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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeIntUniform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeIntUniform:
- VisualShaderNodeIntUniform
- ==========================
- **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A scalar integer uniform to be used within the visual shader graph.
- Description
- -----------
- Translated to ``uniform int`` in the shader language.
- Properties
- ----------
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`default_value<class_VisualShaderNodeIntUniform_property_default_value>` | ``0`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeIntUniform_property_default_value_enabled>` | ``false`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` | :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` | ``0`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`max<class_VisualShaderNodeIntUniform_property_max>` | ``100`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`min<class_VisualShaderNodeIntUniform_property_min>` | ``0`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`step<class_VisualShaderNodeIntUniform_property_step>` | ``1`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeIntUniform_Hint:
- .. _class_VisualShaderNodeIntUniform_constant_HINT_NONE:
- .. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE:
- .. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP:
- .. _class_VisualShaderNodeIntUniform_constant_HINT_MAX:
- enum **Hint**:
- - **HINT_NONE** = **0** --- No hint used.
- - **HINT_RANGE** = **1** --- A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
- - **HINT_RANGE_STEP** = **2** --- A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeIntUniform_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
- - **HINT_MAX** = **3** --- Represents the size of the :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeIntUniform_property_default_value:
- - :ref:`int<class_int>` **default_value**
- +-----------+--------------------------+
- | *Default* | ``0`` |
- +-----------+--------------------------+
- | *Setter* | set_default_value(value) |
- +-----------+--------------------------+
- | *Getter* | get_default_value() |
- +-----------+--------------------------+
- A default value to be assigned within the shader.
- ----
- .. _class_VisualShaderNodeIntUniform_property_default_value_enabled:
- - :ref:`bool<class_bool>` **default_value_enabled**
- +-----------+----------------------------------+
- | *Default* | ``false`` |
- +-----------+----------------------------------+
- | *Setter* | set_default_value_enabled(value) |
- +-----------+----------------------------------+
- | *Getter* | is_default_value_enabled() |
- +-----------+----------------------------------+
- Enables usage of the :ref:`default_value<class_VisualShaderNodeIntUniform_property_default_value>`.
- ----
- .. _class_VisualShaderNodeIntUniform_property_hint:
- - :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` **hint**
- +-----------+-----------------+
- | *Default* | ``0`` |
- +-----------+-----------------+
- | *Setter* | set_hint(value) |
- +-----------+-----------------+
- | *Getter* | get_hint() |
- +-----------+-----------------+
- A hint applied to the uniform, which controls the values it can take when set through the inspector.
- ----
- .. _class_VisualShaderNodeIntUniform_property_max:
- - :ref:`int<class_int>` **max**
- +-----------+----------------+
- | *Default* | ``100`` |
- +-----------+----------------+
- | *Setter* | set_max(value) |
- +-----------+----------------+
- | *Getter* | get_max() |
- +-----------+----------------+
- Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
- ----
- .. _class_VisualShaderNodeIntUniform_property_min:
- - :ref:`int<class_int>` **min**
- +-----------+----------------+
- | *Default* | ``0`` |
- +-----------+----------------+
- | *Setter* | set_min(value) |
- +-----------+----------------+
- | *Getter* | get_min() |
- +-----------+----------------+
- Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
- ----
- .. _class_VisualShaderNodeIntUniform_property_step:
- - :ref:`int<class_int>` **step**
- +-----------+-----------------+
- | *Default* | ``1`` |
- +-----------+-----------------+
- | *Setter* | set_step(value) |
- +-----------+-----------------+
- | *Getter* | get_step() |
- +-----------+-----------------+
- Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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