1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RenderingServer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RenderingServer:
- RenderingServer
- ===============
- **Inherits:** :ref:`Object<class_Object>`
- Server for anything visible.
- Description
- -----------
- Server for anything visible. The rendering server is the API backend for everything visible. The whole scene system mounts on it to display.
- The rendering server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
- The rendering server can be used to bypass the scene system entirely.
- Resources are created using the ``*_create`` functions.
- All objects are drawn to a viewport. You can use the :ref:`Viewport<class_Viewport>` attached to the :ref:`SceneTree<class_SceneTree>` or you can create one yourself with :ref:`viewport_create<class_RenderingServer_method_viewport_create>`. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>` or :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>`.
- In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any :ref:`Node3D<class_Node3D>` node with :ref:`Node3D.get_world_3d<class_Node3D_method_get_world_3d>`. Otherwise, a scenario can be created with :ref:`scenario_create<class_RenderingServer_method_scenario_create>`.
- Similarly, in 2D, a canvas is needed to draw all canvas items.
- In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`. The instance must also be attached to the scenario using :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>` in order to be visible.
- In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
- Tutorials
- ---------
- - :doc:`Optimization using Servers <../tutorials/performance/using_servers>`
- Properties
- ----------
- +-------------------------+--------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`render_loop_enabled<class_RenderingServer_property_render_loop_enabled>` |
- +-------------------------+--------------------------------------------------------------------------------+
- Methods
- -------
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image[]<class_Image>` | :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>` **(** :ref:`RID<class_RID>` base, :ref:`Array<class_Array>` material_overrides, :ref:`Vector2i<class_Vector2i>` image_size **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`camera_create<class_RenderingServer_method_camera_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`camera_effects_create<class_RenderingServer_method_camera_effects_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_effects_set_custom_exposure<class_RenderingServer_method_camera_effects_set_custom_exposure>` **(** :ref:`RID<class_RID>` camera_effects, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` exposure **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_effects_set_dof_blur<class_RenderingServer_method_camera_effects_set_dof_blur>` **(** :ref:`RID<class_RID>` camera_effects, :ref:`bool<class_bool>` far_enable, :ref:`float<class_float>` far_distance, :ref:`float<class_float>` far_transition, :ref:`bool<class_bool>` near_enable, :ref:`float<class_float>` near_distance, :ref:`float<class_float>` near_transition, :ref:`float<class_float>` amount **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_effects_set_dof_blur_bokeh_shape<class_RenderingServer_method_camera_effects_set_dof_blur_bokeh_shape>` **(** :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` shape **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_effects_set_dof_blur_quality<class_RenderingServer_method_camera_effects_set_dof_blur_quality>` **(** :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` quality, :ref:`bool<class_bool>` use_jitter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_camera_effects<class_RenderingServer_method_camera_set_camera_effects>` **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` effects **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_cull_mask<class_RenderingServer_method_camera_set_cull_mask>` **(** :ref:`RID<class_RID>` camera, :ref:`int<class_int>` layers **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_environment<class_RenderingServer_method_camera_set_environment>` **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` env **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_frustum<class_RenderingServer_method_camera_set_frustum>` **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_orthogonal<class_RenderingServer_method_camera_set_orthogonal>` **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_perspective<class_RenderingServer_method_camera_set_perspective>` **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` fovy_degrees, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_transform<class_RenderingServer_method_camera_set_transform>` **(** :ref:`RID<class_RID>` camera, :ref:`Transform3D<class_Transform3D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`camera_set_use_vertical_aspect<class_RenderingServer_method_camera_set_use_vertical_aspect>` **(** :ref:`RID<class_RID>` camera, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas_create<class_RenderingServer_method_canvas_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_circle<class_RenderingServer_method_canvas_item_add_circle>` **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_clip_ignore<class_RenderingServer_method_canvas_item_add_clip_ignore>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` ignore **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_line<class_RenderingServer_method_canvas_item_add_line>` **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_mesh<class_RenderingServer_method_canvas_item_add_mesh>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_msdf_texture_rect_region<class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`int<class_int>` outline_size=0, :ref:`float<class_float>` px_range=1.0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_multimesh<class_RenderingServer_method_canvas_item_add_multimesh>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_nine_patch<class_RenderingServer_method_canvas_item_add_nine_patch>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` source, :ref:`RID<class_RID>` texture, :ref:`Vector2<class_Vector2>` topleft, :ref:`Vector2<class_Vector2>` bottomright, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` x_axis_mode=0, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1) **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_particles<class_RenderingServer_method_canvas_item_add_particles>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_polygon<class_RenderingServer_method_canvas_item_add_polygon>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_polyline<class_RenderingServer_method_canvas_item_add_polyline>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_primitive<class_RenderingServer_method_canvas_item_add_primitive>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs, :ref:`RID<class_RID>` texture, :ref:`float<class_float>` width=1.0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_rect<class_RenderingServer_method_canvas_item_add_rect>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_set_transform<class_RenderingServer_method_canvas_item_add_set_transform>` **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_texture_rect<class_RenderingServer_method_canvas_item_add_texture_rect>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` tile=false, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_texture_rect_region<class_RenderingServer_method_canvas_item_add_texture_rect_region>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false, :ref:`bool<class_bool>` clip_uv=true **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>` **(** :ref:`RID<class_RID>` item, :ref:`PackedInt32Array<class_PackedInt32Array>` indices, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`PackedInt32Array<class_PackedInt32Array>` bones=PackedInt32Array(), :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights=PackedFloat32Array(), :ref:`RID<class_RID>` texture, :ref:`int<class_int>` count=-1 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_clear<class_RenderingServer_method_canvas_item_clear>` **(** :ref:`RID<class_RID>` item **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas_item_create<class_RenderingServer_method_canvas_item_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_canvas_group_mode<class_RenderingServer_method_canvas_item_set_canvas_group_mode>` **(** :ref:`RID<class_RID>` item, :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` mode, :ref:`float<class_float>` clear_margin=5.0, :ref:`bool<class_bool>` fit_empty=false, :ref:`float<class_float>` fit_margin=0.0, :ref:`bool<class_bool>` blur_mipmaps=false **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_clip<class_RenderingServer_method_canvas_item_set_clip>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` clip **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_copy_to_backbuffer<class_RenderingServer_method_canvas_item_set_copy_to_backbuffer>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled, :ref:`Rect2<class_Rect2>` rect **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_custom_rect<class_RenderingServer_method_canvas_item_set_custom_rect>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` use_custom_rect, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0) **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_default_texture_filter<class_RenderingServer_method_canvas_item_set_default_texture_filter>` **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_default_texture_repeat<class_RenderingServer_method_canvas_item_set_default_texture_repeat>` **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_distance_field_mode<class_RenderingServer_method_canvas_item_set_distance_field_mode>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_draw_behind_parent<class_RenderingServer_method_canvas_item_set_draw_behind_parent>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_draw_index<class_RenderingServer_method_canvas_item_set_draw_index>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` index **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_light_mask<class_RenderingServer_method_canvas_item_set_light_mask>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_material<class_RenderingServer_method_canvas_item_set_material>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_modulate<class_RenderingServer_method_canvas_item_set_modulate>` **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_parent<class_RenderingServer_method_canvas_item_set_parent>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` parent **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_self_modulate<class_RenderingServer_method_canvas_item_set_self_modulate>` **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_sort_children_by_y<class_RenderingServer_method_canvas_item_set_sort_children_by_y>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_transform<class_RenderingServer_method_canvas_item_set_transform>` **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_use_parent_material<class_RenderingServer_method_canvas_item_set_use_parent_material>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_visibility_notifier<class_RenderingServer_method_canvas_item_set_visibility_notifier>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enable, :ref:`Rect2<class_Rect2>` area, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_visible<class_RenderingServer_method_canvas_item_set_visible>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` visible **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_z_as_relative_to_parent<class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_item_set_z_index<class_RenderingServer_method_canvas_item_set_z_index>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` z_index **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_attach_to_canvas<class_RenderingServer_method_canvas_light_attach_to_canvas>` **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` canvas **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas_light_create<class_RenderingServer_method_canvas_light_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_attach_to_canvas<class_RenderingServer_method_canvas_light_occluder_attach_to_canvas>` **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` canvas **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas_light_occluder_create<class_RenderingServer_method_canvas_light_occluder_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_as_sdf_collision<class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision>` **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_enabled<class_RenderingServer_method_canvas_light_occluder_set_enabled>` **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_light_mask<class_RenderingServer_method_canvas_light_occluder_set_light_mask>` **(** :ref:`RID<class_RID>` occluder, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_polygon<class_RenderingServer_method_canvas_light_occluder_set_polygon>` **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` polygon **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_occluder_set_transform<class_RenderingServer_method_canvas_light_occluder_set_transform>` **(** :ref:`RID<class_RID>` occluder, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_color<class_RenderingServer_method_canvas_light_set_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_enabled<class_RenderingServer_method_canvas_light_set_enabled>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_energy<class_RenderingServer_method_canvas_light_set_energy>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_height<class_RenderingServer_method_canvas_light_set_height>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` height **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_item_cull_mask<class_RenderingServer_method_canvas_light_set_item_cull_mask>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_item_shadow_cull_mask<class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_layer_range<class_RenderingServer_method_canvas_light_set_layer_range>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_layer, :ref:`int<class_int>` max_layer **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_mode<class_RenderingServer_method_canvas_light_set_mode>` **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_color<class_RenderingServer_method_canvas_light_set_shadow_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_enabled<class_RenderingServer_method_canvas_light_set_shadow_enabled>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_filter<class_RenderingServer_method_canvas_light_set_shadow_filter>` **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` filter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_shadow_smooth<class_RenderingServer_method_canvas_light_set_shadow_smooth>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` smooth **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_texture<class_RenderingServer_method_canvas_light_set_texture>` **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_texture_offset<class_RenderingServer_method_canvas_light_set_texture_offset>` **(** :ref:`RID<class_RID>` light, :ref:`Vector2<class_Vector2>` offset **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_texture_scale<class_RenderingServer_method_canvas_light_set_texture_scale>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_transform<class_RenderingServer_method_canvas_light_set_transform>` **(** :ref:`RID<class_RID>` light, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_light_set_z_range<class_RenderingServer_method_canvas_light_set_z_range>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_z, :ref:`int<class_int>` max_z **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas_occluder_polygon_create<class_RenderingServer_method_canvas_occluder_polygon_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_occluder_polygon_set_cull_mode<class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode>` **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_occluder_polygon_set_shape<class_RenderingServer_method_canvas_occluder_polygon_set_shape>` **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`PackedVector2Array<class_PackedVector2Array>` shape, :ref:`bool<class_bool>` closed **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_set_disable_scale<class_RenderingServer_method_canvas_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_set_item_mirroring<class_RenderingServer_method_canvas_set_item_mirroring>` **(** :ref:`RID<class_RID>` canvas, :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` mirroring **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_set_modulate<class_RenderingServer_method_canvas_set_modulate>` **(** :ref:`RID<class_RID>` canvas, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` **(** :ref:`int<class_int>` size **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas_texture_create<class_RenderingServer_method_canvas_texture_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_texture_set_channel<class_RenderingServer_method_canvas_texture_set_channel>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` channel, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_texture_set_shading_parameters<class_RenderingServer_method_canvas_texture_set_shading_parameters>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`Color<class_Color>` base_color, :ref:`float<class_float>` shininess **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_texture_set_texture_filter<class_RenderingServer_method_canvas_texture_set_texture_filter>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`canvas_texture_set_texture_repeat<class_RenderingServer_method_canvas_texture_set_texture_repeat>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RenderingDevice<class_RenderingDevice>` | :ref:`create_local_rendering_device<class_RenderingServer_method_create_local_rendering_device>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`decal_create<class_RenderingServer_method_decal_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_albedo_mix<class_RenderingServer_method_decal_set_albedo_mix>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` albedo_mix **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_cull_mask<class_RenderingServer_method_decal_set_cull_mask>` **(** :ref:`RID<class_RID>` decal, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_distance_fade<class_RenderingServer_method_decal_set_distance_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` length **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_emission_energy<class_RenderingServer_method_decal_set_emission_energy>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_extents<class_RenderingServer_method_decal_set_extents>` **(** :ref:`RID<class_RID>` decal, :ref:`Vector3<class_Vector3>` extents **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_fade<class_RenderingServer_method_decal_set_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` above, :ref:`float<class_float>` below **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_modulate<class_RenderingServer_method_decal_set_modulate>` **(** :ref:`RID<class_RID>` decal, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_normal_fade<class_RenderingServer_method_decal_set_normal_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` fade **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decal_set_texture<class_RenderingServer_method_decal_set_texture>` **(** :ref:`RID<class_RID>` decal, :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` type, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`decals_set_filter<class_RenderingServer_method_decals_set_filter>` **(** :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` filter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`directional_light_create<class_RenderingServer_method_directional_light_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`directional_shadow_atlas_set_size<class_RenderingServer_method_directional_shadow_atlas_set_size>` **(** :ref:`int<class_int>` size, :ref:`bool<class_bool>` is_16bits **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`directional_shadow_quality_set<class_RenderingServer_method_directional_shadow_quality_set>` **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`environment_bake_panorama<class_RenderingServer_method_environment_bake_panorama>` **(** :ref:`RID<class_RID>` environment, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`environment_create<class_RenderingServer_method_environment_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_glow_set_use_bicubic_upscale<class_RenderingServer_method_environment_glow_set_use_bicubic_upscale>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_glow_set_use_high_quality<class_RenderingServer_method_environment_glow_set_use_high_quality>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_adjustment<class_RenderingServer_method_environment_set_adjustment>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` brightness, :ref:`float<class_float>` contrast, :ref:`float<class_float>` saturation, :ref:`bool<class_bool>` use_1d_color_correction, :ref:`RID<class_RID>` color_correction **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ambient_light<class_RenderingServer_method_environment_set_ambient_light>` **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color, :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` ambient=0, :ref:`float<class_float>` energy=1.0, :ref:`float<class_float>` sky_contibution=0.0, :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` reflection_source=0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_background<class_RenderingServer_method_environment_set_background>` **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` bg **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_bg_color<class_RenderingServer_method_environment_set_bg_color>` **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_bg_energy<class_RenderingServer_method_environment_set_bg_energy>` **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_canvas_max_layer<class_RenderingServer_method_environment_set_canvas_max_layer>` **(** :ref:`RID<class_RID>` env, :ref:`int<class_int>` max_layer **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_fog<class_RenderingServer_method_environment_set_fog>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_Color>` light_color, :ref:`float<class_float>` light_energy, :ref:`float<class_float>` sun_scatter, :ref:`float<class_float>` density, :ref:`float<class_float>` height, :ref:`float<class_float>` height_density, :ref:`float<class_float>` aerial_perspective **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_glow<class_RenderingServer_method_environment_set_glow>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`PackedFloat32Array<class_PackedFloat32Array>` levels, :ref:`float<class_float>` intensity, :ref:`float<class_float>` strength, :ref:`float<class_float>` mix, :ref:`float<class_float>` bloom_threshold, :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` blend_mode, :ref:`float<class_float>` hdr_bleed_threshold, :ref:`float<class_float>` hdr_bleed_scale, :ref:`float<class_float>` hdr_luminance_cap, :ref:`float<class_float>` glow_map_strength, :ref:`RID<class_RID>` glow_map **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sdfgi<class_RenderingServer_method_environment_set_sdfgi>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` cascades, :ref:`float<class_float>` min_cell_size, :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` y_scale, :ref:`bool<class_bool>` use_occlusion, :ref:`float<class_float>` bounce_feedback, :ref:`bool<class_bool>` read_sky, :ref:`float<class_float>` energy, :ref:`float<class_float>` normal_bias, :ref:`float<class_float>` probe_bias **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` **(** :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` frames **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` **(** :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` frames **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` **(** :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` ray_count **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sky<class_RenderingServer_method_environment_set_sky>` **(** :ref:`RID<class_RID>` env, :ref:`RID<class_RID>` sky **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sky_custom_fov<class_RenderingServer_method_environment_set_sky_custom_fov>` **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_sky_orientation<class_RenderingServer_method_environment_set_sky_orientation>` **(** :ref:`RID<class_RID>` env, :ref:`Basis<class_Basis>` orientation **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssao<class_RenderingServer_method_environment_set_ssao>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` radius, :ref:`float<class_float>` intensity, :ref:`float<class_float>` power, :ref:`float<class_float>` detail, :ref:`float<class_float>` horizon, :ref:`float<class_float>` sharpness, :ref:`float<class_float>` light_affect, :ref:`float<class_float>` ao_channel_affect **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssao_quality<class_RenderingServer_method_environment_set_ssao_quality>` **(** :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssil_quality<class_RenderingServer_method_environment_set_ssil_quality>` **(** :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssr<class_RenderingServer_method_environment_set_ssr>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` max_steps, :ref:`float<class_float>` fade_in, :ref:`float<class_float>` fade_out, :ref:`float<class_float>` depth_tolerance **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_ssr_roughness_quality<class_RenderingServer_method_environment_set_ssr_roughness_quality>` **(** :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` quality **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_tonemap<class_RenderingServer_method_environment_set_tonemap>` **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` tone_mapper, :ref:`float<class_float>` exposure, :ref:`float<class_float>` white, :ref:`bool<class_bool>` auto_exposure, :ref:`float<class_float>` min_luminance, :ref:`float<class_float>` max_luminance, :ref:`float<class_float>` auto_exp_speed, :ref:`float<class_float>` auto_exp_grey **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_volumetric_fog<class_RenderingServer_method_environment_set_volumetric_fog>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` density, :ref:`Color<class_Color>` albedo, :ref:`Color<class_Color>` emission, :ref:`float<class_float>` emission_energy, :ref:`float<class_float>` anisotropy, :ref:`float<class_float>` length, :ref:`float<class_float>` p_detail_spread, :ref:`float<class_float>` gi_inject, :ref:`bool<class_bool>` temporal_reprojection, :ref:`float<class_float>` temporal_reprojection_amount, :ref:`float<class_float>` ambient_inject **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_volumetric_fog_filter_active<class_RenderingServer_method_environment_set_volumetric_fog_filter_active>` **(** :ref:`bool<class_bool>` active **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`environment_set_volumetric_fog_volume_size<class_RenderingServer_method_environment_set_volumetric_fog_volume_size>` **(** :ref:`int<class_int>` size, :ref:`int<class_int>` depth **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`fog_volume_create<class_RenderingServer_method_fog_volume_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`fog_volume_set_extents<class_RenderingServer_method_fog_volume_set_extents>` **(** :ref:`RID<class_RID>` fog_volume, :ref:`Vector3<class_Vector3>` extents **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`fog_volume_set_material<class_RenderingServer_method_fog_volume_set_material>` **(** :ref:`RID<class_RID>` fog_volume, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`fog_volume_set_shape<class_RenderingServer_method_fog_volume_set_shape>` **(** :ref:`RID<class_RID>` fog_volume, :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` shape **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_draw<class_RenderingServer_method_force_draw>` **(** :ref:`bool<class_bool>` swap_buffers=true, :ref:`float<class_float>` frame_step=0.0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_sync<class_RenderingServer_method_force_sync>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`free_rid<class_RenderingServer_method_free_rid>` **(** :ref:`RID<class_RID>` rid **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_frame_setup_time_cpu<class_RenderingServer_method_get_frame_setup_time_cpu>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RenderingDevice<class_RenderingDevice>` | :ref:`get_rendering_device<class_RenderingServer_method_get_rendering_device>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>` **(** :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` info **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_video_adapter_name<class_RenderingServer_method_get_video_adapter_name>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`DeviceType<enum_RenderingDevice_DeviceType>` | :ref:`get_video_adapter_type<class_RenderingServer_method_get_video_adapter_type>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_video_adapter_vendor<class_RenderingServer_method_get_video_adapter_vendor>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` **(** :ref:`bool<class_bool>` half_resolution **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_variable_add<class_RenderingServer_method_global_variable_add>` **(** :ref:`StringName<class_StringName>` name, :ref:`GlobalVariableType<enum_RenderingServer_GlobalVariableType>` type, :ref:`Variant<class_Variant>` default_value **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`global_variable_get<class_RenderingServer_method_global_variable_get>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`global_variable_get_list<class_RenderingServer_method_global_variable_get_list>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GlobalVariableType<enum_RenderingServer_GlobalVariableType>` | :ref:`global_variable_get_type<class_RenderingServer_method_global_variable_get_type>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_variable_remove<class_RenderingServer_method_global_variable_remove>` **(** :ref:`StringName<class_StringName>` name **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_variable_set<class_RenderingServer_method_global_variable_set>` **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`global_variable_set_override<class_RenderingServer_method_global_variable_set_override>` **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_changed<class_RenderingServer_method_has_changed>` **(** **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_feature<class_RenderingServer_method_has_feature>` **(** :ref:`Features<enum_RenderingServer_Features>` feature **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_os_feature<class_RenderingServer_method_has_os_feature>` **(** :ref:`String<class_String>` feature **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_attach_object_instance_id<class_RenderingServer_method_instance_attach_object_instance_id>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` id **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_attach_skeleton<class_RenderingServer_method_instance_attach_skeleton>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` skeleton **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`instance_create<class_RenderingServer_method_instance_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`instance_create2<class_RenderingServer_method_instance_create2>` **(** :ref:`RID<class_RID>` base, :ref:`RID<class_RID>` scenario **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`instance_geometry_get_shader_parameter<class_RenderingServer_method_instance_geometry_get_shader_parameter>` **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`instance_geometry_get_shader_parameter_default_value<class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value>` **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`instance_geometry_get_shader_parameter_list<class_RenderingServer_method_instance_geometry_get_shader_parameter_list>` **(** :ref:`RID<class_RID>` instance **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>` **(** :ref:`RID<class_RID>` instance, :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` shadow_casting_setting **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_flag<class_RenderingServer_method_instance_geometry_set_flag>` **(** :ref:`RID<class_RID>` instance, :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` flag, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_lightmap<class_RenderingServer_method_instance_geometry_set_lightmap>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` lightmap, :ref:`Rect2<class_Rect2>` lightmap_uv_scale, :ref:`int<class_int>` lightmap_slice **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_lod_bias<class_RenderingServer_method_instance_geometry_set_lod_bias>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` lod_bias **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_material_overlay<class_RenderingServer_method_instance_geometry_set_material_overlay>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_material_override<class_RenderingServer_method_instance_geometry_set_material_override>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_shader_parameter<class_RenderingServer_method_instance_geometry_set_shader_parameter>` **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_transparency<class_RenderingServer_method_instance_geometry_set_transparency>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` transparency **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_geometry_set_visibility_range<class_RenderingServer_method_instance_geometry_set_visibility_range>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` min_margin, :ref:`float<class_float>` max_margin, :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` fade_mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` base **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_blend_shape_weight<class_RenderingServer_method_instance_set_blend_shape_weight>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` shape, :ref:`float<class_float>` weight **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_custom_aabb<class_RenderingServer_method_instance_set_custom_aabb>` **(** :ref:`RID<class_RID>` instance, :ref:`AABB<class_AABB>` aabb **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_extra_visibility_margin<class_RenderingServer_method_instance_set_extra_visibility_margin>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` margin **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_ignore_culling<class_RenderingServer_method_instance_set_ignore_culling>` **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_layer_mask<class_RenderingServer_method_instance_set_layer_mask>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` scenario **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_surface_override_material<class_RenderingServer_method_instance_set_surface_override_material>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_transform<class_RenderingServer_method_instance_set_transform>` **(** :ref:`RID<class_RID>` instance, :ref:`Transform3D<class_Transform3D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_visibility_parent<class_RenderingServer_method_instance_set_visibility_parent>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` parent **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`instance_set_visible<class_RenderingServer_method_instance_set_visible>` **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` visible **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>` **(** :ref:`AABB<class_AABB>` aabb, :ref:`RID<class_RID>` scenario **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>` **(** :ref:`Array<class_Array>` convex, :ref:`RID<class_RID>` scenario **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`RID<class_RID>` scenario **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_directional_set_blend_splits<class_RenderingServer_method_light_directional_set_blend_splits>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_directional_set_shadow_mode<class_RenderingServer_method_light_directional_set_shadow_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_directional_set_sky_only<class_RenderingServer_method_light_directional_set_sky_only>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_omni_set_shadow_mode<class_RenderingServer_method_light_omni_set_shadow_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_projectors_set_filter<class_RenderingServer_method_light_projectors_set_filter>` **(** :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` filter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_bake_mode<class_RenderingServer_method_light_set_bake_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` bake_mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_color<class_RenderingServer_method_light_set_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_cull_mask<class_RenderingServer_method_light_set_cull_mask>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_distance_fade<class_RenderingServer_method_light_set_distance_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` shadow, :ref:`float<class_float>` length **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_max_sdfgi_cascade<class_RenderingServer_method_light_set_max_sdfgi_cascade>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` cascade **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_negative<class_RenderingServer_method_light_set_negative>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_param<class_RenderingServer_method_light_set_param>` **(** :ref:`RID<class_RID>` light, :ref:`LightParam<enum_RenderingServer_LightParam>` param, :ref:`float<class_float>` value **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_projector<class_RenderingServer_method_light_set_projector>` **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_reverse_cull_face_mode<class_RenderingServer_method_light_set_reverse_cull_face_mode>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`light_set_shadow<class_RenderingServer_method_light_set_shadow>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`lightmap_create<class_RenderingServer_method_lightmap_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`lightmap_get_probe_capture_bsp_tree<class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`lightmap_get_probe_capture_points<class_RenderingServer_method_lightmap_get_probe_capture_points>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`lightmap_get_probe_capture_sh<class_RenderingServer_method_lightmap_get_probe_capture_sh>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`lightmap_get_probe_capture_tetrahedra<class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_set_probe_bounds<class_RenderingServer_method_lightmap_set_probe_bounds>` **(** :ref:`RID<class_RID>` lightmap, :ref:`AABB<class_AABB>` bounds **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_set_probe_capture_data<class_RenderingServer_method_lightmap_set_probe_capture_data>` **(** :ref:`RID<class_RID>` lightmap, :ref:`PackedVector3Array<class_PackedVector3Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` point_sh, :ref:`PackedInt32Array<class_PackedInt32Array>` tetrahedra, :ref:`PackedInt32Array<class_PackedInt32Array>` bsp_tree **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_set_probe_capture_update_speed<class_RenderingServer_method_lightmap_set_probe_capture_update_speed>` **(** :ref:`float<class_float>` speed **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_set_probe_interior<class_RenderingServer_method_lightmap_set_probe_interior>` **(** :ref:`RID<class_RID>` lightmap, :ref:`bool<class_bool>` interior **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`lightmap_set_textures<class_RenderingServer_method_lightmap_set_textures>` **(** :ref:`RID<class_RID>` lightmap, :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` uses_sh **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`make_sphere_mesh<class_RenderingServer_method_make_sphere_mesh>` **(** :ref:`int<class_int>` latitudes, :ref:`int<class_int>` longitudes, :ref:`float<class_float>` radius **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`material_create<class_RenderingServer_method_material_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`material_get_param<class_RenderingServer_method_material_get_param>` **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_next_pass<class_RenderingServer_method_material_set_next_pass>` **(** :ref:`RID<class_RID>` material, :ref:`RID<class_RID>` next_material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_param<class_RenderingServer_method_material_set_param>` **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_render_priority<class_RenderingServer_method_material_set_render_priority>` **(** :ref:`RID<class_RID>` material, :ref:`int<class_int>` priority **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`material_set_shader<class_RenderingServer_method_material_set_shader>` **(** :ref:`RID<class_RID>` shader_material, :ref:`RID<class_RID>` shader **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_add_surface<class_RenderingServer_method_mesh_add_surface>` **(** :ref:`RID<class_RID>` mesh, :ref:`Dictionary<class_Dictionary>` surface **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_add_surface_from_arrays<class_RenderingServer_method_mesh_add_surface_from_arrays>` **(** :ref:`RID<class_RID>` mesh, :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` primitive, :ref:`Array<class_Array>` arrays, :ref:`Array<class_Array>` blend_shapes=[], :ref:`Dictionary<class_Dictionary>` lods={}, :ref:`int<class_int>` compress_format=0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_clear<class_RenderingServer_method_mesh_clear>` **(** :ref:`RID<class_RID>` mesh **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`mesh_create<class_RenderingServer_method_mesh_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`mesh_create_from_surfaces<class_RenderingServer_method_mesh_create_from_surfaces>` **(** :ref:`Dictionary[]<class_Dictionary>` surfaces, :ref:`int<class_int>` blend_shape_count=0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_get_blend_shape_count<class_RenderingServer_method_mesh_get_blend_shape_count>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` | :ref:`mesh_get_blend_shape_mode<class_RenderingServer_method_mesh_get_blend_shape_mode>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`mesh_get_custom_aabb<class_RenderingServer_method_mesh_get_custom_aabb>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`mesh_get_surface<class_RenderingServer_method_mesh_get_surface>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_get_surface_count<class_RenderingServer_method_mesh_get_surface_count>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_set_blend_shape_mode<class_RenderingServer_method_mesh_set_blend_shape_mode>` **(** :ref:`RID<class_RID>` mesh, :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_set_custom_aabb<class_RenderingServer_method_mesh_set_custom_aabb>` **(** :ref:`RID<class_RID>` mesh, :ref:`AABB<class_AABB>` aabb **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_set_shadow_mesh<class_RenderingServer_method_mesh_set_shadow_mesh>` **(** :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` shadow_mesh **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`mesh_surface_get_arrays<class_RenderingServer_method_mesh_surface_get_arrays>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`mesh_surface_get_blend_shape_arrays<class_RenderingServer_method_mesh_surface_get_blend_shape_arrays>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_attribute_stride<class_RenderingServer_method_mesh_surface_get_format_attribute_stride>` **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_offset<class_RenderingServer_method_mesh_surface_get_format_offset>` **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count, :ref:`int<class_int>` array_index **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_skin_stride<class_RenderingServer_method_mesh_surface_get_format_skin_stride>` **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_vertex_stride<class_RenderingServer_method_mesh_surface_get_format_vertex_stride>` **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`mesh_surface_get_material<class_RenderingServer_method_mesh_surface_get_material>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_surface_set_material<class_RenderingServer_method_mesh_surface_set_material>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_surface_update_attribute_region<class_RenderingServer_method_mesh_surface_update_attribute_region>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_surface_update_skin_region<class_RenderingServer_method_mesh_surface_update_skin_region>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`mesh_surface_update_vertex_region<class_RenderingServer_method_mesh_surface_update_vertex_region>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_allocate_data<class_RenderingServer_method_multimesh_allocate_data>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` instances, :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` transform_format, :ref:`bool<class_bool>` color_format=false, :ref:`bool<class_bool>` custom_data_format=false **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`multimesh_create<class_RenderingServer_method_multimesh_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`multimesh_get_aabb<class_RenderingServer_method_multimesh_get_aabb>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`multimesh_get_instance_count<class_RenderingServer_method_multimesh_get_instance_count>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`multimesh_get_mesh<class_RenderingServer_method_multimesh_get_mesh>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`multimesh_get_visible_instances<class_RenderingServer_method_multimesh_get_visible_instances>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`multimesh_instance_get_color<class_RenderingServer_method_multimesh_instance_get_color>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`multimesh_instance_get_custom_data<class_RenderingServer_method_multimesh_instance_get_custom_data>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`multimesh_instance_get_transform<class_RenderingServer_method_multimesh_instance_get_transform>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`multimesh_instance_get_transform_2d<class_RenderingServer_method_multimesh_instance_get_transform_2d>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_color<class_RenderingServer_method_multimesh_instance_set_color>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_custom_data<class_RenderingServer_method_multimesh_instance_set_custom_data>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` custom_data **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_transform<class_RenderingServer_method_multimesh_instance_set_transform>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform3D<class_Transform3D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_instance_set_transform_2d<class_RenderingServer_method_multimesh_instance_set_transform_2d>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>` **(** :ref:`RID<class_RID>` multimesh, :ref:`PackedFloat32Array<class_PackedFloat32Array>` buffer **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_set_mesh<class_RenderingServer_method_multimesh_set_mesh>` **(** :ref:`RID<class_RID>` multimesh, :ref:`RID<class_RID>` mesh **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`multimesh_set_visible_instances<class_RenderingServer_method_multimesh_set_visible_instances>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` visible **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`occluder_create<class_RenderingServer_method_occluder_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`occluder_set_mesh<class_RenderingServer_method_occluder_set_mesh>` **(** :ref:`RID<class_RID>` occluder, :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`omni_light_create<class_RenderingServer_method_omni_light_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`particles_collision_create<class_RenderingServer_method_particles_collision_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_height_field_update<class_RenderingServer_method_particles_collision_height_field_update>` **(** :ref:`RID<class_RID>` particles_collision **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_attractor_attenuation<class_RenderingServer_method_particles_collision_set_attractor_attenuation>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` curve **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_attractor_directionality<class_RenderingServer_method_particles_collision_set_attractor_directionality>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` amount **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_attractor_strength<class_RenderingServer_method_particles_collision_set_attractor_strength>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` setrngth **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_box_extents<class_RenderingServer_method_particles_collision_set_box_extents>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`Vector3<class_Vector3>` extents **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_collision_type<class_RenderingServer_method_particles_collision_set_collision_type>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` type **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_cull_mask<class_RenderingServer_method_particles_collision_set_cull_mask>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`int<class_int>` mask **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_field_texture<class_RenderingServer_method_particles_collision_set_field_texture>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`RID<class_RID>` texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_height_field_resolution<class_RenderingServer_method_particles_collision_set_height_field_resolution>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` resolution **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_collision_set_sphere_radius<class_RenderingServer_method_particles_collision_set_sphere_radius>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` radius **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`particles_create<class_RenderingServer_method_particles_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_emit<class_RenderingServer_method_particles_emit>` **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` emit_flags **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`particles_get_current_aabb<class_RenderingServer_method_particles_get_current_aabb>` **(** :ref:`RID<class_RID>` particles **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`particles_get_emitting<class_RenderingServer_method_particles_get_emitting>` **(** :ref:`RID<class_RID>` particles **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`particles_is_inactive<class_RenderingServer_method_particles_is_inactive>` **(** :ref:`RID<class_RID>` particles **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_request_process<class_RenderingServer_method_particles_request_process>` **(** :ref:`RID<class_RID>` particles **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_restart<class_RenderingServer_method_particles_restart>` **(** :ref:`RID<class_RID>` particles **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_amount<class_RenderingServer_method_particles_set_amount>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` amount **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_collision_base_size<class_RenderingServer_method_particles_set_collision_base_size>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` size **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_custom_aabb<class_RenderingServer_method_particles_set_custom_aabb>` **(** :ref:`RID<class_RID>` particles, :ref:`AABB<class_AABB>` aabb **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_draw_order<class_RenderingServer_method_particles_set_draw_order>` **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` order **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_draw_pass_mesh<class_RenderingServer_method_particles_set_draw_pass_mesh>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` pass, :ref:`RID<class_RID>` mesh **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_draw_passes<class_RenderingServer_method_particles_set_draw_passes>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` count **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_emission_transform<class_RenderingServer_method_particles_set_emission_transform>` **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_emitting<class_RenderingServer_method_particles_set_emitting>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` emitting **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_explosiveness_ratio<class_RenderingServer_method_particles_set_explosiveness_ratio>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_fixed_fps<class_RenderingServer_method_particles_set_fixed_fps>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` fps **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_fractional_delta<class_RenderingServer_method_particles_set_fractional_delta>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_interpolate<class_RenderingServer_method_particles_set_interpolate>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_lifetime<class_RenderingServer_method_particles_set_lifetime>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` lifetime **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_mode<class_RenderingServer_method_particles_set_mode>` **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_one_shot<class_RenderingServer_method_particles_set_one_shot>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` one_shot **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_pre_process_time<class_RenderingServer_method_particles_set_pre_process_time>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` time **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_process_material<class_RenderingServer_method_particles_set_process_material>` **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_randomness_ratio<class_RenderingServer_method_particles_set_randomness_ratio>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_speed_scale<class_RenderingServer_method_particles_set_speed_scale>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_subemitter<class_RenderingServer_method_particles_set_subemitter>` **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` subemitter_particles **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_trail_bind_poses<class_RenderingServer_method_particles_set_trail_bind_poses>` **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D[]<class_Transform3D>` bind_poses **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_trails<class_RenderingServer_method_particles_set_trails>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` length_sec **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_transform_align<class_RenderingServer_method_particles_set_transform_align>` **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` align **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`particles_set_use_local_coordinates<class_RenderingServer_method_particles_set_use_local_coordinates>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`reflection_probe_create<class_RenderingServer_method_reflection_probe_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_ambient_color<class_RenderingServer_method_reflection_probe_set_ambient_color>` **(** :ref:`RID<class_RID>` probe, :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_ambient_energy<class_RenderingServer_method_reflection_probe_set_ambient_energy>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_ambient_mode<class_RenderingServer_method_reflection_probe_set_ambient_mode>` **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_as_interior<class_RenderingServer_method_reflection_probe_set_as_interior>` **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_cull_mask<class_RenderingServer_method_reflection_probe_set_cull_mask>` **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` layers **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_enable_box_projection<class_RenderingServer_method_reflection_probe_set_enable_box_projection>` **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_enable_shadows<class_RenderingServer_method_reflection_probe_set_enable_shadows>` **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_extents<class_RenderingServer_method_reflection_probe_set_extents>` **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` extents **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_intensity<class_RenderingServer_method_reflection_probe_set_intensity>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` intensity **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_max_distance<class_RenderingServer_method_reflection_probe_set_max_distance>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` distance **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_mesh_lod_threshold<class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` pixels **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_origin_offset<class_RenderingServer_method_reflection_probe_set_origin_offset>` **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` offset **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_resolution<class_RenderingServer_method_reflection_probe_set_resolution>` **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` resolution **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`reflection_probe_set_update_mode<class_RenderingServer_method_reflection_probe_set_update_mode>` **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`request_frame_drawn_callback<class_RenderingServer_method_request_frame_drawn_callback>` **(** :ref:`Callable<class_Callable>` callable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`scenario_create<class_RenderingServer_method_scenario_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_camera_effects<class_RenderingServer_method_scenario_set_camera_effects>` **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` effects **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_environment<class_RenderingServer_method_scenario_set_environment>` **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`scenario_set_fallback_environment<class_RenderingServer_method_scenario_set_fallback_environment>` **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` **(** :ref:`bool<class_bool>` enable, :ref:`float<class_float>` amount, :ref:`float<class_float>` limit **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_boot_image<class_RenderingServer_method_set_boot_image>` **(** :ref:`Image<class_Image>` image, :ref:`Color<class_Color>` color, :ref:`bool<class_bool>` scale, :ref:`bool<class_bool>` use_filter=true **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_debug_generate_wireframes<class_RenderingServer_method_set_debug_generate_wireframes>` **(** :ref:`bool<class_bool>` generate **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_default_clear_color<class_RenderingServer_method_set_default_clear_color>` **(** :ref:`Color<class_Color>` color **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`shader_create<class_RenderingServer_method_shader_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`shader_get_code<class_RenderingServer_method_shader_get_code>` **(** :ref:`RID<class_RID>` shader **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`shader_get_default_texture_param<class_RenderingServer_method_shader_get_default_texture_param>` **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` param, :ref:`int<class_int>` index=0 **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`shader_get_param_default<class_RenderingServer_method_shader_get_param_default>` **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` param **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary[]<class_Dictionary>` | :ref:`shader_get_param_list<class_RenderingServer_method_shader_get_param_list>` **(** :ref:`RID<class_RID>` shader **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shader_set_default_texture_param<class_RenderingServer_method_shader_set_default_texture_param>` **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` param, :ref:`RID<class_RID>` texture, :ref:`int<class_int>` index=0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shadows_quality_set<class_RenderingServer_method_shadows_quality_set>` **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_allocate_data<class_RenderingServer_method_skeleton_allocate_data>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bones, :ref:`bool<class_bool>` is_2d_skeleton=false **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`skeleton_bone_get_transform<class_RenderingServer_method_skeleton_bone_get_transform>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`skeleton_bone_get_transform_2d<class_RenderingServer_method_skeleton_bone_get_transform_2d>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_bone_set_transform<class_RenderingServer_method_skeleton_bone_set_transform>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform3D<class_Transform3D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_bone_set_transform_2d<class_RenderingServer_method_skeleton_bone_set_transform_2d>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`skeleton_create<class_RenderingServer_method_skeleton_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`skeleton_get_bone_count<class_RenderingServer_method_skeleton_get_bone_count>` **(** :ref:`RID<class_RID>` skeleton **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`skeleton_set_base_transform_2d<class_RenderingServer_method_skeleton_set_base_transform_2d>` **(** :ref:`RID<class_RID>` skeleton, :ref:`Transform2D<class_Transform2D>` base_transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`sky_bake_panorama<class_RenderingServer_method_sky_bake_panorama>` **(** :ref:`RID<class_RID>` sky, :ref:`float<class_float>` energy, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`sky_create<class_RenderingServer_method_sky_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sky_set_material<class_RenderingServer_method_sky_set_material>` **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` material **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sky_set_mode<class_RenderingServer_method_sky_set_mode>` **(** :ref:`RID<class_RID>` sky, :ref:`SkyMode<enum_RenderingServer_SkyMode>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sky_set_radiance_size<class_RenderingServer_method_sky_set_radiance_size>` **(** :ref:`RID<class_RID>` sky, :ref:`int<class_int>` radiance_size **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`spot_light_create<class_RenderingServer_method_spot_light_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` **(** :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` quality **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` **(** :ref:`float<class_float>` scale, :ref:`float<class_float>` depth_scale **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_2d_create<class_RenderingServer_method_texture_2d_create>` **(** :ref:`Image<class_Image>` image **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`texture_2d_get<class_RenderingServer_method_texture_2d_get>` **(** :ref:`RID<class_RID>` texture **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image<class_Image>` | :ref:`texture_2d_layer_get<class_RenderingServer_method_texture_2d_layer_get>` **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` layer **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_2d_layered_create<class_RenderingServer_method_texture_2d_layered_create>` **(** :ref:`Image[]<class_Image>` layers, :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_2d_layered_placeholder_create<class_RenderingServer_method_texture_2d_layered_placeholder_create>` **(** :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_2d_placeholder_create<class_RenderingServer_method_texture_2d_placeholder_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_2d_update<class_RenderingServer_method_texture_2d_update>` **(** :ref:`RID<class_RID>` texture, :ref:`Image<class_Image>` image, :ref:`int<class_int>` layer **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_3d_create<class_RenderingServer_method_texture_3d_create>` **(** :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`bool<class_bool>` mipmaps, :ref:`Image[]<class_Image>` data **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Image[]<class_Image>` | :ref:`texture_3d_get<class_RenderingServer_method_texture_3d_get>` **(** :ref:`RID<class_RID>` texture **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_3d_placeholder_create<class_RenderingServer_method_texture_3d_placeholder_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_3d_update<class_RenderingServer_method_texture_3d_update>` **(** :ref:`RID<class_RID>` texture, :ref:`Image[]<class_Image>` data **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`texture_get_path<class_RenderingServer_method_texture_get_path>` **(** :ref:`RID<class_RID>` texture **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_proxy_create<class_RenderingServer_method_texture_proxy_create>` **(** :ref:`RID<class_RID>` base **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_proxy_update<class_RenderingServer_method_texture_proxy_update>` **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` proxy_to **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_replace<class_RenderingServer_method_texture_replace>` **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` by_texture **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_force_redraw_if_visible<class_RenderingServer_method_texture_set_force_redraw_if_visible>` **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_path<class_RenderingServer_method_texture_set_path>` **(** :ref:`RID<class_RID>` texture, :ref:`String<class_String>` path **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`texture_set_size_override<class_RenderingServer_method_texture_set_size_override>` **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_attach_camera<class_RenderingServer_method_viewport_attach_camera>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` camera **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_attach_to_screen<class_RenderingServer_method_viewport_attach_to_screen>` **(** :ref:`RID<class_RID>` viewport, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0), :ref:`int<class_int>` screen=0 **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`viewport_create<class_RenderingServer_method_viewport_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` type, :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` info **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`viewport_get_texture<class_RenderingServer_method_viewport_get_texture>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_remove_canvas<class_RenderingServer_method_viewport_remove_canvas>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_active<class_RenderingServer_method_viewport_set_active>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` active **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_canvas_stacking<class_RenderingServer_method_viewport_set_canvas_stacking>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer, :ref:`int<class_int>` sublayer **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_canvas_transform<class_RenderingServer_method_viewport_set_canvas_transform>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`Transform2D<class_Transform2D>` offset **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_clear_mode<class_RenderingServer_method_viewport_set_clear_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` clear_mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_debug_draw<class_RenderingServer_method_viewport_set_debug_draw>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` draw **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_default_canvas_item_texture_filter<class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter>` **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_default_canvas_item_texture_repeat<class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat>` **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_disable_2d<class_RenderingServer_method_viewport_set_disable_2d>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_disable_3d<class_RenderingServer_method_viewport_set_disable_3d>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_disable_environment<class_RenderingServer_method_viewport_set_disable_environment>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_fsr_mipmap_bias<class_RenderingServer_method_viewport_set_fsr_mipmap_bias>` **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` mipmap_bias **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_fsr_sharpness<class_RenderingServer_method_viewport_set_fsr_sharpness>` **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` sharpness **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_global_canvas_transform<class_RenderingServer_method_viewport_set_global_canvas_transform>` **(** :ref:`RID<class_RID>` viewport, :ref:`Transform2D<class_Transform2D>` transform **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_msaa<class_RenderingServer_method_viewport_set_msaa>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` msaa **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>` **(** :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` quality **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>` **(** :ref:`int<class_int>` rays_per_thread **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_parent_viewport<class_RenderingServer_method_viewport_set_parent_viewport>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` parent_viewport **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_scaling_3d_mode<class_RenderingServer_method_viewport_set_scaling_3d_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` scaling_3d_mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_scaling_3d_scale<class_RenderingServer_method_viewport_set_scaling_3d_scale>` **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` scale **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` scenario **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_screen_space_aa<class_RenderingServer_method_viewport_set_screen_space_aa>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` oversize, :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` scale **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_shadow_atlas_quadrant_subdivision<class_RenderingServer_method_viewport_set_shadow_atlas_quadrant_subdivision>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` quadrant, :ref:`int<class_int>` subdivision **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_shadow_atlas_size<class_RenderingServer_method_viewport_set_shadow_atlas_size>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` size, :ref:`bool<class_bool>` use_16_bits=false **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_size<class_RenderingServer_method_viewport_set_size>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_transparent_background<class_RenderingServer_method_viewport_set_transparent_background>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_update_mode<class_RenderingServer_method_viewport_set_update_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` update_mode **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_use_debanding<class_RenderingServer_method_viewport_set_use_debanding>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_use_occlusion_culling<class_RenderingServer_method_viewport_set_use_occlusion_culling>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`viewport_set_use_xr<class_RenderingServer_method_viewport_set_use_xr>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` use_xr **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`visibility_notifier_create<class_RenderingServer_method_visibility_notifier_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`visibility_notifier_set_aabb<class_RenderingServer_method_visibility_notifier_set_aabb>` **(** :ref:`RID<class_RID>` notifier, :ref:`AABB<class_AABB>` aabb **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`visibility_notifier_set_callbacks<class_RenderingServer_method_visibility_notifier_set_callbacks>` **(** :ref:`RID<class_RID>` notifier, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_allocate_data<class_RenderingServer_method_voxel_gi_allocate_data>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`Transform3D<class_Transform3D>` to_cell_xform, :ref:`AABB<class_AABB>` aabb, :ref:`Vector3i<class_Vector3i>` octree_size, :ref:`PackedByteArray<class_PackedByteArray>` octree_cells, :ref:`PackedByteArray<class_PackedByteArray>` data_cells, :ref:`PackedByteArray<class_PackedByteArray>` distance_field, :ref:`PackedInt32Array<class_PackedInt32Array>` level_counts **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`voxel_gi_create<class_RenderingServer_method_voxel_gi_create>` **(** **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_data_cells<class_RenderingServer_method_voxel_gi_get_data_cells>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_distance_field<class_RenderingServer_method_voxel_gi_get_distance_field>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`voxel_gi_get_level_counts<class_RenderingServer_method_voxel_gi_get_level_counts>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_octree_cells<class_RenderingServer_method_voxel_gi_get_octree_cells>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3i<class_Vector3i>` | :ref:`voxel_gi_get_octree_size<class_RenderingServer_method_voxel_gi_get_octree_size>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`voxel_gi_get_to_cell_xform<class_RenderingServer_method_voxel_gi_get_to_cell_xform>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_bias<class_RenderingServer_method_voxel_gi_set_bias>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_dynamic_range<class_RenderingServer_method_voxel_gi_set_dynamic_range>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` range **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_energy<class_RenderingServer_method_voxel_gi_set_energy>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` energy **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_interior<class_RenderingServer_method_voxel_gi_set_interior>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_normal_bias<class_RenderingServer_method_voxel_gi_set_normal_bias>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_propagation<class_RenderingServer_method_voxel_gi_set_propagation>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` amount **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` **(** :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` quality **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`voxel_gi_set_use_two_bounces<class_RenderingServer_method_voxel_gi_set_use_two_bounces>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)** |
- +--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_RenderingServer_signal_frame_post_draw:
- - **frame_post_draw** **(** **)**
- Emitted at the end of the frame, after the RenderingServer has finished updating all the Viewports.
- ----
- .. _class_RenderingServer_signal_frame_pre_draw:
- - **frame_pre_draw** **(** **)**
- Emitted at the beginning of the frame, before the RenderingServer updates all the Viewports.
