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  1. Scripting
  2. =========
  3. This section covers programming languages and core features to code your games
  4. in Godot.
  5. Here, you will find information that is not already covered in more specific
  6. sections. For instance, to learn about inputs, we recommend you to read
  7. :ref:`Inputs <toc-learn-features-inputs>`.
  8. Programming languages
  9. ---------------------
  10. The sections below each focus on a given programming language or, in GDNative's
  11. case, an interface that works with multiple languages.
  12. .. toctree::
  13. :maxdepth: 1
  14. :name: toc-learn-scripting
  15. gdscript/index
  16. visual_script/index
  17. c_sharp/index
  18. gdnative/index
  19. Core features
  20. -------------
  21. Some features are specific to the engine and are available in all supported
  22. languages. Whether you code in GDScript, C#, or another language, the pages
  23. below will help you make the most of Godot.
  24. .. To split and organize better, into some related toctrees?
  25. .. toctree::
  26. :maxdepth: 1
  27. :name: toc-scripting-core-features
  28. how_to_read_the_godot_api
  29. debug/index
  30. idle_and_physics_processing
  31. groups
  32. nodes_and_scene_instances
  33. overridable_functions
  34. cross_language_scripting
  35. creating_script_templates
  36. evaluating_expressions
  37. change_scenes_manually
  38. instancing_with_signals
  39. pausing_games
  40. filesystem
  41. resources
  42. singletons_autoload
  43. scene_tree