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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the XRPose.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_XRPose:
- XRPose
- ======
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- This object contains all data related to a pose on a tracked object.
- Description
- -----------
- XR runtimes often identify multiple locations on devices such as controllers that are spatially tracked.
- Orientation, location, linear velocity and angular velocity are all provided for each pose by the XR runtime. This object contains this state of a pose.
- Properties
- ----------
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_XRPose_property_angular_velocity>` | ``Vector3(0, 0, 0)`` |
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_tracking_data<class_XRPose_property_has_tracking_data>` | ``false`` |
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_XRPose_property_linear_velocity>` | ``Vector3(0, 0, 0)`` |
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`name<class_XRPose_property_name>` | ``&""`` |
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`TrackingConfidence<enum_XRPose_TrackingConfidence>` | :ref:`tracking_confidence<class_XRPose_property_tracking_confidence>` | ``0`` |
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_XRPose_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +-----------------------------------------------------------+-----------------------------------------------------------------------+-----------------------------------------------------+
- Methods
- -------
- +---------------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`Transform3D<class_Transform3D>` | :ref:`get_adjusted_transform<class_XRPose_method_get_adjusted_transform>` **(** **)** |const| |
- +---------------------------------------+-----------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_XRPose_TrackingConfidence:
- .. _class_XRPose_constant_XR_TRACKING_CONFIDENCE_NONE:
- .. _class_XRPose_constant_XR_TRACKING_CONFIDENCE_LOW:
- .. _class_XRPose_constant_XR_TRACKING_CONFIDENCE_HIGH:
- enum **TrackingConfidence**:
- - **XR_TRACKING_CONFIDENCE_NONE** = **0** --- No tracking information is available for this pose.
- - **XR_TRACKING_CONFIDENCE_LOW** = **1** --- Tracking information may be inaccurate or estimated. For instance with inside out tracking this would indicate a controller may be (partially) obscured.
- - **XR_TRACKING_CONFIDENCE_HIGH** = **2** --- Tracking information is deemed accurate and up to date.
- Property Descriptions
- ---------------------
- .. _class_XRPose_property_angular_velocity:
- - :ref:`Vector3<class_Vector3>` **angular_velocity**
- +-----------+-----------------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+-----------------------------+
- | *Setter* | set_angular_velocity(value) |
- +-----------+-----------------------------+
- | *Getter* | get_angular_velocity() |
- +-----------+-----------------------------+
- The angular velocity for this pose.
- ----
- .. _class_XRPose_property_has_tracking_data:
- - :ref:`bool<class_bool>` **has_tracking_data**
- +-----------+------------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------------+
- | *Setter* | set_has_tracking_data(value) |
- +-----------+------------------------------+
- | *Getter* | get_has_tracking_data() |
- +-----------+------------------------------+
- If ``true`` our tracking data is up to date. If ``false`` we're no longer receiving new tracking data and our state is whatever that last valid state was.
- ----
- .. _class_XRPose_property_linear_velocity:
- - :ref:`Vector3<class_Vector3>` **linear_velocity**
- +-----------+----------------------------+
- | *Default* | ``Vector3(0, 0, 0)`` |
- +-----------+----------------------------+
- | *Setter* | set_linear_velocity(value) |
- +-----------+----------------------------+
- | *Getter* | get_linear_velocity() |
- +-----------+----------------------------+
- The linear velocity of this pose.
- ----
- .. _class_XRPose_property_name:
- - :ref:`StringName<class_StringName>` **name**
- +-----------+-----------------+
- | *Default* | ``&""`` |
- +-----------+-----------------+
- | *Setter* | set_name(value) |
- +-----------+-----------------+
- | *Getter* | get_name() |
- +-----------+-----------------+
- The name of this pose. Pose names are often driven by an action map setup by the user. Godot does suggest a number of pose names that it expects :ref:`XRInterface<class_XRInterface>`\ s to implement:
- - ``root`` defines a root location, often used for tracked objects that do not have further nodes.
- - ``aim`` defines the tip of a controller with the orientation pointing outwards, for instance: add your raycasts to this.
- - ``grip`` defines the location where the user grips the controller
- - ``skeleton`` defines the root location a hand mesh should be placed when using hand tracking and the animated skeleton supplied by the XR runtime.
- ----
- .. _class_XRPose_property_tracking_confidence:
- - :ref:`TrackingConfidence<enum_XRPose_TrackingConfidence>` **tracking_confidence**
- +-----------+--------------------------------+
- | *Default* | ``0`` |
- +-----------+--------------------------------+
- | *Setter* | set_tracking_confidence(value) |
- +-----------+--------------------------------+
- | *Getter* | get_tracking_confidence() |
- +-----------+--------------------------------+
- The tracking confidence for this pose, provides insight on how accurate the spatial positioning of this record is.
- ----
- .. _class_XRPose_property_transform:
- - :ref:`Transform3D<class_Transform3D>` **transform**
- +-----------+-----------------------------------------------------+
- | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
- +-----------+-----------------------------------------------------+
- | *Setter* | set_transform(value) |
- +-----------+-----------------------------------------------------+
- | *Getter* | get_transform() |
- +-----------+-----------------------------------------------------+
- The transform containing the original and transform as reported by the XR runtime.
- Method Descriptions
- -------------------
- .. _class_XRPose_method_get_adjusted_transform:
- - :ref:`Transform3D<class_Transform3D>` **get_adjusted_transform** **(** **)** |const|
- Returns the :ref:`transform<class_XRPose_property_transform>` with world scale and our reference frame applied. This is the transform used to position :ref:`XRNode3D<class_XRNode3D>` objects.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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