class_softdynamicbody3d.rst 21 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SoftDynamicBody3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SoftDynamicBody3D:
  6. SoftDynamicBody3D
  7. =================
  8. **Inherits:** :ref:`MeshInstance3D<class_MeshInstance3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A soft mesh physics body.
  10. Description
  11. -----------
  12. A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  13. \ **Note:** There are many known bugs in ``SoftDynamicBody3D``. Therefore, it's not recommended to use them for things that can affect gameplay (such as a player character made entirely out of soft bodies).
  14. Tutorials
  15. ---------
  16. - :doc:`SoftBody <../tutorials/physics/soft_body>`
  17. Properties
  18. ----------
  19. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  20. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftDynamicBody3D_property_collision_layer>` | ``1`` |
  21. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  22. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftDynamicBody3D_property_collision_mask>` | ``1`` |
  23. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  24. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftDynamicBody3D_property_damping_coefficient>` | ``0.01`` |
  25. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  26. | :ref:`DisableMode<enum_SoftDynamicBody3D_DisableMode>` | :ref:`disable_mode<class_SoftDynamicBody3D_property_disable_mode>` | ``0`` |
  27. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  28. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftDynamicBody3D_property_drag_coefficient>` | ``0.0`` |
  29. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  30. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftDynamicBody3D_property_linear_stiffness>` | ``0.5`` |
  31. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  32. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftDynamicBody3D_property_parent_collision_ignore>` | ``NodePath("")`` |
  33. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  34. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftDynamicBody3D_property_pressure_coefficient>` | ``0.0`` |
  35. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  36. | :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftDynamicBody3D_property_ray_pickable>` | ``true`` |
  37. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  38. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftDynamicBody3D_property_simulation_precision>` | ``5`` |
  39. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  40. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftDynamicBody3D_property_total_mass>` | ``1.0`` |
  41. +--------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  42. Methods
  43. -------
  44. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`add_collision_exception_with<class_SoftDynamicBody3D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  46. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftDynamicBody3D_method_get_collision_exceptions>` **(** **)** |
  48. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_SoftDynamicBody3D_method_get_collision_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  50. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_SoftDynamicBody3D_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  52. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`RID<class_RID>` | :ref:`get_physics_rid<class_SoftDynamicBody3D_method_get_physics_rid>` **(** **)** |const| |
  54. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Vector3<class_Vector3>` | :ref:`get_point_transform<class_SoftDynamicBody3D_method_get_point_transform>` **(** :ref:`int<class_int>` point_index **)** |
  56. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`is_point_pinned<class_SoftDynamicBody3D_method_is_point_pinned>` **(** :ref:`int<class_int>` point_index **)** |const| |
  58. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`remove_collision_exception_with<class_SoftDynamicBody3D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  60. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`set_collision_layer_value<class_SoftDynamicBody3D_method_set_collision_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  62. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`set_collision_mask_value<class_SoftDynamicBody3D_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  64. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_point_pinned<class_SoftDynamicBody3D_method_set_point_pinned>` **(** :ref:`int<class_int>` point_index, :ref:`bool<class_bool>` pinned, :ref:`NodePath<class_NodePath>` attachment_path=NodePath("") **)** |
  66. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. Enumerations
  68. ------------
  69. .. _enum_SoftDynamicBody3D_DisableMode:
  70. .. _class_SoftDynamicBody3D_constant_DISABLE_MODE_REMOVE:
  71. .. _class_SoftDynamicBody3D_constant_DISABLE_MODE_KEEP_ACTIVE:
  72. enum **DisableMode**:
  73. - **DISABLE_MODE_REMOVE** = **0** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this ``SoftDynamicBody3D``.
  74. Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
  75. - **DISABLE_MODE_KEEP_ACTIVE** = **1** --- When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
  76. Property Descriptions
  77. ---------------------
  78. .. _class_SoftDynamicBody3D_property_collision_layer:
  79. - :ref:`int<class_int>` **collision_layer**
  80. +-----------+----------------------------+
  81. | *Default* | ``1`` |
  82. +-----------+----------------------------+
  83. | *Setter* | set_collision_layer(value) |
  84. +-----------+----------------------------+
  85. | *Getter* | get_collision_layer() |
  86. +-----------+----------------------------+
  87. The physics layers this SoftDynamicBody3D **is in**. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_SoftDynamicBody3D_property_collision_mask>`.
