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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Sprite3D:
- Sprite3D
- ========
- **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- 2D sprite node in a 3D world.
- Description
- -----------
- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
- Properties
- ----------
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
- +-----------------------------------+---------------------------------------------------------------+-----------------------+
- Signals
- -------
- .. _class_Sprite3D_signal_frame_changed:
- - **frame_changed** **(** **)**
- Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
- ----
- .. _class_Sprite3D_signal_texture_changed:
- - **texture_changed** **(** **)**
- Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
- Property Descriptions
- ---------------------
- .. _class_Sprite3D_property_frame:
- - :ref:`int<class_int>` **frame**
- +-----------+------------------+
- | *Default* | ``0`` |
- +-----------+------------------+
- | *Setter* | set_frame(value) |
- +-----------+------------------+
- | *Getter* | get_frame() |
- +-----------+------------------+
- Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
- ----
- .. _class_Sprite3D_property_frame_coords:
- - :ref:`Vector2i<class_Vector2i>` **frame_coords**
- +-----------+-------------------------+
- | *Default* | ``Vector2i(0, 0)`` |
- +-----------+-------------------------+
- | *Setter* | set_frame_coords(value) |
- +-----------+-------------------------+
- | *Getter* | get_frame_coords() |
- +-----------+-------------------------+
- Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
- ----
- .. _class_Sprite3D_property_hframes:
- - :ref:`int<class_int>` **hframes**
- +-----------+--------------------+
- | *Default* | ``1`` |
- +-----------+--------------------+
- | *Setter* | set_hframes(value) |
- +-----------+--------------------+
- | *Getter* | get_hframes() |
- +-----------+--------------------+
- The number of columns in the sprite sheet.
- ----
- .. _class_Sprite3D_property_region_enabled:
- - :ref:`bool<class_bool>` **region_enabled**
- +-----------+---------------------------+
- | *Default* | ``false`` |
- +-----------+---------------------------+
- | *Setter* | set_region_enabled(value) |
- +-----------+---------------------------+
- | *Getter* | is_region_enabled() |
- +-----------+---------------------------+
- ----
- .. _class_Sprite3D_property_region_rect:
- - :ref:`Rect2<class_Rect2>` **region_rect**
- +-----------+------------------------+
- | *Default* | ``Rect2(0, 0, 0, 0)`` |
- +-----------+------------------------+
- | *Setter* | set_region_rect(value) |
- +-----------+------------------------+
- | *Getter* | get_region_rect() |
- +-----------+------------------------+
- The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
- ----
- .. _class_Sprite3D_property_texture:
- - :ref:`Texture2D<class_Texture2D>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- :ref:`Texture2D<class_Texture2D>` object to draw.
- ----
- .. _class_Sprite3D_property_vframes:
- - :ref:`int<class_int>` **vframes**
- +-----------+--------------------+
- | *Default* | ``1`` |
- +-----------+--------------------+
- | *Setter* | set_vframes(value) |
- +-----------+--------------------+
- | *Getter* | get_vframes() |
- +-----------+--------------------+
- The number of rows in the sprite sheet.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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