- Enumerations
- ------------
- .. _enum_RenderingServer_TextureLayeredType:
- .. _class_RenderingServer_constant_TEXTURE_LAYERED_2D_ARRAY:
- .. _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP:
- .. _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP_ARRAY:
- enum **TextureLayeredType**:
- - **TEXTURE_LAYERED_2D_ARRAY** = **0**
- - **TEXTURE_LAYERED_CUBEMAP** = **1**
- - **TEXTURE_LAYERED_CUBEMAP_ARRAY** = **2**
- ----
- .. _enum_RenderingServer_CubeMapLayer:
- .. _class_RenderingServer_constant_CUBEMAP_LAYER_LEFT:
- .. _class_RenderingServer_constant_CUBEMAP_LAYER_RIGHT:
- .. _class_RenderingServer_constant_CUBEMAP_LAYER_BOTTOM:
- .. _class_RenderingServer_constant_CUBEMAP_LAYER_TOP:
- .. _class_RenderingServer_constant_CUBEMAP_LAYER_FRONT:
- .. _class_RenderingServer_constant_CUBEMAP_LAYER_BACK:
- enum **CubeMapLayer**:
- - **CUBEMAP_LAYER_LEFT** = **0**
- - **CUBEMAP_LAYER_RIGHT** = **1**
- - **CUBEMAP_LAYER_BOTTOM** = **2**
- - **CUBEMAP_LAYER_TOP** = **3**
- - **CUBEMAP_LAYER_FRONT** = **4**
- - **CUBEMAP_LAYER_BACK** = **5**
- ----
- .. _enum_RenderingServer_ShaderMode:
- .. _class_RenderingServer_constant_SHADER_SPATIAL:
- .. _class_RenderingServer_constant_SHADER_CANVAS_ITEM:
- .. _class_RenderingServer_constant_SHADER_PARTICLES:
- .. _class_RenderingServer_constant_SHADER_SKY:
- .. _class_RenderingServer_constant_SHADER_FOG:
- .. _class_RenderingServer_constant_SHADER_MAX:
- enum **ShaderMode**:
- - **SHADER_SPATIAL** = **0** --- Shader is a 3D shader.
- - **SHADER_CANVAS_ITEM** = **1** --- Shader is a 2D shader.
- - **SHADER_PARTICLES** = **2** --- Shader is a particle shader.
- - **SHADER_SKY** = **3** --- Shader is a sky shader.
- - **SHADER_FOG** = **4** --- Shader is a fog shader.
- - **SHADER_MAX** = **5** --- Represents the size of the :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` enum.
- ----
- .. _enum_RenderingServer_ArrayType:
- .. _class_RenderingServer_constant_ARRAY_VERTEX:
- .. _class_RenderingServer_constant_ARRAY_NORMAL:
- .. _class_RenderingServer_constant_ARRAY_TANGENT:
- .. _class_RenderingServer_constant_ARRAY_COLOR:
- .. _class_RenderingServer_constant_ARRAY_TEX_UV:
- .. _class_RenderingServer_constant_ARRAY_TEX_UV2:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM0:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM1:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM2:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM3:
- .. _class_RenderingServer_constant_ARRAY_BONES:
- .. _class_RenderingServer_constant_ARRAY_WEIGHTS:
- .. _class_RenderingServer_constant_ARRAY_INDEX:
- .. _class_RenderingServer_constant_ARRAY_MAX:
- enum **ArrayType**:
- - **ARRAY_VERTEX** = **0** --- Array is a vertex array.
- - **ARRAY_NORMAL** = **1** --- Array is a normal array.
- - **ARRAY_TANGENT** = **2** --- Array is a tangent array.
- - **ARRAY_COLOR** = **3** --- Array is a color array.
- - **ARRAY_TEX_UV** = **4** --- Array is an UV coordinates array.
- - **ARRAY_TEX_UV2** = **5** --- Array is an UV coordinates array for the second UV coordinates.
- - **ARRAY_CUSTOM0** = **6**
- - **ARRAY_CUSTOM1** = **7**
- - **ARRAY_CUSTOM2** = **8**
- - **ARRAY_CUSTOM3** = **9**
- - **ARRAY_BONES** = **10** --- Array contains bone information.
- - **ARRAY_WEIGHTS** = **11** --- Array is weight information.
- - **ARRAY_INDEX** = **12** --- Array is index array.
- - **ARRAY_MAX** = **13** --- Represents the size of the :ref:`ArrayType<enum_RenderingServer_ArrayType>` enum.
- ----
- .. _enum_RenderingServer_ArrayCustomFormat:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_UNORM:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_SNORM:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RG_HALF:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_HALF:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_R_FLOAT:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RG_FLOAT:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGB_FLOAT:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_FLOAT:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_MAX:
- enum **ArrayCustomFormat**:
- - **ARRAY_CUSTOM_RGBA8_UNORM** = **0**
- - **ARRAY_CUSTOM_RGBA8_SNORM** = **1**
- - **ARRAY_CUSTOM_RG_HALF** = **2**
- - **ARRAY_CUSTOM_RGBA_HALF** = **3**
- - **ARRAY_CUSTOM_R_FLOAT** = **4**
- - **ARRAY_CUSTOM_RG_FLOAT** = **5**
- - **ARRAY_CUSTOM_RGB_FLOAT** = **6**
- - **ARRAY_CUSTOM_RGBA_FLOAT** = **7**
- - **ARRAY_CUSTOM_MAX** = **8**
- ----
- .. _enum_RenderingServer_ArrayFormat:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_VERTEX:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_NORMAL:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_TANGENT:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_COLOR:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV2:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_BONES:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_WEIGHTS:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_INDEX:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_BLEND_SHAPE_MASK:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BASE:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BITS:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0_SHIFT:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1_SHIFT:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2_SHIFT:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3_SHIFT:
- .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_MASK:
- .. _class_RenderingServer_constant_ARRAY_COMPRESS_FLAGS_BASE:
- .. _class_RenderingServer_constant_ARRAY_FLAG_USE_2D_VERTICES:
- .. _class_RenderingServer_constant_ARRAY_FLAG_USE_DYNAMIC_UPDATE:
- .. _class_RenderingServer_constant_ARRAY_FLAG_USE_8_BONE_WEIGHTS:
- enum **ArrayFormat**:
- - **ARRAY_FORMAT_VERTEX** = **1** --- Flag used to mark a vertex array.
- - **ARRAY_FORMAT_NORMAL** = **2** --- Flag used to mark a normal array.
- - **ARRAY_FORMAT_TANGENT** = **4** --- Flag used to mark a tangent array.
- - **ARRAY_FORMAT_COLOR** = **8** --- Flag used to mark a color array.
- - **ARRAY_FORMAT_TEX_UV** = **16** --- Flag used to mark an UV coordinates array.
- - **ARRAY_FORMAT_TEX_UV2** = **32** --- Flag used to mark an UV coordinates array for the second UV coordinates.
- - **ARRAY_FORMAT_CUSTOM0** = **64**
- - **ARRAY_FORMAT_CUSTOM1** = **128**
- - **ARRAY_FORMAT_CUSTOM2** = **256**
- - **ARRAY_FORMAT_CUSTOM3** = **512**
- - **ARRAY_FORMAT_BONES** = **1024** --- Flag used to mark a bone information array.
- - **ARRAY_FORMAT_WEIGHTS** = **2048** --- Flag used to mark a weights array.
- - **ARRAY_FORMAT_INDEX** = **4096** --- Flag used to mark an index array.
- - **ARRAY_FORMAT_BLEND_SHAPE_MASK** = **7**
- - **ARRAY_FORMAT_CUSTOM_BASE** = **13**
- - **ARRAY_FORMAT_CUSTOM_BITS** = **3**
- - **ARRAY_FORMAT_CUSTOM0_SHIFT** = **13**
- - **ARRAY_FORMAT_CUSTOM1_SHIFT** = **16**
- - **ARRAY_FORMAT_CUSTOM2_SHIFT** = **19**
- - **ARRAY_FORMAT_CUSTOM3_SHIFT** = **22**
- - **ARRAY_FORMAT_CUSTOM_MASK** = **7**
- - **ARRAY_COMPRESS_FLAGS_BASE** = **25**
- - **ARRAY_FLAG_USE_2D_VERTICES** = **33554432** --- Flag used to mark that the array contains 2D vertices.
- - **ARRAY_FLAG_USE_DYNAMIC_UPDATE** = **67108864**
- - **ARRAY_FLAG_USE_8_BONE_WEIGHTS** = **134217728**
- ----
- .. _enum_RenderingServer_PrimitiveType:
- .. _class_RenderingServer_constant_PRIMITIVE_POINTS:
- .. _class_RenderingServer_constant_PRIMITIVE_LINES:
- .. _class_RenderingServer_constant_PRIMITIVE_LINE_STRIP:
- .. _class_RenderingServer_constant_PRIMITIVE_TRIANGLES:
- .. _class_RenderingServer_constant_PRIMITIVE_TRIANGLE_STRIP:
- .. _class_RenderingServer_constant_PRIMITIVE_MAX:
- enum **PrimitiveType**:
- - **PRIMITIVE_POINTS** = **0** --- Primitive to draw consists of points.
- - **PRIMITIVE_LINES** = **1** --- Primitive to draw consists of lines.
- - **PRIMITIVE_LINE_STRIP** = **2** --- Primitive to draw consists of a line strip from start to end.
- - **PRIMITIVE_TRIANGLES** = **3** --- Primitive to draw consists of triangles.
- - **PRIMITIVE_TRIANGLE_STRIP** = **4** --- Primitive to draw consists of a triangle strip (the last 3 vertices are always combined to make a triangle).
- - **PRIMITIVE_MAX** = **5** --- Represents the size of the :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` enum.
- ----
- .. _enum_RenderingServer_BlendShapeMode:
- .. _class_RenderingServer_constant_BLEND_SHAPE_MODE_NORMALIZED:
- .. _class_RenderingServer_constant_BLEND_SHAPE_MODE_RELATIVE:
- enum **BlendShapeMode**:
- - **BLEND_SHAPE_MODE_NORMALIZED** = **0** --- Blend shapes are normalized.
- - **BLEND_SHAPE_MODE_RELATIVE** = **1** --- Blend shapes are relative to base weight.
- ----
- .. _enum_RenderingServer_MultimeshTransformFormat:
- .. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_2D:
- .. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_3D:
- enum **MultimeshTransformFormat**:
- - **MULTIMESH_TRANSFORM_2D** = **0** --- Use :ref:`Transform2D<class_Transform2D>` to store MultiMesh transform.
- - **MULTIMESH_TRANSFORM_3D** = **1** --- Use :ref:`Transform3D<class_Transform3D>` to store MultiMesh transform.
- ----
- .. _enum_RenderingServer_LightProjectorFilter:
- .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST:
- .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS:
- .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR:
- .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS:
- .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:
- enum **LightProjectorFilter**:
- - **LIGHT_PROJECTOR_FILTER_NEAREST** = **0**
- - **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS** = **1**
- - **LIGHT_PROJECTOR_FILTER_LINEAR** = **2**
- - **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS** = **3**
- - **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = **4**
- ----
- .. _enum_RenderingServer_LightType:
- .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL:
- .. _class_RenderingServer_constant_LIGHT_OMNI:
- .. _class_RenderingServer_constant_LIGHT_SPOT:
- enum **LightType**:
- - **LIGHT_DIRECTIONAL** = **0** --- Is a directional (sun) light.
- - **LIGHT_OMNI** = **1** --- Is an omni light.
- - **LIGHT_SPOT** = **2** --- Is a spot light.
- ----
- .. _enum_RenderingServer_LightParam:
- .. _class_RenderingServer_constant_LIGHT_PARAM_ENERGY:
- .. _class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SPECULAR:
- .. _class_RenderingServer_constant_LIGHT_PARAM_RANGE:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SIZE:
- .. _class_RenderingServer_constant_LIGHT_PARAM_ATTENUATION:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ANGLE:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ATTENUATION:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_MAX_DISTANCE:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_FADE_START:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_NORMAL_BIAS:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BIAS:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BLUR:
- .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE:
- .. _class_RenderingServer_constant_LIGHT_PARAM_TRANSMITTANCE_BIAS:
- .. _class_RenderingServer_constant_LIGHT_PARAM_MAX:
- enum **LightParam**:
- - **LIGHT_PARAM_ENERGY** = **0** --- The light's energy.
- - **LIGHT_PARAM_INDIRECT_ENERGY** = **1**
- - **LIGHT_PARAM_SPECULAR** = **2** --- The light's influence on specularity.
- - **LIGHT_PARAM_RANGE** = **3** --- The light's range.
- - **LIGHT_PARAM_SIZE** = **4** --- The size of the light when using spot light or omni light. The angular size of the light when using directional light.
- - **LIGHT_PARAM_ATTENUATION** = **5** --- The light's attenuation.
- - **LIGHT_PARAM_SPOT_ANGLE** = **6** --- The spotlight's angle.
- - **LIGHT_PARAM_SPOT_ATTENUATION** = **7** --- The spotlight's attenuation.
- - **LIGHT_PARAM_SHADOW_MAX_DISTANCE** = **8** --- Max distance that shadows will be rendered.
- - **LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET** = **9** --- Proportion of shadow atlas occupied by the first split.
- - **LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET** = **10** --- Proportion of shadow atlas occupied by the second split.
- - **LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET** = **11** --- Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest.
- - **LIGHT_PARAM_SHADOW_FADE_START** = **12** --- Proportion of shadow max distance where the shadow will start to fade out.
- - **LIGHT_PARAM_SHADOW_NORMAL_BIAS** = **13** --- Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts.
- - **LIGHT_PARAM_SHADOW_BIAS** = **14** --- Bias the shadow lookup to fix self-shadowing artifacts.
- - **LIGHT_PARAM_SHADOW_PANCAKE_SIZE** = **15** --- Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to ``0`` turns off the pancaking effect.
- - **LIGHT_PARAM_SHADOW_BLUR** = **16** --- Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
- - **LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE** = **17**
- - **LIGHT_PARAM_TRANSMITTANCE_BIAS** = **18**
- - **LIGHT_PARAM_MAX** = **19** --- Represents the size of the :ref:`LightParam<enum_RenderingServer_LightParam>` enum.
- ----
- .. _enum_RenderingServer_LightBakeMode:
- .. _class_RenderingServer_constant_LIGHT_BAKE_DISABLED:
- .. _class_RenderingServer_constant_LIGHT_BAKE_STATIC:
- .. _class_RenderingServer_constant_LIGHT_BAKE_DYNAMIC:
- enum **LightBakeMode**:
- - **LIGHT_BAKE_DISABLED** = **0**
- - **LIGHT_BAKE_STATIC** = **1**
- - **LIGHT_BAKE_DYNAMIC** = **2**
- ----
- .. _enum_RenderingServer_LightOmniShadowMode:
- .. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_DUAL_PARABOLOID:
- .. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_CUBE:
- enum **LightOmniShadowMode**:
- - **LIGHT_OMNI_SHADOW_DUAL_PARABOLOID** = **0** --- Use a dual paraboloid shadow map for omni lights.
- - **LIGHT_OMNI_SHADOW_CUBE** = **1** --- Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid.
- ----
- .. _enum_RenderingServer_LightDirectionalShadowMode:
- .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
- .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
- .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
- enum **LightDirectionalShadowMode**:
- - **LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL** = **0** --- Use orthogonal shadow projection for directional light.
- - **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS** = **1** --- Use 2 splits for shadow projection when using directional light.
- - **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS** = **2** --- Use 4 splits for shadow projection when using directional light.
- ----
- .. _enum_RenderingServer_ShadowQuality:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_HARD:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_VERY_LOW:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_LOW:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_MEDIUM:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_HIGH:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_ULTRA:
- .. _class_RenderingServer_constant_SHADOW_QUALITY_MAX:
- enum **ShadowQuality**:
- - **SHADOW_QUALITY_HARD** = **0** --- Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` property is ignored if :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``.
- \ **Note:** The variable shadow blur performed by :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is still effective when using hard shadow filtering. In this case, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` *is* taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra.
- - **SHADOW_QUALITY_SOFT_VERY_LOW** = **1** --- Very low shadow filtering quality (faster). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 0.75× to avoid introducing too much noise. This division only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
- - **SHADOW_QUALITY_SOFT_LOW** = **2** --- Low shadow filtering quality (fast).
- - **SHADOW_QUALITY_SOFT_MEDIUM** = **3** --- Medium low shadow filtering quality (average).
- - **SHADOW_QUALITY_SOFT_HIGH** = **4** --- High low shadow filtering quality (slow). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 1.5× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
- - **SHADOW_QUALITY_SOFT_ULTRA** = **5** --- Highest low shadow filtering quality (slowest). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 2× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
- - **SHADOW_QUALITY_MAX** = **6**
- ----
- .. _enum_RenderingServer_ReflectionProbeUpdateMode:
- .. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ONCE:
- .. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ALWAYS:
- enum **ReflectionProbeUpdateMode**:
- - **REFLECTION_PROBE_UPDATE_ONCE** = **0** --- Reflection probe will update reflections once and then stop.
- - **REFLECTION_PROBE_UPDATE_ALWAYS** = **1** --- Reflection probe will update each frame. This mode is necessary to capture moving objects.
- ----
- .. _enum_RenderingServer_ReflectionProbeAmbientMode:
- .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_DISABLED:
- .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_ENVIRONMENT:
- .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_COLOR:
- enum **ReflectionProbeAmbientMode**:
- - **REFLECTION_PROBE_AMBIENT_DISABLED** = **0**
- - **REFLECTION_PROBE_AMBIENT_ENVIRONMENT** = **1**
- - **REFLECTION_PROBE_AMBIENT_COLOR** = **2**
- ----
- .. _enum_RenderingServer_DecalTexture:
- .. _class_RenderingServer_constant_DECAL_TEXTURE_ALBEDO:
- .. _class_RenderingServer_constant_DECAL_TEXTURE_NORMAL:
- .. _class_RenderingServer_constant_DECAL_TEXTURE_ORM:
- .. _class_RenderingServer_constant_DECAL_TEXTURE_EMISSION:
- .. _class_RenderingServer_constant_DECAL_TEXTURE_MAX:
- enum **DecalTexture**:
- - **DECAL_TEXTURE_ALBEDO** = **0**
- - **DECAL_TEXTURE_NORMAL** = **1**
- - **DECAL_TEXTURE_ORM** = **2**
- - **DECAL_TEXTURE_EMISSION** = **3**
- - **DECAL_TEXTURE_MAX** = **4**
- ----
- .. _enum_RenderingServer_DecalFilter:
- .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST:
- .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS:
- .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR:
- .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS:
- .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:
- enum **DecalFilter**:
- - **DECAL_FILTER_NEAREST** = **0**
- - **DECAL_FILTER_NEAREST_MIPMAPS** = **1**
- - **DECAL_FILTER_LINEAR** = **2**
- - **DECAL_FILTER_LINEAR_MIPMAPS** = **3**
- - **DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = **4**
- ----
- .. _enum_RenderingServer_VoxelGIQuality:
- .. _class_RenderingServer_constant_VOXEL_GI_QUALITY_LOW:
- .. _class_RenderingServer_constant_VOXEL_GI_QUALITY_HIGH:
- enum **VoxelGIQuality**:
- - **VOXEL_GI_QUALITY_LOW** = **0**
- - **VOXEL_GI_QUALITY_HIGH** = **1**
- ----
- .. _enum_RenderingServer_ParticlesMode:
- .. _class_RenderingServer_constant_PARTICLES_MODE_2D:
- .. _class_RenderingServer_constant_PARTICLES_MODE_3D:
- enum **ParticlesMode**:
- - **PARTICLES_MODE_2D** = **0**
- - **PARTICLES_MODE_3D** = **1**
- ----
- .. _enum_RenderingServer_ParticlesTransformAlign:
- .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_DISABLED:
- .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD:
- .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY:
- .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
- enum **ParticlesTransformAlign**:
- - **PARTICLES_TRANSFORM_ALIGN_DISABLED** = **0**
- - **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD** = **1**
- - **PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY** = **2**
- - **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = **3**
- ----
- .. _enum_RenderingServer_ParticlesDrawOrder:
- .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_INDEX:
- .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_LIFETIME:
- .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_REVERSE_LIFETIME:
- .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_VIEW_DEPTH:
- enum **ParticlesDrawOrder**:
- - **PARTICLES_DRAW_ORDER_INDEX** = **0** --- Draw particles in the order that they appear in the particles array.
- - **PARTICLES_DRAW_ORDER_LIFETIME** = **1** --- Sort particles based on their lifetime.
- - **PARTICLES_DRAW_ORDER_REVERSE_LIFETIME** = **2**
- - **PARTICLES_DRAW_ORDER_VIEW_DEPTH** = **3** --- Sort particles based on their distance to the camera.
- ----
- .. _enum_RenderingServer_ParticlesCollisionType:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_ATTRACT:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_COLLIDE:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SDF_COLLIDE:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE:
- enum **ParticlesCollisionType**:
- - **PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT** = **0**
- - **PARTICLES_COLLISION_TYPE_BOX_ATTRACT** = **1**
- - **PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT** = **2**
- - **PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE** = **3**
- - **PARTICLES_COLLISION_TYPE_BOX_COLLIDE** = **4**
- - **PARTICLES_COLLISION_TYPE_SDF_COLLIDE** = **5**
- - **PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE** = **6**
- ----
- .. _enum_RenderingServer_ParticlesCollisionHeightfieldResolution:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192:
- .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX:
- enum **ParticlesCollisionHeightfieldResolution**:
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256** = **0**
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512** = **1**
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024** = **2**
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048** = **3**
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096** = **4**
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192** = **5**
- - **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX** = **6**
- ----
- .. _enum_RenderingServer_FogVolumeShape:
- .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID:
- .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX:
- .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD:
- enum **FogVolumeShape**:
- - **FOG_VOLUME_SHAPE_ELLIPSOID** = **0** --- :ref:`FogVolume<class_FogVolume>` will be shaped like an ellipsoid.
- - **FOG_VOLUME_SHAPE_BOX** = **1** --- :ref:`FogVolume<class_FogVolume>` will be shaped like a box.
- - **FOG_VOLUME_SHAPE_WORLD** = **2** --- :ref:`FogVolume<class_FogVolume>` will have no shape, will cover the whole world and will not be culled.
- ----
- .. _enum_RenderingServer_ViewportScaling3DMode:
- .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_BILINEAR:
- .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR:
- .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_MAX:
- enum **ViewportScaling3DMode**:
- - **VIEWPORT_SCALING_3D_MODE_BILINEAR** = **0** --- Enables bilinear scaling on 3D viewports. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less then ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
- - **VIEWPORT_SCALING_3D_MODE_FSR** = **1** --- Enables FSR upscaling on 3D viewports. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less then ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear supersampling will be used instead. A value of ``1.0`` disables scaling.
- - **VIEWPORT_SCALING_3D_MODE_MAX** = **2**
- ----
- .. _enum_RenderingServer_ViewportUpdateMode:
- .. _class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED:
- .. _class_RenderingServer_constant_VIEWPORT_UPDATE_ONCE:
- .. _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_VISIBLE:
- .. _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE:
- .. _class_RenderingServer_constant_VIEWPORT_UPDATE_ALWAYS:
- enum **ViewportUpdateMode**:
- - **VIEWPORT_UPDATE_DISABLED** = **0** --- Do not update the viewport.
- - **VIEWPORT_UPDATE_ONCE** = **1** --- Update the viewport once then set to disabled.
- - **VIEWPORT_UPDATE_WHEN_VISIBLE** = **2** --- Update the viewport whenever it is visible.
- - **VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE** = **3**
- - **VIEWPORT_UPDATE_ALWAYS** = **4** --- Always update the viewport.
- ----
- .. _enum_RenderingServer_ViewportClearMode:
- .. _class_RenderingServer_constant_VIEWPORT_CLEAR_ALWAYS:
- .. _class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER:
- .. _class_RenderingServer_constant_VIEWPORT_CLEAR_ONLY_NEXT_FRAME:
- enum **ViewportClearMode**:
- - **VIEWPORT_CLEAR_ALWAYS** = **0** --- The viewport is always cleared before drawing.
- - **VIEWPORT_CLEAR_NEVER** = **1** --- The viewport is never cleared before drawing.
- - **VIEWPORT_CLEAR_ONLY_NEXT_FRAME** = **2** --- The viewport is cleared once, then the clear mode is set to :ref:`VIEWPORT_CLEAR_NEVER<class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER>`.
