class_animationnodeblend3.rst 1.9 KB

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  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlend3.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlend3:
  6. AnimationNodeBlend3
  7. ===================
  8. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Blends two of three animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  10. Description
  11. -----------
  12. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations together linearly out of three based on a value in the ``[-1.0, 1.0]`` range.
  13. This node has three inputs:
  14. - The base animation
  15. - A -blend animation to blend with when the blend amount is in the ``[-1.0, 0.0]`` range.
  16. - A +blend animation to blend with when the blend amount is in the ``[0.0, 1.0]`` range
  17. Properties
  18. ----------
  19. +-------------------------+------------------------------------------------------+-----------+
  20. | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend3_property_sync>` | ``false`` |
  21. +-------------------------+------------------------------------------------------+-----------+
  22. Property Descriptions
  23. ---------------------
  24. .. _class_AnimationNodeBlend3_property_sync:
  25. - :ref:`bool<class_bool>` **sync**
  26. +-----------+---------------------+
  27. | *Default* | ``false`` |
  28. +-----------+---------------------+
  29. | *Setter* | set_use_sync(value) |
  30. +-----------+---------------------+
  31. | *Getter* | is_using_sync() |
  32. +-----------+---------------------+
  33. If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.