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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeConstant.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeConstant:
- VisualShaderNodeConstant
- ========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeBooleanConstant<class_VisualShaderNodeBooleanConstant>`, :ref:`VisualShaderNodeColorConstant<class_VisualShaderNodeColorConstant>`, :ref:`VisualShaderNodeFloatConstant<class_VisualShaderNodeFloatConstant>`, :ref:`VisualShaderNodeIntConstant<class_VisualShaderNodeIntConstant>`, :ref:`VisualShaderNodeTransformConstant<class_VisualShaderNodeTransformConstant>`, :ref:`VisualShaderNodeVec2Constant<class_VisualShaderNodeVec2Constant>`, :ref:`VisualShaderNodeVec3Constant<class_VisualShaderNodeVec3Constant>`
- A base type for the constants within the visual shader graph.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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