- ----
- .. _enum_RenderingServer_ViewportSDFOversize:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_100_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_120_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_150_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_200_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_MAX:
- enum **ViewportSDFOversize**:
- - **VIEWPORT_SDF_OVERSIZE_100_PERCENT** = **0**
- - **VIEWPORT_SDF_OVERSIZE_120_PERCENT** = **1**
- - **VIEWPORT_SDF_OVERSIZE_150_PERCENT** = **2**
- - **VIEWPORT_SDF_OVERSIZE_200_PERCENT** = **3**
- - **VIEWPORT_SDF_OVERSIZE_MAX** = **4**
- ----
- .. _enum_RenderingServer_ViewportSDFScale:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_100_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_50_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_25_PERCENT:
- .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_MAX:
- enum **ViewportSDFScale**:
- - **VIEWPORT_SDF_SCALE_100_PERCENT** = **0**
- - **VIEWPORT_SDF_SCALE_50_PERCENT** = **1**
- - **VIEWPORT_SDF_SCALE_25_PERCENT** = **2**
- - **VIEWPORT_SDF_SCALE_MAX** = **3**
- ----
- .. _enum_RenderingServer_ViewportMSAA:
- .. _class_RenderingServer_constant_VIEWPORT_MSAA_DISABLED:
- .. _class_RenderingServer_constant_VIEWPORT_MSAA_2X:
- .. _class_RenderingServer_constant_VIEWPORT_MSAA_4X:
- .. _class_RenderingServer_constant_VIEWPORT_MSAA_8X:
- .. _class_RenderingServer_constant_VIEWPORT_MSAA_MAX:
- enum **ViewportMSAA**:
- - **VIEWPORT_MSAA_DISABLED** = **0** --- Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
- - **VIEWPORT_MSAA_2X** = **1** --- Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
- - **VIEWPORT_MSAA_4X** = **2** --- Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
- - **VIEWPORT_MSAA_8X** = **3** --- Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
- - **VIEWPORT_MSAA_MAX** = **4**
- ----
- .. _enum_RenderingServer_ViewportScreenSpaceAA:
- .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_DISABLED:
- .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_FXAA:
- .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_MAX:
- enum **ViewportScreenSpaceAA**:
- - **VIEWPORT_SCREEN_SPACE_AA_DISABLED** = **0**
- - **VIEWPORT_SCREEN_SPACE_AA_FXAA** = **1**
- - **VIEWPORT_SCREEN_SPACE_AA_MAX** = **2**
- ----
- .. _enum_RenderingServer_ViewportOcclusionCullingBuildQuality:
- .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW:
- .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM:
- .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH:
- enum **ViewportOcclusionCullingBuildQuality**:
- - **VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW** = **0**
- - **VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM** = **1**
- - **VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH** = **2**
- ----
- .. _enum_RenderingServer_ViewportRenderInfo:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_MAX:
- enum **ViewportRenderInfo**:
- - **VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME** = **0** --- Number of objects drawn in a single frame.
- - **VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME** = **1** --- Number of vertices drawn in a single frame.
- - **VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME** = **2** --- Number of draw calls during this frame.
- - **VIEWPORT_RENDER_INFO_MAX** = **3** --- Represents the size of the :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` enum.
- ----
- .. _enum_RenderingServer_ViewportRenderInfoType:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_VISIBLE:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_SHADOW:
- .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_MAX:
- enum **ViewportRenderInfoType**:
- - **VIEWPORT_RENDER_INFO_TYPE_VISIBLE** = **0**
- - **VIEWPORT_RENDER_INFO_TYPE_SHADOW** = **1**
- - **VIEWPORT_RENDER_INFO_TYPE_MAX** = **2**
- ----
- .. _enum_RenderingServer_ViewportDebugDraw:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLED:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_UNSHADED:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_LIGHTING:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OVERDRAW:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_WIREFRAME:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSAO:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSIL:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DECAL_ATLAS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI_PROBES:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_GI_BUFFER:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLE_LOD:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
- .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OCCLUDERS:
- enum **ViewportDebugDraw**:
- - **VIEWPORT_DEBUG_DRAW_DISABLED** = **0** --- Debug draw is disabled. Default setting.
- - **VIEWPORT_DEBUG_DRAW_UNSHADED** = **1** --- Objects are displayed without light information.
- - **VIEWPORT_DEBUG_DRAW_LIGHTING** = **2** --- Objects are displayed with only light information.
- - **VIEWPORT_DEBUG_DRAW_OVERDRAW** = **3** --- Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw (represented by brighter colors) means you are wasting performance on drawing pixels that are being hidden behind others.
- \ **Note:** When using this debug draw mode, custom shaders will be ignored. This means vertex displacement won't be visible anymore.
- - **VIEWPORT_DEBUG_DRAW_WIREFRAME** = **4** --- Debug draw draws objects in wireframe.
- - **VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER** = **5** --- Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects.
- - **VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO** = **6** --- Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
- - **VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING** = **7** --- Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
- - **VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION** = **8** --- Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
- - **VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS** = **9** --- Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.
- - **VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = **10** --- Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.
- - **VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE** = **11**
- - **VIEWPORT_DEBUG_DRAW_SSAO** = **12** --- Draws the screen space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
- - **VIEWPORT_DEBUG_DRAW_SSIL** = **13** --- Draws the screen space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
- - **VIEWPORT_DEBUG_DRAW_PSSM_SPLITS** = **14** --- Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order they will be colored red, green, blue, yellow.
- - **VIEWPORT_DEBUG_DRAW_DECAL_ATLAS** = **15**
- - **VIEWPORT_DEBUG_DRAW_SDFGI** = **16**
- - **VIEWPORT_DEBUG_DRAW_SDFGI_PROBES** = **17**
- - **VIEWPORT_DEBUG_DRAW_GI_BUFFER** = **18**
- - **VIEWPORT_DEBUG_DRAW_DISABLE_LOD** = **19**
- - **VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = **20**
- - **VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = **21**
- - **VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS** = **22**
- - **VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = **23**
- - **VIEWPORT_DEBUG_DRAW_OCCLUDERS** = **24**
- ----
- .. _enum_RenderingServer_SkyMode:
- .. _class_RenderingServer_constant_SKY_MODE_AUTOMATIC:
- .. _class_RenderingServer_constant_SKY_MODE_QUALITY:
- .. _class_RenderingServer_constant_SKY_MODE_INCREMENTAL:
- .. _class_RenderingServer_constant_SKY_MODE_REALTIME:
- enum **SkyMode**:
- - **SKY_MODE_AUTOMATIC** = **0**
- - **SKY_MODE_QUALITY** = **1** --- Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than :ref:`Sky.PROCESS_MODE_REALTIME<class_Sky_constant_PROCESS_MODE_REALTIME>` but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing :ref:`ProjectSettings.rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`.
- - **SKY_MODE_INCREMENTAL** = **2**
- - **SKY_MODE_REALTIME** = **3** --- Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
- \ **Note:** The fast filtering algorithm is limited to 256x256 cubemaps, so :ref:`Sky.radiance_size<class_Sky_property_radiance_size>` must be set to :ref:`Sky.RADIANCE_SIZE_256<class_Sky_constant_RADIANCE_SIZE_256>`.
- ----
- .. _enum_RenderingServer_EnvironmentBG:
- .. _class_RenderingServer_constant_ENV_BG_CLEAR_COLOR:
- .. _class_RenderingServer_constant_ENV_BG_COLOR:
- .. _class_RenderingServer_constant_ENV_BG_SKY:
- .. _class_RenderingServer_constant_ENV_BG_CANVAS:
- .. _class_RenderingServer_constant_ENV_BG_KEEP:
- .. _class_RenderingServer_constant_ENV_BG_CAMERA_FEED:
- .. _class_RenderingServer_constant_ENV_BG_MAX:
- enum **EnvironmentBG**:
- - **ENV_BG_CLEAR_COLOR** = **0** --- Use the clear color as background.
- - **ENV_BG_COLOR** = **1** --- Use a specified color as the background.
- - **ENV_BG_SKY** = **2** --- Use a sky resource for the background.
- - **ENV_BG_CANVAS** = **3** --- Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.
- - **ENV_BG_KEEP** = **4** --- Do not clear the background, use whatever was rendered last frame as the background.
- - **ENV_BG_CAMERA_FEED** = **5** --- Displays a camera feed in the background.
- - **ENV_BG_MAX** = **6** --- Represents the size of the :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` enum.
- ----
- .. _enum_RenderingServer_EnvironmentAmbientSource:
- .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_BG:
- .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_DISABLED:
- .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_COLOR:
- .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_SKY:
- enum **EnvironmentAmbientSource**:
- - **ENV_AMBIENT_SOURCE_BG** = **0** --- Gather ambient light from whichever source is specified as the background.
- - **ENV_AMBIENT_SOURCE_DISABLED** = **1** --- Disable ambient light.
- - **ENV_AMBIENT_SOURCE_COLOR** = **2** --- Specify a specific :ref:`Color<class_Color>` for ambient light.
- - **ENV_AMBIENT_SOURCE_SKY** = **3** --- Gather ambient light from the :ref:`Sky<class_Sky>` regardless of what the background is.
- ----
- .. _enum_RenderingServer_EnvironmentReflectionSource:
- .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_BG:
- .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_DISABLED:
- .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_SKY:
- enum **EnvironmentReflectionSource**:
- - **ENV_REFLECTION_SOURCE_BG** = **0** --- Use the background for reflections.
- - **ENV_REFLECTION_SOURCE_DISABLED** = **1** --- Disable reflections.
- - **ENV_REFLECTION_SOURCE_SKY** = **2** --- Use the :ref:`Sky<class_Sky>` for reflections regardless of what the background is.
- ----
- .. _enum_RenderingServer_EnvironmentGlowBlendMode:
- .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_ADDITIVE:
- .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SCREEN:
- .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SOFTLIGHT:
- .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_REPLACE:
- .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_MIX:
- enum **EnvironmentGlowBlendMode**:
- - **ENV_GLOW_BLEND_MODE_ADDITIVE** = **0** --- Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
- - **ENV_GLOW_BLEND_MODE_SCREEN** = **1** --- Screen glow blending mode. Increases brightness, used frequently with bloom.
- - **ENV_GLOW_BLEND_MODE_SOFTLIGHT** = **2** --- Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
- - **ENV_GLOW_BLEND_MODE_REPLACE** = **3** --- Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
- - **ENV_GLOW_BLEND_MODE_MIX** = **4** --- Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
- ----
- .. _enum_RenderingServer_EnvironmentToneMapper:
- .. _class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR:
- .. _class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD:
- .. _class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC:
- .. _class_RenderingServer_constant_ENV_TONE_MAPPER_ACES:
- enum **EnvironmentToneMapper**:
- - **ENV_TONE_MAPPER_LINEAR** = **0** --- Output color as they came in.
- - **ENV_TONE_MAPPER_REINHARD** = **1** --- Use the Reinhard tonemapper.
- - **ENV_TONE_MAPPER_FILMIC** = **2** --- Use the filmic tonemapper.
- - **ENV_TONE_MAPPER_ACES** = **3** --- Use the ACES tonemapper.
- ----
- .. _enum_RenderingServer_EnvironmentSSRRoughnessQuality:
- .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_DISABLED:
- .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_LOW:
- .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_MEDIUM:
- .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_HIGH:
- enum **EnvironmentSSRRoughnessQuality**:
- - **ENV_SSR_ROUGHNESS_QUALITY_DISABLED** = **0** --- Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option.
- - **ENV_SSR_ROUGHNESS_QUALITY_LOW** = **1** --- Low quality of roughness filter for screen-space reflections.
- - **ENV_SSR_ROUGHNESS_QUALITY_MEDIUM** = **2** --- Medium quality of roughness filter for screen-space reflections.
- - **ENV_SSR_ROUGHNESS_QUALITY_HIGH** = **3** --- High quality of roughness filter for screen-space reflections. This is the slowest option.
- ----
- .. _enum_RenderingServer_EnvironmentSSAOQuality:
- .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_VERY_LOW:
- .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_LOW:
- .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_MEDIUM:
- .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_HIGH:
- .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_ULTRA:
- enum **EnvironmentSSAOQuality**:
- - **ENV_SSAO_QUALITY_VERY_LOW** = **0** --- Lowest quality of screen-space ambient occlusion.
- - **ENV_SSAO_QUALITY_LOW** = **1** --- Low quality screen-space ambient occlusion.
- - **ENV_SSAO_QUALITY_MEDIUM** = **2** --- Medium quality screen-space ambient occlusion.
- - **ENV_SSAO_QUALITY_HIGH** = **3** --- High quality screen-space ambient occlusion.
- - **ENV_SSAO_QUALITY_ULTRA** = **4** --- Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
- ----
- .. _enum_RenderingServer_EnvironmentSSILQuality:
- .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_VERY_LOW:
- .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_LOW:
- .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_MEDIUM:
- .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_HIGH:
- .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_ULTRA:
- enum **EnvironmentSSILQuality**:
- - **ENV_SSIL_QUALITY_VERY_LOW** = **0** --- Lowest quality of screen-space indirect lighting.
- - **ENV_SSIL_QUALITY_LOW** = **1** --- Low quality screen-space indirect lighting.
- - **ENV_SSIL_QUALITY_MEDIUM** = **2** --- High quality screen-space indirect lighting.
- - **ENV_SSIL_QUALITY_HIGH** = **3** --- High quality screen-space indirect lighting.
- - **ENV_SSIL_QUALITY_ULTRA** = **4** --- Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
- ----
- .. _enum_RenderingServer_EnvironmentSDFGIYScale:
- .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_50_PERCENT:
- .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_75_PERCENT:
- .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_100_PERCENT:
- enum **EnvironmentSDFGIYScale**:
- - **ENV_SDFGI_Y_SCALE_50_PERCENT** = **0**
- - **ENV_SDFGI_Y_SCALE_75_PERCENT** = **1**
- - **ENV_SDFGI_Y_SCALE_100_PERCENT** = **2**
- ----
- .. _enum_RenderingServer_EnvironmentSDFGIRayCount:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_4:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_8:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_16:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_32:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_64:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_96:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_128:
- .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_MAX:
- enum **EnvironmentSDFGIRayCount**:
- - **ENV_SDFGI_RAY_COUNT_4** = **0**
- - **ENV_SDFGI_RAY_COUNT_8** = **1**
- - **ENV_SDFGI_RAY_COUNT_16** = **2**
- - **ENV_SDFGI_RAY_COUNT_32** = **3**
- - **ENV_SDFGI_RAY_COUNT_64** = **4**
- - **ENV_SDFGI_RAY_COUNT_96** = **5**
- - **ENV_SDFGI_RAY_COUNT_128** = **6**
- - **ENV_SDFGI_RAY_COUNT_MAX** = **7**
- ----
- .. _enum_RenderingServer_EnvironmentSDFGIFramesToConverge:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_5_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_10_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_15_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_20_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_25_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_30_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_MAX:
- enum **EnvironmentSDFGIFramesToConverge**:
- - **ENV_SDFGI_CONVERGE_IN_5_FRAMES** = **0**
- - **ENV_SDFGI_CONVERGE_IN_10_FRAMES** = **1**
- - **ENV_SDFGI_CONVERGE_IN_15_FRAMES** = **2**
- - **ENV_SDFGI_CONVERGE_IN_20_FRAMES** = **3**
- - **ENV_SDFGI_CONVERGE_IN_25_FRAMES** = **4**
- - **ENV_SDFGI_CONVERGE_IN_30_FRAMES** = **5**
- - **ENV_SDFGI_CONVERGE_MAX** = **6**
- ----
- .. _enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight:
- .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME:
- .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES:
- .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_MAX:
- enum **EnvironmentSDFGIFramesToUpdateLight**:
- - **ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME** = **0**
- - **ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES** = **1**
- - **ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES** = **2**
- - **ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES** = **3**
- - **ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES** = **4**
- - **ENV_SDFGI_UPDATE_LIGHT_MAX** = **5**
- ----
- .. _enum_RenderingServer_SubSurfaceScatteringQuality:
- .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_DISABLED:
- .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_LOW:
- .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_MEDIUM:
- .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_HIGH:
- enum **SubSurfaceScatteringQuality**:
- - **SUB_SURFACE_SCATTERING_QUALITY_DISABLED** = **0**
- - **SUB_SURFACE_SCATTERING_QUALITY_LOW** = **1**
- - **SUB_SURFACE_SCATTERING_QUALITY_MEDIUM** = **2**
- - **SUB_SURFACE_SCATTERING_QUALITY_HIGH** = **3**
- ----
- .. _enum_RenderingServer_DOFBokehShape:
- .. _class_RenderingServer_constant_DOF_BOKEH_BOX:
- .. _class_RenderingServer_constant_DOF_BOKEH_HEXAGON:
- .. _class_RenderingServer_constant_DOF_BOKEH_CIRCLE:
- enum **DOFBokehShape**:
- - **DOF_BOKEH_BOX** = **0** --- Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
- - **DOF_BOKEH_HEXAGON** = **1** --- Calculates DOF blur using a hexagon shaped filter.
- - **DOF_BOKEH_CIRCLE** = **2** --- Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
- ----
- .. _enum_RenderingServer_DOFBlurQuality:
- .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_VERY_LOW:
- .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_LOW:
- .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_MEDIUM:
- .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_HIGH:
- enum **DOFBlurQuality**:
- - **DOF_BLUR_QUALITY_VERY_LOW** = **0** --- Lowest quality DOF blur. This is the fastest setting, but you may be able to see filtering artifacts.
- - **DOF_BLUR_QUALITY_LOW** = **1** --- Low quality DOF blur.
- - **DOF_BLUR_QUALITY_MEDIUM** = **2** --- Medium quality DOF blur.
- - **DOF_BLUR_QUALITY_HIGH** = **3** --- Highest quality DOF blur. Results in the smoothest looking blur by taking the most samples, but is also significantly slower.
- ----
- .. _enum_RenderingServer_InstanceType:
- .. _class_RenderingServer_constant_INSTANCE_NONE:
- .. _class_RenderingServer_constant_INSTANCE_MESH:
- .. _class_RenderingServer_constant_INSTANCE_MULTIMESH:
- .. _class_RenderingServer_constant_INSTANCE_PARTICLES:
- .. _class_RenderingServer_constant_INSTANCE_PARTICLES_COLLISION:
- .. _class_RenderingServer_constant_INSTANCE_LIGHT:
- .. _class_RenderingServer_constant_INSTANCE_REFLECTION_PROBE:
- .. _class_RenderingServer_constant_INSTANCE_DECAL:
- .. _class_RenderingServer_constant_INSTANCE_VOXEL_GI:
- .. _class_RenderingServer_constant_INSTANCE_LIGHTMAP:
- .. _class_RenderingServer_constant_INSTANCE_OCCLUDER:
- .. _class_RenderingServer_constant_INSTANCE_VISIBLITY_NOTIFIER:
- .. _class_RenderingServer_constant_INSTANCE_FOG_VOLUME:
- .. _class_RenderingServer_constant_INSTANCE_MAX:
- .. _class_RenderingServer_constant_INSTANCE_GEOMETRY_MASK:
- enum **InstanceType**:
- - **INSTANCE_NONE** = **0** --- The instance does not have a type.
- - **INSTANCE_MESH** = **1** --- The instance is a mesh.
- - **INSTANCE_MULTIMESH** = **2** --- The instance is a multimesh.
- - **INSTANCE_PARTICLES** = **3** --- The instance is a particle emitter.
- - **INSTANCE_PARTICLES_COLLISION** = **4**
- - **INSTANCE_LIGHT** = **5** --- The instance is a light.
- - **INSTANCE_REFLECTION_PROBE** = **6** --- The instance is a reflection probe.
- - **INSTANCE_DECAL** = **7** --- The instance is a decal.
- - **INSTANCE_VOXEL_GI** = **8** --- The instance is a VoxelGI.
- - **INSTANCE_LIGHTMAP** = **9** --- The instance is a lightmap.
- - **INSTANCE_OCCLUDER** = **10**
- - **INSTANCE_VISIBLITY_NOTIFIER** = **11**
- - **INSTANCE_FOG_VOLUME** = **12**
- - **INSTANCE_MAX** = **13** --- Represents the size of the :ref:`InstanceType<enum_RenderingServer_InstanceType>` enum.
- - **INSTANCE_GEOMETRY_MASK** = **14** --- A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
- ----
- .. _enum_RenderingServer_InstanceFlags:
- .. _class_RenderingServer_constant_INSTANCE_FLAG_USE_BAKED_LIGHT:
- .. _class_RenderingServer_constant_INSTANCE_FLAG_USE_DYNAMIC_GI:
- .. _class_RenderingServer_constant_INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE:
- .. _class_RenderingServer_constant_INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING:
- .. _class_RenderingServer_constant_INSTANCE_FLAG_MAX:
- enum **InstanceFlags**:
- - **INSTANCE_FLAG_USE_BAKED_LIGHT** = **0** --- Allows the instance to be used in baked lighting.
- - **INSTANCE_FLAG_USE_DYNAMIC_GI** = **1** --- Allows the instance to be used with dynamic global illumination.
- - **INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE** = **2** --- When set, manually requests to draw geometry on next frame.
- - **INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING** = **3**
- - **INSTANCE_FLAG_MAX** = **4** --- Represents the size of the :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` enum.
- ----
- .. _enum_RenderingServer_ShadowCastingSetting:
- .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_OFF:
- .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_ON:
- .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_DOUBLE_SIDED:
- .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_SHADOWS_ONLY:
- enum **ShadowCastingSetting**:
- - **SHADOW_CASTING_SETTING_OFF** = **0** --- Disable shadows from this instance.
- - **SHADOW_CASTING_SETTING_ON** = **1** --- Cast shadows from this instance.
- - **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = **2** --- Disable backface culling when rendering the shadow of the object. This is slightly slower but may result in more correct shadows.
- - **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = **3** --- Only render the shadows from the object. The object itself will not be drawn.
- ----
- .. _enum_RenderingServer_VisibilityRangeFadeMode:
- .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DISABLED:
- .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_SELF:
- .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DEPENDENCIES:
- enum **VisibilityRangeFadeMode**:
- - **VISIBILITY_RANGE_FADE_DISABLED** = **0** --- Disable visibility range fading for the given instance.
- - **VISIBILITY_RANGE_FADE_SELF** = **1** --- Fade-out the given instance when it approaches its visibility range limits.
- - **VISIBILITY_RANGE_FADE_DEPENDENCIES** = **2** --- Fade-in the given instance's dependencies when reaching its visibility range limits.
- ----
- .. _enum_RenderingServer_BakeChannels:
- .. _class_RenderingServer_constant_BAKE_CHANNEL_ALBEDO_ALPHA:
- .. _class_RenderingServer_constant_BAKE_CHANNEL_NORMAL:
- .. _class_RenderingServer_constant_BAKE_CHANNEL_ORM:
- .. _class_RenderingServer_constant_BAKE_CHANNEL_EMISSION:
- enum **BakeChannels**:
- - **BAKE_CHANNEL_ALBEDO_ALPHA** = **0**
- - **BAKE_CHANNEL_NORMAL** = **1**
- - **BAKE_CHANNEL_ORM** = **2**
- - **BAKE_CHANNEL_EMISSION** = **3**
- ----
- .. _enum_RenderingServer_CanvasTextureChannel:
- .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_DIFFUSE:
- .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_NORMAL:
- .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_SPECULAR:
- enum **CanvasTextureChannel**:
- - **CANVAS_TEXTURE_CHANNEL_DIFFUSE** = **0**
- - **CANVAS_TEXTURE_CHANNEL_NORMAL** = **1**
- - **CANVAS_TEXTURE_CHANNEL_SPECULAR** = **2**
- ----
- .. _enum_RenderingServer_NinePatchAxisMode:
- .. _class_RenderingServer_constant_NINE_PATCH_STRETCH:
- .. _class_RenderingServer_constant_NINE_PATCH_TILE:
- .. _class_RenderingServer_constant_NINE_PATCH_TILE_FIT:
- enum **NinePatchAxisMode**:
- - **NINE_PATCH_STRETCH** = **0** --- The nine patch gets stretched where needed.
- - **NINE_PATCH_TILE** = **1** --- The nine patch gets filled with tiles where needed.
- - **NINE_PATCH_TILE_FIT** = **2** --- The nine patch gets filled with tiles where needed and stretches them a bit if needed.
- ----
- .. _enum_RenderingServer_CanvasItemTextureFilter:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_DEFAULT:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_MAX:
- enum **CanvasItemTextureFilter**:
- - **CANVAS_ITEM_TEXTURE_FILTER_DEFAULT** = **0** --- Uses the default filter mode for this :ref:`Viewport<class_Viewport>`.
- - **CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = **1** --- The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
- - **CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = **2** --- The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
- - **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = **3** --- The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
- - **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = **4** --- The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps.
- - **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC** = **5** --- The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera.
- - **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC** = **6** --- The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing.
- - **CANVAS_ITEM_TEXTURE_FILTER_MAX** = **7** --- Max value for :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` enum.
- ----
- .. _enum_RenderingServer_CanvasItemTextureRepeat:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
- .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
- enum **CanvasItemTextureRepeat**:
- - **CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT** = **0** --- Uses the default repeat mode for this :ref:`Viewport<class_Viewport>`.
- - **CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = **1** --- Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
- - **CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = **2** --- Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
- - **CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = **3** --- Flip the texture when repeating so that the edge lines up instead of abruptly changing.
- - **CANVAS_ITEM_TEXTURE_REPEAT_MAX** = **4** --- Max value for :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` enum.
- ----
- .. _enum_RenderingServer_CanvasGroupMode:
- .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_DISABLED:
- .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_OPAQUE:
- .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_TRANSPARENT:
- enum **CanvasGroupMode**:
- - **CANVAS_GROUP_MODE_DISABLED** = **0**
- - **CANVAS_GROUP_MODE_OPAQUE** = **1**
- - **CANVAS_GROUP_MODE_TRANSPARENT** = **2**
- ----
- .. _enum_RenderingServer_CanvasLightMode:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_POINT:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_DIRECTIONAL:
- enum **CanvasLightMode**:
- - **CANVAS_LIGHT_MODE_POINT** = **0**
- - **CANVAS_LIGHT_MODE_DIRECTIONAL** = **1**
- ----
- .. _enum_RenderingServer_CanvasLightBlendMode:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_ADD:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_SUB:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_MIX:
- enum **CanvasLightBlendMode**:
- - **CANVAS_LIGHT_BLEND_MODE_ADD** = **0** --- Adds light color additive to the canvas.
