class_projectsettings.rst 925 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``610`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
  1545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1546. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1548. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1550. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1552. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1554. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1556. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1558. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1560. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1562. .. rst-class:: classref-reftable-group
  1563. Methods
  1564. -------
  1565. .. table::
  1566. :widths: auto
  1567. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1568. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1569. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1570. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1571. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1572. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1573. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1574. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1575. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1576. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1577. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1578. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1579. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1580. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1581. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1582. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1583. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1584. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1585. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1586. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1587. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1588. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1589. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1590. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1591. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1592. | void | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)** |
  1593. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1594. | void | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)** |
  1595. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1596. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1597. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1598. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1599. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1600. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1601. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1602. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1603. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1604. .. rst-class:: classref-section-separator
  1605. ----
  1606. .. rst-class:: classref-descriptions-group
  1607. Signals
  1608. -------
  1609. .. _class_ProjectSettings_signal_settings_changed:
  1610. .. rst-class:: classref-signal
  1611. **settings_changed** **(** **)**
  1612. Emitted when any setting is changed, up to once per process frame.
  1613. .. rst-class:: classref-section-separator
  1614. ----
  1615. .. rst-class:: classref-descriptions-group
  1616. Property Descriptions
  1617. ---------------------
  1618. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1619. .. rst-class:: classref-property
  1620. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1621. Background color for the boot splash.
  1622. .. rst-class:: classref-item-separator
  1623. ----
  1624. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1625. .. rst-class:: classref-property
  1626. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1627. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1628. .. rst-class:: classref-item-separator
  1629. ----
  1630. .. _class_ProjectSettings_property_application/boot_splash/image:
  1631. .. rst-class:: classref-property
  1632. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1633. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1634. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1635. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1636. .. rst-class:: classref-item-separator
  1637. ----
  1638. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1639. .. rst-class:: classref-property
  1640. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1641. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1642. .. rst-class:: classref-item-separator
  1643. ----
  1644. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1645. .. rst-class:: classref-property
  1646. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1647. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1648. .. rst-class:: classref-item-separator
  1649. ----
  1650. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1651. .. rst-class:: classref-property
  1652. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1653. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1654. .. rst-class:: classref-item-separator
  1655. ----
  1656. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1657. .. rst-class:: classref-property
  1658. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1659. If ``true``, the application automatically accepts quitting requests.
  1660. .. rst-class:: classref-item-separator
  1661. ----
  1662. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1663. .. rst-class:: classref-property
  1664. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1665. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1666. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1667. .. rst-class:: classref-item-separator
  1668. ----
  1669. .. _class_ProjectSettings_property_application/config/description:
  1670. .. rst-class:: classref-property
  1671. :ref:`String<class_String>` **application/config/description** = ``""``
  1672. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1673. .. rst-class:: classref-item-separator
  1674. ----
  1675. .. _class_ProjectSettings_property_application/config/icon:
  1676. .. rst-class:: classref-property
  1677. :ref:`String<class_String>` **application/config/icon** = ``""``
  1678. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1679. .. rst-class:: classref-item-separator
  1680. ----
  1681. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1682. .. rst-class:: classref-property
  1683. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1684. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1685. .. rst-class:: classref-item-separator
  1686. ----
  1687. .. _class_ProjectSettings_property_application/config/name:
  1688. .. rst-class:: classref-property
  1689. :ref:`String<class_String>` **application/config/name** = ``""``
  1690. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1691. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1692. .. rst-class:: classref-item-separator
  1693. ----
  1694. .. _class_ProjectSettings_property_application/config/name_localized:
  1695. .. rst-class:: classref-property
  1696. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1697. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1698. .. rst-class:: classref-item-separator
  1699. ----
  1700. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1701. .. rst-class:: classref-property
  1702. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1703. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1704. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1705. .. rst-class:: classref-item-separator
  1706. ----
  1707. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1708. .. rst-class:: classref-property
  1709. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1710. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1711. .. rst-class:: classref-item-separator
  1712. ----
  1713. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1714. .. rst-class:: classref-property
  1715. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1716. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1717. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1718. .. rst-class:: classref-item-separator
  1719. ----
  1720. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1721. .. rst-class:: classref-property
  1722. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1723. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1724. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1725. \ **Note:** Restart the application after changing this setting.
