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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptCustomNodes.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptCustomNodes:
- VisualScriptCustomNodes
- =======================
- **Inherits:** :ref:`Object<class_Object>`
- Manages custom nodes for the Visual Script editor.
- Description
- -----------
- This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
- Methods
- -------
- +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_custom_node<class_VisualScriptCustomNodes_method_add_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)** |
- +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_custom_node<class_VisualScriptCustomNodes_method_remove_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)** |
- +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisualScriptCustomNodes_signal_custom_nodes_updated:
- - **custom_nodes_updated** **(** **)**
- Emitted when a custom Visual Script node is added or removed.
- Method Descriptions
- -------------------
- .. _class_VisualScriptCustomNodes_method_add_custom_node:
- - void **add_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)**
- Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the ``category`` as the parameter.
- ----
- .. _class_VisualScriptCustomNodes_method_remove_custom_node:
- - void **remove_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)**
- Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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