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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Transform3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Transform3D:
- Transform3D
- ===========
- 3D transformation (3×4 matrix).
- Description
- -----------
- 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a :ref:`basis<class_Transform3D_property_basis>` (first 3 columns) and a :ref:`Vector3<class_Vector3>` for the :ref:`origin<class_Transform3D_property_origin>` (last column).
- For more information, read the "Matrices and transforms" documentation article.
- Tutorials
- ---------
- - :doc:`Math documentation index <../tutorials/math/index>`
- - :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
- - :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
- - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
- - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- - `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
- Properties
- ----------
- +-------------------------------+--------------------------------------------------+--------------------------------------+
- | :ref:`Basis<class_Basis>` | :ref:`basis<class_Transform3D_property_basis>` | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
- +-------------------------------+--------------------------------------------------+--------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`origin<class_Transform3D_property_origin>` | ``Vector3(0, 0, 0)`` |
- +-------------------------------+--------------------------------------------------+--------------------------------------+
- Constructors
- ------------
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Transform3D<class_Transform3D>` from **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`Transform3D<class_Transform3D_constructor_Transform3D>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Methods
- -------
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`affine_inverse<class_Transform3D_method_affine_inverse>` **(** **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`interpolate_with<class_Transform3D_method_interpolate_with>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`inverse<class_Transform3D_method_inverse>` **(** **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform3D_method_is_equal_approx>` **(** :ref:`Transform3D<class_Transform3D>` xform **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`looking_at<class_Transform3D_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`orthonormalized<class_Transform3D_method_orthonormalized>` **(** **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`rotated<class_Transform3D_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`scaled<class_Transform3D_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`sphere_interpolate_with<class_Transform3D_method_sphere_interpolate_with>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`translated<class_Transform3D_method_translated>` **(** :ref:`Vector3<class_Vector3>` offset **)** |const| |
- +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Operators
- ---------
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator !=<class_Transform3D_operator_neq_bool>` **(** **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator !=<class_Transform3D_operator_neq_bool>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AABB<class_AABB>` | :ref:`operator *<class_Transform3D_operator_mul_AABB>` **(** :ref:`AABB<class_AABB>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`operator *<class_Transform3D_operator_mul_PackedVector3Array>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`operator *<class_Transform3D_operator_mul_Transform3D>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`operator *<class_Transform3D_operator_mul_Vector3>` **(** :ref:`Vector3<class_Vector3>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`operator *<class_Transform3D_operator_mul_Transform3D>` **(** :ref:`float<class_float>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`operator *<class_Transform3D_operator_mul_Transform3D>` **(** :ref:`int<class_int>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ==<class_Transform3D_operator_eq_bool>` **(** **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ==<class_Transform3D_operator_eq_bool>` **(** :ref:`Transform3D<class_Transform3D>` right **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_Transform3D_constant_IDENTITY:
- .. _class_Transform3D_constant_FLIP_X:
- .. _class_Transform3D_constant_FLIP_Y:
- .. _class_Transform3D_constant_FLIP_Z:
- - **IDENTITY** = **Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)** --- ``Transform3D`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform3D_constant_IDENTITY>` performs no transformation.
- - **FLIP_X** = **Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)** --- ``Transform3D`` with mirroring applied perpendicular to the YZ plane.
- - **FLIP_Y** = **Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0)** --- ``Transform3D`` with mirroring applied perpendicular to the XZ plane.
- - **FLIP_Z** = **Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)** --- ``Transform3D`` with mirroring applied perpendicular to the XY plane.
- Property Descriptions
- ---------------------
- .. _class_Transform3D_property_basis:
- - :ref:`Basis<class_Basis>` **basis**
- +-----------+--------------------------------------+
- | *Default* | ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)`` |
- +-----------+--------------------------------------+
- The basis is a matrix containing 3 :ref:`Vector3<class_Vector3>` as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
- ----
- .. _class_Transform3D_property_origin:
- - :ref:`Vector3<class_Vector3>` **origin**
- +-----------+----------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+----------------------+
- The translation offset of the transform (column 3, the fourth column). Equivalent to array index ``3``.
- Constructor Descriptions
- ------------------------
- .. _class_Transform3D_constructor_Transform3D:
- - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** **)**
- Constructs a default-initialized ``Transform3D`` set to :ref:`IDENTITY<class_Transform3D_constant_IDENTITY>`.
- ----
- - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Transform3D<class_Transform3D>` from **)**
- Constructs a ``Transform3D`` as a copy of the given ``Transform3D``.