  1726. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1727. .. rst-class:: classref-item-separator
  1728. ----
  1729. .. _class_ProjectSettings_property_application/config/version:
  1730. .. rst-class:: classref-property
  1731. :ref:`String<class_String>` **application/config/version** = ``""``
  1732. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1733. .. rst-class:: classref-item-separator
  1734. ----
  1735. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1736. .. rst-class:: classref-property
  1737. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1738. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1739. .. rst-class:: classref-item-separator
  1740. ----
  1741. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1742. .. rst-class:: classref-property
  1743. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1744. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1745. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1746. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1747. .. rst-class:: classref-item-separator
  1748. ----
  1749. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1750. .. rst-class:: classref-property
  1751. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1752. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1753. Changes to this setting will only be applied upon restarting the application.
  1754. .. rst-class:: classref-item-separator
  1755. ----
  1756. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1757. .. rst-class:: classref-property
  1758. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1759. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1760. Changes to this setting will only be applied upon restarting the application.
  1761. .. rst-class:: classref-item-separator
  1762. ----
  1763. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1764. .. rst-class:: classref-property
  1765. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1766. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1767. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1768. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1769. Changes to this setting will only be applied upon restarting the application.
  1770. .. rst-class:: classref-item-separator
  1771. ----
  1772. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1773. .. rst-class:: classref-property
  1774. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1775. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1776. Changes to this setting will only be applied upon restarting the application.
  1777. .. rst-class:: classref-item-separator
  1778. ----
  1779. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1780. .. rst-class:: classref-property
  1781. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1782. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1783. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1784. .. rst-class:: classref-item-separator
  1785. ----
  1786. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1787. .. rst-class:: classref-property
  1788. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1789. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1790. .. rst-class:: classref-item-separator
  1791. ----
  1792. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1793. .. rst-class:: classref-property
  1794. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1795. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1796. .. rst-class:: classref-item-separator
  1797. ----
  1798. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1799. .. rst-class:: classref-property
  1800. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1801. The name of the type implementing the engine's main loop.
  1802. .. rst-class:: classref-item-separator
  1803. ----
  1804. .. _class_ProjectSettings_property_application/run/main_scene:
  1805. .. rst-class:: classref-property
  1806. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1807. Path to the main scene file that will be loaded when the project runs.
  1808. .. rst-class:: classref-item-separator
  1809. ----
  1810. .. _class_ProjectSettings_property_application/run/max_fps:
  1811. .. rst-class:: classref-property
  1812. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1813. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1814. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1815. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1816. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1817. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1818. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1819. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1820. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1821. .. rst-class:: classref-item-separator
  1822. ----
  1823. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1824. .. rst-class:: classref-property
  1825. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1826. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1827. .. rst-class:: classref-item-separator
  1828. ----
  1829. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1830. .. rst-class:: classref-property
  1831. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1832. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1833. .. rst-class:: classref-item-separator
  1834. ----
  1835. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1836. .. rst-class:: classref-property
  1837. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1838. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1839. .. rst-class:: classref-item-separator
  1840. ----
  1841. .. _class_ProjectSettings_property_audio/driver/driver:
  1842. .. rst-class:: classref-property
  1843. :ref:`String<class_String>` **audio/driver/driver**
  1844. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1845. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1846. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1847. .. rst-class:: classref-item-separator
  1848. ----
  1849. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1850. .. rst-class:: classref-property
  1851. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1852. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1853. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1854. .. rst-class:: classref-item-separator
  1855. ----
  1856. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1857. .. rst-class:: classref-property
  1858. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1859. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1860. .. rst-class:: classref-item-separator
  1861. ----
  1862. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1863. .. rst-class:: classref-property
  1864. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1865. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1866. .. rst-class:: classref-item-separator
  1867. ----
  1868. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1869. .. rst-class:: classref-property
  1870. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1871. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1872. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1873. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1874. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1875. .. rst-class:: classref-item-separator
  1876. ----
  1877. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1878. .. rst-class:: classref-property
  1879. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1880. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1881. .. rst-class:: classref-item-separator
  1882. ----
  1883. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1884. .. rst-class:: classref-property
  1885. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1886. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1887. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1888. .. rst-class:: classref-item-separator
  1889. ----
  1890. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1891. .. rst-class:: classref-property
  1892. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1893. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1894. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1895. .. rst-class:: classref-item-separator
  1896. ----
  1897. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  1898. .. rst-class:: classref-property
  1899. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false``
  1900. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  1901. \ ``Ambient`` always has this set per default.