- - **CANVAS_LIGHT_BLEND_MODE_SUB** = **1** --- Adds light color subtractive to the canvas.
- - **CANVAS_LIGHT_BLEND_MODE_MIX** = **2** --- The light adds color depending on transparency.
- ----
- .. _enum_RenderingServer_CanvasLightShadowFilter:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_NONE:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF5:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF13:
- .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_MAX:
- enum **CanvasLightShadowFilter**:
- - **CANVAS_LIGHT_FILTER_NONE** = **0** --- Do not apply a filter to canvas light shadows.
- - **CANVAS_LIGHT_FILTER_PCF5** = **1** --- Use PCF5 filtering to filter canvas light shadows.
- - **CANVAS_LIGHT_FILTER_PCF13** = **2** --- Use PCF13 filtering to filter canvas light shadows.
- - **CANVAS_LIGHT_FILTER_MAX** = **3** --- Max value of the :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` enum.
- ----
- .. _enum_RenderingServer_CanvasOccluderPolygonCullMode:
- .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_DISABLED:
- .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE:
- .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE:
- enum **CanvasOccluderPolygonCullMode**:
- - **CANVAS_OCCLUDER_POLYGON_CULL_DISABLED** = **0** --- Culling of the canvas occluder is disabled.
- - **CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE** = **1** --- Culling of the canvas occluder is clockwise.
- - **CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE** = **2** --- Culling of the canvas occluder is counterclockwise.
- ----
- .. _enum_RenderingServer_GlobalVariableType:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BOOL:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC2:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC3:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC4:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_INT:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC2:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC3:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2I:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UINT:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC2:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC3:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC4:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_FLOAT:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC2:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC3:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_COLOR:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT2:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT3:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT4:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM_2D:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2D:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER3D:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLERCUBE:
- .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAX:
- enum **GlobalVariableType**:
- - **GLOBAL_VAR_TYPE_BOOL** = **0**
- - **GLOBAL_VAR_TYPE_BVEC2** = **1**
- - **GLOBAL_VAR_TYPE_BVEC3** = **2**
- - **GLOBAL_VAR_TYPE_BVEC4** = **3**
- - **GLOBAL_VAR_TYPE_INT** = **4**
- - **GLOBAL_VAR_TYPE_IVEC2** = **5**
- - **GLOBAL_VAR_TYPE_IVEC3** = **6**
- - **GLOBAL_VAR_TYPE_IVEC4** = **7**
- - **GLOBAL_VAR_TYPE_RECT2I** = **8**
- - **GLOBAL_VAR_TYPE_UINT** = **9**
- - **GLOBAL_VAR_TYPE_UVEC2** = **10**
- - **GLOBAL_VAR_TYPE_UVEC3** = **11**
- - **GLOBAL_VAR_TYPE_UVEC4** = **12**
- - **GLOBAL_VAR_TYPE_FLOAT** = **13**
- - **GLOBAL_VAR_TYPE_VEC2** = **14**
- - **GLOBAL_VAR_TYPE_VEC3** = **15**
- - **GLOBAL_VAR_TYPE_VEC4** = **16**
- - **GLOBAL_VAR_TYPE_COLOR** = **17**
- - **GLOBAL_VAR_TYPE_RECT2** = **18**
- - **GLOBAL_VAR_TYPE_MAT2** = **19**
- - **GLOBAL_VAR_TYPE_MAT3** = **20**
- - **GLOBAL_VAR_TYPE_MAT4** = **21**
- - **GLOBAL_VAR_TYPE_TRANSFORM_2D** = **22**
- - **GLOBAL_VAR_TYPE_TRANSFORM** = **23**
- - **GLOBAL_VAR_TYPE_SAMPLER2D** = **24**
- - **GLOBAL_VAR_TYPE_SAMPLER2DARRAY** = **25**
- - **GLOBAL_VAR_TYPE_SAMPLER3D** = **26**
- - **GLOBAL_VAR_TYPE_SAMPLERCUBE** = **27**
- - **GLOBAL_VAR_TYPE_MAX** = **28**
- ----
- .. _enum_RenderingServer_RenderingInfo:
- .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME:
- .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME:
- .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME:
- .. _class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED:
- .. _class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED:
- .. _class_RenderingServer_constant_RENDERING_INFO_VIDEO_MEM_USED:
- enum **RenderingInfo**:
- - **RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME** = **0**
- - **RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME** = **1**
- - **RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME** = **2**
- - **RENDERING_INFO_TEXTURE_MEM_USED** = **3**
- - **RENDERING_INFO_BUFFER_MEM_USED** = **4**
- - **RENDERING_INFO_VIDEO_MEM_USED** = **5**
- ----
- .. _enum_RenderingServer_Features:
- .. _class_RenderingServer_constant_FEATURE_SHADERS:
- .. _class_RenderingServer_constant_FEATURE_MULTITHREADED:
- enum **Features**:
- - **FEATURE_SHADERS** = **0** --- Hardware supports shaders. This enum is currently unused in Godot 3.x.
- - **FEATURE_MULTITHREADED** = **1** --- Hardware supports multithreading. This enum is currently unused in Godot 3.x.
- Constants
- ---------
- .. _class_RenderingServer_constant_NO_INDEX_ARRAY:
- .. _class_RenderingServer_constant_ARRAY_WEIGHTS_SIZE:
- .. _class_RenderingServer_constant_CANVAS_ITEM_Z_MIN:
- .. _class_RenderingServer_constant_CANVAS_ITEM_Z_MAX:
- .. _class_RenderingServer_constant_MAX_GLOW_LEVELS:
- .. _class_RenderingServer_constant_MAX_CURSORS:
- .. _class_RenderingServer_constant_MAX_2D_DIRECTIONAL_LIGHTS:
- .. _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MIN:
- .. _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MAX:
- .. _class_RenderingServer_constant_ARRAY_CUSTOM_COUNT:
- .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_POSITION:
- .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_ROTATION_SCALE:
- .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_VELOCITY:
- .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_COLOR:
- .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_CUSTOM:
- - **NO_INDEX_ARRAY** = **-1** --- Marks an error that shows that the index array is empty.
- - **ARRAY_WEIGHTS_SIZE** = **4** --- Number of weights/bones per vertex.
- - **CANVAS_ITEM_Z_MIN** = **-4096** --- The minimum Z-layer for canvas items.
- - **CANVAS_ITEM_Z_MAX** = **4096** --- The maximum Z-layer for canvas items.
- - **MAX_GLOW_LEVELS** = **7** --- Max number of glow levels that can be used with glow post-process effect.
- - **MAX_CURSORS** = **8** --- Unused enum in Godot 3.x.
- - **MAX_2D_DIRECTIONAL_LIGHTS** = **8**
- - **MATERIAL_RENDER_PRIORITY_MIN** = **-128** --- The minimum renderpriority of all materials.
- - **MATERIAL_RENDER_PRIORITY_MAX** = **127** --- The maximum renderpriority of all materials.
- - **ARRAY_CUSTOM_COUNT** = **4**
- - **PARTICLES_EMIT_FLAG_POSITION** = **1**
- - **PARTICLES_EMIT_FLAG_ROTATION_SCALE** = **2**
- - **PARTICLES_EMIT_FLAG_VELOCITY** = **4**
- - **PARTICLES_EMIT_FLAG_COLOR** = **8**
- - **PARTICLES_EMIT_FLAG_CUSTOM** = **16**
- Property Descriptions
- ---------------------
- .. _class_RenderingServer_property_render_loop_enabled:
- - :ref:`bool<class_bool>` **render_loop_enabled**
- +----------+--------------------------------+
- | *Setter* | set_render_loop_enabled(value) |
- +----------+--------------------------------+
- | *Getter* | is_render_loop_enabled() |
- +----------+--------------------------------+
- If ``false``, disables rendering completely, but the engine logic is still being processed. You can call :ref:`force_draw<class_RenderingServer_method_force_draw>` to draw a frame even with rendering disabled.
- Method Descriptions
- -------------------
- .. _class_RenderingServer_method_bake_render_uv2:
- - :ref:`Image[]<class_Image>` **bake_render_uv2** **(** :ref:`RID<class_RID>` base, :ref:`Array<class_Array>` material_overrides, :ref:`Vector2i<class_Vector2i>` image_size **)**
- ----
- .. _class_RenderingServer_method_camera_create:
- - :ref:`RID<class_RID>` **camera_create** **(** **)**
- Creates a camera and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_camera_effects_create:
- - :ref:`RID<class_RID>` **camera_effects_create** **(** **)**
- ----
- .. _class_RenderingServer_method_camera_effects_set_custom_exposure:
- - void **camera_effects_set_custom_exposure** **(** :ref:`RID<class_RID>` camera_effects, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` exposure **)**
- ----
- .. _class_RenderingServer_method_camera_effects_set_dof_blur:
- - void **camera_effects_set_dof_blur** **(** :ref:`RID<class_RID>` camera_effects, :ref:`bool<class_bool>` far_enable, :ref:`float<class_float>` far_distance, :ref:`float<class_float>` far_transition, :ref:`bool<class_bool>` near_enable, :ref:`float<class_float>` near_distance, :ref:`float<class_float>` near_transition, :ref:`float<class_float>` amount **)**
- ----
- .. _class_RenderingServer_method_camera_effects_set_dof_blur_bokeh_shape:
- - void **camera_effects_set_dof_blur_bokeh_shape** **(** :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` shape **)**
- ----
- .. _class_RenderingServer_method_camera_effects_set_dof_blur_quality:
- - void **camera_effects_set_dof_blur_quality** **(** :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` quality, :ref:`bool<class_bool>` use_jitter **)**
- ----
- .. _class_RenderingServer_method_camera_set_camera_effects:
- - void **camera_set_camera_effects** **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` effects **)**
- ----
- .. _class_RenderingServer_method_camera_set_cull_mask:
- - void **camera_set_cull_mask** **(** :ref:`RID<class_RID>` camera, :ref:`int<class_int>` layers **)**
- Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to :ref:`Camera3D.cull_mask<class_Camera3D_property_cull_mask>`.
- ----
- .. _class_RenderingServer_method_camera_set_environment:
- - void **camera_set_environment** **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` env **)**
- Sets the environment used by this camera. Equivalent to :ref:`Camera3D.environment<class_Camera3D_property_environment>`.
- ----
- .. _class_RenderingServer_method_camera_set_frustum:
- - void **camera_set_frustum** **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
- Sets camera to use frustum projection. This mode allows adjusting the ``offset`` argument to create "tilted frustum" effects.
- ----
- .. _class_RenderingServer_method_camera_set_orthogonal:
- - void **camera_set_orthogonal** **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
- Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
- ----
- .. _class_RenderingServer_method_camera_set_perspective:
- - void **camera_set_perspective** **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` fovy_degrees, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
- Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away.
- ----
- .. _class_RenderingServer_method_camera_set_transform:
- - void **camera_set_transform** **(** :ref:`RID<class_RID>` camera, :ref:`Transform3D<class_Transform3D>` transform **)**
- Sets :ref:`Transform3D<class_Transform3D>` of camera.
- ----
- .. _class_RenderingServer_method_camera_set_use_vertical_aspect:
- - void **camera_set_use_vertical_aspect** **(** :ref:`RID<class_RID>` camera, :ref:`bool<class_bool>` enable **)**
- If ``true``, preserves the horizontal aspect ratio which is equivalent to :ref:`Camera3D.KEEP_WIDTH<class_Camera3D_constant_KEEP_WIDTH>`. If ``false``, preserves the vertical aspect ratio which is equivalent to :ref:`Camera3D.KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`.
- ----
- .. _class_RenderingServer_method_canvas_create:
- - :ref:`RID<class_RID>` **canvas_create** **(** **)**
- Creates a canvas and returns the assigned :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_canvas_item_add_circle:
- - void **canvas_item_add_circle** **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_Color>` color **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_clip_ignore:
- - void **canvas_item_add_clip_ignore** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` ignore **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_line:
- - void **canvas_item_add_line** **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0 **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_mesh:
- - void **canvas_item_add_mesh** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region:
- - void **canvas_item_add_msdf_texture_rect_region** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`int<class_int>` outline_size=0, :ref:`float<class_float>` px_range=1.0 **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_multimesh:
- - void **canvas_item_add_multimesh** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_nine_patch:
- - void **canvas_item_add_nine_patch** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` source, :ref:`RID<class_RID>` texture, :ref:`Vector2<class_Vector2>` topleft, :ref:`Vector2<class_Vector2>` bottomright, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` x_axis_mode=0, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1) **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_particles:
- - void **canvas_item_add_particles** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_polygon:
- - void **canvas_item_add_polygon** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_polyline:
- - void **canvas_item_add_polyline** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=1.0, :ref:`bool<class_bool>` antialiased=false **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_primitive:
- - void **canvas_item_add_primitive** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs, :ref:`RID<class_RID>` texture, :ref:`float<class_float>` width=1.0 **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_rect:
- - void **canvas_item_add_rect** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Color<class_Color>` color **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_set_transform:
- - void **canvas_item_add_set_transform** **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_texture_rect:
- - void **canvas_item_add_texture_rect** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` tile=false, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_texture_rect_region:
- - void **canvas_item_add_texture_rect_region** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false, :ref:`bool<class_bool>` clip_uv=true **)**
- ----
- .. _class_RenderingServer_method_canvas_item_add_triangle_array:
- - void **canvas_item_add_triangle_array** **(** :ref:`RID<class_RID>` item, :ref:`PackedInt32Array<class_PackedInt32Array>` indices, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`PackedInt32Array<class_PackedInt32Array>` bones=PackedInt32Array(), :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights=PackedFloat32Array(), :ref:`RID<class_RID>` texture, :ref:`int<class_int>` count=-1 **)**
- ----
- .. _class_RenderingServer_method_canvas_item_clear:
- - void **canvas_item_clear** **(** :ref:`RID<class_RID>` item **)**
- Clears the :ref:`CanvasItem<class_CanvasItem>` and removes all commands in it.
- ----
- .. _class_RenderingServer_method_canvas_item_create:
- - :ref:`RID<class_RID>` **canvas_item_create** **(** **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_canvas_group_mode:
- - void **canvas_item_set_canvas_group_mode** **(** :ref:`RID<class_RID>` item, :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` mode, :ref:`float<class_float>` clear_margin=5.0, :ref:`bool<class_bool>` fit_empty=false, :ref:`float<class_float>` fit_margin=0.0, :ref:`bool<class_bool>` blur_mipmaps=false **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_clip:
- - void **canvas_item_set_clip** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` clip **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_copy_to_backbuffer:
- - void **canvas_item_set_copy_to_backbuffer** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled, :ref:`Rect2<class_Rect2>` rect **)**
- Sets the :ref:`CanvasItem<class_CanvasItem>` to copy a rect to the backbuffer.
- ----
- .. _class_RenderingServer_method_canvas_item_set_custom_rect:
- - void **canvas_item_set_custom_rect** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` use_custom_rect, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0) **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_default_texture_filter:
- - void **canvas_item_set_default_texture_filter** **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_default_texture_repeat:
- - void **canvas_item_set_default_texture_repeat** **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_distance_field_mode:
- - void **canvas_item_set_distance_field_mode** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_draw_behind_parent:
- - void **canvas_item_set_draw_behind_parent** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_draw_index:
- - void **canvas_item_set_draw_index** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` index **)**
- Sets the index for the :ref:`CanvasItem<class_CanvasItem>`.
- ----
- .. _class_RenderingServer_method_canvas_item_set_light_mask:
- - void **canvas_item_set_light_mask** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` mask **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_material:
- - void **canvas_item_set_material** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` material **)**
- Sets a new material to the :ref:`CanvasItem<class_CanvasItem>`.
- ----
- .. _class_RenderingServer_method_canvas_item_set_modulate:
- - void **canvas_item_set_modulate** **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_parent:
- - void **canvas_item_set_parent** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` parent **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_self_modulate:
- - void **canvas_item_set_self_modulate** **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_sort_children_by_y:
- - void **canvas_item_set_sort_children_by_y** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_transform:
- - void **canvas_item_set_transform** **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_use_parent_material:
- - void **canvas_item_set_use_parent_material** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
- Sets if the :ref:`CanvasItem<class_CanvasItem>` uses its parent's material.
- ----
- .. _class_RenderingServer_method_canvas_item_set_visibility_notifier:
- - void **canvas_item_set_visibility_notifier** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enable, :ref:`Rect2<class_Rect2>` area, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_visible:
- - void **canvas_item_set_visible** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` visible **)**
- ----
- .. _class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent:
- - void **canvas_item_set_z_as_relative_to_parent** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
- If this is enabled, the Z index of the parent will be added to the children's Z index.
- ----
- .. _class_RenderingServer_method_canvas_item_set_z_index:
- - void **canvas_item_set_z_index** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` z_index **)**
- Sets the :ref:`CanvasItem<class_CanvasItem>`'s Z index, i.e. its draw order (lower indexes are drawn first).
- ----
- .. _class_RenderingServer_method_canvas_light_attach_to_canvas:
- - void **canvas_light_attach_to_canvas** **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` canvas **)**
- Attaches the canvas light to the canvas. Removes it from its previous canvas.
- ----
- .. _class_RenderingServer_method_canvas_light_create:
- - :ref:`RID<class_RID>` **canvas_light_create** **(** **)**
- Creates a canvas light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_attach_to_canvas:
- - void **canvas_light_occluder_attach_to_canvas** **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` canvas **)**
- Attaches a light occluder to the canvas. Removes it from its previous canvas.
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_create:
- - :ref:`RID<class_RID>` **canvas_light_occluder_create** **(** **)**
- Creates a light occluder and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_ocluder_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision:
- - void **canvas_light_occluder_set_as_sdf_collision** **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_set_enabled:
- - void **canvas_light_occluder_set_enabled** **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enabled **)**
- Enables or disables light occluder.
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_set_light_mask:
- - void **canvas_light_occluder_set_light_mask** **(** :ref:`RID<class_RID>` occluder, :ref:`int<class_int>` mask **)**
- The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_set_polygon:
- - void **canvas_light_occluder_set_polygon** **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` polygon **)**
- Sets a light occluder's polygon.
- ----
- .. _class_RenderingServer_method_canvas_light_occluder_set_transform:
- - void **canvas_light_occluder_set_transform** **(** :ref:`RID<class_RID>` occluder, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets a light occluder's :ref:`Transform2D<class_Transform2D>`.
- ----
- .. _class_RenderingServer_method_canvas_light_set_color:
- - void **canvas_light_set_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
- Sets the color for a light.
- ----
- .. _class_RenderingServer_method_canvas_light_set_enabled:
- - void **canvas_light_set_enabled** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
- Enables or disables a canvas light.
- ----
- .. _class_RenderingServer_method_canvas_light_set_energy:
- - void **canvas_light_set_energy** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` energy **)**
- Sets a canvas light's energy.
- ----
- .. _class_RenderingServer_method_canvas_light_set_height:
- - void **canvas_light_set_height** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` height **)**
- Sets a canvas light's height.
- ----
- .. _class_RenderingServer_method_canvas_light_set_item_cull_mask:
- - void **canvas_light_set_item_cull_mask** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)**
- The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
- ----
- .. _class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask:
- - void **canvas_light_set_item_shadow_cull_mask** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)**
- The binary mask used to determine which layers this canvas light's shadows affects. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
- ----
- .. _class_RenderingServer_method_canvas_light_set_layer_range:
- - void **canvas_light_set_layer_range** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_layer, :ref:`int<class_int>` max_layer **)**
- The layer range that gets rendered with this light.
- ----
- .. _class_RenderingServer_method_canvas_light_set_mode:
- - void **canvas_light_set_mode** **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` mode **)**
- The mode of the light, see :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` constants.
- ----
- .. _class_RenderingServer_method_canvas_light_set_shadow_color:
- - void **canvas_light_set_shadow_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
- Sets the color of the canvas light's shadow.
- ----
- .. _class_RenderingServer_method_canvas_light_set_shadow_enabled:
- - void **canvas_light_set_shadow_enabled** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
- Enables or disables the canvas light's shadow.
- ----
- .. _class_RenderingServer_method_canvas_light_set_shadow_filter:
- - void **canvas_light_set_shadow_filter** **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` filter **)**
- Sets the canvas light's shadow's filter, see :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` constants.
- ----
- .. _class_RenderingServer_method_canvas_light_set_shadow_smooth:
- - void **canvas_light_set_shadow_smooth** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` smooth **)**
- Smoothens the shadow. The lower, the smoother.
- ----
- .. _class_RenderingServer_method_canvas_light_set_texture:
- - void **canvas_light_set_texture** **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)**
- Sets the texture to be used by a :ref:`PointLight2D<class_PointLight2D>`. Equivalent to :ref:`PointLight2D.texture<class_PointLight2D_property_texture>`.
- ----
- .. _class_RenderingServer_method_canvas_light_set_texture_offset:
- - void **canvas_light_set_texture_offset** **(** :ref:`RID<class_RID>` light, :ref:`Vector2<class_Vector2>` offset **)**
- Sets the offset of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.offset<class_PointLight2D_property_offset>`.
- ----
- .. _class_RenderingServer_method_canvas_light_set_texture_scale:
- - void **canvas_light_set_texture_scale** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` scale **)**
- Sets the scale factor of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.texture_scale<class_PointLight2D_property_texture_scale>`.
- ----
- .. _class_RenderingServer_method_canvas_light_set_transform:
- - void **canvas_light_set_transform** **(** :ref:`RID<class_RID>` light, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the canvas light's :ref:`Transform2D<class_Transform2D>`.
- ----
- .. _class_RenderingServer_method_canvas_light_set_z_range:
- - void **canvas_light_set_z_range** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_z, :ref:`int<class_int>` max_z **)**
- Sets the Z range of objects that will be affected by this light. Equivalent to :ref:`Light2D.range_z_min<class_Light2D_property_range_z_min>` and :ref:`Light2D.range_z_max<class_Light2D_property_range_z_max>`.
- ----
- .. _class_RenderingServer_method_canvas_occluder_polygon_create:
- - :ref:`RID<class_RID>` **canvas_occluder_polygon_create** **(** **)**
- Creates a new light occluder polygon and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_occluder_polygon_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode:
- - void **canvas_occluder_polygon_set_cull_mode** **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` mode **)**
- Sets an occluder polygons cull mode. See :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` constants.
- ----
- .. _class_RenderingServer_method_canvas_occluder_polygon_set_shape:
- - void **canvas_occluder_polygon_set_shape** **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`PackedVector2Array<class_PackedVector2Array>` shape, :ref:`bool<class_bool>` closed **)**
- Sets the shape of the occluder polygon.
- ----
- .. _class_RenderingServer_method_canvas_set_disable_scale:
- - void **canvas_set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
- ----
- .. _class_RenderingServer_method_canvas_set_item_mirroring:
- - void **canvas_set_item_mirroring** **(** :ref:`RID<class_RID>` canvas, :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` mirroring **)**
- A copy of the canvas item will be drawn with a local offset of the mirroring :ref:`Vector2<class_Vector2>`.
- ----
- .. _class_RenderingServer_method_canvas_set_modulate:
- - void **canvas_set_modulate** **(** :ref:`RID<class_RID>` canvas, :ref:`Color<class_Color>` color **)**
- Modulates all colors in the given canvas.
