class_omnilight3d.rst 4.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the OmniLight3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_OmniLight3D:
  6. OmniLight3D
  7. ===========
  8. **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Omnidirectional light, such as a light bulb or a candle.
  10. Description
  11. -----------
  12. An Omnidirectional light is a type of :ref:`Light3D<class_Light3D>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
  13. Tutorials
  14. ---------
  15. - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
  16. Properties
  17. ----------
  18. +------------------------------------------------+----------------------------------------------------------------------+---------+
  19. | :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` | ``1.0`` |
  20. +------------------------------------------------+----------------------------------------------------------------------+---------+
  21. | :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight3D_property_omni_range>` | ``5.0`` |
  22. +------------------------------------------------+----------------------------------------------------------------------+---------+
  23. | :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>` | ``1`` |
  24. +------------------------------------------------+----------------------------------------------------------------------+---------+
  25. Enumerations
  26. ------------
  27. .. _enum_OmniLight3D_ShadowMode:
  28. .. _class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID:
  29. .. _class_OmniLight3D_constant_SHADOW_CUBE:
  30. enum **ShadowMode**:
  31. - **SHADOW_DUAL_PARABOLOID** = **0** --- Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight3D_constant_SHADOW_CUBE>`, but lower-quality.
  32. - **SHADOW_CUBE** = **1** --- Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
  33. Property Descriptions
  34. ---------------------
  35. .. _class_OmniLight3D_property_omni_attenuation:
  36. - :ref:`float<class_float>` **omni_attenuation**
  37. +-----------+------------------+
  38. | *Default* | ``1.0`` |
  39. +-----------+------------------+
  40. | *Setter* | set_param(value) |
  41. +-----------+------------------+
  42. | *Getter* | get_param() |
  43. +-----------+------------------+
  44. The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
  45. ----
  46. .. _class_OmniLight3D_property_omni_range:
  47. - :ref:`float<class_float>` **omni_range**
  48. +-----------+------------------+
  49. | *Default* | ``5.0`` |
  50. +-----------+------------------+
  51. | *Setter* | set_param(value) |
  52. +-----------+------------------+
  53. | *Getter* | get_param() |
  54. +-----------+------------------+
  55. The light's radius. Note that the effectively lit area may appear to be smaller depending on the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use. No matter the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use, the light will never reach anything outside this radius.
  56. ----
  57. .. _class_OmniLight3D_property_omni_shadow_mode:
  58. - :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **omni_shadow_mode**
  59. +-----------+------------------------+
  60. | *Default* | ``1`` |
  61. +-----------+------------------------+
  62. | *Setter* | set_shadow_mode(value) |
  63. +-----------+------------------------+
  64. | *Getter* | get_shadow_mode() |
  65. +-----------+------------------------+
  66. See :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>`.
  67. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  68. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  69. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  70. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  71. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  72. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`