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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SkeletonModification2DPhysicalBones.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SkeletonModification2DPhysicalBones:
- SkeletonModification2DPhysicalBones
- ===================================
- **Inherits:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A modification that applies the transforms of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to :ref:`Bone2D<class_Bone2D>` nodes.
- Description
- -----------
- This modification takes the transforms of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and applies them to :ref:`Bone2D<class_Bone2D>` nodes. This allows the :ref:`Bone2D<class_Bone2D>` nodes to react to physics thanks to the linked :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes.
- Properties
- ----------
- +-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`physical_bone_chain_length<class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length>` | ``0`` |
- +-----------------------+------------------------------------------------------------------------------------------------------------------+-------+
- Methods
- -------
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`fetch_physical_bones<class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones>` **(** **)** |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`get_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_physical_bone_node<class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node>` **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` physicalbone2d_node **)** |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`start_simulation<class_SkeletonModification2DPhysicalBones_method_start_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`stop_simulation<class_SkeletonModification2DPhysicalBones_method_stop_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length:
- - :ref:`int<class_int>` **physical_bone_chain_length**
- +-----------+---------------------------------------+
- | *Default* | ``0`` |
- +-----------+---------------------------------------+
- | *Setter* | set_physical_bone_chain_length(value) |
- +-----------+---------------------------------------+
- | *Getter* | get_physical_bone_chain_length() |
- +-----------+---------------------------------------+
- The amount of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes linked in this modification.
- Method Descriptions
- -------------------
- .. _class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones:
- - void **fetch_physical_bones** **(** **)**
- Empties the list of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and populates it will all :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes that are children of the :ref:`Skeleton2D<class_Skeleton2D>`.
- ----
- .. _class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node:
- - :ref:`NodePath<class_NodePath>` **get_physical_bone_node** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
- ----
- .. _class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node:
- - void **set_physical_bone_node** **(** :ref:`int<class_int>` joint_idx, :ref:`NodePath<class_NodePath>` physicalbone2d_node **)**
- Sets the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
- \ **Note:** This is just the index used for this modification, not the bone index used in the :ref:`Skeleton2D<class_Skeleton2D>`.
- ----
- .. _class_SkeletonModification2DPhysicalBones_method_start_simulation:
- - void **start_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
- Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to start simulating and interacting with the physics world.
- Optionally, an array of bone names can be passed to this function, and that will cause only :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes with those names to start simulating.
- ----
- .. _class_SkeletonModification2DPhysicalBones_method_stop_simulation:
- - void **stop_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
- Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to stop simulating and interacting with the physics world.
- Optionally, an array of bone names can be passed to this function, and that will cause only :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes with those names to stop simulating.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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