class_visualscriptcustomnodes.rst 3.1 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptCustomNodes.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptCustomNodes:
  6. VisualScriptCustomNodes
  7. =======================
  8. **Inherits:** :ref:`Object<class_Object>`
  9. Manages custom nodes for the Visual Script editor.
  10. Description
  11. -----------
  12. This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
  13. Methods
  14. -------
  15. +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_custom_node<class_VisualScriptCustomNodes_method_add_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)** |
  17. +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`remove_custom_node<class_VisualScriptCustomNodes_method_remove_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)** |
  19. +------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. Signals
  21. -------
  22. .. _class_VisualScriptCustomNodes_signal_custom_nodes_updated:
  23. - **custom_nodes_updated** **(** **)**
  24. Emitted when a custom Visual Script node is added or removed.
  25. Method Descriptions
  26. -------------------
  27. .. _class_VisualScriptCustomNodes_method_add_custom_node:
  28. - void **add_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)**
  29. Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the ``category`` as the parameter.
  30. ----
  31. .. _class_VisualScriptCustomNodes_method_remove_custom_node:
  32. - void **remove_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)**
  33. Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
  34. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  35. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  36. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  37. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  38. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  39. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`