  88. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  89. ----
  90. .. _class_SoftDynamicBody3D_property_collision_mask:
  91. - :ref:`int<class_int>` **collision_mask**
  92. +-----------+---------------------------+
  93. | *Default* | ``1`` |
  94. +-----------+---------------------------+
  95. | *Setter* | set_collision_mask(value) |
  96. +-----------+---------------------------+
  97. | *Getter* | get_collision_mask() |
  98. +-----------+---------------------------+
  99. The physics layers this SoftDynamicBody3D **scans**. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_SoftDynamicBody3D_property_collision_layer>`.
  100. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  101. ----
  102. .. _class_SoftDynamicBody3D_property_damping_coefficient:
  103. - :ref:`float<class_float>` **damping_coefficient**
  104. +-----------+--------------------------------+
  105. | *Default* | ``0.01`` |
  106. +-----------+--------------------------------+
  107. | *Setter* | set_damping_coefficient(value) |
  108. +-----------+--------------------------------+
  109. | *Getter* | get_damping_coefficient() |
  110. +-----------+--------------------------------+
  111. ----
  112. .. _class_SoftDynamicBody3D_property_disable_mode:
  113. - :ref:`DisableMode<enum_SoftDynamicBody3D_DisableMode>` **disable_mode**
  114. +-----------+-------------------------+
  115. | *Default* | ``0`` |
  116. +-----------+-------------------------+
  117. | *Setter* | set_disable_mode(value) |
  118. +-----------+-------------------------+
  119. | *Getter* | get_disable_mode() |
  120. +-----------+-------------------------+
  121. Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`. See :ref:`DisableMode<enum_SoftDynamicBody3D_DisableMode>` for more details about the different modes.
  122. ----
  123. .. _class_SoftDynamicBody3D_property_drag_coefficient:
  124. - :ref:`float<class_float>` **drag_coefficient**
  125. +-----------+-----------------------------+
  126. | *Default* | ``0.0`` |
  127. +-----------+-----------------------------+
  128. | *Setter* | set_drag_coefficient(value) |
  129. +-----------+-----------------------------+
  130. | *Getter* | get_drag_coefficient() |
  131. +-----------+-----------------------------+
  132. ----
  133. .. _class_SoftDynamicBody3D_property_linear_stiffness:
  134. - :ref:`float<class_float>` **linear_stiffness**
  135. +-----------+-----------------------------+
  136. | *Default* | ``0.5`` |
  137. +-----------+-----------------------------+
  138. | *Setter* | set_linear_stiffness(value) |
  139. +-----------+-----------------------------+
  140. | *Getter* | get_linear_stiffness() |
  141. +-----------+-----------------------------+
  142. ----
  143. .. _class_SoftDynamicBody3D_property_parent_collision_ignore:
  144. - :ref:`NodePath<class_NodePath>` **parent_collision_ignore**
  145. +-----------+------------------------------------+
  146. | *Default* | ``NodePath("")`` |
  147. +-----------+------------------------------------+
  148. | *Setter* | set_parent_collision_ignore(value) |
  149. +-----------+------------------------------------+
  150. | *Getter* | get_parent_collision_ignore() |
  151. +-----------+------------------------------------+
  152. :ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` this SoftDynamicBody3D should avoid clipping.
