class_physicsdirectspacestate2d.rst 11 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsDirectSpaceState2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsDirectSpaceState2D:
  6. PhysicsDirectSpaceState2D
  7. =========================
  8. **Inherits:** :ref:`Object<class_Object>`
  9. Direct access object to a space in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
  10. Description
  11. -----------
  12. Direct access object to a space in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`. It's used mainly to do queries against objects and areas residing in a given space.
  13. Tutorials
  14. ---------
  15. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  16. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  17. Methods
  18. -------
  19. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Array<class_Array>` | :ref:`cast_motion<class_PhysicsDirectSpaceState2D_method_cast_motion>` **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters **)** |
  21. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Array<class_Array>` | :ref:`collide_shape<class_PhysicsDirectSpaceState2D_method_collide_shape>` **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters, :ref:`int<class_int>` max_results=32 **)** |
  23. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_PhysicsDirectSpaceState2D_method_get_rest_info>` **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters **)** |
  25. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Array<class_Array>` | :ref:`intersect_point<class_PhysicsDirectSpaceState2D_method_intersect_point>` **(** :ref:`PhysicsPointQueryParameters2D<class_PhysicsPointQueryParameters2D>` parameters, :ref:`int<class_int>` max_results=32 **)** |
  27. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_PhysicsDirectSpaceState2D_method_intersect_ray>` **(** :ref:`PhysicsRayQueryParameters2D<class_PhysicsRayQueryParameters2D>` parameters **)** |
  29. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Array<class_Array>` | :ref:`intersect_shape<class_PhysicsDirectSpaceState2D_method_intersect_shape>` **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters, :ref:`int<class_int>` max_results=32 **)** |
  31. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. Method Descriptions
  33. -------------------
  34. .. _class_PhysicsDirectSpaceState2D_method_cast_motion:
  35. - :ref:`Array<class_Array>` **cast_motion** **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters **)**
  36. Checks how far a :ref:`Shape2D<class_Shape2D>` can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` object.
  37. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of ``[1.0, 1.0]`` will be returned.
  38. \ **Note:** Any :ref:`Shape2D<class_Shape2D>`\ s that the shape is already colliding with e.g. inside of, will be ignored. Use :ref:`collide_shape<class_PhysicsDirectSpaceState2D_method_collide_shape>` to determine the :ref:`Shape2D<class_Shape2D>`\ s that the shape is already colliding with.
  39. ----
  40. .. _class_PhysicsDirectSpaceState2D_method_collide_shape:
  41. - :ref:`Array<class_Array>` **collide_shape** **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters, :ref:`int<class_int>` max_results=32 **)**
  42. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_PhysicsDirectSpaceState2D_method_intersect_shape>`, the number of returned results can be limited to save processing time.
  43. Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` object, second one is in the collided shape from the physics space.
  44. ----
  45. .. _class_PhysicsDirectSpaceState2D_method_get_rest_info:
  46. - :ref:`Dictionary<class_Dictionary>` **get_rest_info** **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters **)**
  47. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.
  48. \ **Note:** This method does not take into account the ``motion`` property of the object. The returned object is a dictionary containing the following fields:
  49. \ ``collider_id``: The colliding object's ID.
  50. \ ``linear_velocity``: The colliding object's velocity :ref:`Vector2<class_Vector2>`. If the object is an :ref:`Area2D<class_Area2D>`, the result is ``(0, 0)``.
  51. \ ``normal``: The object's surface normal at the intersection point.
  52. \ ``point``: The intersection point.
  53. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  54. \ ``shape``: The shape index of the colliding shape.
  55. ----
  56. .. _class_PhysicsDirectSpaceState2D_method_intersect_point:
  57. - :ref:`Array<class_Array>` **intersect_point** **(** :ref:`PhysicsPointQueryParameters2D<class_PhysicsPointQueryParameters2D>` parameters, :ref:`int<class_int>` max_results=32 **)**
  58. Checks whether a point is inside any solid shape. Position and other parameters are defined through :ref:`PhysicsPointQueryParameters2D<class_PhysicsPointQueryParameters2D>`. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
  59. \ ``collider``: The colliding object.
  60. \ ``collider_id``: The colliding object's ID.
  61. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  62. \ ``shape``: The shape index of the colliding shape.
  63. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  64. \ **Note:** :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>`\ s and :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`\ s in ``Segments`` build mode are not solid shapes. Therefore, they will not be detected.
  65. ----
  66. .. _class_PhysicsDirectSpaceState2D_method_intersect_ray:
  67. - :ref:`Dictionary<class_Dictionary>` **intersect_ray** **(** :ref:`PhysicsRayQueryParameters2D<class_PhysicsRayQueryParameters2D>` parameters **)**
  68. Intersects a ray in a given space. Ray position and other parameters are defined through :ref:`PhysicsRayQueryParameters2D<class_PhysicsRayQueryParameters2D>`. The returned object is a dictionary with the following fields:
  69. \ ``collider``: The colliding object.
  70. \ ``collider_id``: The colliding object's ID.
  71. \ ``normal``: The object's surface normal at the intersection point, or ``Vector2(0, 0)`` if the ray starts inside the shape and :ref:`PhysicsRayQueryParameters2D.hit_from_inside<class_PhysicsRayQueryParameters2D_property_hit_from_inside>` is ``true``.
  72. \ ``position``: The intersection point.
  73. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  74. \ ``shape``: The shape index of the colliding shape.
  75. If the ray did not intersect anything, then an empty dictionary is returned instead.
  76. ----
  77. .. _class_PhysicsDirectSpaceState2D_method_intersect_shape:
  78. - :ref:`Array<class_Array>` **intersect_shape** **(** :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` parameters, :ref:`int<class_int>` max_results=32 **)**
  79. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters2D<class_PhysicsShapeQueryParameters2D>` object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
  80. \ ``collider``: The colliding object.
  81. \ ``collider_id``: The colliding object's ID.
  82. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  83. \ ``shape``: The shape index of the colliding shape.
  84. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  85. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  86. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  87. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  88. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  89. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  90. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`