class_worldenvironment.rst 3.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the WorldEnvironment.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_WorldEnvironment:
  6. WorldEnvironment
  7. ================
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Default environment properties for the entire scene (post-processing effects, lighting and background settings).
  10. Description
  11. -----------
  12. The ``WorldEnvironment`` node is used to configure the default :ref:`Environment<class_Environment>` for the scene.
  13. The parameters defined in the ``WorldEnvironment`` can be overridden by an :ref:`Environment<class_Environment>` node set on the current :ref:`Camera3D<class_Camera3D>`. Additionally, only one ``WorldEnvironment`` may be instantiated in a given scene at a time.
  14. The ``WorldEnvironment`` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
  15. Tutorials
  16. ---------
  17. - :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`
  18. - `3D Material Testers Demo <https://godotengine.org/asset-library/asset/123>`__
  19. - `2D HDR Demo <https://godotengine.org/asset-library/asset/110>`__
  20. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  21. Properties
  22. ----------
  23. +-------------------------------------------+-----------------------------------------------------------------------+
  24. | :ref:`CameraEffects<class_CameraEffects>` | :ref:`camera_effects<class_WorldEnvironment_property_camera_effects>` |
  25. +-------------------------------------------+-----------------------------------------------------------------------+
  26. | :ref:`Environment<class_Environment>` | :ref:`environment<class_WorldEnvironment_property_environment>` |
  27. +-------------------------------------------+-----------------------------------------------------------------------+
  28. Property Descriptions
  29. ---------------------
  30. .. _class_WorldEnvironment_property_camera_effects:
  31. - :ref:`CameraEffects<class_CameraEffects>` **camera_effects**
  32. +----------+---------------------------+
  33. | *Setter* | set_camera_effects(value) |
  34. +----------+---------------------------+
  35. | *Getter* | get_camera_effects() |
  36. +----------+---------------------------+
  37. ----
  38. .. _class_WorldEnvironment_property_environment:
  39. - :ref:`Environment<class_Environment>` **environment**
  40. +----------+------------------------+
  41. | *Setter* | set_environment(value) |
  42. +----------+------------------------+
  43. | *Getter* | get_environment() |
  44. +----------+------------------------+
  45. The :ref:`Environment<class_Environment>` resource used by this ``WorldEnvironment``, defining the default properties.
  46. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  47. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  48. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  49. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  50. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  51. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`