class_visualshadernodefloatuniform.rst 7.9 KB

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  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeFloatUniform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeFloatUniform:
  6. VisualShaderNodeFloatUniform
  7. ============================
  8. **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. A scalar float uniform to be used within the visual shader graph.
  10. Description
  11. -----------
  12. Translated to ``uniform float`` in the shader language.
  13. Properties
  14. ----------
  15. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  16. | :ref:`float<class_float>` | :ref:`default_value<class_VisualShaderNodeFloatUniform_property_default_value>` | ``0.0`` |
  17. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  18. | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeFloatUniform_property_default_value_enabled>` | ``false`` |
  19. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  20. | :ref:`Hint<enum_VisualShaderNodeFloatUniform_Hint>` | :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` | ``0`` |
  21. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  22. | :ref:`float<class_float>` | :ref:`max<class_VisualShaderNodeFloatUniform_property_max>` | ``1.0`` |
  23. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  24. | :ref:`float<class_float>` | :ref:`min<class_VisualShaderNodeFloatUniform_property_min>` | ``0.0`` |
  25. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  26. | :ref:`float<class_float>` | :ref:`step<class_VisualShaderNodeFloatUniform_property_step>` | ``0.1`` |
  27. +-----------------------------------------------------+-------------------------------------------------------------------------------------------------+-----------+
  28. Enumerations
  29. ------------
  30. .. _enum_VisualShaderNodeFloatUniform_Hint:
  31. .. _class_VisualShaderNodeFloatUniform_constant_HINT_NONE:
  32. .. _class_VisualShaderNodeFloatUniform_constant_HINT_RANGE:
  33. .. _class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP:
  34. .. _class_VisualShaderNodeFloatUniform_constant_HINT_MAX:
  35. enum **Hint**:
  36. - **HINT_NONE** = **0** --- No hint used.
  37. - **HINT_RANGE** = **1** --- A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeFloatUniform_property_min>` and :ref:`max<class_VisualShaderNodeFloatUniform_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
  38. - **HINT_RANGE_STEP** = **2** --- A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeFloatUniform_property_min>` and :ref:`max<class_VisualShaderNodeFloatUniform_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeFloatUniform_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
  39. - **HINT_MAX** = **3** --- Represents the size of the :ref:`Hint<enum_VisualShaderNodeFloatUniform_Hint>` enum.
  40. Property Descriptions
  41. ---------------------
  42. .. _class_VisualShaderNodeFloatUniform_property_default_value:
  43. - :ref:`float<class_float>` **default_value**
  44. +-----------+--------------------------+
  45. | *Default* | ``0.0`` |
  46. +-----------+--------------------------+
  47. | *Setter* | set_default_value(value) |
  48. +-----------+--------------------------+
  49. | *Getter* | get_default_value() |
  50. +-----------+--------------------------+
  51. A default value to be assigned within the shader.
  52. ----
  53. .. _class_VisualShaderNodeFloatUniform_property_default_value_enabled:
  54. - :ref:`bool<class_bool>` **default_value_enabled**
  55. +-----------+----------------------------------+
  56. | *Default* | ``false`` |
  57. +-----------+----------------------------------+
  58. | *Setter* | set_default_value_enabled(value) |
  59. +-----------+----------------------------------+
  60. | *Getter* | is_default_value_enabled() |
  61. +-----------+----------------------------------+
  62. Enables usage of the :ref:`default_value<class_VisualShaderNodeFloatUniform_property_default_value>`.
  63. ----
  64. .. _class_VisualShaderNodeFloatUniform_property_hint:
  65. - :ref:`Hint<enum_VisualShaderNodeFloatUniform_Hint>` **hint**
  66. +-----------+-----------------+
  67. | *Default* | ``0`` |
  68. +-----------+-----------------+
  69. | *Setter* | set_hint(value) |
  70. +-----------+-----------------+
  71. | *Getter* | get_hint() |
  72. +-----------+-----------------+
  73. A hint applied to the uniform, which controls the values it can take when set through the inspector.
  74. ----
  75. .. _class_VisualShaderNodeFloatUniform_property_max:
  76. - :ref:`float<class_float>` **max**
  77. +-----------+----------------+
  78. | *Default* | ``1.0`` |
  79. +-----------+----------------+
  80. | *Setter* | set_max(value) |
  81. +-----------+----------------+
  82. | *Getter* | get_max() |
  83. +-----------+----------------+
  84. Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP>`.
  85. ----
  86. .. _class_VisualShaderNodeFloatUniform_property_min:
  87. - :ref:`float<class_float>` **min**
  88. +-----------+----------------+
  89. | *Default* | ``0.0`` |
  90. +-----------+----------------+
  91. | *Setter* | set_min(value) |
  92. +-----------+----------------+
  93. | *Getter* | get_min() |
  94. +-----------+----------------+
  95. Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP>`.
  96. ----
  97. .. _class_VisualShaderNodeFloatUniform_property_step:
  98. - :ref:`float<class_float>` **step**
  99. +-----------+-----------------+
  100. | *Default* | ``0.1`` |
  101. +-----------+-----------------+
  102. | *Setter* | set_step(value) |
  103. +-----------+-----------------+
  104. | *Getter* | get_step() |
  105. +-----------+-----------------+
  106. Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP>`.
  107. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  108. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  109. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  110. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  111. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  112. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`