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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PanoramaSkyMaterial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PanoramaSkyMaterial:
- PanoramaSkyMaterial
- ===================
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A :ref:`Material<class_Material>` used with :ref:`Sky<class_Sky>` to draw a background texture.
- Description
- -----------
- A resource referenced in a :ref:`Sky<class_Sky>` that is used to draw a background. The Panorama sky material functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
- Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose.
- You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cube map to an equirectangular sky map.
- Properties
- ----------
- +-----------------------------------+--------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`filter<class_PanoramaSkyMaterial_property_filter>` | ``true`` |
- +-----------------------------------+--------------------------------------------------------------+----------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`panorama<class_PanoramaSkyMaterial_property_panorama>` | |
- +-----------------------------------+--------------------------------------------------------------+----------+
- Property Descriptions
- ---------------------
- .. _class_PanoramaSkyMaterial_property_filter:
- - :ref:`bool<class_bool>` **filter**
- +-----------+------------------------------+
- | *Default* | ``true`` |
- +-----------+------------------------------+
- | *Setter* | set_filtering_enabled(value) |
- +-----------+------------------------------+
- | *Getter* | is_filtering_enabled() |
- +-----------+------------------------------+
- A boolean value to determine if the background texture should be filtered or not.
- ----
- .. _class_PanoramaSkyMaterial_property_panorama:
- - :ref:`Texture2D<class_Texture2D>` **panorama**
- +----------+---------------------+
- | *Setter* | set_panorama(value) |
- +----------+---------------------+
- | *Getter* | get_panorama() |
- +----------+---------------------+
- :ref:`Texture2D<class_Texture2D>` to be applied to the ``PanoramaSkyMaterial``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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