- ----
- .. _class_RenderingServer_method_canvas_set_shadow_texture_size:
- - void **canvas_set_shadow_texture_size** **(** :ref:`int<class_int>` size **)**
- ----
- .. _class_RenderingServer_method_canvas_texture_create:
- - :ref:`RID<class_RID>` **canvas_texture_create** **(** **)**
- ----
- .. _class_RenderingServer_method_canvas_texture_set_channel:
- - void **canvas_texture_set_channel** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` channel, :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_canvas_texture_set_shading_parameters:
- - void **canvas_texture_set_shading_parameters** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`Color<class_Color>` base_color, :ref:`float<class_float>` shininess **)**
- ----
- .. _class_RenderingServer_method_canvas_texture_set_texture_filter:
- - void **canvas_texture_set_texture_filter** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)**
- ----
- .. _class_RenderingServer_method_canvas_texture_set_texture_repeat:
- - void **canvas_texture_set_texture_repeat** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)**
- ----
- .. _class_RenderingServer_method_create_local_rendering_device:
- - :ref:`RenderingDevice<class_RenderingDevice>` **create_local_rendering_device** **(** **)** |const|
- ----
- .. _class_RenderingServer_method_decal_create:
- - :ref:`RID<class_RID>` **decal_create** **(** **)**
- ----
- .. _class_RenderingServer_method_decal_set_albedo_mix:
- - void **decal_set_albedo_mix** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` albedo_mix **)**
- ----
- .. _class_RenderingServer_method_decal_set_cull_mask:
- - void **decal_set_cull_mask** **(** :ref:`RID<class_RID>` decal, :ref:`int<class_int>` mask **)**
- ----
- .. _class_RenderingServer_method_decal_set_distance_fade:
- - void **decal_set_distance_fade** **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` length **)**
- ----
- .. _class_RenderingServer_method_decal_set_emission_energy:
- - void **decal_set_emission_energy** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` energy **)**
- ----
- .. _class_RenderingServer_method_decal_set_extents:
- - void **decal_set_extents** **(** :ref:`RID<class_RID>` decal, :ref:`Vector3<class_Vector3>` extents **)**
- ----
- .. _class_RenderingServer_method_decal_set_fade:
- - void **decal_set_fade** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` above, :ref:`float<class_float>` below **)**
- ----
- .. _class_RenderingServer_method_decal_set_modulate:
- - void **decal_set_modulate** **(** :ref:`RID<class_RID>` decal, :ref:`Color<class_Color>` color **)**
- ----
- .. _class_RenderingServer_method_decal_set_normal_fade:
- - void **decal_set_normal_fade** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` fade **)**
- ----
- .. _class_RenderingServer_method_decal_set_texture:
- - void **decal_set_texture** **(** :ref:`RID<class_RID>` decal, :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` type, :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_decals_set_filter:
- - void **decals_set_filter** **(** :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` filter **)**
- ----
- .. _class_RenderingServer_method_directional_light_create:
- - :ref:`RID<class_RID>` **directional_light_create** **(** **)**
- Creates a directional light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach this directional light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_directional_shadow_atlas_set_size:
- - void **directional_shadow_atlas_set_size** **(** :ref:`int<class_int>` size, :ref:`bool<class_bool>` is_16bits **)**
- ----
- .. _class_RenderingServer_method_directional_shadow_quality_set:
- - void **directional_shadow_quality_set** **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)**
- ----
- .. _class_RenderingServer_method_environment_bake_panorama:
- - :ref:`Image<class_Image>` **environment_bake_panorama** **(** :ref:`RID<class_RID>` environment, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)**
- ----
- .. _class_RenderingServer_method_environment_create:
- - :ref:`RID<class_RID>` **environment_create** **(** **)**
- Creates an environment and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``environment_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_environment_glow_set_use_bicubic_upscale:
- - void **environment_glow_set_use_bicubic_upscale** **(** :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_environment_glow_set_use_high_quality:
- - void **environment_glow_set_use_high_quality** **(** :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_environment_set_adjustment:
- - void **environment_set_adjustment** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` brightness, :ref:`float<class_float>` contrast, :ref:`float<class_float>` saturation, :ref:`bool<class_bool>` use_1d_color_correction, :ref:`RID<class_RID>` color_correction **)**
- Sets the values to be used with the "Adjustment" post-process effect. See :ref:`Environment<class_Environment>` for more details.
- ----
- .. _class_RenderingServer_method_environment_set_ambient_light:
- - void **environment_set_ambient_light** **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color, :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` ambient=0, :ref:`float<class_float>` energy=1.0, :ref:`float<class_float>` sky_contibution=0.0, :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` reflection_source=0 **)**
- ----
- .. _class_RenderingServer_method_environment_set_background:
- - void **environment_set_background** **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` bg **)**
- Sets the *BGMode* of the environment. Equivalent to :ref:`Environment.background_mode<class_Environment_property_background_mode>`.
- ----
- .. _class_RenderingServer_method_environment_set_bg_color:
- - void **environment_set_bg_color** **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color **)**
- Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes).
- ----
- .. _class_RenderingServer_method_environment_set_bg_energy:
- - void **environment_set_bg_energy** **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` energy **)**
- Sets the intensity of the background color.
- ----
- .. _class_RenderingServer_method_environment_set_canvas_max_layer:
- - void **environment_set_canvas_max_layer** **(** :ref:`RID<class_RID>` env, :ref:`int<class_int>` max_layer **)**
- Sets the maximum layer to use if using Canvas background mode.
- ----
- .. _class_RenderingServer_method_environment_set_fog:
- - void **environment_set_fog** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_Color>` light_color, :ref:`float<class_float>` light_energy, :ref:`float<class_float>` sun_scatter, :ref:`float<class_float>` density, :ref:`float<class_float>` height, :ref:`float<class_float>` height_density, :ref:`float<class_float>` aerial_perspective **)**
- ----
- .. _class_RenderingServer_method_environment_set_glow:
- - void **environment_set_glow** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`PackedFloat32Array<class_PackedFloat32Array>` levels, :ref:`float<class_float>` intensity, :ref:`float<class_float>` strength, :ref:`float<class_float>` mix, :ref:`float<class_float>` bloom_threshold, :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` blend_mode, :ref:`float<class_float>` hdr_bleed_threshold, :ref:`float<class_float>` hdr_bleed_scale, :ref:`float<class_float>` hdr_luminance_cap, :ref:`float<class_float>` glow_map_strength, :ref:`RID<class_RID>` glow_map **)**
- ----
- .. _class_RenderingServer_method_environment_set_sdfgi:
- - void **environment_set_sdfgi** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` cascades, :ref:`float<class_float>` min_cell_size, :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` y_scale, :ref:`bool<class_bool>` use_occlusion, :ref:`float<class_float>` bounce_feedback, :ref:`bool<class_bool>` read_sky, :ref:`float<class_float>` energy, :ref:`float<class_float>` normal_bias, :ref:`float<class_float>` probe_bias **)**
- ----
- .. _class_RenderingServer_method_environment_set_sdfgi_frames_to_converge:
- - void **environment_set_sdfgi_frames_to_converge** **(** :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` frames **)**
- ----
- .. _class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light:
- - void **environment_set_sdfgi_frames_to_update_light** **(** :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` frames **)**
- ----
- .. _class_RenderingServer_method_environment_set_sdfgi_ray_count:
- - void **environment_set_sdfgi_ray_count** **(** :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` ray_count **)**
- ----
- .. _class_RenderingServer_method_environment_set_sky:
- - void **environment_set_sky** **(** :ref:`RID<class_RID>` env, :ref:`RID<class_RID>` sky **)**
- Sets the :ref:`Sky<class_Sky>` to be used as the environment's background when using *BGMode* sky. Equivalent to :ref:`Environment.sky<class_Environment_property_sky>`.
- ----
- .. _class_RenderingServer_method_environment_set_sky_custom_fov:
- - void **environment_set_sky_custom_fov** **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` scale **)**
- Sets a custom field of view for the background :ref:`Sky<class_Sky>`. Equivalent to :ref:`Environment.sky_custom_fov<class_Environment_property_sky_custom_fov>`.
- ----
- .. _class_RenderingServer_method_environment_set_sky_orientation:
- - void **environment_set_sky_orientation** **(** :ref:`RID<class_RID>` env, :ref:`Basis<class_Basis>` orientation **)**
- Sets the rotation of the background :ref:`Sky<class_Sky>` expressed as a :ref:`Basis<class_Basis>`. Equivalent to :ref:`Environment.sky_rotation<class_Environment_property_sky_rotation>`, where the rotation vector is used to construct the :ref:`Basis<class_Basis>`.
- ----
- .. _class_RenderingServer_method_environment_set_ssao:
- - void **environment_set_ssao** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` radius, :ref:`float<class_float>` intensity, :ref:`float<class_float>` power, :ref:`float<class_float>` detail, :ref:`float<class_float>` horizon, :ref:`float<class_float>` sharpness, :ref:`float<class_float>` light_affect, :ref:`float<class_float>` ao_channel_affect **)**
- Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details.
- ----
- .. _class_RenderingServer_method_environment_set_ssao_quality:
- - void **environment_set_ssao_quality** **(** :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)**
- Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details.
- ----
- .. _class_RenderingServer_method_environment_set_ssil_quality:
- - void **environment_set_ssil_quality** **(** :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)**
- Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See :ref:`Environment<class_Environment>` for more details.
- ----
- .. _class_RenderingServer_method_environment_set_ssr:
- - void **environment_set_ssr** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` max_steps, :ref:`float<class_float>` fade_in, :ref:`float<class_float>` fade_out, :ref:`float<class_float>` depth_tolerance **)**
- Sets the variables to be used with the "screen space reflections" post-process effect. See :ref:`Environment<class_Environment>` for more details.
- ----
- .. _class_RenderingServer_method_environment_set_ssr_roughness_quality:
- - void **environment_set_ssr_roughness_quality** **(** :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` quality **)**
- ----
- .. _class_RenderingServer_method_environment_set_tonemap:
- - void **environment_set_tonemap** **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` tone_mapper, :ref:`float<class_float>` exposure, :ref:`float<class_float>` white, :ref:`bool<class_bool>` auto_exposure, :ref:`float<class_float>` min_luminance, :ref:`float<class_float>` max_luminance, :ref:`float<class_float>` auto_exp_speed, :ref:`float<class_float>` auto_exp_grey **)**
- Sets the variables to be used with the "tonemap" post-process effect. See :ref:`Environment<class_Environment>` for more details.
- ----
- .. _class_RenderingServer_method_environment_set_volumetric_fog:
- - void **environment_set_volumetric_fog** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` density, :ref:`Color<class_Color>` albedo, :ref:`Color<class_Color>` emission, :ref:`float<class_float>` emission_energy, :ref:`float<class_float>` anisotropy, :ref:`float<class_float>` length, :ref:`float<class_float>` p_detail_spread, :ref:`float<class_float>` gi_inject, :ref:`bool<class_bool>` temporal_reprojection, :ref:`float<class_float>` temporal_reprojection_amount, :ref:`float<class_float>` ambient_inject **)**
- ----
- .. _class_RenderingServer_method_environment_set_volumetric_fog_filter_active:
- - void **environment_set_volumetric_fog_filter_active** **(** :ref:`bool<class_bool>` active **)**
- Enables filtering of the volumetric fog scattering buffer. This results in much smoother volumes with very few under-sampling artifacts.
- ----
- .. _class_RenderingServer_method_environment_set_volumetric_fog_volume_size:
- - void **environment_set_volumetric_fog_volume_size** **(** :ref:`int<class_int>` size, :ref:`int<class_int>` depth **)**
- Sets the resolution of the volumetric fog's froxel buffer. ``size`` is modified by the screen's aspect ratio and then used to set the width and height of the buffer. While ``depth`` is directly used to set the depth of the buffer.
- ----
- .. _class_RenderingServer_method_fog_volume_create:
- - :ref:`RID<class_RID>` **fog_volume_create** **(** **)**
- Creates a new fog volume and allocates an RID.
- ----
- .. _class_RenderingServer_method_fog_volume_set_extents:
- - void **fog_volume_set_extents** **(** :ref:`RID<class_RID>` fog_volume, :ref:`Vector3<class_Vector3>` extents **)**
- Sets the size of the fog volume when shape is :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>` or :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>`.
- ----
- .. _class_RenderingServer_method_fog_volume_set_material:
- - void **fog_volume_set_material** **(** :ref:`RID<class_RID>` fog_volume, :ref:`RID<class_RID>` material **)**
- Sets the :ref:`Material<class_Material>` of the fog volume. Can be either a :ref:`FogMaterial<class_FogMaterial>` or a custom :ref:`ShaderMaterial<class_ShaderMaterial>`.
- ----
- .. _class_RenderingServer_method_fog_volume_set_shape:
- - void **fog_volume_set_shape** **(** :ref:`RID<class_RID>` fog_volume, :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` shape **)**
- Sets the shape of the fog volume to either :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>`, or :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>` or :ref:`FOG_VOLUME_SHAPE_WORLD<class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD>`.
- ----
- .. _class_RenderingServer_method_force_draw:
- - void **force_draw** **(** :ref:`bool<class_bool>` swap_buffers=true, :ref:`float<class_float>` frame_step=0.0 **)**
- ----
- .. _class_RenderingServer_method_force_sync:
- - void **force_sync** **(** **)**
- ----
- .. _class_RenderingServer_method_free_rid:
- - void **free_rid** **(** :ref:`RID<class_RID>` rid **)**
- Tries to free an object in the RenderingServer.
- ----
- .. _class_RenderingServer_method_get_frame_setup_time_cpu:
- - :ref:`float<class_float>` **get_frame_setup_time_cpu** **(** **)** |const|
- ----
- .. _class_RenderingServer_method_get_rendering_device:
- - :ref:`RenderingDevice<class_RenderingDevice>` **get_rendering_device** **(** **)** |const|
- ----
- .. _class_RenderingServer_method_get_rendering_info:
- - :ref:`int<class_int>` **get_rendering_info** **(** :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` info **)**
- ----
- .. _class_RenderingServer_method_get_test_cube:
- - :ref:`RID<class_RID>` **get_test_cube** **(** **)**
- Returns the id of the test cube. Creates one if none exists.
- ----
- .. _class_RenderingServer_method_get_test_texture:
- - :ref:`RID<class_RID>` **get_test_texture** **(** **)**
- Returns the id of the test texture. Creates one if none exists.
- ----
- .. _class_RenderingServer_method_get_video_adapter_name:
- - :ref:`String<class_String>` **get_video_adapter_name** **(** **)** |const|
- Returns the name of the video adapter (e.g. "GeForce GTX 1080/PCIe/SSE2").
- \ **Note:** When running a headless or server binary, this function returns an empty string.
- ----
- .. _class_RenderingServer_method_get_video_adapter_type:
- - :ref:`DeviceType<enum_RenderingDevice_DeviceType>` **get_video_adapter_type** **(** **)** |const|
- Returns the type of the video adapter. Since dedicated graphics cards from a given generation will *usually* be significantly faster than integrated graphics made in the same generation, the device type can be used as a basis for automatic graphics settings adjustment. However, this is not always true, so make sure to provide users with a way to manually override graphics settings.
- \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns :ref:`RenderingDevice.DEVICE_TYPE_OTHER<class_RenderingDevice_constant_DEVICE_TYPE_OTHER>`.
- ----
- .. _class_RenderingServer_method_get_video_adapter_vendor:
- - :ref:`String<class_String>` **get_video_adapter_vendor** **(** **)** |const|
- Returns the vendor of the video adapter (e.g. "NVIDIA Corporation").
- \ **Note:** When running a headless or server binary, this function returns an empty string.
- ----
- .. _class_RenderingServer_method_get_white_texture:
- - :ref:`RID<class_RID>` **get_white_texture** **(** **)**
- Returns the id of a white texture. Creates one if none exists.
- ----
- .. _class_RenderingServer_method_gi_set_use_half_resolution:
- - void **gi_set_use_half_resolution** **(** :ref:`bool<class_bool>` half_resolution **)**
- If ``half_resolution`` is ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting. See also :ref:`ProjectSettings.rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`.
- ----
- .. _class_RenderingServer_method_global_variable_add:
- - void **global_variable_add** **(** :ref:`StringName<class_StringName>` name, :ref:`GlobalVariableType<enum_RenderingServer_GlobalVariableType>` type, :ref:`Variant<class_Variant>` default_value **)**
- ----
- .. _class_RenderingServer_method_global_variable_get:
- - :ref:`Variant<class_Variant>` **global_variable_get** **(** :ref:`StringName<class_StringName>` name **)** |const|
- ----
- .. _class_RenderingServer_method_global_variable_get_list:
- - :ref:`PackedStringArray<class_PackedStringArray>` **global_variable_get_list** **(** **)** |const|
- ----
- .. _class_RenderingServer_method_global_variable_get_type:
- - :ref:`GlobalVariableType<enum_RenderingServer_GlobalVariableType>` **global_variable_get_type** **(** :ref:`StringName<class_StringName>` name **)** |const|
- ----
- .. _class_RenderingServer_method_global_variable_remove:
- - void **global_variable_remove** **(** :ref:`StringName<class_StringName>` name **)**
- ----
- .. _class_RenderingServer_method_global_variable_set:
- - void **global_variable_set** **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)**
- ----
- .. _class_RenderingServer_method_global_variable_set_override:
- - void **global_variable_set_override** **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)**
- ----
- .. _class_RenderingServer_method_has_changed:
- - :ref:`bool<class_bool>` **has_changed** **(** **)** |const|
- Returns ``true`` if changes have been made to the RenderingServer's data. :ref:`force_draw<class_RenderingServer_method_force_draw>` is usually called if this happens.
- ----
- .. _class_RenderingServer_method_has_feature:
- - :ref:`bool<class_bool>` **has_feature** **(** :ref:`Features<enum_RenderingServer_Features>` feature **)** |const|
- Not yet implemented. Always returns ``false``.
- ----
- .. _class_RenderingServer_method_has_os_feature:
- - :ref:`bool<class_bool>` **has_os_feature** **(** :ref:`String<class_String>` feature **)** |const|
- Returns ``true`` if the OS supports a certain feature. Features might be ``s3tc``, ``etc``, and ``etc2``.
- ----
- .. _class_RenderingServer_method_instance_attach_object_instance_id:
- - void **instance_attach_object_instance_id** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` id **)**
- Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`, and :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`.
- ----
- .. _class_RenderingServer_method_instance_attach_skeleton:
- - void **instance_attach_skeleton** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` skeleton **)**
- Attaches a skeleton to an instance. Removes the previous skeleton from the instance.
- ----
- .. _class_RenderingServer_method_instance_create:
- - :ref:`RID<class_RID>` **instance_create** **(** **)**
- Creates a visual instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`.
- ----
- .. _class_RenderingServer_method_instance_create2:
- - :ref:`RID<class_RID>` **instance_create2** **(** :ref:`RID<class_RID>` base, :ref:`RID<class_RID>` scenario **)**
- Creates a visual instance, adds it to the RenderingServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_instance_geometry_get_shader_parameter:
- - :ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter** **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const|
- ----
- .. _class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value:
- - :ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter_default_value** **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const|
- ----
- .. _class_RenderingServer_method_instance_geometry_get_shader_parameter_list:
- - :ref:`Array<class_Array>` **instance_geometry_get_shader_parameter_list** **(** :ref:`RID<class_RID>` instance **)** |const|
- ----
- .. _class_RenderingServer_method_instance_geometry_set_cast_shadows_setting:
- - void **instance_geometry_set_cast_shadows_setting** **(** :ref:`RID<class_RID>` instance, :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` shadow_casting_setting **)**
- Sets the shadow casting setting to one of :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`. Equivalent to :ref:`GeometryInstance3D.cast_shadow<class_GeometryInstance3D_property_cast_shadow>`.
- ----
- .. _class_RenderingServer_method_instance_geometry_set_flag:
- - void **instance_geometry_set_flag** **(** :ref:`RID<class_RID>` instance, :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` flag, :ref:`bool<class_bool>` enabled **)**
- Sets the flag for a given :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`. See :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` for more details.
- ----
- .. _class_RenderingServer_method_instance_geometry_set_lightmap:
- - void **instance_geometry_set_lightmap** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` lightmap, :ref:`Rect2<class_Rect2>` lightmap_uv_scale, :ref:`int<class_int>` lightmap_slice **)**
- ----
- .. _class_RenderingServer_method_instance_geometry_set_lod_bias:
- - void **instance_geometry_set_lod_bias** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` lod_bias **)**
- ----
- .. _class_RenderingServer_method_instance_geometry_set_material_overlay:
- - void **instance_geometry_set_material_overlay** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)**
- Sets a material that will be rendered for all surfaces on top of active materials for the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_overlay<class_GeometryInstance3D_property_material_overlay>`.
- ----
- .. _class_RenderingServer_method_instance_geometry_set_material_override:
- - void **instance_geometry_set_material_override** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)**
- Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`.
- ----
- .. _class_RenderingServer_method_instance_geometry_set_shader_parameter:
- - void **instance_geometry_set_shader_parameter** **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)**
- ----
- .. _class_RenderingServer_method_instance_geometry_set_transparency:
- - void **instance_geometry_set_transparency** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` transparency **)**
- Sets the transparency for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.transparency<class_GeometryInstance3D_property_transparency>`.
- A transparency of ``0.0`` is fully opaque, while ``1.0`` is fully transparent. Values greater than ``0.0`` (exclusive) will force the geometry's materials to go through the transparent pipeline, which is slower to render and can exhibit rendering issues due to incorrect transparency sorting. However, unlike using a transparent material, setting ``transparency`` to a value greater than ``0.0`` (exclusive) will *not* disable shadow rendering.
- In spatial shaders, ``1.0 - transparency`` is set as the default value of the ``ALPHA`` built-in.
- \ **Note:** ``transparency`` is clamped between ``0.0`` and ``1.0``, so this property cannot be used to make transparent materials more opaque than they originally are.
- ----
- .. _class_RenderingServer_method_instance_geometry_set_visibility_range:
- - void **instance_geometry_set_visibility_range** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` min_margin, :ref:`float<class_float>` max_margin, :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` fade_mode **)**
- Sets the visibility range values for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and related properties.
- ----
- .. _class_RenderingServer_method_instance_set_base:
- - void **instance_set_base** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` base **)**
- Sets the base of the instance. A base can be any of the 3D objects that are created in the RenderingServer that can be displayed. For example, any of the light types, mesh, multimesh, immediate geometry, particle system, reflection probe, lightmap, and the GI probe are all types that can be set as the base of an instance in order to be displayed in the scenario.
- ----
- .. _class_RenderingServer_method_instance_set_blend_shape_weight:
- - void **instance_set_blend_shape_weight** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` shape, :ref:`float<class_float>` weight **)**
- Sets the weight for a given blend shape associated with this instance.
- ----
- .. _class_RenderingServer_method_instance_set_custom_aabb:
- - void **instance_set_custom_aabb** **(** :ref:`RID<class_RID>` instance, :ref:`AABB<class_AABB>` aabb **)**
- Sets a custom AABB to use when culling objects from the view frustum. Equivalent to :ref:`GeometryInstance3D.set_custom_aabb<class_GeometryInstance3D_method_set_custom_aabb>`.
- ----
- .. _class_RenderingServer_method_instance_set_extra_visibility_margin:
- - void **instance_set_extra_visibility_margin** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` margin **)**
- Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>`.
- ----
- .. _class_RenderingServer_method_instance_set_ignore_culling:
- - void **instance_set_ignore_culling** **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` enabled **)**
- ----
- .. _class_RenderingServer_method_instance_set_layer_mask:
- - void **instance_set_layer_mask** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` mask **)**
- Sets the render layers that this instance will be drawn to. Equivalent to :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>`.
- ----
- .. _class_RenderingServer_method_instance_set_scenario:
- - void **instance_set_scenario** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` scenario **)**
- Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in.
- ----
- .. _class_RenderingServer_method_instance_set_surface_override_material:
- - void **instance_set_surface_override_material** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)**
- Sets the override material of a specific surface. Equivalent to :ref:`MeshInstance3D.set_surface_override_material<class_MeshInstance3D_method_set_surface_override_material>`.
- ----
- .. _class_RenderingServer_method_instance_set_transform:
- - void **instance_set_transform** **(** :ref:`RID<class_RID>` instance, :ref:`Transform3D<class_Transform3D>` transform **)**
- Sets the world space transform of the instance. Equivalent to :ref:`Node3D.transform<class_Node3D_property_transform>`.
- ----
- .. _class_RenderingServer_method_instance_set_visibility_parent:
- - void **instance_set_visibility_parent** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` parent **)**
- Sets the visibility parent for the given instance. Equivalent to :ref:`Node3D.visibility_parent<class_Node3D_property_visibility_parent>`.
- ----
- .. _class_RenderingServer_method_instance_set_visible:
- - void **instance_set_visible** **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` visible **)**
- Sets whether an instance is drawn or not. Equivalent to :ref:`Node3D.visible<class_Node3D_property_visible>`.
- ----
- .. _class_RenderingServer_method_instances_cull_aabb:
- - :ref:`Array<class_Array>` **instances_cull_aabb** **(** :ref:`AABB<class_AABB>` aabb, :ref:`RID<class_RID>` scenario **)** |const|
- Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
- \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
- ----
- .. _class_RenderingServer_method_instances_cull_convex:
- - :ref:`Array<class_Array>` **instances_cull_convex** **(** :ref:`Array<class_Array>` convex, :ref:`RID<class_RID>` scenario **)** |const|
- Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
- \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
- ----
- .. _class_RenderingServer_method_instances_cull_ray:
- - :ref:`Array<class_Array>` **instances_cull_ray** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`RID<class_RID>` scenario **)** |const|
- Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
- \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
- ----
- .. _class_RenderingServer_method_light_directional_set_blend_splits:
- - void **light_directional_set_blend_splits** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)**
- If ``true``, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to :ref:`DirectionalLight3D.directional_shadow_blend_splits<class_DirectionalLight3D_property_directional_shadow_blend_splits>`.
- ----
- .. _class_RenderingServer_method_light_directional_set_shadow_mode:
- - void **light_directional_set_shadow_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` mode **)**
- Sets the shadow mode for this directional light. Equivalent to :ref:`DirectionalLight3D.directional_shadow_mode<class_DirectionalLight3D_property_directional_shadow_mode>`. See :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` for options.
- ----
- .. _class_RenderingServer_method_light_directional_set_sky_only:
- - void **light_directional_set_sky_only** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)**
- If ``true``, this light will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon.
- ----
- .. _class_RenderingServer_method_light_omni_set_shadow_mode:
- - void **light_omni_set_shadow_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` mode **)**
- Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to :ref:`OmniLight3D.omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>`.
