class_visualshadernodevarying.rst 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVarying.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeVarying:
  6. VisualShaderNodeVarying
  7. =======================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeVaryingGetter<class_VisualShaderNodeVaryingGetter>`, :ref:`VisualShaderNodeVaryingSetter<class_VisualShaderNodeVaryingSetter>`
  10. Properties
  11. ----------
  12. +---------------------------------------------------+--------------------------------------------------------------------------+--------------+
  13. | :ref:`String<class_String>` | :ref:`varying_name<class_VisualShaderNodeVarying_property_varying_name>` | ``"[None]"`` |
  14. +---------------------------------------------------+--------------------------------------------------------------------------+--------------+
  15. | :ref:`VaryingType<enum_VisualShader_VaryingType>` | :ref:`varying_type<class_VisualShaderNodeVarying_property_varying_type>` | ``0`` |
  16. +---------------------------------------------------+--------------------------------------------------------------------------+--------------+
  17. Property Descriptions
  18. ---------------------
  19. .. _class_VisualShaderNodeVarying_property_varying_name:
  20. - :ref:`String<class_String>` **varying_name**
  21. +-----------+-------------------------+
  22. | *Default* | ``"[None]"`` |
  23. +-----------+-------------------------+
  24. | *Setter* | set_varying_name(value) |
  25. +-----------+-------------------------+
  26. | *Getter* | get_varying_name() |
  27. +-----------+-------------------------+
  28. ----
  29. .. _class_VisualShaderNodeVarying_property_varying_type:
  30. - :ref:`VaryingType<enum_VisualShader_VaryingType>` **varying_type**
  31. +-----------+-------------------------+
  32. | *Default* | ``0`` |
  33. +-----------+-------------------------+
  34. | *Setter* | set_varying_type(value) |
  35. +-----------+-------------------------+
  36. | *Getter* | get_varying_type() |
  37. +-----------+-------------------------+
  38. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  39. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  40. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  41. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  42. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  43. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`