class_polygon2d.rst 19 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Polygon2D:
  6. Polygon2D
  7. =========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A 2D polygon.
  10. Description
  11. -----------
  12. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  13. Properties
  14. ----------
  15. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
  17. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  18. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[]`` |
  19. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  20. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color(1, 1, 1, 1)`` |
  21. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  22. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
  23. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  24. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
  25. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
  27. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2(0, 0)`` |
  29. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  30. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PackedVector2Array()`` |
  31. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  32. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[]`` |
  33. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  34. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
  35. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  36. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  37. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2(0, 0)`` |
  39. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  40. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | ``0.0`` |
  41. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  42. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2(1, 1)`` |
  43. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  44. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PackedVector2Array()`` |
  45. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  46. | :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PackedColorArray()`` |
  47. +-----------------------------------------------------+------------------------------------------------------------------------------+--------------------------+
  48. Methods
  49. -------
  50. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)** |
  52. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  54. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  56. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
  58. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
  60. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
  62. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  64. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)** |
  66. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. Property Descriptions
  68. ---------------------
  69. .. _class_Polygon2D_property_antialiased:
  70. - :ref:`bool<class_bool>` **antialiased**
  71. +-----------+------------------------+
  72. | *Default* | ``false`` |
  73. +-----------+------------------------+
  74. | *Setter* | set_antialiased(value) |
  75. +-----------+------------------------+
  76. | *Getter* | get_antialiased() |
  77. +-----------+------------------------+
  78. If ``true``, polygon edges will be anti-aliased.
  79. ----
  80. .. _class_Polygon2D_property_bones:
  81. - :ref:`Array<class_Array>` **bones**
  82. +-----------+--------+
  83. | *Default* | ``[]`` |
  84. +-----------+--------+
  85. ----
  86. .. _class_Polygon2D_property_color:
  87. - :ref:`Color<class_Color>` **color**
  88. +-----------+-----------------------+
  89. | *Default* | ``Color(1, 1, 1, 1)`` |
  90. +-----------+-----------------------+
  91. | *Setter* | set_color(value) |
  92. +-----------+-----------------------+
  93. | *Getter* | get_color() |
  94. +-----------+-----------------------+
  95. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  96. ----
  97. .. _class_Polygon2D_property_internal_vertex_count:
  98. - :ref:`int<class_int>` **internal_vertex_count**
  99. +-----------+----------------------------------+
  100. | *Default* | ``0`` |
  101. +-----------+----------------------------------+
  102. | *Setter* | set_internal_vertex_count(value) |
  103. +-----------+----------------------------------+
  104. | *Getter* | get_internal_vertex_count() |
  105. +-----------+----------------------------------+
  106. ----
  107. .. _class_Polygon2D_property_invert_border:
  108. - :ref:`float<class_float>` **invert_border**
  109. +-----------+--------------------------+
  110. | *Default* | ``100.0`` |
  111. +-----------+--------------------------+
  112. | *Setter* | set_invert_border(value) |
  113. +-----------+--------------------------+
  114. | *Getter* | get_invert_border() |
  115. +-----------+--------------------------+
  116. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  117. ----
  118. .. _class_Polygon2D_property_invert_enable:
  119. - :ref:`bool<class_bool>` **invert_enable**
  120. +-----------+-------------------+
  121. | *Default* | ``false`` |
  122. +-----------+-------------------+
  123. | *Setter* | set_invert(value) |
  124. +-----------+-------------------+
  125. | *Getter* | get_invert() |
  126. +-----------+-------------------+
  127. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  128. ----
  129. .. _class_Polygon2D_property_offset:
  130. - :ref:`Vector2<class_Vector2>` **offset**
  131. +-----------+-------------------+
  132. | *Default* | ``Vector2(0, 0)`` |
  133. +-----------+-------------------+
  134. | *Setter* | set_offset(value) |
  135. +-----------+-------------------+
  136. | *Getter* | get_offset() |
  137. +-----------+-------------------+
  138. The offset applied to each vertex.
  139. ----
  140. .. _class_Polygon2D_property_polygon:
  141. - :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
  142. +-----------+--------------------------+
  143. | *Default* | ``PackedVector2Array()`` |
  144. +-----------+--------------------------+
  145. | *Setter* | set_polygon(value) |
  146. +-----------+--------------------------+
  147. | *Getter* | get_polygon() |
  148. +-----------+--------------------------+
  149. The polygon's list of vertices. The final point will be connected to the first.
  150. \ **Note:** This returns a copy of the :ref:`PackedVector2Array<class_PackedVector2Array>` rather than a reference.
