class_physicsbody3d.rst 15 KB

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  3. .. DO NOT EDIT THIS FILE, but the PhysicsBody3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsBody3D:
  6. PhysicsBody3D
  7. =============
  8. **Inherits:** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`CharacterBody3D<class_CharacterBody3D>`, :ref:`PhysicalBone3D<class_PhysicalBone3D>`, :ref:`RigidDynamicBody3D<class_RigidDynamicBody3D>`, :ref:`StaticBody3D<class_StaticBody3D>`
  10. Base class for all objects affected by physics in 3D space.
  11. Description
  12. -----------
  13. PhysicsBody3D is an abstract base class for implementing a physics body. All \*Body types inherit from it.
  14. Tutorials
  15. ---------
  16. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  17. Properties
  18. ----------
  19. +-------------------------+------------------------------------------------------------------------------+-----------+
  20. | :ref:`bool<class_bool>` | :ref:`axis_lock_angular_x<class_PhysicsBody3D_property_axis_lock_angular_x>` | ``false`` |
  21. +-------------------------+------------------------------------------------------------------------------+-----------+
  22. | :ref:`bool<class_bool>` | :ref:`axis_lock_angular_y<class_PhysicsBody3D_property_axis_lock_angular_y>` | ``false`` |
  23. +-------------------------+------------------------------------------------------------------------------+-----------+
  24. | :ref:`bool<class_bool>` | :ref:`axis_lock_angular_z<class_PhysicsBody3D_property_axis_lock_angular_z>` | ``false`` |
  25. +-------------------------+------------------------------------------------------------------------------+-----------+
  26. | :ref:`bool<class_bool>` | :ref:`axis_lock_linear_x<class_PhysicsBody3D_property_axis_lock_linear_x>` | ``false`` |
  27. +-------------------------+------------------------------------------------------------------------------+-----------+
  28. | :ref:`bool<class_bool>` | :ref:`axis_lock_linear_y<class_PhysicsBody3D_property_axis_lock_linear_y>` | ``false`` |
  29. +-------------------------+------------------------------------------------------------------------------+-----------+
  30. | :ref:`bool<class_bool>` | :ref:`axis_lock_linear_z<class_PhysicsBody3D_property_axis_lock_linear_z>` | ``false`` |
  31. +-------------------------+------------------------------------------------------------------------------+-----------+
  32. Methods
  33. -------
  34. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`add_collision_exception_with<class_PhysicsBody3D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  36. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`get_axis_lock<class_PhysicsBody3D_method_get_axis_lock>` **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis **)** |const| |
  38. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`PhysicsBody3D[]<class_PhysicsBody3D>` | :ref:`get_collision_exceptions<class_PhysicsBody3D_method_get_collision_exceptions>` **(** **)** |
  40. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`KinematicCollision3D<class_KinematicCollision3D>` | :ref:`move_and_collide<class_PhysicsBody3D_method_move_and_collide>` **(** :ref:`Vector3<class_Vector3>` distance, :ref:`bool<class_bool>` test_only=false, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)** |
  42. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`remove_collision_exception_with<class_PhysicsBody3D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  44. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`set_axis_lock<class_PhysicsBody3D_method_set_axis_lock>` **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis, :ref:`bool<class_bool>` lock **)** |
  46. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`test_move<class_PhysicsBody3D_method_test_move>` **(** :ref:`Transform3D<class_Transform3D>` from, :ref:`Vector3<class_Vector3>` distance, :ref:`KinematicCollision3D<class_KinematicCollision3D>` collision=null, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)** |
  48. +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. Property Descriptions
  50. ---------------------
  51. .. _class_PhysicsBody3D_property_axis_lock_angular_x:
  52. - :ref:`bool<class_bool>` **axis_lock_angular_x**
  53. +-----------+----------------------+
  54. | *Default* | ``false`` |
  55. +-----------+----------------------+
  56. | *Setter* | set_axis_lock(value) |
  57. +-----------+----------------------+
  58. | *Getter* | get_axis_lock() |
  59. +-----------+----------------------+
  60. Lock the body's rotation in the X axis.
  61. ----
  62. .. _class_PhysicsBody3D_property_axis_lock_angular_y:
  63. - :ref:`bool<class_bool>` **axis_lock_angular_y**
  64. +-----------+----------------------+
  65. | *Default* | ``false`` |
  66. +-----------+----------------------+
  67. | *Setter* | set_axis_lock(value) |
  68. +-----------+----------------------+
  69. | *Getter* | get_axis_lock() |
  70. +-----------+----------------------+
  71. Lock the body's rotation in the Y axis.
  72. ----
  73. .. _class_PhysicsBody3D_property_axis_lock_angular_z:
