class_skeletonik3d.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SkeletonIK3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SkeletonIK3D:
  6. SkeletonIK3D
  7. ============
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Tutorials
  10. ---------
  11. - `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
  12. Properties
  13. ----------
  14. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  15. | :ref:`float<class_float>` | :ref:`interpolation<class_SkeletonIK3D_property_interpolation>` | ``1.0`` |
  16. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  17. | :ref:`Vector3<class_Vector3>` | :ref:`magnet<class_SkeletonIK3D_property_magnet>` | ``Vector3(0, 0, 0)`` |
  18. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`max_iterations<class_SkeletonIK3D_property_max_iterations>` | ``10`` |
  20. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`min_distance<class_SkeletonIK3D_property_min_distance>` | ``0.01`` |
  22. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`override_tip_basis<class_SkeletonIK3D_property_override_tip_basis>` | ``true`` |
  24. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  25. | :ref:`StringName<class_StringName>` | :ref:`root_bone<class_SkeletonIK3D_property_root_bone>` | ``&""`` |
  26. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`Transform3D<class_Transform3D>` | :ref:`target<class_SkeletonIK3D_property_target>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  28. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`NodePath<class_NodePath>` | :ref:`target_node<class_SkeletonIK3D_property_target_node>` | ``NodePath("")`` |
  30. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`StringName<class_StringName>` | :ref:`tip_bone<class_SkeletonIK3D_property_tip_bone>` | ``&""`` |
  32. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`use_magnet<class_SkeletonIK3D_property_use_magnet>` | ``false`` |
  34. +---------------------------------------+---------------------------------------------------------------------------+-----------------------------------------------------+
  35. Methods
  36. -------
  37. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_parent_skeleton<class_SkeletonIK3D_method_get_parent_skeleton>` **(** **)** |const| |
  39. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK3D_method_is_running>` **(** **)** |
  41. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | void | :ref:`start<class_SkeletonIK3D_method_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
  43. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | void | :ref:`stop<class_SkeletonIK3D_method_stop>` **(** **)** |
  45. +-------------------------------------+--------------------------------------------------------------------------------------------------+
  46. Property Descriptions
  47. ---------------------
  48. .. _class_SkeletonIK3D_property_interpolation:
  49. - :ref:`float<class_float>` **interpolation**
  50. +-----------+--------------------------+
  51. | *Default* | ``1.0`` |
  52. +-----------+--------------------------+
  53. | *Setter* | set_interpolation(value) |
  54. +-----------+--------------------------+
  55. | *Getter* | get_interpolation() |
  56. +-----------+--------------------------+
  57. ----
  58. .. _class_SkeletonIK3D_property_magnet:
  59. - :ref:`Vector3<class_Vector3>` **magnet**
  60. +-----------+----------------------------+
  61. | *Default* | ``Vector3(0, 0, 0)`` |
  62. +-----------+----------------------------+
  63. | *Setter* | set_magnet_position(value) |
  64. +-----------+----------------------------+
  65. | *Getter* | get_magnet_position() |
  66. +-----------+----------------------------+
  67. ----
  68. .. _class_SkeletonIK3D_property_max_iterations:
  69. - :ref:`int<class_int>` **max_iterations**
  70. +-----------+---------------------------+
  71. | *Default* | ``10`` |
  72. +-----------+---------------------------+
  73. | *Setter* | set_max_iterations(value) |
  74. +-----------+---------------------------+
  75. | *Getter* | get_max_iterations() |
  76. +-----------+---------------------------+
  77. ----
  78. .. _class_SkeletonIK3D_property_min_distance:
  79. - :ref:`float<class_float>` **min_distance**
  80. +-----------+-------------------------+
  81. | *Default* | ``0.01`` |
  82. +-----------+-------------------------+
  83. | *Setter* | set_min_distance(value) |
  84. +-----------+-------------------------+
  85. | *Getter* | get_min_distance() |
  86. +-----------+-------------------------+
  87. ----
  88. .. _class_SkeletonIK3D_property_override_tip_basis:
  89. - :ref:`bool<class_bool>` **override_tip_basis**
  90. +-----------+-------------------------------+
  91. | *Default* | ``true`` |
  92. +-----------+-------------------------------+
  93. | *Setter* | set_override_tip_basis(value) |
  94. +-----------+-------------------------------+
  95. | *Getter* | is_override_tip_basis() |
  96. +-----------+-------------------------------+
  97. ----
  98. .. _class_SkeletonIK3D_property_root_bone:
  99. - :ref:`StringName<class_StringName>` **root_bone**
  100. +-----------+----------------------+
  101. | *Default* | ``&""`` |
  102. +-----------+----------------------+
  103. | *Setter* | set_root_bone(value) |
  104. +-----------+----------------------+
  105. | *Getter* | get_root_bone() |
  106. +-----------+----------------------+
  107. ----
  108. .. _class_SkeletonIK3D_property_target:
  109. - :ref:`Transform3D<class_Transform3D>` **target**
  110. +-----------+-----------------------------------------------------+
  111. | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  112. +-----------+-----------------------------------------------------+
  113. | *Setter* | set_target_transform(value) |
  114. +-----------+-----------------------------------------------------+
  115. | *Getter* | get_target_transform() |
  116. +-----------+-----------------------------------------------------+
  117. ----
  118. .. _class_SkeletonIK3D_property_target_node:
  119. - :ref:`NodePath<class_NodePath>` **target_node**
  120. +-----------+------------------------+
  121. | *Default* | ``NodePath("")`` |
  122. +-----------+------------------------+
  123. | *Setter* | set_target_node(value) |
  124. +-----------+------------------------+
  125. | *Getter* | get_target_node() |
  126. +-----------+------------------------+
  127. ----
  128. .. _class_SkeletonIK3D_property_tip_bone:
  129. - :ref:`StringName<class_StringName>` **tip_bone**
  130. +-----------+---------------------+
  131. | *Default* | ``&""`` |
  132. +-----------+---------------------+
  133. | *Setter* | set_tip_bone(value) |
  134. +-----------+---------------------+
  135. | *Getter* | get_tip_bone() |
  136. +-----------+---------------------+
  137. ----
  138. .. _class_SkeletonIK3D_property_use_magnet:
  139. - :ref:`bool<class_bool>` **use_magnet**
  140. +-----------+-----------------------+
  141. | *Default* | ``false`` |
  142. +-----------+-----------------------+
  143. | *Setter* | set_use_magnet(value) |
  144. +-----------+-----------------------+
  145. | *Getter* | is_using_magnet() |
  146. +-----------+-----------------------+
  147. Method Descriptions
  148. -------------------
  149. .. _class_SkeletonIK3D_method_get_parent_skeleton:
  150. - :ref:`Skeleton3D<class_Skeleton3D>` **get_parent_skeleton** **(** **)** |const|
  151. ----
  152. .. _class_SkeletonIK3D_method_is_running:
  153. - :ref:`bool<class_bool>` **is_running** **(** **)**
  154. ----
  155. .. _class_SkeletonIK3D_method_start:
  156. - void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
  157. ----
  158. .. _class_SkeletonIK3D_method_stop:
  159. - void **stop** **(** **)**
  160. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  161. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  162. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  163. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  164. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  165. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`