class_sprite2d.rst 13 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite2D:
  6. Sprite2D
  7. ========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. General-purpose sprite node.
  10. Description
  11. -----------
  12. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  13. Tutorials
  14. ---------
  15. - `Instancing Demo <https://godotengine.org/asset-library/asset/148>`__
  16. Properties
  17. ----------
  18. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  19. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
  20. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  21. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
  22. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  23. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
  24. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  25. | :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
  26. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  27. | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
  28. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
  30. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
  32. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
  34. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
  36. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
  38. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
  40. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
  42. +-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
  43. Methods
  44. -------
  45. +---------------------------+---------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>` **(** **)** |const| |
  47. +---------------------------+---------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** |const| |
  49. +---------------------------+---------------------------------------------------------------------------------------------------------------------+
  50. Signals
  51. -------
  52. .. _class_Sprite2D_signal_frame_changed:
  53. - **frame_changed** **(** **)**
  54. Emitted when the :ref:`frame<class_Sprite2D_property_frame>` changes.
  55. ----
  56. .. _class_Sprite2D_signal_texture_changed:
  57. - **texture_changed** **(** **)**
  58. Emitted when the :ref:`texture<class_Sprite2D_property_texture>` changes.
  59. Property Descriptions
  60. ---------------------
  61. .. _class_Sprite2D_property_centered:
  62. - :ref:`bool<class_bool>` **centered**
  63. +-----------+---------------------+
  64. | *Default* | ``true`` |
  65. +-----------+---------------------+
  66. | *Setter* | set_centered(value) |
  67. +-----------+---------------------+
  68. | *Getter* | is_centered() |
  69. +-----------+---------------------+
  70. If ``true``, texture is centered.
  71. ----
  72. .. _class_Sprite2D_property_flip_h:
  73. - :ref:`bool<class_bool>` **flip_h**
  74. +-----------+-------------------+
  75. | *Default* | ``false`` |
  76. +-----------+-------------------+
  77. | *Setter* | set_flip_h(value) |
  78. +-----------+-------------------+
  79. | *Getter* | is_flipped_h() |
  80. +-----------+-------------------+
  81. If ``true``, texture is flipped horizontally.
  82. ----
  83. .. _class_Sprite2D_property_flip_v:
  84. - :ref:`bool<class_bool>` **flip_v**
  85. +-----------+-------------------+
  86. | *Default* | ``false`` |
  87. +-----------+-------------------+
  88. | *Setter* | set_flip_v(value) |
  89. +-----------+-------------------+
  90. | *Getter* | is_flipped_v() |
  91. +-----------+-------------------+
  92. If ``true``, texture is flipped vertically.
  93. ----
  94. .. _class_Sprite2D_property_frame:
  95. - :ref:`int<class_int>` **frame**
  96. +-----------+------------------+
  97. | *Default* | ``0`` |
  98. +-----------+------------------+
  99. | *Setter* | set_frame(value) |
  100. +-----------+------------------+
  101. | *Getter* | get_frame() |
  102. +-----------+------------------+
  103. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
  104. ----
  105. .. _class_Sprite2D_property_frame_coords:
  106. - :ref:`Vector2i<class_Vector2i>` **frame_coords**
  107. +-----------+-------------------------+
  108. | *Default* | ``Vector2i(0, 0)`` |
  109. +-----------+-------------------------+
  110. | *Setter* | set_frame_coords(value) |
  111. +-----------+-------------------------+
  112. | *Getter* | get_frame_coords() |
  113. +-----------+-------------------------+
  114. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite2D_property_frame>` property. :ref:`hframes<class_Sprite2D_property_hframes>` or :ref:`vframes<class_Sprite2D_property_vframes>` must be greater than 1.