  74. - :ref:`bool<class_bool>` **axis_lock_angular_z**
  75. +-----------+----------------------+
  76. | *Default* | ``false`` |
  77. +-----------+----------------------+
  78. | *Setter* | set_axis_lock(value) |
  79. +-----------+----------------------+
  80. | *Getter* | get_axis_lock() |
  81. +-----------+----------------------+
  82. Lock the body's rotation in the Z axis.
  83. ----
  84. .. _class_PhysicsBody3D_property_axis_lock_linear_x:
  85. - :ref:`bool<class_bool>` **axis_lock_linear_x**
  86. +-----------+----------------------+
  87. | *Default* | ``false`` |
  88. +-----------+----------------------+
  89. | *Setter* | set_axis_lock(value) |
  90. +-----------+----------------------+
  91. | *Getter* | get_axis_lock() |
  92. +-----------+----------------------+
  93. Lock the body's linear movement in the X axis.
  94. ----
  95. .. _class_PhysicsBody3D_property_axis_lock_linear_y:
  96. - :ref:`bool<class_bool>` **axis_lock_linear_y**
  97. +-----------+----------------------+
  98. | *Default* | ``false`` |
  99. +-----------+----------------------+
  100. | *Setter* | set_axis_lock(value) |
  101. +-----------+----------------------+
  102. | *Getter* | get_axis_lock() |
  103. +-----------+----------------------+
  104. Lock the body's linear movement in the Y axis.
  105. ----
  106. .. _class_PhysicsBody3D_property_axis_lock_linear_z:
  107. - :ref:`bool<class_bool>` **axis_lock_linear_z**
  108. +-----------+----------------------+
  109. | *Default* | ``false`` |
  110. +-----------+----------------------+
  111. | *Setter* | set_axis_lock(value) |
  112. +-----------+----------------------+
  113. | *Getter* | get_axis_lock() |
  114. +-----------+----------------------+
  115. Lock the body's linear movement in the Z axis.
  116. Method Descriptions
  117. -------------------
  118. .. _class_PhysicsBody3D_method_add_collision_exception_with:
  119. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  120. Adds a body to the list of bodies that this body can't collide with.
  121. ----
  122. .. _class_PhysicsBody3D_method_get_axis_lock:
  123. - :ref:`bool<class_bool>` **get_axis_lock** **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis **)** |const|
  124. Returns ``true`` if the specified linear or rotational ``axis`` is locked.
  125. ----
  126. .. _class_PhysicsBody3D_method_get_collision_exceptions:
  127. - :ref:`PhysicsBody3D[]<class_PhysicsBody3D>` **get_collision_exceptions** **(** **)**
  128. Returns an array of nodes that were added as collision exceptions for this body.
  129. ----
  130. .. _class_PhysicsBody3D_method_move_and_collide:
  131. - :ref:`KinematicCollision3D<class_KinematicCollision3D>` **move_and_collide** **(** :ref:`Vector3<class_Vector3>` distance, :ref:`bool<class_bool>` test_only=false, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)**
  132. Moves the body along the vector ``distance``. In order to be frame rate independent in :ref:`Node._physics_process<class_Node_method__physics_process>` or :ref:`Node._process<class_Node_method__process>`, ``distance`` should be computed using ``delta``.
  133. The body will stop if it collides. Returns a :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains information about the collision when stopped, or when touching another body along the motion.
  134. If ``test_only`` is ``true``, the body does not move but the would-be collision information is given.
  135. \ ``safe_margin`` is the extra margin used for collision recovery (see :ref:`CharacterBody3D.collision/safe_margin<class_CharacterBody3D_property_collision/safe_margin>` for more details).
  136. \ ``max_collisions`` allows to retrieve more than one collision result.
  137. ----
  138. .. _class_PhysicsBody3D_method_remove_collision_exception_with:
  139. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  140. Removes a body from the list of bodies that this body can't collide with.
  141. ----
  142. .. _class_PhysicsBody3D_method_set_axis_lock:
  143. - void **set_axis_lock** **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis, :ref:`bool<class_bool>` lock **)**
  144. Locks or unlocks the specified linear or rotational ``axis`` depending on the value of ``lock``.
  145. ----
  146. .. _class_PhysicsBody3D_method_test_move:
  147. - :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform3D<class_Transform3D>` from, :ref:`Vector3<class_Vector3>` distance, :ref:`KinematicCollision3D<class_KinematicCollision3D>` collision=null, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)**
  148. Checks for collisions without moving the body. In order to be frame rate independent in :ref:`Node._physics_process<class_Node_method__physics_process>` or :ref:`Node._process<class_Node_method__process>`, ``distance`` should be computed using ``delta``.
  149. Virtually sets the node's position, scale and rotation to that of the given :ref:`Transform3D<class_Transform3D>`, then tries to move the body along the vector ``distance``. Returns ``true`` if a collision would stop the body from moving along the whole path.
  150. \ ``collision`` is an optional object of type :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains additional information about the collision when stopped, or when touching another body along the motion.
  151. \ ``safe_margin`` is the extra margin used for collision recovery (see :ref:`CharacterBody3D.collision/safe_margin<class_CharacterBody3D_property_collision/safe_margin>` for more details).
  152. \ ``max_collisions`` allows to retrieve more than one collision result.
  153. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  154. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  155. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  156. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  157. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  158. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`