class_visualshadernodecolorop.rst 4.8 KB

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  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeColorOp.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeColorOp:
  6. VisualShaderNodeColorOp
  7. =======================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. A :ref:`Color<class_Color>` operator to be used within the visual shader graph.
  10. Description
  11. -----------
  12. Applies :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` to two color inputs.
  13. Properties
  14. ----------
  15. +--------------------------------------------------------+------------------------------------------------------------------+-------+
  16. | :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` | :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` | ``0`` |
  17. +--------------------------------------------------------+------------------------------------------------------------------+-------+
  18. Enumerations
  19. ------------
  20. .. _enum_VisualShaderNodeColorOp_Operator:
  21. .. _class_VisualShaderNodeColorOp_constant_OP_SCREEN:
  22. .. _class_VisualShaderNodeColorOp_constant_OP_DIFFERENCE:
  23. .. _class_VisualShaderNodeColorOp_constant_OP_DARKEN:
  24. .. _class_VisualShaderNodeColorOp_constant_OP_LIGHTEN:
  25. .. _class_VisualShaderNodeColorOp_constant_OP_OVERLAY:
  26. .. _class_VisualShaderNodeColorOp_constant_OP_DODGE:
  27. .. _class_VisualShaderNodeColorOp_constant_OP_BURN:
  28. .. _class_VisualShaderNodeColorOp_constant_OP_SOFT_LIGHT:
  29. .. _class_VisualShaderNodeColorOp_constant_OP_HARD_LIGHT:
  30. .. _class_VisualShaderNodeColorOp_constant_OP_MAX:
  31. enum **Operator**:
  32. - **OP_SCREEN** = **0** --- Produce a screen effect with the following formula:
  33. ::
  34. result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);
  35. - **OP_DIFFERENCE** = **1** --- Produce a difference effect with the following formula:
  36. ::
  37. result = abs(a - b);
  38. - **OP_DARKEN** = **2** --- Produce a darken effect with the following formula:
  39. ::
  40. result = min(a, b);
  41. - **OP_LIGHTEN** = **3** --- Produce a lighten effect with the following formula:
  42. ::
  43. result = max(a, b);
  44. - **OP_OVERLAY** = **4** --- Produce an overlay effect with the following formula:
  45. ::
  46. for (int i = 0; i < 3; i++) {
  47. float base = a[i];
  48. float blend = b[i];
  49. if (base < 0.5) {
  50. result[i] = 2.0 * base * blend;
  51. } else {
  52. result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);
  53. }
  54. }
  55. - **OP_DODGE** = **5** --- Produce a dodge effect with the following formula:
  56. ::
  57. result = a / (vec3(1.0) - b);
  58. - **OP_BURN** = **6** --- Produce a burn effect with the following formula:
  59. ::
  60. result = vec3(1.0) - (vec3(1.0) - a) / b;
  61. - **OP_SOFT_LIGHT** = **7** --- Produce a soft light effect with the following formula:
  62. ::
  63. for (int i = 0; i < 3; i++) {
  64. float base = a[i];
  65. float blend = b[i];
  66. if (base < 0.5) {
  67. result[i] = base * (blend + 0.5);
  68. } else {
  69. result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));
  70. }
  71. }
  72. - **OP_HARD_LIGHT** = **8** --- Produce a hard light effect with the following formula:
  73. ::
  74. for (int i = 0; i < 3; i++) {
  75. float base = a[i];
  76. float blend = b[i];
  77. if (base < 0.5) {
  78. result[i] = base * (2.0 * blend);
  79. } else {
  80. result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));
  81. }
  82. }
  83. - **OP_MAX** = **9** --- Represents the size of the :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` enum.
  84. Property Descriptions
  85. ---------------------
  86. .. _class_VisualShaderNodeColorOp_property_operator:
  87. - :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **operator**
  88. +-----------+---------------------+
  89. | *Default* | ``0`` |
  90. +-----------+---------------------+
  91. | *Setter* | set_operator(value) |
  92. +-----------+---------------------+
  93. | *Getter* | get_operator() |
  94. +-----------+---------------------+
  95. An operator to be applied to the inputs. See :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` for options.
  96. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  97. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  98. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  99. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  100. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  101. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`