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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeParticleMeshEmitter.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeParticleMeshEmitter:
- VisualShaderNodeParticleMeshEmitter
- ===================================
- **Inherits:** :ref:`VisualShaderNodeParticleEmitter<class_VisualShaderNodeParticleEmitter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-------------------------+----------------------------------------------------------------------------------------------+----------+
- | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_VisualShaderNodeParticleMeshEmitter_property_mesh>` | |
- +-------------------------+----------------------------------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`surface_index<class_VisualShaderNodeParticleMeshEmitter_property_surface_index>` | ``0`` |
- +-------------------------+----------------------------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`use_all_surfaces<class_VisualShaderNodeParticleMeshEmitter_property_use_all_surfaces>` | ``true`` |
- +-------------------------+----------------------------------------------------------------------------------------------+----------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeParticleMeshEmitter_property_mesh:
- - :ref:`Mesh<class_Mesh>` **mesh**
- +----------+-----------------+
- | *Setter* | set_mesh(value) |
- +----------+-----------------+
- | *Getter* | get_mesh() |
- +----------+-----------------+
- ----
- .. _class_VisualShaderNodeParticleMeshEmitter_property_surface_index:
- - :ref:`int<class_int>` **surface_index**
- +-----------+--------------------------+
- | *Default* | ``0`` |
- +-----------+--------------------------+
- | *Setter* | set_surface_index(value) |
- +-----------+--------------------------+
- | *Getter* | get_surface_index() |
- +-----------+--------------------------+
- ----
- .. _class_VisualShaderNodeParticleMeshEmitter_property_use_all_surfaces:
- - :ref:`bool<class_bool>` **use_all_surfaces**
- +-----------+-----------------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------------+
- | *Setter* | set_use_all_surfaces(value) |
- +-----------+-----------------------------+
- | *Getter* | is_use_all_surfaces() |
- +-----------+-----------------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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