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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PrimitiveMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PrimitiveMesh:
- PrimitiveMesh
- =============
- **Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PointMesh<class_PointMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, :ref:`RibbonTrailMesh<class_RibbonTrailMesh>`, :ref:`SphereMesh<class_SphereMesh>`, :ref:`TubeTrailMesh<class_TubeTrailMesh>`
- Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
- Description
- -----------
- Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
- Properties
- ----------
- +---------------------------------+--------------------------------------------------------------+----------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` | ``AABB(0, 0, 0, 0, 0, 0)`` |
- +---------------------------------+--------------------------------------------------------------+----------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` | ``false`` |
- +---------------------------------+--------------------------------------------------------------+----------------------------+
- | :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` | |
- +---------------------------------+--------------------------------------------------------------+----------------------------+
- Methods
- -------
- +---------------------------+--------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`_create_mesh_array<class_PrimitiveMesh_method__create_mesh_array>` **(** **)** |virtual| |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** |const| |
- +---------------------------+--------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_PrimitiveMesh_property_custom_aabb:
- - :ref:`AABB<class_AABB>` **custom_aabb**
- +-----------+----------------------------+
- | *Default* | ``AABB(0, 0, 0, 0, 0, 0)`` |
- +-----------+----------------------------+
- | *Setter* | set_custom_aabb(value) |
- +-----------+----------------------------+
- | *Getter* | get_custom_aabb() |
- +-----------+----------------------------+
- Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
- ----
- .. _class_PrimitiveMesh_property_flip_faces:
- - :ref:`bool<class_bool>` **flip_faces**
- +-----------+-----------------------+
- | *Default* | ``false`` |
- +-----------+-----------------------+
- | *Setter* | set_flip_faces(value) |
- +-----------+-----------------------+
- | *Getter* | get_flip_faces() |
- +-----------+-----------------------+
- If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
- This gives the same result as using :ref:`BaseMaterial3D.CULL_FRONT<class_BaseMaterial3D_constant_CULL_FRONT>` in :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
- ----
- .. _class_PrimitiveMesh_property_material:
- - :ref:`Material<class_Material>` **material**
- +----------+---------------------+
- | *Setter* | set_material(value) |
- +----------+---------------------+
- | *Getter* | get_material() |
- +----------+---------------------+
- The current :ref:`Material<class_Material>` of the primitive mesh.
- Method Descriptions
- -------------------
- .. _class_PrimitiveMesh_method__create_mesh_array:
- - :ref:`Array<class_Array>` **_create_mesh_array** **(** **)** |virtual| |const|
- ----
- .. _class_PrimitiveMesh_method_get_mesh_arrays:
- - :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** |const|
- Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. The result can be passed to :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` to create a new surface. For example:
- .. tabs::
- .. code-tab:: gdscript
- var c = CylinderMesh.new()
- var arr_mesh = ArrayMesh.new()
- arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
- .. code-tab:: csharp
- var c = new CylinderMesh();
- var arrMesh = new ArrayMesh();
- arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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