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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SkeletonModification3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SkeletonModification3D:
- SkeletonModification3D
- ======================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`SkeletonModification3DCCDIK<class_SkeletonModification3DCCDIK>`, :ref:`SkeletonModification3DFABRIK<class_SkeletonModification3DFABRIK>`, :ref:`SkeletonModification3DJiggle<class_SkeletonModification3DJiggle>`, :ref:`SkeletonModification3DLookAt<class_SkeletonModification3DLookAt>`, :ref:`SkeletonModification3DStackHolder<class_SkeletonModification3DStackHolder>`, :ref:`SkeletonModification3DTwoBoneIK<class_SkeletonModification3DTwoBoneIK>`
- A resource that operates on bones in a :ref:`Skeleton3D<class_Skeleton3D>`.
- Description
- -----------
- This resource provides an interface that can be expanded so code that operates on bones in a :ref:`Skeleton3D<class_Skeleton3D>` can be mixed and matched together to create complex interactions.
- This is used to provide Godot with a flexible and powerful Inverse Kinematics solution that can be adapted for many different uses.
- Properties
- ----------
- +-------------------------+-----------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`enabled<class_SkeletonModification3D_property_enabled>` | ``true`` |
- +-------------------------+-----------------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`execution_mode<class_SkeletonModification3D_property_execution_mode>` | ``0`` |
- +-------------------------+-----------------------------------------------------------------------------+----------+
- Methods
- -------
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_execute<class_SkeletonModification3D_method__execute>` **(** :ref:`float<class_float>` delta **)** |virtual| |
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_setup_modification<class_SkeletonModification3D_method__setup_modification>` **(** :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` modification_stack **)** |virtual| |
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`clamp_angle<class_SkeletonModification3D_method_clamp_angle>` **(** :ref:`float<class_float>` angle, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`bool<class_bool>` invert **)** |
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_is_setup<class_SkeletonModification3D_method_get_is_setup>` **(** **)** |const| |
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` | :ref:`get_modification_stack<class_SkeletonModification3D_method_get_modification_stack>` **(** **)** |
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_is_setup<class_SkeletonModification3D_method_set_is_setup>` **(** :ref:`bool<class_bool>` is_setup **)** |
- +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_SkeletonModification3D_property_enabled:
- - :ref:`bool<class_bool>` **enabled**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_enabled(value) |
- +-----------+--------------------+
- | *Getter* | get_enabled() |
- +-----------+--------------------+
- When true, the modification's :ref:`_execute<class_SkeletonModification3D_method__execute>` function will be called by the :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>`.
- ----
- .. _class_SkeletonModification3D_property_execution_mode:
- - :ref:`int<class_int>` **execution_mode**
- +-----------+---------------------------+
- | *Default* | ``0`` |
- +-----------+---------------------------+
- | *Setter* | set_execution_mode(value) |
- +-----------+---------------------------+
- | *Getter* | get_execution_mode() |
- +-----------+---------------------------+
- The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only available in certain execution modes.
- Method Descriptions
- -------------------
- .. _class_SkeletonModification3D_method__execute:
- - void **_execute** **(** :ref:`float<class_float>` delta **)** |virtual|
- Executes the given modification. This is where the modification performs whatever function it is designed to do.
- ----
- .. _class_SkeletonModification3D_method__setup_modification:
- - void **_setup_modification** **(** :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` modification_stack **)** |virtual|
- Sets up the modification so it can be executed. This function should be called automatically by the :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` containing this modification.
- If you need to initialize a modification before use, this is the place to do it!
- ----
- .. _class_SkeletonModification3D_method_clamp_angle:
- - :ref:`float<class_float>` **clamp_angle** **(** :ref:`float<class_float>` angle, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`bool<class_bool>` invert **)**
- Takes a angle and clamps it so it is within the passed-in ``min`` and ``max`` range. ``invert`` will inversely clamp the angle, clamping it to the range outside of the given bounds.
- ----
- .. _class_SkeletonModification3D_method_get_is_setup:
- - :ref:`bool<class_bool>` **get_is_setup** **(** **)** |const|
- Returns whether this modification has been successfully setup or not.
- ----
- .. _class_SkeletonModification3D_method_get_modification_stack:
- - :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` **get_modification_stack** **(** **)**
- Returns the :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` that this modification is bound to. Through the modification stack, you can access the Skeleton3D the modification is operating on.
- ----
- .. _class_SkeletonModification3D_method_set_is_setup:
- - void **set_is_setup** **(** :ref:`bool<class_bool>` is_setup **)**
- Manually allows you to set the setup state of the modification. This function should only rarely be used, as the :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` the modification is bound to should handle setting the modification up.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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