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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeParticleEmitter.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeParticleEmitter:
- VisualShaderNodeParticleEmitter
- ===============================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeParticleBoxEmitter<class_VisualShaderNodeParticleBoxEmitter>`, :ref:`VisualShaderNodeParticleMeshEmitter<class_VisualShaderNodeParticleMeshEmitter>`, :ref:`VisualShaderNodeParticleRingEmitter<class_VisualShaderNodeParticleRingEmitter>`, :ref:`VisualShaderNodeParticleSphereEmitter<class_VisualShaderNodeParticleSphereEmitter>`
- A base class for particle emitters.
- Properties
- ----------
- +-------------------------+------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`mode_2d<class_VisualShaderNodeParticleEmitter_property_mode_2d>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeParticleEmitter_property_mode_2d:
- - :ref:`bool<class_bool>` **mode_2d**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_mode_2d(value) |
- +-----------+--------------------+
- | *Getter* | is_mode_2d() |
- +-----------+--------------------+
- If ``true``, the result of this emitter is projected to 2D space. By default it is ``false`` and meant for use in 3D space.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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