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- .. _doc_project_manager:
- Using the Project manager
- =========================
- When you launch Godot, the first window you see is the Project Manager. It lets
- you create, remove, import, or play game projects.
- .. image:: img/editor_ui_intro_project_manager_01.png
- In the window's top-right corner, a drop-down menu allows you to change the
- editor's language.
- .. image:: img/editor_ui_intro_project_manager_02.png
- .. _doc_creating_and_importing_projects:
- Creating and importing projects
- -------------------------------
- To create a new project:
- 1. Click the ``New Project`` button on the right of the window.
- 2. Give the project a name, choose an empty folder on your computer to save the
- files, and select a rendering backend.
- 3. Click the Create & Edit button to create the project folder and open it in the editor.
- .. image:: img/editor_ui_intro_project_manager_04.png
- .. seealso:: For more information about rendering backends, see
- :ref:`doc_gles2_gles3_differences`.
- Using the file browser
- ~~~~~~~~~~~~~~~~~~~~~~
- Click the Browse button to open Godot's file browser and pick a location or type
- the folder's path in the Project Path field.
- .. image:: img/editor_ui_intro_project_manager_05.png
- When you see the green tick on the right, it means the engine detects an empty
- folder. You can also click the ``Create Folder`` button to create an empty
- folder based on your project's name.
- Opening and importing projects
- ------------------------------
- The next time you open the project manager, you'll see your new project in the
- list. Double click on it to open it in the editor.
- .. image:: img/editor_ui_intro_project_manager_06.png
- You can similarly import existing projects using the Import button. Locate the
- folder that contains the project or the ``project.godot`` file to import and
- edit it.
- .. image:: img/editor_ui_intro_project_manager_08.png
- When the folder path is correct, you'll see a green checkmark.
- .. image:: img/editor_ui_intro_project_manager_09.png
- Downloading demos and templates
- -------------------------------
- From the **Templates** tab you can download open source project templates and
- demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
- started faster.
- To download a demo or template:
- 1. Click on its title.
- 2. On the page that opens, click the download button.
- 3. Once it finished downloading, click install and choose where you want to save
- the project.
- .. image:: img/editor_ui_intro_project_manager_03.png
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