>` **rotation**
- +-----------+----------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+----------------------+
- | *Setter* | set_rotation(value) |
- +-----------+----------------------+
- | *Getter* | get_rotation() |
- +-----------+----------------------+
- Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the :ref:`rotation_order<class_Node3D_property_rotation_order>` property.
- \ **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
- ----
- .. _class_Node3D_property_rotation_edit_mode:
- - :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **rotation_edit_mode**
- +-----------+-------------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------------+
- | *Setter* | set_rotation_edit_mode(value) |
- +-----------+-------------------------------+
- | *Getter* | get_rotation_edit_mode() |
- +-----------+-------------------------------+
- Specify how rotation (and scale) will be presented in the editor.
- ----
- .. _class_Node3D_property_rotation_order:
- - :ref:`RotationOrder<enum_Node3D_RotationOrder>` **rotation_order**
- +-----------+---------------------------+
- | *Default* | ``2`` |
- +-----------+---------------------------+
- | *Setter* | set_rotation_order(value) |
- +-----------+---------------------------+
- | *Getter* | get_rotation_order() |
- +-----------+---------------------------+
- Specify the axis rotation order of the :ref:`rotation<class_Node3D_property_rotation>` property. The final orientation is constructed by rotating the Euler angles in the order specified by this property.
- ----
- .. _class_Node3D_property_scale:
- - :ref:`Vector3<class_Vector3>` **scale**
- +-----------+----------------------+
- | *Default* | ``Vector3(1, 1, 1)`` |
- +-----------+----------------------+
- | *Setter* | set_scale(value) |
- +-----------+----------------------+
- | *Getter* | get_scale() |
- +-----------+----------------------+
- Scale part of the local transformation.
- ----
- .. _class_Node3D_property_top_level:
- - :ref:`bool<class_bool>` **top_level**
- +-----------+-------------------------+
- | *Default* | ``false`` |
- +-----------+-------------------------+
- | *Setter* | set_as_top_level(value) |
- +-----------+-------------------------+
- | *Getter* | is_set_as_top_level() |
- +-----------+-------------------------+
- If ``true``, the node will not inherit its transformations from its parent. Node transformations are only in global space.
- ----
- .. _class_Node3D_property_transform:
- - :ref:`Transform3D<class_Transform3D>` **transform**
- +-----------+-----------------------------------------------------+
- | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +-----------+-----------------------------------------------------+
- | *Setter* | set_transform(value) |
- +-----------+-----------------------------------------------------+
- | *Getter* | get_transform() |
- +-----------+-----------------------------------------------------+
- Local space :ref:`Transform3D<class_Transform3D>` of this node, with respect to the parent node.
- ----
- .. _class_Node3D_property_visibility_parent:
- - :ref:`NodePath<class_NodePath>` **visibility_parent**
- +-----------+------------------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+------------------------------+
- | *Setter* | set_visibility_parent(value) |
- +-----------+------------------------------+
- | *Getter* | get_visibility_parent() |
- +-----------+------------------------------+
- Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>`. Nodes hidden via the :ref:`visible<class_Node3D_property_visible>` property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account.
- ----
- .. _class_Node3D_property_visible:
- - :ref:`bool<class_bool>` **visible**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_visible(value) |
- +-----------+--------------------+
- | *Getter* | is_visible() |
- +-----------+--------------------+
- If ``true``, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` must return ``true``).
- Method Descriptions
- -------------------
- .. _class_Node3D_method_add_gizmo:
- - void **add_gizmo** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)**
- Attach a gizmo to this ``Node3D``.
- ----
- .. _class_Node3D_method_clear_gizmos:
- - void **clear_gizmos** **(** **)**
- Clear all gizmos attached to this ``Node3D``.
- ----
- .. _class_Node3D_method_clear_subgizmo_selection:
- - void **clear_subgizmo_selection** **(** **)**
- Clears subgizmo selection for this node in the editor. Useful when subgizmo IDs become invalid after a property change.
- ----
- .. _class_Node3D_method_force_update_transform:
- - void **force_update_transform** **(** **)**
- Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
- ----
- .. _class_Node3D_method_get_gizmos:
- - :ref:`Array<class_Array>` **get_gizmos** **(** **)** |const|
- Returns all the gizmos attached to this ``Node3D``.
- ----
- .. _class_Node3D_method_get_parent_node_3d:
- - :ref:`Node3D<class_Node3D>` **get_parent_node_3d** **(** **)** |const|
- Returns the parent ``Node3D``, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type ``Node3D``.
- ----
- .. _class_Node3D_method_get_world_3d:
- - :ref:`World3D<class_World3D>` **get_world_3d** **(** **)** |const|
- Returns the current :ref:`World3D<class_World3D>` resource this ``Node3D`` node is registered to.