  151. ----
  152. .. _class_Polygon2D_property_polygons:
  153. - :ref:`Array<class_Array>` **polygons**
  154. +-----------+---------------------+
  155. | *Default* | ``[]`` |
  156. +-----------+---------------------+
  157. | *Setter* | set_polygons(value) |
  158. +-----------+---------------------+
  159. | *Getter* | get_polygons() |
  160. +-----------+---------------------+
  161. ----
  162. .. _class_Polygon2D_property_skeleton:
  163. - :ref:`NodePath<class_NodePath>` **skeleton**
  164. +-----------+---------------------+
  165. | *Default* | ``NodePath("")`` |
  166. +-----------+---------------------+
  167. | *Setter* | set_skeleton(value) |
  168. +-----------+---------------------+
  169. | *Getter* | get_skeleton() |
  170. +-----------+---------------------+
  171. ----
  172. .. _class_Polygon2D_property_texture:
  173. - :ref:`Texture2D<class_Texture2D>` **texture**
  174. +----------+--------------------+
  175. | *Setter* | set_texture(value) |
  176. +----------+--------------------+
  177. | *Getter* | get_texture() |
  178. +----------+--------------------+
  179. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  180. ----
  181. .. _class_Polygon2D_property_texture_offset:
  182. - :ref:`Vector2<class_Vector2>` **texture_offset**
  183. +-----------+---------------------------+
  184. | *Default* | ``Vector2(0, 0)`` |
  185. +-----------+---------------------------+
  186. | *Setter* | set_texture_offset(value) |
  187. +-----------+---------------------------+
  188. | *Getter* | get_texture_offset() |
  189. +-----------+---------------------------+
  190. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  191. ----
  192. .. _class_Polygon2D_property_texture_rotation:
  193. - :ref:`float<class_float>` **texture_rotation**
  194. +-----------+-----------------------------+
  195. | *Default* | ``0.0`` |
  196. +-----------+-----------------------------+
  197. | *Setter* | set_texture_rotation(value) |
  198. +-----------+-----------------------------+
  199. | *Getter* | get_texture_rotation() |
  200. +-----------+-----------------------------+
  201. The texture's rotation in radians.
  202. ----
  203. .. _class_Polygon2D_property_texture_scale:
  204. - :ref:`Vector2<class_Vector2>` **texture_scale**
  205. +-----------+--------------------------+
  206. | *Default* | ``Vector2(1, 1)`` |
  207. +-----------+--------------------------+
  208. | *Setter* | set_texture_scale(value) |
  209. +-----------+--------------------------+
  210. | *Getter* | get_texture_scale() |
  211. +-----------+--------------------------+
  212. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  213. ----
  214. .. _class_Polygon2D_property_uv:
  215. - :ref:`PackedVector2Array<class_PackedVector2Array>` **uv**
  216. +-----------+--------------------------+
  217. | *Default* | ``PackedVector2Array()`` |
  218. +-----------+--------------------------+
  219. | *Setter* | set_uv(value) |
  220. +-----------+--------------------------+
  221. | *Getter* | get_uv() |
  222. +-----------+--------------------------+
  223. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  224. ----
  225. .. _class_Polygon2D_property_vertex_colors:
  226. - :ref:`PackedColorArray<class_PackedColorArray>` **vertex_colors**
  227. +-----------+--------------------------+
  228. | *Default* | ``PackedColorArray()`` |
  229. +-----------+--------------------------+
  230. | *Setter* | set_vertex_colors(value) |
  231. +-----------+--------------------------+
  232. | *Getter* | get_vertex_colors() |
  233. +-----------+--------------------------+
  234. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  235. Method Descriptions
  236. -------------------
  237. .. _class_Polygon2D_method_add_bone:
  238. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)**
  239. Adds a bone with the specified ``path`` and ``weights``.
  240. ----
  241. .. _class_Polygon2D_method_clear_bones:
  242. - void **clear_bones** **(** **)**
  243. Removes all bones from this ``Polygon2D``.
  244. ----
  245. .. _class_Polygon2D_method_erase_bone:
  246. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  247. Removes the specified bone from this ``Polygon2D``.
  248. ----
  249. .. _class_Polygon2D_method_get_bone_count:
  250. - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  251. Returns the number of bones in this ``Polygon2D``.
  252. ----
  253. .. _class_Polygon2D_method_get_bone_path:
  254. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
  255. Returns the path to the node associated with the specified bone.
  256. ----
  257. .. _class_Polygon2D_method_get_bone_weights:
  258. - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
  259. Returns the height values of the specified bone.
  260. ----
  261. .. _class_Polygon2D_method_set_bone_path:
  262. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  263. Sets the path to the node associated with the specified bone.
  264. ----
  265. .. _class_Polygon2D_method_set_bone_weights:
  266. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)**
  267. Sets the weight values for the specified bone.
  268. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  269. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  270. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  271. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  272. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  273. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`