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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShader.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShader:
- VisualShader
- ============
- **Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A custom shader program with a visual editor.
- Description
- -----------
- This class allows you to define a custom shader program that can be used for various materials to render objects.
- The visual shader editor creates the shader.
- Properties
- ----------
- +-------------------------------------+-------------------------------------------------------------------+-------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`engine_version<class_VisualShader_property_engine_version>` | ``{}`` |
- +-------------------------------------+-------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
- +-------------------------------------+-------------------------------------------------------------------+-------------------+
- Methods
- -------
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_VisualShader_method_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_varying<class_VisualShader_method_add_varying>` **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_method_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_method_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`connect_nodes_forced<class_VisualShader_method_connect_nodes_forced>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`disconnect_nodes<class_VisualShader_method_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_method_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_node_connections<class_VisualShader_method_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_node_list<class_VisualShader_method_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_method_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_method_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_varying<class_VisualShader_method_has_varying>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_method_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_VisualShader_method_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_varying<class_VisualShader_method_remove_varying>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`replace_node<class_VisualShader_method_replace_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_mode<class_VisualShader_method_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_position<class_VisualShader_method_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_VisualShader_Type:
- .. _class_VisualShader_constant_TYPE_VERTEX:
- .. _class_VisualShader_constant_TYPE_FRAGMENT:
- .. _class_VisualShader_constant_TYPE_LIGHT:
- .. _class_VisualShader_constant_TYPE_START:
- .. _class_VisualShader_constant_TYPE_PROCESS:
- .. _class_VisualShader_constant_TYPE_COLLIDE:
- .. _class_VisualShader_constant_TYPE_START_CUSTOM:
- .. _class_VisualShader_constant_TYPE_PROCESS_CUSTOM:
- .. _class_VisualShader_constant_TYPE_SKY:
- .. _class_VisualShader_constant_TYPE_FOG:
- .. _class_VisualShader_constant_TYPE_MAX:
- enum **Type**:
- - **TYPE_VERTEX** = **0** --- A vertex shader, operating on vertices.
- - **TYPE_FRAGMENT** = **1** --- A fragment shader, operating on fragments (pixels).
- - **TYPE_LIGHT** = **2** --- A shader for light calculations.
- - **TYPE_START** = **3**
- - **TYPE_PROCESS** = **4**
- - **TYPE_COLLIDE** = **5**
- - **TYPE_START_CUSTOM** = **6**
- - **TYPE_PROCESS_CUSTOM** = **7**
- - **TYPE_SKY** = **8**
- - **TYPE_FOG** = **9** --- A compute shader that runs for each froxel of the volumetric fog map.
- - **TYPE_MAX** = **10** --- Represents the size of the :ref:`Type<enum_VisualShader_Type>` enum.
- ----
- .. _enum_VisualShader_VaryingMode:
- .. _class_VisualShader_constant_VARYING_MODE_VERTEX_TO_FRAG_LIGHT:
- .. _class_VisualShader_constant_VARYING_MODE_FRAG_TO_LIGHT:
- .. _class_VisualShader_constant_VARYING_MODE_MAX:
- enum **VaryingMode**:
- - **VARYING_MODE_VERTEX_TO_FRAG_LIGHT** = **0**
- - **VARYING_MODE_FRAG_TO_LIGHT** = **1**
- - **VARYING_MODE_MAX** = **2**
- ----
- .. _enum_VisualShader_VaryingType:
- .. _class_VisualShader_constant_VARYING_TYPE_FLOAT:
- .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_2D:
- .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_3D:
- .. _class_VisualShader_constant_VARYING_TYPE_COLOR:
- .. _class_VisualShader_constant_VARYING_TYPE_TRANSFORM:
- .. _class_VisualShader_constant_VARYING_TYPE_MAX:
- enum **VaryingType**:
- - **VARYING_TYPE_FLOAT** = **0**
- - **VARYING_TYPE_VECTOR_2D** = **1**