- ----
- - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)**
- Constructs a Transform3D from a :ref:`Basis<class_Basis>` and :ref:`Vector3<class_Vector3>`.
- ----
- - :ref:`Transform3D<class_Transform3D>` **Transform3D** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)**
- Constructs a Transform3D from four :ref:`Vector3<class_Vector3>` values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
- Method Descriptions
- -------------------
- .. _class_Transform3D_method_affine_inverse:
- - :ref:`Transform3D<class_Transform3D>` **affine_inverse** **(** **)** |const|
- Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
- ----
- .. _class_Transform3D_method_interpolate_with:
- - :ref:`Transform3D<class_Transform3D>` **interpolate_with** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const|
- Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
- ----
- .. _class_Transform3D_method_inverse:
- - :ref:`Transform3D<class_Transform3D>` **inverse** **(** **)** |const|
- Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform3D_method_affine_inverse>` for transforms with scaling).
- ----
- .. _class_Transform3D_method_is_equal_approx:
- - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform3D<class_Transform3D>` xform **)** |const|
- Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
- ----
- .. _class_Transform3D_method_looking_at:
- - :ref:`Transform3D<class_Transform3D>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |const|
- Returns a copy of the transform rotated such that the forward axis (-Z) points towards the ``target`` position.
- The up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The ``target`` and ``up`` vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
- ----
- .. _class_Transform3D_method_orthonormalized:
- - :ref:`Transform3D<class_Transform3D>` **orthonormalized** **(** **)** |const|
- Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
- ----
- .. _class_Transform3D_method_rotated:
- - :ref:`Transform3D<class_Transform3D>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |const|
- Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
- ----
- .. _class_Transform3D_method_scaled:
- - :ref:`Transform3D<class_Transform3D>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)** |const|
- Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
- ----
- .. _class_Transform3D_method_sphere_interpolate_with:
- - :ref:`Transform3D<class_Transform3D>` **sphere_interpolate_with** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`float<class_float>` weight **)** |const|
- Returns a transform spherically interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
- ----
- .. _class_Transform3D_method_translated:
- - :ref:`Transform3D<class_Transform3D>` **translated** **(** :ref:`Vector3<class_Vector3>` offset **)** |const|
- Translates the transform by the given offset, relative to the transform's basis vectors.
- Unlike :ref:`rotated<class_Transform3D_method_rotated>` and :ref:`scaled<class_Transform3D_method_scaled>`, this does not use matrix multiplication.
- Operator Descriptions
- ---------------------
- .. _class_Transform3D_operator_neq_bool:
- - :ref:`bool<class_bool>` **operator !=** **(** **)**
- ----
- - :ref:`bool<class_bool>` **operator !=** **(** :ref:`Transform3D<class_Transform3D>` right **)**
- Returns ``true`` if the transforms are not equal.
- \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform3D_method_is_equal_approx>` instead, which is more reliable.
- ----
- .. _class_Transform3D_operator_mul_AABB:
- - :ref:`AABB<class_AABB>` **operator *** **(** :ref:`AABB<class_AABB>` right **)**
- Transforms (multiplies) the :ref:`AABB<class_AABB>` by the given ``Transform3D`` matrix.
- ----
- - :ref:`PackedVector3Array<class_PackedVector3Array>` **operator *** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` right **)**
- Transforms (multiplies) each element of the :ref:`Vector3<class_Vector3>` array by the given ``Transform3D`` matrix.
- ----
- - :ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`Transform3D<class_Transform3D>` right **)**
- Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
- ----
- - :ref:`Vector3<class_Vector3>` **operator *** **(** :ref:`Vector3<class_Vector3>` right **)**
- Transforms (multiplies) the :ref:`Vector3<class_Vector3>` by the given ``Transform3D`` matrix.
- ----
- - :ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`float<class_float>` right **)**
- This operator multiplies all components of the ``Transform3D``, including the origin vector, which scales it uniformly.
- ----
- - :ref:`Transform3D<class_Transform3D>` **operator *** **(** :ref:`int<class_int>` right **)**
- This operator multiplies all components of the ``Transform3D``, including the origin vector, which scales it uniformly.
- ----
- .. _class_Transform3D_operator_eq_bool:
- - :ref:`bool<class_bool>` **operator ==** **(** **)**
- ----
- - :ref:`bool<class_bool>` **operator ==** **(** :ref:`Transform3D<class_Transform3D>` right **)**
- Returns ``true`` if the transforms are exactly equal.
- \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Transform3D_method_is_equal_approx>` instead, which is more reliable.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|