class_texturerect.rst 7.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureRect:
  6. TextureRect
  7. ===========
  8. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Control for drawing textures.
  10. Description
  11. -----------
  12. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  13. Tutorials
  14. ---------
  15. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  16. Properties
  17. ----------
  18. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
  20. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
  22. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`ignore_texture_size<class_TextureRect_property_ignore_texture_size>` | ``false`` |
  24. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  25. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
  26. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  27. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
  28. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  29. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_TextureRect_property_texture>` | |
  30. +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
  31. Enumerations
  32. ------------
  33. .. _enum_TextureRect_StretchMode:
  34. .. _class_TextureRect_constant_STRETCH_SCALE:
  35. .. _class_TextureRect_constant_STRETCH_TILE:
  36. .. _class_TextureRect_constant_STRETCH_KEEP:
  37. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  38. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  39. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  40. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  41. enum **StretchMode**:
  42. - **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
  43. - **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
  44. - **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  45. - **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  46. - **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  47. - **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  48. - **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  49. Property Descriptions
  50. ---------------------
  51. .. _class_TextureRect_property_flip_h:
  52. - :ref:`bool<class_bool>` **flip_h**
  53. +-----------+-------------------+
  54. | *Default* | ``false`` |
  55. +-----------+-------------------+
  56. | *Setter* | set_flip_h(value) |
  57. +-----------+-------------------+
  58. | *Getter* | is_flipped_h() |
  59. +-----------+-------------------+
  60. If ``true``, texture is flipped horizontally.
  61. ----
  62. .. _class_TextureRect_property_flip_v:
  63. - :ref:`bool<class_bool>` **flip_v**
  64. +-----------+-------------------+
  65. | *Default* | ``false`` |
  66. +-----------+-------------------+
  67. | *Setter* | set_flip_v(value) |
  68. +-----------+-------------------+
  69. | *Getter* | is_flipped_v() |
  70. +-----------+-------------------+
  71. If ``true``, texture is flipped vertically.
  72. ----
  73. .. _class_TextureRect_property_ignore_texture_size:
  74. - :ref:`bool<class_bool>` **ignore_texture_size**
  75. +-----------+--------------------------------+
  76. | *Default* | ``false`` |
  77. +-----------+--------------------------------+
  78. | *Setter* | set_ignore_texture_size(value) |
  79. +-----------+--------------------------------+
  80. | *Getter* | get_ignore_texture_size() |
  81. +-----------+--------------------------------+
  82. If ``true``, the size of the texture won't be considered for minimum size calculation, so the ``TextureRect`` can be shrunk down past the texture size. Useful for preventing ``TextureRect``\ s from breaking GUI layout regardless of their texture size.
  83. ----
  84. .. _class_TextureRect_property_stretch_mode:
  85. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
  86. +-----------+-------------------------+
  87. | *Default* | ``0`` |
  88. +-----------+-------------------------+
  89. | *Setter* | set_stretch_mode(value) |
  90. +-----------+-------------------------+
  91. | *Getter* | get_stretch_mode() |
  92. +-----------+-------------------------+
  93. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  94. ----
  95. .. _class_TextureRect_property_texture:
  96. - :ref:`Texture2D<class_Texture2D>` **texture**
  97. +----------+--------------------+
  98. | *Setter* | set_texture(value) |
  99. +----------+--------------------+
  100. | *Getter* | get_texture() |
  101. +----------+--------------------+
  102. The node's :ref:`Texture2D<class_Texture2D>` resource.
  103. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  104. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  105. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  106. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  107. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  108. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`