class_visualscriptiterator.rst 1.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptIterator.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptIterator:
  6. VisualScriptIterator
  7. ====================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Steps through items in a given input.
  10. Description
  11. -----------
  12. This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_Array>` or :ref:`String<class_String>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
  13. \ **Input Ports:**\
  14. - Sequence: ``for (elem) in (input)``\
  15. - Data (variant): ``input``\
  16. \ **Output Ports:**\
  17. - Sequence: ``each``\
  18. - Sequence: ``exit``\
  19. - Data (variant): ``elem``
  20. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  21. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  22. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  23. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  24. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  25. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`