  115. ----
  116. .. _class_Sprite2D_property_hframes:
  117. - :ref:`int<class_int>` **hframes**
  118. +-----------+--------------------+
  119. | *Default* | ``1`` |
  120. +-----------+--------------------+
  121. | *Setter* | set_hframes(value) |
  122. +-----------+--------------------+
  123. | *Getter* | get_hframes() |
  124. +-----------+--------------------+
  125. The number of columns in the sprite sheet.
  126. ----
  127. .. _class_Sprite2D_property_offset:
  128. - :ref:`Vector2<class_Vector2>` **offset**
  129. +-----------+-------------------+
  130. | *Default* | ``Vector2(0, 0)`` |
  131. +-----------+-------------------+
  132. | *Setter* | set_offset(value) |
  133. +-----------+-------------------+
  134. | *Getter* | get_offset() |
  135. +-----------+-------------------+
  136. The texture's drawing offset.
  137. ----
  138. .. _class_Sprite2D_property_region_enabled:
  139. - :ref:`bool<class_bool>` **region_enabled**
  140. +-----------+---------------------------+
  141. | *Default* | ``false`` |
  142. +-----------+---------------------------+
  143. | *Setter* | set_region_enabled(value) |
  144. +-----------+---------------------------+
  145. | *Getter* | is_region_enabled() |
  146. +-----------+---------------------------+
  147. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
  148. ----
  149. .. _class_Sprite2D_property_region_filter_clip_enabled:
  150. - :ref:`bool<class_bool>` **region_filter_clip_enabled**
  151. +-----------+---------------------------------------+
  152. | *Default* | ``false`` |
  153. +-----------+---------------------------------------+
  154. | *Setter* | set_region_filter_clip_enabled(value) |
  155. +-----------+---------------------------------------+
  156. | *Getter* | is_region_filter_clip_enabled() |
  157. +-----------+---------------------------------------+
  158. If ``true``, the outermost pixels get blurred out. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
  159. ----
  160. .. _class_Sprite2D_property_region_rect:
  161. - :ref:`Rect2<class_Rect2>` **region_rect**
  162. +-----------+------------------------+
  163. | *Default* | ``Rect2(0, 0, 0, 0)`` |
  164. +-----------+------------------------+
  165. | *Setter* | set_region_rect(value) |
  166. +-----------+------------------------+
  167. | *Getter* | get_region_rect() |
  168. +-----------+------------------------+
  169. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite2D_property_region_enabled>` must be ``true``.
  170. ----
  171. .. _class_Sprite2D_property_texture:
  172. - :ref:`Texture2D<class_Texture2D>` **texture**
  173. +----------+--------------------+
  174. | *Setter* | set_texture(value) |
  175. +----------+--------------------+
  176. | *Getter* | get_texture() |
  177. +----------+--------------------+
  178. :ref:`Texture2D<class_Texture2D>` object to draw.
  179. ----
  180. .. _class_Sprite2D_property_vframes:
  181. - :ref:`int<class_int>` **vframes**
  182. +-----------+--------------------+
  183. | *Default* | ``1`` |
  184. +-----------+--------------------+
  185. | *Setter* | set_vframes(value) |
  186. +-----------+--------------------+
  187. | *Getter* | get_vframes() |
  188. +-----------+--------------------+
  189. The number of rows in the sprite sheet.
  190. Method Descriptions
  191. -------------------
  192. .. _class_Sprite2D_method_get_rect:
  193. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** |const|
  194. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite2D's boundary in local coordinates. Can be used to detect if the Sprite2D was clicked. Example:
  195. .. tabs::
  196. .. code-tab:: gdscript
  197. func _input(event):
  198. if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
  199. if get_rect().has_point(to_local(event.position)):
  200. print("A click!")
  201. .. code-tab:: csharp
  202. public override void _Input(InputEvent inputEvent)
  203. {
  204. if (inputEvent is InputEventMouseButton inputEventMouse)
  205. {
  206. if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == (int)ButtonList.Left)
  207. {
  208. if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
  209. {
  210. GD.Print("A click!");
  211. }
  212. }
  213. }
  214. }
  215. ----
  216. .. _class_Sprite2D_method_is_pixel_opaque:
  217. - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** |const|
  218. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
  219. \ **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.
  220. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  221. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  222. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  223. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  224. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  225. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`