class_staticbody3d.rst 5.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the StaticBody3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_StaticBody3D:
  6. StaticBody3D
  7. ============
  8. **Inherits:** :ref:`PhysicsBody3D<class_PhysicsBody3D>` **<** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimatableBody3D<class_AnimatableBody3D>`
  10. Physics body for 3D physics which is static or moves only by script. Useful for floor and walls.
  11. Description
  12. -----------
  13. Static body for 3D physics.
  14. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to :ref:`RigidDynamicBody3D<class_RigidDynamicBody3D>`, it doesn't consume any CPU resources as long as they don't move.
  15. They have extra functionalities to move and affect other bodies:
  16. \ **Static transform change:** Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
  17. \ **Constant velocity:** When :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` or :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
  18. Tutorials
  19. ---------
  20. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  21. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  22. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  23. Properties
  24. ----------
  25. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  26. | :ref:`Vector3<class_Vector3>` | :ref:`constant_angular_velocity<class_StaticBody3D_property_constant_angular_velocity>` | ``Vector3(0, 0, 0)`` |
  27. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  28. | :ref:`Vector3<class_Vector3>` | :ref:`constant_linear_velocity<class_StaticBody3D_property_constant_linear_velocity>` | ``Vector3(0, 0, 0)`` |
  29. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  30. | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody3D_property_physics_material_override>` | |
  31. +-----------------------------------------------+-----------------------------------------------------------------------------------------+----------------------+
  32. Property Descriptions
  33. ---------------------
  34. .. _class_StaticBody3D_property_constant_angular_velocity:
  35. - :ref:`Vector3<class_Vector3>` **constant_angular_velocity**
  36. +-----------+--------------------------------------+
  37. | *Default* | ``Vector3(0, 0, 0)`` |
  38. +-----------+--------------------------------------+
  39. | *Setter* | set_constant_angular_velocity(value) |
  40. +-----------+--------------------------------------+
  41. | *Getter* | get_constant_angular_velocity() |
  42. +-----------+--------------------------------------+
  43. The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
  44. ----
  45. .. _class_StaticBody3D_property_constant_linear_velocity:
  46. - :ref:`Vector3<class_Vector3>` **constant_linear_velocity**
  47. +-----------+-------------------------------------+
  48. | *Default* | ``Vector3(0, 0, 0)`` |
  49. +-----------+-------------------------------------+
  50. | *Setter* | set_constant_linear_velocity(value) |
  51. +-----------+-------------------------------------+
  52. | *Getter* | get_constant_linear_velocity() |
  53. +-----------+-------------------------------------+
  54. The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
  55. ----
  56. .. _class_StaticBody3D_property_physics_material_override:
  57. - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
  58. +----------+--------------------------------------+
  59. | *Setter* | set_physics_material_override(value) |
  60. +----------+--------------------------------------+
  61. | *Getter* | get_physics_material_override() |
  62. +----------+--------------------------------------+
  63. The physics material override for the body.
  64. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
  65. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  66. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  67. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  68. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  69. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  70. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`