class_visualscriptself.rst 1.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptSelf.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptSelf:
  6. VisualScriptSelf
  7. ================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Outputs a reference to the current instance.
  10. Description
  11. -----------
  12. Provides a reference to the node running the visual script.
  13. \ **Input Ports:**\
  14. none
  15. \ **Output Ports:**\
  16. - Data (object): ``instance``
  17. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  18. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  19. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  20. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  21. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  22. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`