- ----
- .. _class_RenderingServer_method_light_projectors_set_filter:
- - void **light_projectors_set_filter** **(** :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` filter **)**
- ----
- .. _class_RenderingServer_method_light_set_bake_mode:
- - void **light_set_bake_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` bake_mode **)**
- ----
- .. _class_RenderingServer_method_light_set_color:
- - void **light_set_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
- Sets the color of the light. Equivalent to :ref:`Light3D.light_color<class_Light3D_property_light_color>`.
- ----
- .. _class_RenderingServer_method_light_set_cull_mask:
- - void **light_set_cull_mask** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)**
- Sets the cull mask for this Light3D. Lights only affect objects in the selected layers. Equivalent to :ref:`Light3D.light_cull_mask<class_Light3D_property_light_cull_mask>`.
- ----
- .. _class_RenderingServer_method_light_set_distance_fade:
- - void **light_set_distance_fade** **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` shadow, :ref:`float<class_float>` length **)**
- Sets the distance fade for this Light3D. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to :ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Light3D.distance_fade_begin<class_Light3D_property_distance_fade_begin>`, :ref:`Light3D.distance_fade_shadow<class_Light3D_property_distance_fade_shadow>`, and :ref:`Light3D.distance_fade_length<class_Light3D_property_distance_fade_length>`.
- ----
- .. _class_RenderingServer_method_light_set_max_sdfgi_cascade:
- - void **light_set_max_sdfgi_cascade** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` cascade **)**
- ----
- .. _class_RenderingServer_method_light_set_negative:
- - void **light_set_negative** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)**
- If ``true``, light will subtract light instead of adding light. Equivalent to :ref:`Light3D.light_negative<class_Light3D_property_light_negative>`.
- ----
- .. _class_RenderingServer_method_light_set_param:
- - void **light_set_param** **(** :ref:`RID<class_RID>` light, :ref:`LightParam<enum_RenderingServer_LightParam>` param, :ref:`float<class_float>` value **)**
- Sets the specified light parameter. See :ref:`LightParam<enum_RenderingServer_LightParam>` for options. Equivalent to :ref:`Light3D.set_param<class_Light3D_method_set_param>`.
- ----
- .. _class_RenderingServer_method_light_set_projector:
- - void **light_set_projector** **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)**
- Not implemented in Godot 3.x.
- ----
- .. _class_RenderingServer_method_light_set_reverse_cull_face_mode:
- - void **light_set_reverse_cull_face_mode** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
- If ``true``, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`. Equivalent to :ref:`Light3D.shadow_reverse_cull_face<class_Light3D_property_shadow_reverse_cull_face>`.
- ----
- .. _class_RenderingServer_method_light_set_shadow:
- - void **light_set_shadow** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
- If ``true``, light will cast shadows. Equivalent to :ref:`Light3D.shadow_enabled<class_Light3D_property_shadow_enabled>`.
- ----
- .. _class_RenderingServer_method_lightmap_create:
- - :ref:`RID<class_RID>` **lightmap_create** **(** **)**
- ----
- .. _class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree:
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_bsp_tree** **(** :ref:`RID<class_RID>` lightmap **)** |const|
- ----
- .. _class_RenderingServer_method_lightmap_get_probe_capture_points:
- - :ref:`PackedVector3Array<class_PackedVector3Array>` **lightmap_get_probe_capture_points** **(** :ref:`RID<class_RID>` lightmap **)** |const|
- ----
- .. _class_RenderingServer_method_lightmap_get_probe_capture_sh:
- - :ref:`PackedColorArray<class_PackedColorArray>` **lightmap_get_probe_capture_sh** **(** :ref:`RID<class_RID>` lightmap **)** |const|
- ----
- .. _class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra:
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_tetrahedra** **(** :ref:`RID<class_RID>` lightmap **)** |const|
- ----
- .. _class_RenderingServer_method_lightmap_set_probe_bounds:
- - void **lightmap_set_probe_bounds** **(** :ref:`RID<class_RID>` lightmap, :ref:`AABB<class_AABB>` bounds **)**
- ----
- .. _class_RenderingServer_method_lightmap_set_probe_capture_data:
- - void **lightmap_set_probe_capture_data** **(** :ref:`RID<class_RID>` lightmap, :ref:`PackedVector3Array<class_PackedVector3Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` point_sh, :ref:`PackedInt32Array<class_PackedInt32Array>` tetrahedra, :ref:`PackedInt32Array<class_PackedInt32Array>` bsp_tree **)**
- ----
- .. _class_RenderingServer_method_lightmap_set_probe_capture_update_speed:
- - void **lightmap_set_probe_capture_update_speed** **(** :ref:`float<class_float>` speed **)**
- ----
- .. _class_RenderingServer_method_lightmap_set_probe_interior:
- - void **lightmap_set_probe_interior** **(** :ref:`RID<class_RID>` lightmap, :ref:`bool<class_bool>` interior **)**
- ----
- .. _class_RenderingServer_method_lightmap_set_textures:
- - void **lightmap_set_textures** **(** :ref:`RID<class_RID>` lightmap, :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` uses_sh **)**
- ----
- .. _class_RenderingServer_method_make_sphere_mesh:
- - :ref:`RID<class_RID>` **make_sphere_mesh** **(** :ref:`int<class_int>` latitudes, :ref:`int<class_int>` longitudes, :ref:`float<class_float>` radius **)**
- Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions.
- ----
- .. _class_RenderingServer_method_material_create:
- - :ref:`RID<class_RID>` **material_create** **(** **)**
- Creates an empty material and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``material_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_material_get_param:
- - :ref:`Variant<class_Variant>` **material_get_param** **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter **)** |const|
- Returns the value of a certain material's parameter.
- ----
- .. _class_RenderingServer_method_material_set_next_pass:
- - void **material_set_next_pass** **(** :ref:`RID<class_RID>` material, :ref:`RID<class_RID>` next_material **)**
- Sets an object's next material.
- ----
- .. _class_RenderingServer_method_material_set_param:
- - void **material_set_param** **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)**
- Sets a material's parameter.
- ----
- .. _class_RenderingServer_method_material_set_render_priority:
- - void **material_set_render_priority** **(** :ref:`RID<class_RID>` material, :ref:`int<class_int>` priority **)**
- Sets a material's render priority.
- ----
- .. _class_RenderingServer_method_material_set_shader:
- - void **material_set_shader** **(** :ref:`RID<class_RID>` shader_material, :ref:`RID<class_RID>` shader **)**
- Sets a shader material's shader.
- ----
- .. _class_RenderingServer_method_mesh_add_surface:
- - void **mesh_add_surface** **(** :ref:`RID<class_RID>` mesh, :ref:`Dictionary<class_Dictionary>` surface **)**
- ----
- .. _class_RenderingServer_method_mesh_add_surface_from_arrays:
- - void **mesh_add_surface_from_arrays** **(** :ref:`RID<class_RID>` mesh, :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` primitive, :ref:`Array<class_Array>` arrays, :ref:`Array<class_Array>` blend_shapes=[], :ref:`Dictionary<class_Dictionary>` lods={}, :ref:`int<class_int>` compress_format=0 **)**
- ----
- .. _class_RenderingServer_method_mesh_clear:
- - void **mesh_clear** **(** :ref:`RID<class_RID>` mesh **)**
- Removes all surfaces from a mesh.
- ----
- .. _class_RenderingServer_method_mesh_create:
- - :ref:`RID<class_RID>` **mesh_create** **(** **)**
- Creates a new mesh and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``mesh_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach this mesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_mesh_create_from_surfaces:
- - :ref:`RID<class_RID>` **mesh_create_from_surfaces** **(** :ref:`Dictionary[]<class_Dictionary>` surfaces, :ref:`int<class_int>` blend_shape_count=0 **)**
- ----
- .. _class_RenderingServer_method_mesh_get_blend_shape_count:
- - :ref:`int<class_int>` **mesh_get_blend_shape_count** **(** :ref:`RID<class_RID>` mesh **)** |const|
- Returns a mesh's blend shape count.
- ----
- .. _class_RenderingServer_method_mesh_get_blend_shape_mode:
- - :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **mesh_get_blend_shape_mode** **(** :ref:`RID<class_RID>` mesh **)** |const|
- Returns a mesh's blend shape mode.
- ----
- .. _class_RenderingServer_method_mesh_get_custom_aabb:
- - :ref:`AABB<class_AABB>` **mesh_get_custom_aabb** **(** :ref:`RID<class_RID>` mesh **)** |const|
- Returns a mesh's custom aabb.
- ----
- .. _class_RenderingServer_method_mesh_get_surface:
- - :ref:`Dictionary<class_Dictionary>` **mesh_get_surface** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)**
- ----
- .. _class_RenderingServer_method_mesh_get_surface_count:
- - :ref:`int<class_int>` **mesh_get_surface_count** **(** :ref:`RID<class_RID>` mesh **)** |const|
- Returns a mesh's number of surfaces.
- ----
- .. _class_RenderingServer_method_mesh_set_blend_shape_mode:
- - void **mesh_set_blend_shape_mode** **(** :ref:`RID<class_RID>` mesh, :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` mode **)**
- Sets a mesh's blend shape mode.
- ----
- .. _class_RenderingServer_method_mesh_set_custom_aabb:
- - void **mesh_set_custom_aabb** **(** :ref:`RID<class_RID>` mesh, :ref:`AABB<class_AABB>` aabb **)**
- Sets a mesh's custom aabb.
- ----
- .. _class_RenderingServer_method_mesh_set_shadow_mesh:
- - void **mesh_set_shadow_mesh** **(** :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` shadow_mesh **)**
- ----
- .. _class_RenderingServer_method_mesh_surface_get_arrays:
- - :ref:`Array<class_Array>` **mesh_surface_get_arrays** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const|
- Returns a mesh's surface's buffer arrays.
- ----
- .. _class_RenderingServer_method_mesh_surface_get_blend_shape_arrays:
- - :ref:`Array<class_Array>` **mesh_surface_get_blend_shape_arrays** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const|
- Returns a mesh's surface's arrays for blend shapes.
- ----
- .. _class_RenderingServer_method_mesh_surface_get_format_attribute_stride:
- - :ref:`int<class_int>` **mesh_surface_get_format_attribute_stride** **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count **)** |const|
- ----
- .. _class_RenderingServer_method_mesh_surface_get_format_offset:
- - :ref:`int<class_int>` **mesh_surface_get_format_offset** **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count, :ref:`int<class_int>` array_index **)** |const|
- ----
- .. _class_RenderingServer_method_mesh_surface_get_format_skin_stride:
- - :ref:`int<class_int>` **mesh_surface_get_format_skin_stride** **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count **)** |const|
- ----
- .. _class_RenderingServer_method_mesh_surface_get_format_vertex_stride:
- - :ref:`int<class_int>` **mesh_surface_get_format_vertex_stride** **(** :ref:`int<class_int>` format, :ref:`int<class_int>` vertex_count **)** |const|
- ----
- .. _class_RenderingServer_method_mesh_surface_get_material:
- - :ref:`RID<class_RID>` **mesh_surface_get_material** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const|
- Returns a mesh's surface's material.
- ----
- .. _class_RenderingServer_method_mesh_surface_set_material:
- - void **mesh_surface_set_material** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)**
- Sets a mesh's surface's material.
- ----
- .. _class_RenderingServer_method_mesh_surface_update_attribute_region:
- - void **mesh_surface_update_attribute_region** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)**
- ----
- .. _class_RenderingServer_method_mesh_surface_update_skin_region:
- - void **mesh_surface_update_skin_region** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)**
- ----
- .. _class_RenderingServer_method_mesh_surface_update_vertex_region:
- - void **mesh_surface_update_vertex_region** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)**
- ----
- .. _class_RenderingServer_method_multimesh_allocate_data:
- - void **multimesh_allocate_data** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` instances, :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` transform_format, :ref:`bool<class_bool>` color_format=false, :ref:`bool<class_bool>` custom_data_format=false **)**
- ----
- .. _class_RenderingServer_method_multimesh_create:
- - :ref:`RID<class_RID>` **multimesh_create** **(** **)**
- Creates a new multimesh on the RenderingServer and returns an :ref:`RID<class_RID>` handle. This RID will be used in all ``multimesh_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach this multimesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_multimesh_get_aabb:
- - :ref:`AABB<class_AABB>` **multimesh_get_aabb** **(** :ref:`RID<class_RID>` multimesh **)** |const|
- Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh.
- ----
- .. _class_RenderingServer_method_multimesh_get_buffer:
- - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **multimesh_get_buffer** **(** :ref:`RID<class_RID>` multimesh **)** |const|
- ----
- .. _class_RenderingServer_method_multimesh_get_instance_count:
- - :ref:`int<class_int>` **multimesh_get_instance_count** **(** :ref:`RID<class_RID>` multimesh **)** |const|
- Returns the number of instances allocated for this multimesh.
- ----
- .. _class_RenderingServer_method_multimesh_get_mesh:
- - :ref:`RID<class_RID>` **multimesh_get_mesh** **(** :ref:`RID<class_RID>` multimesh **)** |const|
- Returns the RID of the mesh that will be used in drawing this multimesh.
- ----
- .. _class_RenderingServer_method_multimesh_get_visible_instances:
- - :ref:`int<class_int>` **multimesh_get_visible_instances** **(** :ref:`RID<class_RID>` multimesh **)** |const|
- Returns the number of visible instances for this multimesh.
- ----
- .. _class_RenderingServer_method_multimesh_instance_get_color:
- - :ref:`Color<class_Color>` **multimesh_instance_get_color** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
- Returns the color by which the specified instance will be modulated.
- ----
- .. _class_RenderingServer_method_multimesh_instance_get_custom_data:
- - :ref:`Color<class_Color>` **multimesh_instance_get_custom_data** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
- Returns the custom data associated with the specified instance.
- ----
- .. _class_RenderingServer_method_multimesh_instance_get_transform:
- - :ref:`Transform3D<class_Transform3D>` **multimesh_instance_get_transform** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
- Returns the :ref:`Transform3D<class_Transform3D>` of the specified instance.
- ----
- .. _class_RenderingServer_method_multimesh_instance_get_transform_2d:
- - :ref:`Transform2D<class_Transform2D>` **multimesh_instance_get_transform_2d** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
- Returns the :ref:`Transform2D<class_Transform2D>` of the specified instance. For use when the multimesh is set to use 2D transforms.
- ----
- .. _class_RenderingServer_method_multimesh_instance_set_color:
- - void **multimesh_instance_set_color** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` color **)**
- Sets the color by which this instance will be modulated. Equivalent to :ref:`MultiMesh.set_instance_color<class_MultiMesh_method_set_instance_color>`.
- ----
- .. _class_RenderingServer_method_multimesh_instance_set_custom_data:
- - void **multimesh_instance_set_custom_data** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` custom_data **)**
- Sets the custom data for this instance. Custom data is passed as a :ref:`Color<class_Color>`, but is interpreted as a ``vec4`` in the shader. Equivalent to :ref:`MultiMesh.set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>`.
- ----
- .. _class_RenderingServer_method_multimesh_instance_set_transform:
- - void **multimesh_instance_set_transform** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform3D<class_Transform3D>` transform **)**
- Sets the :ref:`Transform3D<class_Transform3D>` for this instance. Equivalent to :ref:`MultiMesh.set_instance_transform<class_MultiMesh_method_set_instance_transform>`.
- ----
- .. _class_RenderingServer_method_multimesh_instance_set_transform_2d:
- - void **multimesh_instance_set_transform_2d** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the :ref:`Transform2D<class_Transform2D>` for this instance. For use when multimesh is used in 2D. Equivalent to :ref:`MultiMesh.set_instance_transform_2d<class_MultiMesh_method_set_instance_transform_2d>`.
- ----
- .. _class_RenderingServer_method_multimesh_set_buffer:
- - void **multimesh_set_buffer** **(** :ref:`RID<class_RID>` multimesh, :ref:`PackedFloat32Array<class_PackedFloat32Array>` buffer **)**
- ----
- .. _class_RenderingServer_method_multimesh_set_mesh:
- - void **multimesh_set_mesh** **(** :ref:`RID<class_RID>` multimesh, :ref:`RID<class_RID>` mesh **)**
- Sets the mesh to be drawn by the multimesh. Equivalent to :ref:`MultiMesh.mesh<class_MultiMesh_property_mesh>`.
- ----
- .. _class_RenderingServer_method_multimesh_set_visible_instances:
- - void **multimesh_set_visible_instances** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` visible **)**
- Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to :ref:`MultiMesh.visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
- ----
- .. _class_RenderingServer_method_occluder_create:
- - :ref:`RID<class_RID>` **occluder_create** **(** **)**
- ----
- .. _class_RenderingServer_method_occluder_set_mesh:
- - void **occluder_set_mesh** **(** :ref:`RID<class_RID>` occluder, :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)**
- ----
- .. _class_RenderingServer_method_omni_light_create:
- - :ref:`RID<class_RID>` **omni_light_create** **(** **)**
- Creates a new omni light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach this omni light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_particles_collision_create:
- - :ref:`RID<class_RID>` **particles_collision_create** **(** **)**
- ----
- .. _class_RenderingServer_method_particles_collision_height_field_update:
- - void **particles_collision_height_field_update** **(** :ref:`RID<class_RID>` particles_collision **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_attractor_attenuation:
- - void **particles_collision_set_attractor_attenuation** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` curve **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_attractor_directionality:
- - void **particles_collision_set_attractor_directionality** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` amount **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_attractor_strength:
- - void **particles_collision_set_attractor_strength** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` setrngth **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_box_extents:
- - void **particles_collision_set_box_extents** **(** :ref:`RID<class_RID>` particles_collision, :ref:`Vector3<class_Vector3>` extents **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_collision_type:
- - void **particles_collision_set_collision_type** **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` type **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_cull_mask:
- - void **particles_collision_set_cull_mask** **(** :ref:`RID<class_RID>` particles_collision, :ref:`int<class_int>` mask **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_field_texture:
- - void **particles_collision_set_field_texture** **(** :ref:`RID<class_RID>` particles_collision, :ref:`RID<class_RID>` texture **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_height_field_resolution:
- - void **particles_collision_set_height_field_resolution** **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` resolution **)**
- ----
- .. _class_RenderingServer_method_particles_collision_set_sphere_radius:
- - void **particles_collision_set_sphere_radius** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` radius **)**
- ----
- .. _class_RenderingServer_method_particles_create:
- - :ref:`RID<class_RID>` **particles_create** **(** **)**
- Creates a particle system and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``particles_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach these particles to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_particles_emit:
- - void **particles_emit** **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` emit_flags **)**
- ----
- .. _class_RenderingServer_method_particles_get_current_aabb:
- - :ref:`AABB<class_AABB>` **particles_get_current_aabb** **(** :ref:`RID<class_RID>` particles **)**
- Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to :ref:`GPUParticles3D.capture_aabb<class_GPUParticles3D_method_capture_aabb>`.
- ----
- .. _class_RenderingServer_method_particles_get_emitting:
- - :ref:`bool<class_bool>` **particles_get_emitting** **(** :ref:`RID<class_RID>` particles **)**
- Returns ``true`` if particles are currently set to emitting.
- ----
- .. _class_RenderingServer_method_particles_is_inactive:
- - :ref:`bool<class_bool>` **particles_is_inactive** **(** :ref:`RID<class_RID>` particles **)**
- Returns ``true`` if particles are not emitting and particles are set to inactive.
- ----
- .. _class_RenderingServer_method_particles_request_process:
- - void **particles_request_process** **(** :ref:`RID<class_RID>` particles **)**
- Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`, or :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`.
- ----
- .. _class_RenderingServer_method_particles_restart:
- - void **particles_restart** **(** :ref:`RID<class_RID>` particles **)**
- Reset the particles on the next update. Equivalent to :ref:`GPUParticles3D.restart<class_GPUParticles3D_method_restart>`.
- ----
- .. _class_RenderingServer_method_particles_set_amount:
- - void **particles_set_amount** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` amount **)**
- Sets the number of particles to be drawn and allocates the memory for them. Equivalent to :ref:`GPUParticles3D.amount<class_GPUParticles3D_property_amount>`.
- ----
- .. _class_RenderingServer_method_particles_set_collision_base_size:
- - void **particles_set_collision_base_size** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` size **)**
- ----
- .. _class_RenderingServer_method_particles_set_custom_aabb:
- - void **particles_set_custom_aabb** **(** :ref:`RID<class_RID>` particles, :ref:`AABB<class_AABB>` aabb **)**
- Sets a custom axis-aligned bounding box for the particle system. Equivalent to :ref:`GPUParticles3D.visibility_aabb<class_GPUParticles3D_property_visibility_aabb>`.
- ----
- .. _class_RenderingServer_method_particles_set_draw_order:
- - void **particles_set_draw_order** **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` order **)**
- Sets the draw order of the particles to one of the named enums from :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`. See :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` for options. Equivalent to :ref:`GPUParticles3D.draw_order<class_GPUParticles3D_property_draw_order>`.
- ----
- .. _class_RenderingServer_method_particles_set_draw_pass_mesh:
- - void **particles_set_draw_pass_mesh** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` pass, :ref:`RID<class_RID>` mesh **)**
- Sets the mesh to be used for the specified draw pass. Equivalent to :ref:`GPUParticles3D.draw_pass_1<class_GPUParticles3D_property_draw_pass_1>`, :ref:`GPUParticles3D.draw_pass_2<class_GPUParticles3D_property_draw_pass_2>`, :ref:`GPUParticles3D.draw_pass_3<class_GPUParticles3D_property_draw_pass_3>`, and :ref:`GPUParticles3D.draw_pass_4<class_GPUParticles3D_property_draw_pass_4>`.
- ----
- .. _class_RenderingServer_method_particles_set_draw_passes:
- - void **particles_set_draw_passes** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` count **)**
- Sets the number of draw passes to use. Equivalent to :ref:`GPUParticles3D.draw_passes<class_GPUParticles3D_property_draw_passes>`.
- ----
- .. _class_RenderingServer_method_particles_set_emission_transform:
- - void **particles_set_emission_transform** **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform **)**
- Sets the :ref:`Transform3D<class_Transform3D>` that will be used by the particles when they first emit.
- ----
- .. _class_RenderingServer_method_particles_set_emitting:
- - void **particles_set_emitting** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` emitting **)**
- If ``true``, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to :ref:`GPUParticles3D.emitting<class_GPUParticles3D_property_emitting>`.
- ----
- .. _class_RenderingServer_method_particles_set_explosiveness_ratio:
- - void **particles_set_explosiveness_ratio** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)**
- Sets the explosiveness ratio. Equivalent to :ref:`GPUParticles3D.explosiveness<class_GPUParticles3D_property_explosiveness>`.
- ----
- .. _class_RenderingServer_method_particles_set_fixed_fps:
- - void **particles_set_fixed_fps** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` fps **)**
- Sets the frame rate that the particle system rendering will be fixed to. Equivalent to :ref:`GPUParticles3D.fixed_fps<class_GPUParticles3D_property_fixed_fps>`.
- ----
- .. _class_RenderingServer_method_particles_set_fractional_delta:
- - void **particles_set_fractional_delta** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)**
- If ``true``, uses fractional delta which smooths the movement of the particles. Equivalent to :ref:`GPUParticles3D.fract_delta<class_GPUParticles3D_property_fract_delta>`.
- ----
- .. _class_RenderingServer_method_particles_set_interpolate:
- - void **particles_set_interpolate** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_particles_set_lifetime:
- - void **particles_set_lifetime** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` lifetime **)**
- Sets the lifetime of each particle in the system. Equivalent to :ref:`GPUParticles3D.lifetime<class_GPUParticles3D_property_lifetime>`.
- ----
- .. _class_RenderingServer_method_particles_set_mode:
- - void **particles_set_mode** **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` mode **)**
- ----
- .. _class_RenderingServer_method_particles_set_one_shot:
- - void **particles_set_one_shot** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` one_shot **)**
- If ``true``, particles will emit once and then stop. Equivalent to :ref:`GPUParticles3D.one_shot<class_GPUParticles3D_property_one_shot>`.
- ----
- .. _class_RenderingServer_method_particles_set_pre_process_time:
- - void **particles_set_pre_process_time** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` time **)**
- Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to :ref:`GPUParticles3D.preprocess<class_GPUParticles3D_property_preprocess>`.
- ----
- .. _class_RenderingServer_method_particles_set_process_material:
- - void **particles_set_process_material** **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` material **)**
- Sets the material for processing the particles.
- \ **Note:** This is not the material used to draw the materials. Equivalent to :ref:`GPUParticles3D.process_material<class_GPUParticles3D_property_process_material>`.
- ----
- .. _class_RenderingServer_method_particles_set_randomness_ratio:
- - void **particles_set_randomness_ratio** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)**
- Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to :ref:`GPUParticles3D.randomness<class_GPUParticles3D_property_randomness>`.
- ----
- .. _class_RenderingServer_method_particles_set_speed_scale:
- - void **particles_set_speed_scale** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` scale **)**
- Sets the speed scale of the particle system. Equivalent to :ref:`GPUParticles3D.speed_scale<class_GPUParticles3D_property_speed_scale>`.
