class_polygonoccluder3d.rst 3.2 KB

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  3. .. DO NOT EDIT THIS FILE, but the PolygonOccluder3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PolygonOccluder3D:
  6. PolygonOccluder3D
  7. =================
  8. **Inherits:** :ref:`Occluder3D<class_Occluder3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Flat 2D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D<class_OccluderInstance3D>`.
  10. Description
  11. -----------
  12. ``PolygonOccluder3D`` stores a polygon shape that can be used by the engine's occlusion culling system. When an :ref:`OccluderInstance3D<class_OccluderInstance3D>` with a ``PolygonOccluder3D`` is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single ``PolygonOccluder3D``. To use arbitrary 3D shapes as occluders, use :ref:`ArrayOccluder3D<class_ArrayOccluder3D>` or :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s baking feature instead.
  13. See :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s documentation for instructions on setting up occlusion culling.
  14. Properties
  15. ----------
  16. +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
  17. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_PolygonOccluder3D_property_polygon>` | ``PackedVector2Array()`` |
  18. +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
  19. Property Descriptions
  20. ---------------------
  21. .. _class_PolygonOccluder3D_property_polygon:
  22. - :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
  23. +-----------+--------------------------+
  24. | *Default* | ``PackedVector2Array()`` |
  25. +-----------+--------------------------+
  26. | *Setter* | set_polygon(value) |
  27. +-----------+--------------------------+
  28. | *Getter* | get_polygon() |
  29. +-----------+--------------------------+
  30. The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.
  31. The polygon must *not* have intersecting lines. Otherwise, triangulation will fail (with an error message printed).
  32. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  33. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  34. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  35. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  36. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  37. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`