class_skeleton2d.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Skeleton2D:
  6. Skeleton2D
  7. ==========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Skeleton for 2D characters and animated objects.
  10. Description
  11. -----------
  12. Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
  13. To setup different types of inverse kinematics for the given Skeleton2D, a :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` should be created. They can be applied by creating the desired number of modifications, which can be done by increasing :ref:`SkeletonModificationStack2D.modification_count<class_SkeletonModificationStack2D_property_modification_count>`.
  14. Tutorials
  15. ---------
  16. - :doc:`2D skeletons <../tutorials/animation/2d_skeletons>`
  17. Methods
  18. -------
  19. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`execute_modifications<class_Skeleton2D_method_execute_modifications>` **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)** |
  21. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
  23. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
  25. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_bone_local_pose_override<class_Skeleton2D_method_get_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |
  27. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_modification_stack<class_Skeleton2D_method_get_modification_stack>` **(** **)** |const| |
  29. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
  31. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_bone_local_pose_override<class_Skeleton2D_method_set_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform2D<class_Transform2D>` override_pose, :ref:`float<class_float>` strength, :ref:`bool<class_bool>` persistent **)** |
  33. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_modification_stack<class_Skeleton2D_method_set_modification_stack>` **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` modification_stack **)** |
  35. +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. Signals
  37. -------
  38. .. _class_Skeleton2D_signal_bone_setup_changed:
  39. - **bone_setup_changed** **(** **)**
  40. Emitted when the :ref:`Bone2D<class_Bone2D>` setup attached to this skeletons changes. This is primarily used internally within the skeleton.
  41. Method Descriptions
  42. -------------------
  43. .. _class_Skeleton2D_method_execute_modifications:
  44. - void **execute_modifications** **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)**
  45. Executes all the modifications on the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`, if the Skeleton3D has one assigned.
  46. ----
  47. .. _class_Skeleton2D_method_get_bone:
  48. - :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
  49. Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
  50. ----
  51. .. _class_Skeleton2D_method_get_bone_count:
  52. - :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  53. Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
  54. ----
  55. .. _class_Skeleton2D_method_get_bone_local_pose_override:
  56. - :ref:`Transform2D<class_Transform2D>` **get_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx **)**
  57. Returns the local pose override transform for ``bone_idx``.
  58. ----
  59. .. _class_Skeleton2D_method_get_modification_stack:
  60. - :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_modification_stack** **(** **)** |const|
  61. Returns the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton, if one exists.
  62. ----
  63. .. _class_Skeleton2D_method_get_skeleton:
  64. - :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
  65. Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
  66. ----
  67. .. _class_Skeleton2D_method_set_bone_local_pose_override:
  68. - void **set_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform2D<class_Transform2D>` override_pose, :ref:`float<class_float>` strength, :ref:`bool<class_bool>` persistent **)**
  69. Sets the local pose transform, ``pose``, for the bone at ``bone_idx``.
  70. \ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
  71. \ **Note:** The pose transform needs to be a local transform relative to the :ref:`Bone2D<class_Bone2D>` node at ``bone_idx``!
  72. ----
  73. .. _class_Skeleton2D_method_set_modification_stack:
  74. - void **set_modification_stack** **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` modification_stack **)**
  75. Sets the :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` attached to this skeleton.
  76. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  77. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  78. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  79. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  80. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  81. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`