- ----
- .. _class_RenderingServer_method_particles_set_subemitter:
- - void **particles_set_subemitter** **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` subemitter_particles **)**
- ----
- .. _class_RenderingServer_method_particles_set_trail_bind_poses:
- - void **particles_set_trail_bind_poses** **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D[]<class_Transform3D>` bind_poses **)**
- ----
- .. _class_RenderingServer_method_particles_set_trails:
- - void **particles_set_trails** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` length_sec **)**
- ----
- .. _class_RenderingServer_method_particles_set_transform_align:
- - void **particles_set_transform_align** **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` align **)**
- ----
- .. _class_RenderingServer_method_particles_set_use_local_coordinates:
- - void **particles_set_use_local_coordinates** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)**
- If ``true``, particles use local coordinates. If ``false`` they use global coordinates. Equivalent to :ref:`GPUParticles3D.local_coords<class_GPUParticles3D_property_local_coords>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_create:
- - :ref:`RID<class_RID>` **reflection_probe_create** **(** **)**
- Creates a reflection probe and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``reflection_probe_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach this reflection probe to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_ambient_color:
- - void **reflection_probe_set_ambient_color** **(** :ref:`RID<class_RID>` probe, :ref:`Color<class_Color>` color **)**
- ----
- .. _class_RenderingServer_method_reflection_probe_set_ambient_energy:
- - void **reflection_probe_set_ambient_energy** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` energy **)**
- ----
- .. _class_RenderingServer_method_reflection_probe_set_ambient_mode:
- - void **reflection_probe_set_ambient_mode** **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` mode **)**
- ----
- .. _class_RenderingServer_method_reflection_probe_set_as_interior:
- - void **reflection_probe_set_as_interior** **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)**
- If ``true``, reflections will ignore sky contribution. Equivalent to :ref:`ReflectionProbe.interior<class_ReflectionProbe_property_interior>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_cull_mask:
- - void **reflection_probe_set_cull_mask** **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` layers **)**
- Sets the render cull mask for this reflection probe. Only instances with a matching cull mask will be rendered by this probe. Equivalent to :ref:`ReflectionProbe.cull_mask<class_ReflectionProbe_property_cull_mask>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_enable_box_projection:
- - void **reflection_probe_set_enable_box_projection** **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)**
- If ``true``, uses box projection. This can make reflections look more correct in certain situations. Equivalent to :ref:`ReflectionProbe.box_projection<class_ReflectionProbe_property_box_projection>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_enable_shadows:
- - void **reflection_probe_set_enable_shadows** **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)**
- If ``true``, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to :ref:`ReflectionProbe.enable_shadows<class_ReflectionProbe_property_enable_shadows>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_extents:
- - void **reflection_probe_set_extents** **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` extents **)**
- Sets the size of the area that the reflection probe will capture. Equivalent to :ref:`ReflectionProbe.extents<class_ReflectionProbe_property_extents>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_intensity:
- - void **reflection_probe_set_intensity** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` intensity **)**
- Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to :ref:`ReflectionProbe.intensity<class_ReflectionProbe_property_intensity>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_max_distance:
- - void **reflection_probe_set_max_distance** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` distance **)**
- Sets the max distance away from the probe an object can be before it is culled. Equivalent to :ref:`ReflectionProbe.max_distance<class_ReflectionProbe_property_max_distance>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold:
- - void **reflection_probe_set_mesh_lod_threshold** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` pixels **)**
- ----
- .. _class_RenderingServer_method_reflection_probe_set_origin_offset:
- - void **reflection_probe_set_origin_offset** **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` offset **)**
- Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to :ref:`ReflectionProbe.origin_offset<class_ReflectionProbe_property_origin_offset>`.
- ----
- .. _class_RenderingServer_method_reflection_probe_set_resolution:
- - void **reflection_probe_set_resolution** **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` resolution **)**
- ----
- .. _class_RenderingServer_method_reflection_probe_set_update_mode:
- - void **reflection_probe_set_update_mode** **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` mode **)**
- Sets how often the reflection probe updates. Can either be once or every frame. See :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` for options.
- ----
- .. _class_RenderingServer_method_request_frame_drawn_callback:
- - void **request_frame_drawn_callback** **(** :ref:`Callable<class_Callable>` callable **)**
- Schedules a callback to the given callable after a frame has been drawn.
- ----
- .. _class_RenderingServer_method_scenario_create:
- - :ref:`RID<class_RID>` **scenario_create** **(** **)**
- Creates a scenario and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``scenario_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- The scenario is the 3D world that all the visual instances exist in.
- ----
- .. _class_RenderingServer_method_scenario_set_camera_effects:
- - void **scenario_set_camera_effects** **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` effects **)**
- ----
- .. _class_RenderingServer_method_scenario_set_environment:
- - void **scenario_set_environment** **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)**
- Sets the environment that will be used with this scenario.
- ----
- .. _class_RenderingServer_method_scenario_set_fallback_environment:
- - void **scenario_set_fallback_environment** **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)**
- Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment.
- ----
- .. _class_RenderingServer_method_screen_space_roughness_limiter_set_active:
- - void **screen_space_roughness_limiter_set_active** **(** :ref:`bool<class_bool>` enable, :ref:`float<class_float>` amount, :ref:`float<class_float>` limit **)**
- ----
- .. _class_RenderingServer_method_set_boot_image:
- - void **set_boot_image** **(** :ref:`Image<class_Image>` image, :ref:`Color<class_Color>` color, :ref:`bool<class_bool>` scale, :ref:`bool<class_bool>` use_filter=true **)**
- Sets a boot image. The color defines the background color. If ``scale`` is ``true``, the image will be scaled to fit the screen size. If ``use_filter`` is ``true``, the image will be scaled with linear interpolation. If ``use_filter`` is ``false``, the image will be scaled with nearest-neighbor interpolation.
- ----
- .. _class_RenderingServer_method_set_debug_generate_wireframes:
- - void **set_debug_generate_wireframes** **(** :ref:`bool<class_bool>` generate **)**
- If ``true``, the engine will generate wireframes for use with the wireframe debug mode.
- ----
- .. _class_RenderingServer_method_set_default_clear_color:
- - void **set_default_clear_color** **(** :ref:`Color<class_Color>` color **)**
- Sets the default clear color which is used when a specific clear color has not been selected.
- ----
- .. _class_RenderingServer_method_shader_create:
- - :ref:`RID<class_RID>` **shader_create** **(** **)**
- Creates an empty shader and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``shader_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_shader_get_code:
- - :ref:`String<class_String>` **shader_get_code** **(** :ref:`RID<class_RID>` shader **)** |const|
- Returns a shader's code.
- ----
- .. _class_RenderingServer_method_shader_get_default_texture_param:
- - :ref:`RID<class_RID>` **shader_get_default_texture_param** **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` param, :ref:`int<class_int>` index=0 **)** |const|
- Returns a default texture from a shader searched by name.
- \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
- ----
- .. _class_RenderingServer_method_shader_get_param_default:
- - :ref:`Variant<class_Variant>` **shader_get_param_default** **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` param **)** |const|
- ----
- .. _class_RenderingServer_method_shader_get_param_list:
- - :ref:`Dictionary[]<class_Dictionary>` **shader_get_param_list** **(** :ref:`RID<class_RID>` shader **)** |const|
- Returns the parameters of a shader.
- ----
- .. _class_RenderingServer_method_shader_set_default_texture_param:
- - void **shader_set_default_texture_param** **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` param, :ref:`RID<class_RID>` texture, :ref:`int<class_int>` index=0 **)**
- Sets a shader's default texture. Overwrites the texture given by name.
- \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
- ----
- .. _class_RenderingServer_method_shadows_quality_set:
- - void **shadows_quality_set** **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)**
- ----
- .. _class_RenderingServer_method_skeleton_allocate_data:
- - void **skeleton_allocate_data** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bones, :ref:`bool<class_bool>` is_2d_skeleton=false **)**
- ----
- .. _class_RenderingServer_method_skeleton_bone_get_transform:
- - :ref:`Transform3D<class_Transform3D>` **skeleton_bone_get_transform** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const|
- Returns the :ref:`Transform3D<class_Transform3D>` set for a specific bone of this skeleton.
- ----
- .. _class_RenderingServer_method_skeleton_bone_get_transform_2d:
- - :ref:`Transform2D<class_Transform2D>` **skeleton_bone_get_transform_2d** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const|
- Returns the :ref:`Transform2D<class_Transform2D>` set for a specific bone of this skeleton.
- ----
- .. _class_RenderingServer_method_skeleton_bone_set_transform:
- - void **skeleton_bone_set_transform** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform3D<class_Transform3D>` transform **)**
- Sets the :ref:`Transform3D<class_Transform3D>` for a specific bone of this skeleton.
- ----
- .. _class_RenderingServer_method_skeleton_bone_set_transform_2d:
- - void **skeleton_bone_set_transform_2d** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the :ref:`Transform2D<class_Transform2D>` for a specific bone of this skeleton.
- ----
- .. _class_RenderingServer_method_skeleton_create:
- - :ref:`RID<class_RID>` **skeleton_create** **(** **)**
- Creates a skeleton and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``skeleton_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_skeleton_get_bone_count:
- - :ref:`int<class_int>` **skeleton_get_bone_count** **(** :ref:`RID<class_RID>` skeleton **)** |const|
- Returns the number of bones allocated for this skeleton.
- ----
- .. _class_RenderingServer_method_skeleton_set_base_transform_2d:
- - void **skeleton_set_base_transform_2d** **(** :ref:`RID<class_RID>` skeleton, :ref:`Transform2D<class_Transform2D>` base_transform **)**
- ----
- .. _class_RenderingServer_method_sky_bake_panorama:
- - :ref:`Image<class_Image>` **sky_bake_panorama** **(** :ref:`RID<class_RID>` sky, :ref:`float<class_float>` energy, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)**
- ----
- .. _class_RenderingServer_method_sky_create:
- - :ref:`RID<class_RID>` **sky_create** **(** **)**
- Creates an empty sky and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``sky_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_sky_set_material:
- - void **sky_set_material** **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` material **)**
- Sets the material that the sky uses to render the background and reflection maps.
- ----
- .. _class_RenderingServer_method_sky_set_mode:
- - void **sky_set_mode** **(** :ref:`RID<class_RID>` sky, :ref:`SkyMode<enum_RenderingServer_SkyMode>` mode **)**
- ----
- .. _class_RenderingServer_method_sky_set_radiance_size:
- - void **sky_set_radiance_size** **(** :ref:`RID<class_RID>` sky, :ref:`int<class_int>` radiance_size **)**
- ----
- .. _class_RenderingServer_method_spot_light_create:
- - :ref:`RID<class_RID>` **spot_light_create** **(** **)**
- Creates a spot light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- To place in a scene, attach this spot light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
- ----
- .. _class_RenderingServer_method_sub_surface_scattering_set_quality:
- - void **sub_surface_scattering_set_quality** **(** :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` quality **)**
- ----
- .. _class_RenderingServer_method_sub_surface_scattering_set_scale:
- - void **sub_surface_scattering_set_scale** **(** :ref:`float<class_float>` scale, :ref:`float<class_float>` depth_scale **)**
- ----
- .. _class_RenderingServer_method_texture_2d_create:
- - :ref:`RID<class_RID>` **texture_2d_create** **(** :ref:`Image<class_Image>` image **)**
- ----
- .. _class_RenderingServer_method_texture_2d_get:
- - :ref:`Image<class_Image>` **texture_2d_get** **(** :ref:`RID<class_RID>` texture **)** |const|
- ----
- .. _class_RenderingServer_method_texture_2d_layer_get:
- - :ref:`Image<class_Image>` **texture_2d_layer_get** **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` layer **)** |const|
- ----
- .. _class_RenderingServer_method_texture_2d_layered_create:
- - :ref:`RID<class_RID>` **texture_2d_layered_create** **(** :ref:`Image[]<class_Image>` layers, :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)**
- ----
- .. _class_RenderingServer_method_texture_2d_layered_placeholder_create:
- - :ref:`RID<class_RID>` **texture_2d_layered_placeholder_create** **(** :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)**
- ----
- .. _class_RenderingServer_method_texture_2d_placeholder_create:
- - :ref:`RID<class_RID>` **texture_2d_placeholder_create** **(** **)**
- ----
- .. _class_RenderingServer_method_texture_2d_update:
- - void **texture_2d_update** **(** :ref:`RID<class_RID>` texture, :ref:`Image<class_Image>` image, :ref:`int<class_int>` layer **)**
- ----
- .. _class_RenderingServer_method_texture_3d_create:
- - :ref:`RID<class_RID>` **texture_3d_create** **(** :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`bool<class_bool>` mipmaps, :ref:`Image[]<class_Image>` data **)**
- ----
- .. _class_RenderingServer_method_texture_3d_get:
- - :ref:`Image[]<class_Image>` **texture_3d_get** **(** :ref:`RID<class_RID>` texture **)** |const|
- ----
- .. _class_RenderingServer_method_texture_3d_placeholder_create:
- - :ref:`RID<class_RID>` **texture_3d_placeholder_create** **(** **)**
- ----
- .. _class_RenderingServer_method_texture_3d_update:
- - void **texture_3d_update** **(** :ref:`RID<class_RID>` texture, :ref:`Image[]<class_Image>` data **)**
- ----
- .. _class_RenderingServer_method_texture_get_path:
- - :ref:`String<class_String>` **texture_get_path** **(** :ref:`RID<class_RID>` texture **)** |const|
- ----
- .. _class_RenderingServer_method_texture_proxy_create:
- - :ref:`RID<class_RID>` **texture_proxy_create** **(** :ref:`RID<class_RID>` base **)**
- ----
- .. _class_RenderingServer_method_texture_proxy_update:
- - void **texture_proxy_update** **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` proxy_to **)**
- ----
- .. _class_RenderingServer_method_texture_replace:
- - void **texture_replace** **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` by_texture **)**
- ----
- .. _class_RenderingServer_method_texture_set_force_redraw_if_visible:
- - void **texture_set_force_redraw_if_visible** **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_texture_set_path:
- - void **texture_set_path** **(** :ref:`RID<class_RID>` texture, :ref:`String<class_String>` path **)**
- ----
- .. _class_RenderingServer_method_texture_set_size_override:
- - void **texture_set_size_override** **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
- ----
- .. _class_RenderingServer_method_viewport_attach_camera:
- - void **viewport_attach_camera** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` camera **)**
- Sets a viewport's camera.
- ----
- .. _class_RenderingServer_method_viewport_attach_canvas:
- - void **viewport_attach_canvas** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)**
- Sets a viewport's canvas.
- ----
- .. _class_RenderingServer_method_viewport_attach_to_screen:
- - void **viewport_attach_to_screen** **(** :ref:`RID<class_RID>` viewport, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0), :ref:`int<class_int>` screen=0 **)**
- Copies the viewport to a region of the screen specified by ``rect``. If :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>` is ``true``, then the viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.
- For example, you can set the root viewport to not render at all with the following code:
- FIXME: The method seems to be non-existent.
- .. tabs::
- .. code-tab:: gdscript
- func _ready():
- get_viewport().set_attach_to_screen_rect(Rect2())
- $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
- Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>`.
- ----
- .. _class_RenderingServer_method_viewport_create:
- - :ref:`RID<class_RID>` **viewport_create** **(** **)**
- Creates an empty viewport and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``viewport_*`` RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` static method.
- ----
- .. _class_RenderingServer_method_viewport_get_measured_render_time_cpu:
- - :ref:`float<class_float>` **viewport_get_measured_render_time_cpu** **(** :ref:`RID<class_RID>` viewport **)** |const|
- ----
- .. _class_RenderingServer_method_viewport_get_measured_render_time_gpu:
- - :ref:`float<class_float>` **viewport_get_measured_render_time_gpu** **(** :ref:`RID<class_RID>` viewport **)** |const|
- ----
- .. _class_RenderingServer_method_viewport_get_render_info:
- - :ref:`int<class_int>` **viewport_get_render_info** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` type, :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` info **)**
- ----
- .. _class_RenderingServer_method_viewport_get_texture:
- - :ref:`RID<class_RID>` **viewport_get_texture** **(** :ref:`RID<class_RID>` viewport **)** |const|
- Returns the viewport's last rendered frame.
- ----
- .. _class_RenderingServer_method_viewport_remove_canvas:
- - void **viewport_remove_canvas** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)**
- Detaches a viewport from a canvas and vice versa.
- ----
- .. _class_RenderingServer_method_viewport_set_active:
- - void **viewport_set_active** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` active **)**
- If ``true``, sets the viewport active, else sets it inactive.
- ----
- .. _class_RenderingServer_method_viewport_set_canvas_stacking:
- - void **viewport_set_canvas_stacking** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer, :ref:`int<class_int>` sublayer **)**
- Sets the stacking order for a viewport's canvas.
- \ ``layer`` is the actual canvas layer, while ``sublayer`` specifies the stacking order of the canvas among those in the same layer.
- ----
- .. _class_RenderingServer_method_viewport_set_canvas_transform:
- - void **viewport_set_canvas_transform** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`Transform2D<class_Transform2D>` offset **)**
- Sets the transformation of a viewport's canvas.
- ----
- .. _class_RenderingServer_method_viewport_set_clear_mode:
- - void **viewport_set_clear_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` clear_mode **)**
- Sets the clear mode of a viewport. See :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` for options.
- ----
- .. _class_RenderingServer_method_viewport_set_debug_draw:
- - void **viewport_set_debug_draw** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` draw **)**
- Sets the debug draw mode of a viewport. See :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` for options.
- ----
- .. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter:
- - void **viewport_set_default_canvas_item_texture_filter** **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)**
- ----
- .. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat:
- - void **viewport_set_default_canvas_item_texture_repeat** **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)**
- ----
- .. _class_RenderingServer_method_viewport_set_disable_2d:
- - void **viewport_set_disable_2d** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)**
- If ``true``, the viewport's canvas is not rendered.
- ----
- .. _class_RenderingServer_method_viewport_set_disable_3d:
- - void **viewport_set_disable_3d** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)**
- ----
- .. _class_RenderingServer_method_viewport_set_disable_environment:
- - void **viewport_set_disable_environment** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disabled **)**
- If ``true``, rendering of a viewport's environment is disabled.
- ----
- .. _class_RenderingServer_method_viewport_set_fsr_mipmap_bias:
- - void **viewport_set_fsr_mipmap_bias** **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` mipmap_bias **)**
- Affects the final texture sharpness by reading from a lower or higher mipmap. Negative values make textures sharper, while positive values make textures blurrier. When using FSR, this value is used to adjust the mipmap bias calculated internally which is based on the selected quality. The formula for this is ``-log2(1.0 / scale) + mipmap_bias``
- ----
- .. _class_RenderingServer_method_viewport_set_fsr_sharpness:
- - void **viewport_set_fsr_sharpness** **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` sharpness **)**
- Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
- ----
- .. _class_RenderingServer_method_viewport_set_global_canvas_transform:
- - void **viewport_set_global_canvas_transform** **(** :ref:`RID<class_RID>` viewport, :ref:`Transform2D<class_Transform2D>` transform **)**
- Sets the viewport's global transformation matrix.
- ----
- .. _class_RenderingServer_method_viewport_set_measure_render_time:
- - void **viewport_set_measure_render_time** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_viewport_set_msaa:
- - void **viewport_set_msaa** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` msaa **)**
- Sets the anti-aliasing mode. See :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for options.
- ----
- .. _class_RenderingServer_method_viewport_set_occlusion_culling_build_quality:
- - void **viewport_set_occlusion_culling_build_quality** **(** :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` quality **)**
- ----
- .. _class_RenderingServer_method_viewport_set_occlusion_rays_per_thread:
- - void **viewport_set_occlusion_rays_per_thread** **(** :ref:`int<class_int>` rays_per_thread **)**
- ----
- .. _class_RenderingServer_method_viewport_set_parent_viewport:
- - void **viewport_set_parent_viewport** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` parent_viewport **)**
- Sets the viewport's parent to another viewport.
- ----
- .. _class_RenderingServer_method_viewport_set_render_direct_to_screen:
- - void **viewport_set_render_direct_to_screen** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
- If ``true``, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the ``SCREEN_TEXTURE``. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size.
- ----
- .. _class_RenderingServer_method_viewport_set_scaling_3d_mode:
- - void **viewport_set_scaling_3d_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` scaling_3d_mode **)**
- Sets scaling 3d mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
- ----
- .. _class_RenderingServer_method_viewport_set_scaling_3d_scale:
- - void **viewport_set_scaling_3d_scale** **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` scale **)**
- Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons.
- When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
- ----
- .. _class_RenderingServer_method_viewport_set_scenario:
- - void **viewport_set_scenario** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` scenario **)**
- Sets a viewport's scenario.
- The scenario contains information about environment information, reflection atlas etc.
- ----
- .. _class_RenderingServer_method_viewport_set_screen_space_aa:
- - void **viewport_set_screen_space_aa** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` mode **)**
- ----
- .. _class_RenderingServer_method_viewport_set_sdf_oversize_and_scale:
- - void **viewport_set_sdf_oversize_and_scale** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` oversize, :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` scale **)**
- ----
- .. _class_RenderingServer_method_viewport_set_shadow_atlas_quadrant_subdivision:
- - void **viewport_set_shadow_atlas_quadrant_subdivision** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` quadrant, :ref:`int<class_int>` subdivision **)**
- Sets the shadow atlas quadrant's subdivision.
- ----
- .. _class_RenderingServer_method_viewport_set_shadow_atlas_size:
- - void **viewport_set_shadow_atlas_size** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` size, :ref:`bool<class_bool>` use_16_bits=false **)**
- Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
- ----
- .. _class_RenderingServer_method_viewport_set_size:
- - void **viewport_set_size** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
- Sets the viewport's width and height.
- ----
- .. _class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel:
- - void **viewport_set_snap_2d_transforms_to_pixel** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
- ----
- .. _class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel:
- - void **viewport_set_snap_2d_vertices_to_pixel** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
- ----
- .. _class_RenderingServer_method_viewport_set_transparent_background:
- - void **viewport_set_transparent_background** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
- If ``true``, the viewport renders its background as transparent.
- ----
- .. _class_RenderingServer_method_viewport_set_update_mode:
- - void **viewport_set_update_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` update_mode **)**
- Sets when the viewport should be updated. See :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` constants for options.
- ----
- .. _class_RenderingServer_method_viewport_set_use_debanding:
- - void **viewport_set_use_debanding** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_viewport_set_use_occlusion_culling:
- - void **viewport_set_use_occlusion_culling** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_viewport_set_use_xr:
- - void **viewport_set_use_xr** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` use_xr **)**
- If ``true``, the viewport uses augmented or virtual reality technologies. See :ref:`XRInterface<class_XRInterface>`.
- ----
- .. _class_RenderingServer_method_visibility_notifier_create:
- - :ref:`RID<class_RID>` **visibility_notifier_create** **(** **)**
- ----
- .. _class_RenderingServer_method_visibility_notifier_set_aabb:
- - void **visibility_notifier_set_aabb** **(** :ref:`RID<class_RID>` notifier, :ref:`AABB<class_AABB>` aabb **)**
- ----
- .. _class_RenderingServer_method_visibility_notifier_set_callbacks:
- - void **visibility_notifier_set_callbacks** **(** :ref:`RID<class_RID>` notifier, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_allocate_data:
- - void **voxel_gi_allocate_data** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`Transform3D<class_Transform3D>` to_cell_xform, :ref:`AABB<class_AABB>` aabb, :ref:`Vector3i<class_Vector3i>` octree_size, :ref:`PackedByteArray<class_PackedByteArray>` octree_cells, :ref:`PackedByteArray<class_PackedByteArray>` data_cells, :ref:`PackedByteArray<class_PackedByteArray>` distance_field, :ref:`PackedInt32Array<class_PackedInt32Array>` level_counts **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_create:
- - :ref:`RID<class_RID>` **voxel_gi_create** **(** **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_get_data_cells:
- - :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_data_cells** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
- ----
- .. _class_RenderingServer_method_voxel_gi_get_distance_field:
- - :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_distance_field** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
- ----
- .. _class_RenderingServer_method_voxel_gi_get_level_counts:
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **voxel_gi_get_level_counts** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
- ----
- .. _class_RenderingServer_method_voxel_gi_get_octree_cells:
- - :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_octree_cells** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
- ----
- .. _class_RenderingServer_method_voxel_gi_get_octree_size:
- - :ref:`Vector3i<class_Vector3i>` **voxel_gi_get_octree_size** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
- ----
- .. _class_RenderingServer_method_voxel_gi_get_to_cell_xform:
- - :ref:`Transform3D<class_Transform3D>` **voxel_gi_get_to_cell_xform** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
- ----
- .. _class_RenderingServer_method_voxel_gi_set_bias:
- - void **voxel_gi_set_bias** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_dynamic_range:
- - void **voxel_gi_set_dynamic_range** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` range **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_energy:
- - void **voxel_gi_set_energy** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` energy **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_interior:
- - void **voxel_gi_set_interior** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_normal_bias:
- - void **voxel_gi_set_normal_bias** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_propagation:
- - void **voxel_gi_set_propagation** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` amount **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_quality:
- - void **voxel_gi_set_quality** **(** :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` quality **)**
- ----
- .. _class_RenderingServer_method_voxel_gi_set_use_two_bounces:
- - void **voxel_gi_set_use_two_bounces** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|