class_pointmesh.rst 2.0 KB

123456789101112131415161718192021222324252627282930
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PointMesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PointMesh:
  6. PointMesh
  7. =========
  8. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Mesh with a single Point primitive.
  10. Description
  11. -----------
  12. The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
  13. PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`BaseMaterial3D<class_BaseMaterial3D>` by setting :ref:`BaseMaterial3D.use_point_size<class_BaseMaterial3D_property_use_point_size>` and the variable :ref:`BaseMaterial3D.point_size<class_BaseMaterial3D_property_point_size>`.
  14. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
  15. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  16. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  17. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  18. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  19. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  20. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`