class_sprite3d.rst 6.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite3D:
  6. Sprite3D
  7. ========
  8. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. 2D sprite node in a 3D world.
  10. Description
  11. -----------
  12. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
  13. Properties
  14. ----------
  15. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  16. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
  17. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  18. | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
  19. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  20. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
  21. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  22. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
  23. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  24. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
  25. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  26. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
  27. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  28. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
  29. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  30. Signals
  31. -------
  32. .. _class_Sprite3D_signal_frame_changed:
  33. - **frame_changed** **(** **)**
  34. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  35. ----
  36. .. _class_Sprite3D_signal_texture_changed:
  37. - **texture_changed** **(** **)**
  38. Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
  39. Property Descriptions
  40. ---------------------
  41. .. _class_Sprite3D_property_frame:
  42. - :ref:`int<class_int>` **frame**
  43. +-----------+------------------+
  44. | *Default* | ``0`` |
  45. +-----------+------------------+
  46. | *Setter* | set_frame(value) |
  47. +-----------+------------------+
  48. | *Getter* | get_frame() |
  49. +-----------+------------------+
  50. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  51. ----
  52. .. _class_Sprite3D_property_frame_coords:
  53. - :ref:`Vector2i<class_Vector2i>` **frame_coords**
  54. +-----------+-------------------------+
  55. | *Default* | ``Vector2i(0, 0)`` |
  56. +-----------+-------------------------+
  57. | *Setter* | set_frame_coords(value) |
  58. +-----------+-------------------------+
  59. | *Getter* | get_frame_coords() |
  60. +-----------+-------------------------+
  61. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  62. ----
  63. .. _class_Sprite3D_property_hframes:
  64. - :ref:`int<class_int>` **hframes**
  65. +-----------+--------------------+
  66. | *Default* | ``1`` |
  67. +-----------+--------------------+
  68. | *Setter* | set_hframes(value) |
  69. +-----------+--------------------+
  70. | *Getter* | get_hframes() |
  71. +-----------+--------------------+
  72. The number of columns in the sprite sheet.
  73. ----
  74. .. _class_Sprite3D_property_region_enabled:
  75. - :ref:`bool<class_bool>` **region_enabled**
  76. +-----------+---------------------------+
  77. | *Default* | ``false`` |
  78. +-----------+---------------------------+
  79. | *Setter* | set_region_enabled(value) |
  80. +-----------+---------------------------+
  81. | *Getter* | is_region_enabled() |
  82. +-----------+---------------------------+
  83. ----
  84. .. _class_Sprite3D_property_region_rect:
  85. - :ref:`Rect2<class_Rect2>` **region_rect**
  86. +-----------+------------------------+
  87. | *Default* | ``Rect2(0, 0, 0, 0)`` |
  88. +-----------+------------------------+
  89. | *Setter* | set_region_rect(value) |
  90. +-----------+------------------------+
  91. | *Getter* | get_region_rect() |
  92. +-----------+------------------------+
  93. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  94. ----
  95. .. _class_Sprite3D_property_texture:
  96. - :ref:`Texture2D<class_Texture2D>` **texture**
  97. +----------+--------------------+
  98. | *Setter* | set_texture(value) |
  99. +----------+--------------------+
  100. | *Getter* | get_texture() |
  101. +----------+--------------------+
  102. :ref:`Texture2D<class_Texture2D>` object to draw.
  103. ----
  104. .. _class_Sprite3D_property_vframes:
  105. - :ref:`int<class_int>` **vframes**
  106. +-----------+--------------------+
  107. | *Default* | ``1`` |
  108. +-----------+--------------------+
  109. | *Setter* | set_vframes(value) |
  110. +-----------+--------------------+
  111. | *Getter* | get_vframes() |
  112. +-----------+--------------------+
  113. The number of rows in the sprite sheet.
  114. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  115. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  116. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  117. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  118. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  119. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`