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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeBooleanUniform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeBooleanUniform:
- VisualShaderNodeBooleanUniform
- ==============================
- **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A boolean uniform to be used within the visual shader graph.
- Description
- -----------
- Translated to ``uniform bool`` in the shader language.
- Properties
- ----------
- +-------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`default_value<class_VisualShaderNodeBooleanUniform_property_default_value>` | ``false`` |
- +-------------------------+---------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeBooleanUniform_property_default_value_enabled>` | ``false`` |
- +-------------------------+---------------------------------------------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeBooleanUniform_property_default_value:
- - :ref:`bool<class_bool>` **default_value**
- +-----------+--------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------+
- | *Setter* | set_default_value(value) |
- +-----------+--------------------------+
- | *Getter* | get_default_value() |
- +-----------+--------------------------+
- A default value to be assigned within the shader.
- ----
- .. _class_VisualShaderNodeBooleanUniform_property_default_value_enabled:
- - :ref:`bool<class_bool>` **default_value_enabled**
- +-----------+----------------------------------+
- | *Default* | ``false`` |
- +-----------+----------------------------------+
- | *Setter* | set_default_value_enabled(value) |
- +-----------+----------------------------------+
- | *Getter* | is_default_value_enabled() |
- +-----------+----------------------------------+
- Enables usage of the :ref:`default_value<class_VisualShaderNodeBooleanUniform_property_default_value>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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