123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_World2D:
- World2D
- =======
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Class that has everything pertaining to a 2D world.
- Description
- -----------
- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
- Tutorials
- ---------
- - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
- Properties
- ----------
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_property_canvas>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`direct_space_state<class_World2D_property_direct_space_state>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`navigation_map<class_World2D_property_navigation_map>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`space<class_World2D_property_space>` |
- +-------------------------------------------------------------------+----------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_World2D_property_canvas:
- - :ref:`RID<class_RID>` **canvas**
- +----------+--------------+
- | *Getter* | get_canvas() |
- +----------+--------------+
- The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`RenderingServer<class_RenderingServer>` for 2D drawing.
- ----
- .. _class_World2D_property_direct_space_state:
- - :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **direct_space_state**
- +----------+--------------------------+
- | *Getter* | get_direct_space_state() |
- +----------+--------------------------+
- Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread.
- ----
- .. _class_World2D_property_navigation_map:
- - :ref:`RID<class_RID>` **navigation_map**
- +----------+----------------------+
- | *Getter* | get_navigation_map() |
- +----------+----------------------+
- The :ref:`RID<class_RID>` of this world's navigation map. Used by the :ref:`NavigationServer2D<class_NavigationServer2D>`.
- ----
- .. _class_World2D_property_space:
- - :ref:`RID<class_RID>` **space**
- +----------+-------------+
- | *Getter* | get_space() |
- +----------+-------------+
- The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`PhysicsServer2D<class_PhysicsServer2D>` for 2D physics, treating it as both a space and an area.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|