  1902. .. rst-class:: classref-item-separator
  1903. ----
  1904. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  1905. .. rst-class:: classref-property
  1906. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0``
  1907. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  1908. .. rst-class:: classref-item-separator
  1909. ----
  1910. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1911. .. rst-class:: classref-property
  1912. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1913. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1914. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1915. .. rst-class:: classref-item-separator
  1916. ----
  1917. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1918. .. rst-class:: classref-property
  1919. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1920. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  1921. .. rst-class:: classref-item-separator
  1922. ----
  1923. .. _class_ProjectSettings_property_collada/use_ambient:
  1924. .. rst-class:: classref-property
  1925. :ref:`bool<class_bool>` **collada/use_ambient** = ``false``
  1926. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  1927. .. rst-class:: classref-item-separator
  1928. ----
  1929. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1930. .. rst-class:: classref-property
  1931. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1932. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1933. .. rst-class:: classref-item-separator
  1934. ----
  1935. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1936. .. rst-class:: classref-property
  1937. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1938. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1939. .. rst-class:: classref-item-separator
  1940. ----
  1941. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1942. .. rst-class:: classref-property
  1943. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1944. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1945. .. rst-class:: classref-item-separator
  1946. ----
  1947. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1948. .. rst-class:: classref-property
  1949. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1950. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1951. .. rst-class:: classref-item-separator
  1952. ----
  1953. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1954. .. rst-class:: classref-property
  1955. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1956. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1957. .. rst-class:: classref-item-separator
  1958. ----
  1959. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  1960. .. rst-class:: classref-property
  1961. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)``
  1962. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  1963. .. rst-class:: classref-item-separator
  1964. ----
  1965. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  1966. .. rst-class:: classref-property
  1967. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0``
  1968. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  1969. .. rst-class:: classref-item-separator
  1970. ----
  1971. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1972. .. rst-class:: classref-property
  1973. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1974. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  1975. .. rst-class:: classref-item-separator
  1976. ----
  1977. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1978. .. rst-class:: classref-property
  1979. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1980. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1981. .. rst-class:: classref-item-separator
  1982. ----
  1983. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1984. .. rst-class:: classref-property
  1985. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1986. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1987. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  1988. .. rst-class:: classref-item-separator
  1989. ----
  1990. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1991. .. rst-class:: classref-property
  1992. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1993. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  1994. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  1995. .. rst-class:: classref-item-separator
  1996. ----
  1997. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1998. .. rst-class:: classref-property
  1999. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  2000. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  2001. .. rst-class:: classref-item-separator
  2002. ----
  2003. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2004. .. rst-class:: classref-property
  2005. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  2006. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  2007. .. rst-class:: classref-item-separator
  2008. ----
  2009. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2010. .. rst-class:: classref-property
  2011. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  2012. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2013. .. rst-class:: classref-item-separator
  2014. ----
  2015. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2016. .. rst-class:: classref-property
  2017. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1``
  2018. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2019. .. rst-class:: classref-item-separator
  2020. ----
  2021. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2022. .. rst-class:: classref-property
  2023. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1``
  2024. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2025. .. rst-class:: classref-item-separator
  2026. ----
  2027. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2028. .. rst-class:: classref-property
  2029. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  2030. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2031. .. rst-class:: classref-item-separator
  2032. ----
  2033. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2034. .. rst-class:: classref-property
  2035. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  2036. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2037. .. rst-class:: classref-item-separator
  2038. ----
  2039. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2040. .. rst-class:: classref-property
  2041. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  2042. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2043. .. rst-class:: classref-item-separator
  2044. ----
  2045. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2046. .. rst-class:: classref-property
  2047. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  2048. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2049. .. rst-class:: classref-item-separator
  2050. ----
  2051. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2052. .. rst-class:: classref-property
