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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeUVFunc.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeUVFunc:
- VisualShaderNodeUVFunc
- ======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Contains functions to modify texture coordinates (``uv``) to be used within the visual shader graph.
- Properties
- ----------
- +-------------------------------------------------------+-----------------------------------------------------------------+-------+
- | :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` | :ref:`function<class_VisualShaderNodeUVFunc_property_function>` | ``0`` |
- +-------------------------------------------------------+-----------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeUVFunc_Function:
- .. _class_VisualShaderNodeUVFunc_constant_FUNC_PANNING:
- .. _class_VisualShaderNodeUVFunc_constant_FUNC_SCALING:
- .. _class_VisualShaderNodeUVFunc_constant_FUNC_MAX:
- enum **Function**:
- - **FUNC_PANNING** = **0** --- Translates ``uv`` by using ``scale`` and ``offset`` values using the following formula: ``uv = uv + offset * scale``. ``uv`` port is connected to ``UV`` built-in by default.
- - **FUNC_SCALING** = **1** --- Scales ``uv[/uv] by using [code]scale`` and ``pivot`` values using the following formula: ``uv = (uv - pivot) * scale + pivot``. ``uv`` port is connected to ``UV`` built-in by default.
- - **FUNC_MAX** = **2** --- Represents the size of the :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeUVFunc_property_function:
- - :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **function**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_function(value) |
- +-----------+---------------------+
- | *Getter* | get_function() |
- +-----------+---------------------+
- A function to be applied to the texture coordinates. See :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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