class_physicsdirectspacestate3d.rst 11 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsDirectSpaceState3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsDirectSpaceState3D:
  6. PhysicsDirectSpaceState3D
  7. =========================
  8. **Inherits:** :ref:`Object<class_Object>`
  9. Direct access object to a space in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`.
  10. Description
  11. -----------
  12. Direct access object to a space in the :ref:`PhysicsServer3D<class_PhysicsServer3D>`. It's used mainly to do queries against objects and areas residing in a given space.
  13. Tutorials
  14. ---------
  15. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  16. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  17. Methods
  18. -------
  19. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Array<class_Array>` | :ref:`cast_motion<class_PhysicsDirectSpaceState3D_method_cast_motion>` **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters **)** |
  21. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Array<class_Array>` | :ref:`collide_shape<class_PhysicsDirectSpaceState3D_method_collide_shape>` **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters, :ref:`int<class_int>` max_results=32 **)** |
  23. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>` **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters **)** |
  25. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Array<class_Array>` | :ref:`intersect_point<class_PhysicsDirectSpaceState3D_method_intersect_point>` **(** :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>` parameters, :ref:`int<class_int>` max_results=32 **)** |
  27. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_PhysicsDirectSpaceState3D_method_intersect_ray>` **(** :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` parameters **)** |
  29. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Array<class_Array>` | :ref:`intersect_shape<class_PhysicsDirectSpaceState3D_method_intersect_shape>` **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters, :ref:`int<class_int>` max_results=32 **)** |
  31. +-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. Method Descriptions
  33. -------------------
  34. .. _class_PhysicsDirectSpaceState3D_method_cast_motion:
  35. - :ref:`Array<class_Array>` **cast_motion** **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters **)**
  36. Checks how far a :ref:`Shape3D<class_Shape3D>` can move without colliding. All the parameters for the query, including the shape, are supplied through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object.
  37. Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of ``[1.0, 1.0]`` will be returned.
  38. \ **Note:** Any :ref:`Shape3D<class_Shape3D>`\ s that the shape is already colliding with e.g. inside of, will be ignored. Use :ref:`collide_shape<class_PhysicsDirectSpaceState3D_method_collide_shape>` to determine the :ref:`Shape3D<class_Shape3D>`\ s that the shape is already colliding with.
  39. ----
  40. .. _class_PhysicsDirectSpaceState3D_method_collide_shape:
  41. - :ref:`Array<class_Array>` **collide_shape** **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters, :ref:`int<class_int>` max_results=32 **)**
  42. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_PhysicsDirectSpaceState3D_method_intersect_shape>`, the number of returned results can be limited to save processing time.
  43. Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, second one is in the collided shape from the physics space.
  44. \ **Note:** This method does not take into account the ``motion`` property of the object.
  45. ----
  46. .. _class_PhysicsDirectSpaceState3D_method_get_rest_info:
  47. - :ref:`Dictionary<class_Dictionary>` **get_rest_info** **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters **)**
  48. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
  49. \ ``collider_id``: The colliding object's ID.
  50. \ ``linear_velocity``: The colliding object's velocity :ref:`Vector3<class_Vector3>`. If the object is an :ref:`Area3D<class_Area3D>`, the result is ``(0, 0, 0)``.
  51. \ ``normal``: The object's surface normal at the intersection point.
  52. \ ``point``: The intersection point.
  53. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  54. \ ``shape``: The shape index of the colliding shape.
  55. If the shape did not intersect anything, then an empty dictionary is returned instead.
  56. \ **Note:** This method does not take into account the ``motion`` property of the object.
  57. ----
  58. .. _class_PhysicsDirectSpaceState3D_method_intersect_point:
  59. - :ref:`Array<class_Array>` **intersect_point** **(** :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>` parameters, :ref:`int<class_int>` max_results=32 **)**
  60. Checks whether a point is inside any solid shape. Position and other parameters are defined through :ref:`PhysicsPointQueryParameters3D<class_PhysicsPointQueryParameters3D>`. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
  61. \ ``collider``: The colliding object.
  62. \ ``collider_id``: The colliding object's ID.
  63. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  64. \ ``shape``: The shape index of the colliding shape.
  65. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  66. ----
  67. .. _class_PhysicsDirectSpaceState3D_method_intersect_ray:
  68. - :ref:`Dictionary<class_Dictionary>` **intersect_ray** **(** :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` parameters **)**
  69. Intersects a ray in a given space. Ray position and other parameters are defined through :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>`. The returned object is a dictionary with the following fields:
  70. \ ``collider``: The colliding object.
  71. \ ``collider_id``: The colliding object's ID.
  72. \ ``normal``: The object's surface normal at the intersection point, or ``Vector3(0, 0, 0)`` if the ray starts inside the shape and :ref:`PhysicsRayQueryParameters3D.hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` is ``true``.
  73. \ ``position``: The intersection point.
  74. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  75. \ ``shape``: The shape index of the colliding shape.
  76. If the ray did not intersect anything, then an empty dictionary is returned instead.
  77. ----
  78. .. _class_PhysicsDirectSpaceState3D_method_intersect_shape:
  79. - :ref:`Array<class_Array>` **intersect_shape** **(** :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` parameters, :ref:`int<class_int>` max_results=32 **)**
  80. Checks the intersections of a shape, given through a :ref:`PhysicsShapeQueryParameters3D<class_PhysicsShapeQueryParameters3D>` object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
  81. \ ``collider``: The colliding object.
  82. \ ``collider_id``: The colliding object's ID.
  83. \ ``rid``: The intersecting object's :ref:`RID<class_RID>`.
  84. \ ``shape``: The shape index of the colliding shape.
  85. The number of intersections can be limited with the ``max_results`` parameter, to reduce the processing time.
  86. \ **Note:** This method does not take into account the ``motion`` property of the object.
  87. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  88. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  89. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  90. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  91. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  92. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`