  153. ----
  154. .. _class_SoftDynamicBody3D_property_pressure_coefficient:
  155. - :ref:`float<class_float>` **pressure_coefficient**
  156. +-----------+---------------------------------+
  157. | *Default* | ``0.0`` |
  158. +-----------+---------------------------------+
  159. | *Setter* | set_pressure_coefficient(value) |
  160. +-----------+---------------------------------+
  161. | *Getter* | get_pressure_coefficient() |
  162. +-----------+---------------------------------+
  163. ----
  164. .. _class_SoftDynamicBody3D_property_ray_pickable:
  165. - :ref:`bool<class_bool>` **ray_pickable**
  166. +-----------+-------------------------+
  167. | *Default* | ``true`` |
  168. +-----------+-------------------------+
  169. | *Setter* | set_ray_pickable(value) |
  170. +-----------+-------------------------+
  171. | *Getter* | is_ray_pickable() |
  172. +-----------+-------------------------+
  173. If ``true``, the ``SoftDynamicBody3D`` will respond to :ref:`RayCast3D<class_RayCast3D>`\ s.
  174. ----
  175. .. _class_SoftDynamicBody3D_property_simulation_precision:
  176. - :ref:`int<class_int>` **simulation_precision**
  177. +-----------+---------------------------------+
  178. | *Default* | ``5`` |
  179. +-----------+---------------------------------+
  180. | *Setter* | set_simulation_precision(value) |
  181. +-----------+---------------------------------+
  182. | *Getter* | get_simulation_precision() |
  183. +-----------+---------------------------------+
  184. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  185. ----
  186. .. _class_SoftDynamicBody3D_property_total_mass:
  187. - :ref:`float<class_float>` **total_mass**
  188. +-----------+-----------------------+
  189. | *Default* | ``1.0`` |
  190. +-----------+-----------------------+
  191. | *Setter* | set_total_mass(value) |
  192. +-----------+-----------------------+
  193. | *Getter* | get_total_mass() |
  194. +-----------+-----------------------+
  195. The SoftDynamicBody3D's mass.
  196. Method Descriptions
  197. -------------------
  198. .. _class_SoftDynamicBody3D_method_add_collision_exception_with:
  199. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  200. Adds a body to the list of bodies that this body can't collide with.
  201. ----
  202. .. _class_SoftDynamicBody3D_method_get_collision_exceptions:
  203. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  204. Returns an array of nodes that were added as collision exceptions for this body.
  205. ----
  206. .. _class_SoftDynamicBody3D_method_get_collision_layer_value:
  207. - :ref:`bool<class_bool>` **get_collision_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  208. Returns whether or not the specified layer of the :ref:`collision_layer<class_SoftDynamicBody3D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
  209. ----
  210. .. _class_SoftDynamicBody3D_method_get_collision_mask_value:
  211. - :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  212. Returns whether or not the specified layer of the :ref:`collision_mask<class_SoftDynamicBody3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  213. ----
  214. .. _class_SoftDynamicBody3D_method_get_physics_rid:
  215. - :ref:`RID<class_RID>` **get_physics_rid** **(** **)** |const|
  216. ----
  217. .. _class_SoftDynamicBody3D_method_get_point_transform:
  218. - :ref:`Vector3<class_Vector3>` **get_point_transform** **(** :ref:`int<class_int>` point_index **)**
  219. Returns local translation of a vertex in the surface array.
  220. ----
  221. .. _class_SoftDynamicBody3D_method_is_point_pinned:
  222. - :ref:`bool<class_bool>` **is_point_pinned** **(** :ref:`int<class_int>` point_index **)** |const|
  223. Returns ``true`` if vertex is set to pinned.
  224. ----
  225. .. _class_SoftDynamicBody3D_method_remove_collision_exception_with:
  226. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  227. Removes a body from the list of bodies that this body can't collide with.
  228. ----
  229. .. _class_SoftDynamicBody3D_method_set_collision_layer_value:
  230. - void **set_collision_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  231. Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_SoftDynamicBody3D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
  232. ----
  233. .. _class_SoftDynamicBody3D_method_set_collision_mask_value:
  234. - void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  235. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_SoftDynamicBody3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  236. ----
  237. .. _class_SoftDynamicBody3D_method_set_point_pinned:
  238. - void **set_point_pinned** **(** :ref:`int<class_int>` point_index, :ref:`bool<class_bool>` pinned, :ref:`NodePath<class_NodePath>` attachment_path=NodePath("") **)**
  239. Sets the pinned state of a surface vertex. When set to ``true``, the optional ``attachment_path`` can define a :ref:`Node3D<class_Node3D>` the pinned vertex will be attached to.
  240. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  241. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  242. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  243. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  244. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  245. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`