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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PolygonOccluder3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PolygonOccluder3D:
- PolygonOccluder3D
- =================
- **Inherits:** :ref:`Occluder3D<class_Occluder3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Flat 2D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D<class_OccluderInstance3D>`.
- Description
- -----------
- ``PolygonOccluder3D`` stores a polygon shape that can be used by the engine's occlusion culling system. When an :ref:`OccluderInstance3D<class_OccluderInstance3D>` with a ``PolygonOccluder3D`` is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single ``PolygonOccluder3D``. To use arbitrary 3D shapes as occluders, use :ref:`ArrayOccluder3D<class_ArrayOccluder3D>` or :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s baking feature instead.
- See :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s documentation for instructions on setting up occlusion culling.
- Properties
- ----------
- +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
- | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_PolygonOccluder3D_property_polygon>` | ``PackedVector2Array()`` |
- +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
- Property Descriptions
- ---------------------
- .. _class_PolygonOccluder3D_property_polygon:
- - :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
- +-----------+--------------------------+
- | *Default* | ``PackedVector2Array()`` |
- +-----------+--------------------------+
- | *Setter* | set_polygon(value) |
- +-----------+--------------------------+
- | *Getter* | get_polygon() |
- +-----------+--------------------------+
- The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.
- The polygon must *not* have intersecting lines. Otherwise, triangulation will fail (with an error message printed).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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