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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RDShaderFile.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RDShaderFile:
- RDShaderFile
- ============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-----------------------------+-----------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`base_error<class_RDShaderFile_property_base_error>` | ``""`` |
- +-----------------------------+-----------------------------------------------------------+--------+
- Methods
- -------
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` | :ref:`get_spirv<class_RDShaderFile_method_get_spirv>` **(** :ref:`StringName<class_StringName>` version=&"" **)** |const| |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_version_list<class_RDShaderFile_method_get_version_list>` **(** **)** |const| |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bytecode<class_RDShaderFile_method_set_bytecode>` **(** :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` bytecode, :ref:`StringName<class_StringName>` version=&"" **)** |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_RDShaderFile_property_base_error:
- - :ref:`String<class_String>` **base_error**
- +-----------+-----------------------+
- | *Default* | ``""`` |
- +-----------+-----------------------+
- | *Setter* | set_base_error(value) |
- +-----------+-----------------------+
- | *Getter* | get_base_error() |
- +-----------+-----------------------+
- Method Descriptions
- -------------------
- .. _class_RDShaderFile_method_get_spirv:
- - :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` **get_spirv** **(** :ref:`StringName<class_StringName>` version=&"" **)** |const|
- ----
- .. _class_RDShaderFile_method_get_version_list:
- - :ref:`PackedStringArray<class_PackedStringArray>` **get_version_list** **(** **)** |const|
- ----
- .. _class_RDShaderFile_method_set_bytecode:
- - void **set_bytecode** **(** :ref:`RDShaderSPIRV<class_RDShaderSPIRV>` bytecode, :ref:`StringName<class_StringName>` version=&"" **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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