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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PhysicsShapeQueryParameters3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PhysicsShapeQueryParameters3D:
- PhysicsShapeQueryParameters3D
- =============================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Parameters to be sent to a 3D shape physics query.
- Description
- -----------
- This class contains the shape and other parameters for :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` intersection/collision queries.
- Properties
- ----------
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters3D_property_collide_with_areas>` | ``false`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters3D_property_collide_with_bodies>` | ``true`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters3D_property_collision_mask>` | ``4294967295`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsShapeQueryParameters3D_property_exclude>` | ``[]`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters3D_property_margin>` | ``0.0`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsShapeQueryParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` | |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>` | |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_PhysicsShapeQueryParameters3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +---------------------------------------+----------------------------------------------------------------------------------------------+-----------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_PhysicsShapeQueryParameters3D_property_collide_with_areas:
- - :ref:`bool<class_bool>` **collide_with_areas**
- +-----------+---------------------------------+
- | *Default* | ``false`` |
- +-----------+---------------------------------+
- | *Setter* | set_collide_with_areas(value) |
- +-----------+---------------------------------+
- | *Getter* | is_collide_with_areas_enabled() |
- +-----------+---------------------------------+
- If ``true``, the query will take :ref:`Area3D<class_Area3D>`\ s into account.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_collide_with_bodies:
- - :ref:`bool<class_bool>` **collide_with_bodies**
- +-----------+----------------------------------+
- | *Default* | ``true`` |
- +-----------+----------------------------------+
- | *Setter* | set_collide_with_bodies(value) |
- +-----------+----------------------------------+
- | *Getter* | is_collide_with_bodies_enabled() |
- +-----------+----------------------------------+
- If ``true``, the query will take :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s into account.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_collision_mask:
- - :ref:`int<class_int>` **collision_mask**
- +-----------+---------------------------+
- | *Default* | ``4294967295`` |
- +-----------+---------------------------+
- | *Setter* | set_collision_mask(value) |
- +-----------+---------------------------+
- | *Getter* | get_collision_mask() |
- +-----------+---------------------------+
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_exclude:
- - :ref:`Array<class_Array>` **exclude**
- +-----------+--------------------+
- | *Default* | ``[]`` |
- +-----------+--------------------+
- | *Setter* | set_exclude(value) |
- +-----------+--------------------+
- | *Getter* | get_exclude() |
- +-----------+--------------------+
- The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_margin:
- - :ref:`float<class_float>` **margin**
- +-----------+-------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------+
- | *Setter* | set_margin(value) |
- +-----------+-------------------+
- | *Getter* | get_margin() |
- +-----------+-------------------+
- The collision margin for the shape.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_motion:
- - :ref:`Vector3<class_Vector3>` **motion**
- +-----------+----------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+----------------------+
- | *Setter* | set_motion(value) |
- +-----------+----------------------+
- | *Getter* | get_motion() |
- +-----------+----------------------+
- The motion of the shape being queried for.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_shape:
- - :ref:`Resource<class_Resource>` **shape**
- +----------+------------------+
- | *Setter* | set_shape(value) |
- +----------+------------------+
- | *Getter* | get_shape() |
- +----------+------------------+
- The :ref:`Shape3D<class_Shape3D>` that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over :ref:`shape_rid<class_PhysicsShapeQueryParameters3D_property_shape_rid>`.
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_shape_rid:
- - :ref:`RID<class_RID>` **shape_rid**
- +----------+----------------------+
- | *Setter* | set_shape_rid(value) |
- +----------+----------------------+
- | *Getter* | get_shape_rid() |
- +----------+----------------------+
- The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` if you want to optimize for performance using the Servers API:
- .. tabs::
- .. code-tab:: gdscript
- var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
- var radius = 2.0
- PhysicsServer3D.shape_set_data(shape_rid, radius)
-
- var params = PhysicsShapeQueryParameters3D.new()
- params.shape_rid = shape_rid
-
- # Execute physics queries here...
-
- # Release the shape when done with physics queries.
- PhysicsServer3D.free_rid(shape_rid)
- .. code-tab:: csharp
- RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
- float radius = 2.0f;
- PhysicsServer3D.ShapeSetData(shapeRid, radius);
-
- var params = new PhysicsShapeQueryParameters3D();
- params.ShapeRid = shapeRid;
-
- // Execute physics queries here...
-
- // Release the shape when done with physics queries.
- PhysicsServer3D.FreeRid(shapeRid);
- ----
- .. _class_PhysicsShapeQueryParameters3D_property_transform:
- - :ref:`Transform3D<class_Transform3D>` **transform**
- +-----------+-----------------------------------------------------+
- | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +-----------+-----------------------------------------------------+
- | *Setter* | set_transform(value) |
- +-----------+-----------------------------------------------------+
- | *Getter* | get_transform() |
- +-----------+-----------------------------------------------------+
- The queried shape's transform matrix.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|