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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_TextureRect:
- TextureRect
- ===========
- **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Control for drawing textures.
- Description
- -----------
- Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
- Tutorials
- ---------
- - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
- Properties
- ----------
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`ignore_texture_size<class_TextureRect_property_ignore_texture_size>` | ``false`` |
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_TextureRect_property_texture>` | |
- +--------------------------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_TextureRect_StretchMode:
- .. _class_TextureRect_constant_STRETCH_SCALE:
- .. _class_TextureRect_constant_STRETCH_TILE:
- .. _class_TextureRect_constant_STRETCH_KEEP:
- .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
- .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
- enum **StretchMode**:
- - **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
- - **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
- - **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- - **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- - **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- - **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
- - **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
- Property Descriptions
- ---------------------
- .. _class_TextureRect_property_flip_h:
- - :ref:`bool<class_bool>` **flip_h**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_flip_h(value) |
- +-----------+-------------------+
- | *Getter* | is_flipped_h() |
- +-----------+-------------------+
- If ``true``, texture is flipped horizontally.
- ----
- .. _class_TextureRect_property_flip_v:
- - :ref:`bool<class_bool>` **flip_v**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_flip_v(value) |
- +-----------+-------------------+
- | *Getter* | is_flipped_v() |
- +-----------+-------------------+
- If ``true``, texture is flipped vertically.
- ----
- .. _class_TextureRect_property_ignore_texture_size:
- - :ref:`bool<class_bool>` **ignore_texture_size**
- +-----------+--------------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------------+
- | *Setter* | set_ignore_texture_size(value) |
- +-----------+--------------------------------+
- | *Getter* | get_ignore_texture_size() |
- +-----------+--------------------------------+
- If ``true``, the size of the texture won't be considered for minimum size calculation, so the ``TextureRect`` can be shrunk down past the texture size. Useful for preventing ``TextureRect``\ s from breaking GUI layout regardless of their texture size.
- ----
- .. _class_TextureRect_property_stretch_mode:
- - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_stretch_mode(value) |
- +-----------+-------------------------+
- | *Getter* | get_stretch_mode() |
- +-----------+-------------------------+
- Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
- ----
- .. _class_TextureRect_property_texture:
- - :ref:`Texture2D<class_Texture2D>` **texture**
- +----------+--------------------+
- | *Setter* | set_texture(value) |
- +----------+--------------------+
- | *Getter* | get_texture() |
- +----------+--------------------+
- The node's :ref:`Texture2D<class_Texture2D>` resource.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|