- - **VARYING_TYPE_VECTOR_3D** = **2**
- - **VARYING_TYPE_COLOR** = **3**
- - **VARYING_TYPE_TRANSFORM** = **4**
- - **VARYING_TYPE_MAX** = **5**
- Constants
- ---------
- .. _class_VisualShader_constant_NODE_ID_INVALID:
- .. _class_VisualShader_constant_NODE_ID_OUTPUT:
- - **NODE_ID_INVALID** = **-1**
- - **NODE_ID_OUTPUT** = **0**
- Property Descriptions
- ---------------------
- .. _class_VisualShader_property_engine_version:
- - :ref:`Dictionary<class_Dictionary>` **engine_version**
- +-----------+---------------------------+
- | *Default* | ``{}`` |
- +-----------+---------------------------+
- | *Setter* | set_engine_version(value) |
- +-----------+---------------------------+
- | *Getter* | get_engine_version() |
- +-----------+---------------------------+
- The Godot version this ``VisualShader`` was designed for, in the form of a :ref:`Dictionary<class_Dictionary>` with ``major`` and ``minor`` keys with integer values. Example: ``{"major": 4, "minor": 0}``\
- This is used by the editor to convert visual shaders from older Godot versions.
- ----
- .. _class_VisualShader_property_graph_offset:
- - :ref:`Vector2<class_Vector2>` **graph_offset**
- +-----------+-------------------------+
- | *Default* | ``Vector2(0, 0)`` |
- +-----------+-------------------------+
- | *Setter* | set_graph_offset(value) |
- +-----------+-------------------------+
- | *Getter* | get_graph_offset() |
- +-----------+-------------------------+
- The offset vector of the whole graph.
- Method Descriptions
- -------------------
- .. _class_VisualShader_method_add_node:
- - void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
- Adds the specified node to the shader.
- ----
- .. _class_VisualShader_method_add_varying:
- - void **add_varying** **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)**
- ----
- .. _class_VisualShader_method_can_connect_nodes:
- - :ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
- Returns ``true`` if the specified nodes and ports can be connected together.
- ----
- .. _class_VisualShader_method_connect_nodes:
- - :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connects the specified nodes and ports.
- ----
- .. _class_VisualShader_method_connect_nodes_forced:
- - void **connect_nodes_forced** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
- ----
- .. _class_VisualShader_method_disconnect_nodes:
- - void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connects the specified nodes and ports.
- ----
- .. _class_VisualShader_method_get_node:
- - :ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
- Returns the shader node instance with specified ``type`` and ``id``.
- ----
- .. _class_VisualShader_method_get_node_connections:
- - :ref:`Array<class_Array>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
- Returns the list of connected nodes with the specified type.
- ----
- .. _class_VisualShader_method_get_node_list:
- - :ref:`PackedInt32Array<class_PackedInt32Array>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
- Returns the list of all nodes in the shader with the specified type.
- ----
- .. _class_VisualShader_method_get_node_position:
- - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
- Returns the position of the specified node within the shader graph.
- ----
- .. _class_VisualShader_method_get_valid_node_id:
- - :ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
- ----
- .. _class_VisualShader_method_has_varying:
- - :ref:`bool<class_bool>` **has_varying** **(** :ref:`String<class_String>` name **)** |const|
- ----
- .. _class_VisualShader_method_is_node_connection:
- - :ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
- Returns ``true`` if the specified node and port connection exist.
- ----
- .. _class_VisualShader_method_remove_node:
- - void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
- Removes the specified node from the shader.
- ----
- .. _class_VisualShader_method_remove_varying:
- - void **remove_varying** **(** :ref:`String<class_String>` name **)**
- ----
- .. _class_VisualShader_method_replace_node:
- - void **replace_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)**
- Replaces the specified node with a node of new class type.
- ----
- .. _class_VisualShader_method_set_mode:
- - void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
- Sets the mode of this shader.
- ----
- .. _class_VisualShader_method_set_node_position:
- - void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**
- Sets the position of the specified node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|