- ----
- .. _class_Node3D_method_global_rotate:
- - void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
- ----
- .. _class_Node3D_method_global_scale:
- - void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
- Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
- ----
- .. _class_Node3D_method_global_translate:
- - void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
- Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
- ----
- .. _class_Node3D_method_hide:
- - void **hide** **(** **)**
- Disables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``false``.
- ----
- .. _class_Node3D_method_is_local_transform_notification_enabled:
- - :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
- Returns whether node notifies about its local transformation changes. ``Node3D`` will not propagate this by default.
- ----
- .. _class_Node3D_method_is_scale_disabled:
- - :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
- Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
- ----
- .. _class_Node3D_method_is_transform_notification_enabled:
- - :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
- Returns whether the node notifies about its global and local transformation changes. ``Node3D`` will not propagate this by default.
- ----
- .. _class_Node3D_method_is_visible_in_tree:
- - :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
- Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Node3D_property_visible>` property is ``true`` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
- ----
- .. _class_Node3D_method_look_at:
- - void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)**
- Rotates the node so that the local forward axis (-Z) points toward the ``target`` position.
- The local up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
- The ``target`` position cannot be the same as the node's position, the ``up`` vector cannot be zero, and the direction from the node's position to the ``target`` vector cannot be parallel to the ``up`` vector.
- Operations take place in global space.
- ----
- .. _class_Node3D_method_look_at_from_position:
- - void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)**
- Moves the node to the specified ``position``, and then rotates the node to point toward the ``target`` as per :ref:`look_at<class_Node3D_method_look_at>`. Operations take place in global space.
- ----
- .. _class_Node3D_method_orthonormalize:
- - void **orthonormalize** **(** **)**
- Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform3D<class_Transform3D>`.
- ----
- .. _class_Node3D_method_property_can_revert:
- - :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
- Returns ``true`` if the property identified by ``name`` can be reverted to a default value.
- ----
- .. _class_Node3D_method_property_get_revert:
- - :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
- Returns the default value of the Node3D property with given ``name``.
- ----
- .. _class_Node3D_method_rotate:
- - void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
- ----
- .. _class_Node3D_method_rotate_object_local:
- - void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
- ----
- .. _class_Node3D_method_rotate_x:
- - void **rotate_x** **(** :ref:`float<class_float>` angle **)**
- Rotates the local transformation around the X axis by angle in radians.
- ----
- .. _class_Node3D_method_rotate_y:
- - void **rotate_y** **(** :ref:`float<class_float>` angle **)**
- Rotates the local transformation around the Y axis by angle in radians.
- ----
- .. _class_Node3D_method_rotate_z:
- - void **rotate_z** **(** :ref:`float<class_float>` angle **)**
- Rotates the local transformation around the Z axis by angle in radians.
- ----
- .. _class_Node3D_method_scale_object_local:
- - void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
- Scales the local transformation by given 3D scale factors in object-local coordinate system.
- ----
- .. _class_Node3D_method_set_disable_scale:
- - void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
- Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
- ----
- .. _class_Node3D_method_set_identity:
- - void **set_identity** **(** **)**
- Reset all transformations for this node (sets its :ref:`Transform3D<class_Transform3D>` to the identity matrix).
- ----
- .. _class_Node3D_method_set_ignore_transform_notification:
- - void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
- Sets whether the node ignores notification that its transformation (global or local) changed.
- ----
- .. _class_Node3D_method_set_notify_local_transform:
- - void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
- Sets whether the node notifies about its local transformation changes. ``Node3D`` will not propagate this by default.
- ----
- .. _class_Node3D_method_set_notify_transform:
- - void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
- Sets whether the node notifies about its global and local transformation changes. ``Node3D`` will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
- ----
- .. _class_Node3D_method_set_subgizmo_selection:
- - void **set_subgizmo_selection** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)**
- Set subgizmo selection for this node in the editor.
- ----
- .. _class_Node3D_method_show:
- - void **show** **(** **)**
- Enables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``true``.
- ----
- .. _class_Node3D_method_to_global:
- - :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
- Transforms ``local_point`` from this node's local space to world space.
- ----
- .. _class_Node3D_method_to_local:
- - :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
- Transforms ``global_point`` from world space to this node's local space.
- ----
- .. _class_Node3D_method_translate:
- - void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
- Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
- Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
- ----
- .. _class_Node3D_method_translate_object_local:
- - void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
- Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
- ----
- .. _class_Node3D_method_update_gizmos:
- - void **update_gizmos** **(** **)**
- Updates all the :ref:`Node3DGizmo<class_Node3DGizmo>`\ s attached to this node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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