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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptSwitch.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptSwitch:
- VisualScriptSwitch
- ==================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Branches program flow based on a given input's value.
- Description
- -----------
- Branches the flow based on an input's value. Use **Case Count** in the Inspector to set the number of branches and each comparison's optional type.
- \ **Input Ports:**\
- - Sequence: ``'input' is``\
- - Data (variant): ``=``\
- - Data (variant): ``=`` (optional)
- - Data (variant): ``input``\
- \ **Output Ports:**\
- - Sequence
- - Sequence (optional)
- - Sequence: ``done``
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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