class_staticbody2d.rst 5.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the StaticBody2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_StaticBody2D:
  6. StaticBody2D
  7. ============
  8. **Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimatableBody2D<class_AnimatableBody2D>`
  10. Physics body for 2D physics which is static or moves only by script. Useful for floor and walls.
  11. Description
  12. -----------
  13. Static body for 2D physics.
  14. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidDynamicBody2D<class_RigidDynamicBody2D>`, it doesn't consume any CPU resources as long as they don't move.
  15. They have extra functionalities to move and affect other bodies:
  16. \ **Static transform change:** Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
  17. \ **Constant velocity:** When :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` or :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
  18. Properties
  19. ----------
  20. +-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
  21. | :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
  22. +-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2(0, 0)`` |
  24. +-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
  25. | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
  26. +-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
  27. Property Descriptions
  28. ---------------------
  29. .. _class_StaticBody2D_property_constant_angular_velocity:
  30. - :ref:`float<class_float>` **constant_angular_velocity**
  31. +-----------+--------------------------------------+
  32. | *Default* | ``0.0`` |
  33. +-----------+--------------------------------------+
  34. | *Setter* | set_constant_angular_velocity(value) |
  35. +-----------+--------------------------------------+
  36. | *Getter* | get_constant_angular_velocity() |
  37. +-----------+--------------------------------------+
  38. The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
  39. ----
  40. .. _class_StaticBody2D_property_constant_linear_velocity:
  41. - :ref:`Vector2<class_Vector2>` **constant_linear_velocity**
  42. +-----------+-------------------------------------+
  43. | *Default* | ``Vector2(0, 0)`` |
  44. +-----------+-------------------------------------+
  45. | *Setter* | set_constant_linear_velocity(value) |
  46. +-----------+-------------------------------------+
  47. | *Getter* | get_constant_linear_velocity() |
  48. +-----------+-------------------------------------+
  49. The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
  50. ----
  51. .. _class_StaticBody2D_property_physics_material_override:
  52. - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
  53. +----------+--------------------------------------+
  54. | *Setter* | set_physics_material_override(value) |
  55. +----------+--------------------------------------+
  56. | *Getter* | get_physics_material_override() |
  57. +----------+--------------------------------------+
  58. The physics material override for the body.
  59. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
  60. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  61. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  62. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  63. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  64. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  65. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`