class_physicsshapequeryparameters3d.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsShapeQueryParameters3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsShapeQueryParameters3D:
  6. PhysicsShapeQueryParameters3D
  7. =============================
  8. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Parameters to be sent to a 3D shape physics query.
  10. Description
  11. -----------
  12. This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` intersection/collision queries.
  13. Properties
  14. ----------
  15. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters3D_property_collide_with_areas>` | ``false`` |
  17. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters3D_property_collide_with_bodies>` | ``true`` |
  19. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters3D_property_collision_mask>` | ``4294967295`` |
  21. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  22. | :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsShapeQueryParameters3D_property_exclude>` | ``[]`` |
  23. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters3D_property_margin>` | ``0.0`` |
  25. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  26. | :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsShapeQueryParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
  27. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  28. | :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` | |
  29. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  30. | :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>` | |
  31. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  32. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsShapeQueryParameters3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  33. +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
  34. Property Descriptions
  35. ---------------------
  36. .. _class_PhysicsShapeQueryParameters3D_property_collide_with_areas:
  37. - :ref:`bool<class_bool>` **collide_with_areas**
  38. +-----------+---------------------------------+
  39. | *Default* | ``false`` |
  40. +-----------+---------------------------------+
  41. | *Setter* | set_collide_with_areas(value) |
  42. +-----------+---------------------------------+
  43. | *Getter* | is_collide_with_areas_enabled() |
  44. +-----------+---------------------------------+
  45. If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
  46. ----
  47. .. _class_PhysicsShapeQueryParameters3D_property_collide_with_bodies:
  48. - :ref:`bool<class_bool>` **collide_with_bodies**
  49. +-----------+----------------------------------+
  50. | *Default* | ``true`` |
  51. +-----------+----------------------------------+
  52. | *Setter* | set_collide_with_bodies(value) |
  53. +-----------+----------------------------------+
  54. | *Getter* | is_collide_with_bodies_enabled() |
  55. +-----------+----------------------------------+
  56. If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
  57. ----
  58. .. _class_PhysicsShapeQueryParameters3D_property_collision_mask:
  59. - :ref:`int<class_int>` **collision_mask**
  60. +-----------+---------------------------+
  61. | *Default* | ``4294967295`` |
  62. +-----------+---------------------------+
  63. | *Setter* | set_collision_mask(value) |
  64. +-----------+---------------------------+
  65. | *Getter* | get_collision_mask() |
  66. +-----------+---------------------------+
  67. The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  68. ----
  69. .. _class_PhysicsShapeQueryParameters3D_property_exclude:
  70. - :ref:`Array<class_Array>` **exclude**
  71. +-----------+--------------------+
  72. | *Default* | ``[]`` |
  73. +-----------+--------------------+
  74. | *Setter* | set_exclude(value) |
  75. +-----------+--------------------+
  76. | *Getter* | get_exclude() |
  77. +-----------+--------------------+
  78. The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
  79. ----
  80. .. _class_PhysicsShapeQueryParameters3D_property_margin:
  81. - :ref:`float<class_float>` **margin**
  82. +-----------+-------------------+
  83. | *Default* | ``0.0`` |
  84. +-----------+-------------------+
  85. | *Setter* | set_margin(value) |
  86. +-----------+-------------------+
  87. | *Getter* | get_margin() |
  88. +-----------+-------------------+
  89. The collision margin for the shape.
  90. ----
  91. .. _class_PhysicsShapeQueryParameters3D_property_motion:
  92. - :ref:`Vector3<class_Vector3>` **motion**
  93. +-----------+----------------------+
  94. | *Default* | ``Vector3(0, 0, 0)`` |
  95. +-----------+----------------------+
  96. | *Setter* | set_motion(value) |
  97. +-----------+----------------------+
  98. | *Getter* | get_motion() |
  99. +-----------+----------------------+
  100. The motion of the shape being queried for.
  101. ----
  102. .. _class_PhysicsShapeQueryParameters3D_property_shape:
  103. - :ref:`Resource<class_Resource>` **shape**
  104. +----------+------------------+
  105. | *Setter* | set_shape(value) |
  106. +----------+------------------+
  107. | *Getter* | get_shape() |
  108. +----------+------------------+
  109. The :ref:`Shape3D<class_Shape3D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>`.
  110. ----
  111. .. _class_PhysicsShapeQueryParameters3D_property_shape_rid:
  112. - :ref:`RID<class_RID>` **shape_rid**
  113. +----------+----------------------+
  114. | *Setter* | set_shape_rid(value) |
  115. +----------+----------------------+
  116. | *Getter* | get_shape_rid() |
  117. +----------+----------------------+
  118. The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` if you want to optimize for performance using the Servers API:
  119. .. tabs::
  120. .. code-tab:: gdscript
  121. var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
  122. var radius = 2.0
  123. PhysicsServer3D.shape_set_data(shape_rid, radius)
  124. var params = PhysicsShapeQueryParameters3D.new()
  125. params.shape_rid = shape_rid
  126. # Execute physics queries here...
  127. # Release the shape when done with physics queries.
  128. PhysicsServer3D.free_rid(shape_rid)
  129. .. code-tab:: csharp
  130. RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
  131. float radius = 2.0f;
  132. PhysicsServer3D.ShapeSetData(shapeRid, radius);
  133. var params = new PhysicsShapeQueryParameters3D();
  134. params.ShapeRid = shapeRid;
  135. // Execute physics queries here...
  136. // Release the shape when done with physics queries.
  137. PhysicsServer3D.FreeRid(shapeRid);
  138. ----
  139. .. _class_PhysicsShapeQueryParameters3D_property_transform:
  140. - :ref:`Transform3D<class_Transform3D>` **transform**
  141. +-----------+-----------------------------------------------------+
  142. | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  143. +-----------+-----------------------------------------------------+
  144. | *Setter* | set_transform(value) |
  145. +-----------+-----------------------------------------------------+
  146. | *Getter* | get_transform() |
  147. +-----------+-----------------------------------------------------+
  148. The queried shape's transform matrix.
  149. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  150. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  151. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  152. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  153. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  154. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`