project_manager.rst 2.4 KB

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  1. .. _doc_project_manager:
  2. Using the Project manager
  3. =========================
  4. When you launch Godot, the first window you see is the Project Manager. It lets
  5. you create, remove, import, or play game projects.
  6. .. image:: img/editor_ui_intro_project_manager_01.png
  7. In the window's top-right corner, a drop-down menu allows you to change the
  8. editor's language.
  9. .. image:: img/editor_ui_intro_project_manager_02.png
  10. .. _doc_creating_and_importing_projects:
  11. Creating and importing projects
  12. -------------------------------
  13. To create a new project:
  14. 1. Click the ``New Project`` button on the right of the window.
  15. 2. Give the project a name, choose an empty folder on your computer to save the
  16. files, and select a rendering backend.
  17. 3. Click the Create & Edit button to create the project folder and open it in the editor.
  18. .. image:: img/editor_ui_intro_project_manager_04.png
  19. .. seealso:: For more information about rendering backends, see
  20. :ref:`doc_gles2_gles3_differences`.
  21. Using the file browser
  22. ~~~~~~~~~~~~~~~~~~~~~~
  23. Click the Browse button to open Godot's file browser and pick a location or type
  24. the folder's path in the Project Path field.
  25. .. image:: img/editor_ui_intro_project_manager_05.png
  26. When you see the green tick on the right, it means the engine detects an empty
  27. folder. You can also click the ``Create Folder`` button to create an empty
  28. folder based on your project's name.
  29. Opening and importing projects
  30. ------------------------------
  31. The next time you open the project manager, you'll see your new project in the
  32. list. Double click on it to open it in the editor.
  33. .. image:: img/editor_ui_intro_project_manager_06.png
  34. You can similarly import existing projects using the Import button. Locate the
  35. folder that contains the project or the ``project.godot`` file to import and
  36. edit it.
  37. .. image:: img/editor_ui_intro_project_manager_08.png
  38. When the folder path is correct, you'll see a green checkmark.
  39. .. image:: img/editor_ui_intro_project_manager_09.png
  40. Downloading demos and templates
  41. -------------------------------
  42. From the **Templates** tab you can download open source project templates and
  43. demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
  44. started faster.
  45. To download a demo or template:
  46. 1. Click on its title.
  47. 2. On the page that opens, click the download button.
  48. 3. Once it finished downloading, click install and choose where you want to save
  49. the project.
  50. .. image:: img/editor_ui_intro_project_manager_03.png