class_visualshadernodevectorrefract.rst 1.5 KB

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  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorRefract.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeVectorRefract:
  6. VisualShaderNodeVectorRefract
  7. =============================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Returns the :ref:`Vector3<class_Vector3>` that points in the direction of refraction. For use within the visual shader graph.
  10. Description
  11. -----------
  12. Translated to ``refract(I, N, eta)`` in the shader language, where ``I`` is the incident vector, ``N`` is the normal vector and ``eta`` is the ratio of the indices of the refraction.
  13. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  14. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  15. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  16. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  17. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  18. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`