  2053. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  2054. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2055. .. rst-class:: classref-item-separator
  2056. ----
  2057. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2058. .. rst-class:: classref-property
  2059. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  2060. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2061. .. rst-class:: classref-item-separator
  2062. ----
  2063. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2064. .. rst-class:: classref-property
  2065. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  2066. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2067. .. rst-class:: classref-item-separator
  2068. ----
  2069. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2070. .. rst-class:: classref-property
  2071. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  2072. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2073. .. rst-class:: classref-item-separator
  2074. ----
  2075. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2076. .. rst-class:: classref-property
  2077. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  2078. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2079. .. rst-class:: classref-item-separator
  2080. ----
  2081. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2082. .. rst-class:: classref-property
  2083. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0``
  2084. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2085. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2086. .. rst-class:: classref-item-separator
  2087. ----
  2088. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2089. .. rst-class:: classref-property
  2090. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  2091. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2092. .. rst-class:: classref-item-separator
  2093. ----
  2094. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2095. .. rst-class:: classref-property
  2096. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  2097. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2098. .. rst-class:: classref-item-separator
  2099. ----
  2100. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2101. .. rst-class:: classref-property
  2102. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  2103. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2104. .. rst-class:: classref-item-separator
  2105. ----
  2106. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2107. .. rst-class:: classref-property
  2108. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  2109. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2110. .. rst-class:: classref-item-separator
  2111. ----
  2112. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2113. .. rst-class:: classref-property
  2114. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  2115. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2116. .. rst-class:: classref-item-separator
  2117. ----
  2118. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2119. .. rst-class:: classref-property
  2120. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  2121. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2122. .. rst-class:: classref-item-separator
  2123. ----
  2124. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2125. .. rst-class:: classref-property
  2126. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  2127. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2128. .. rst-class:: classref-item-separator
  2129. ----
  2130. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2131. .. rst-class:: classref-property
  2132. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  2133. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2134. .. rst-class:: classref-item-separator
  2135. ----
  2136. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2137. .. rst-class:: classref-property
  2138. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  2139. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2140. .. rst-class:: classref-item-separator
  2141. ----
  2142. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2143. .. rst-class:: classref-property
  2144. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  2145. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2146. .. rst-class:: classref-item-separator
  2147. ----
  2148. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2149. .. rst-class:: classref-property
  2150. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  2151. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2152. .. rst-class:: classref-item-separator
  2153. ----
  2154. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2155. .. rst-class:: classref-property
  2156. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2157. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2158. .. rst-class:: classref-item-separator
  2159. ----
  2160. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2161. .. rst-class:: classref-property
  2162. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2163. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2164. .. rst-class:: classref-item-separator
  2165. ----
  2166. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2167. .. rst-class:: classref-property
  2168. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2169. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2170. .. rst-class:: classref-item-separator
  2171. ----
  2172. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2173. .. rst-class:: classref-property
  2174. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2175. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2176. .. rst-class:: classref-item-separator
  2177. ----
  2178. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2179. .. rst-class:: classref-property
  2180. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2181. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2182. .. rst-class:: classref-item-separator
  2183. ----
  2184. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2185. .. rst-class:: classref-property
  2186. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2187. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2188. .. rst-class:: classref-item-separator
  2189. ----
  2190. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2191. .. rst-class:: classref-property
  2192. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2193. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2194. .. rst-class:: classref-item-separator
  2195. ----
  2196. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2197. .. rst-class:: classref-property
  2198. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2199. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2200. .. rst-class:: classref-item-separator
  2201. ----
  2202. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2203. .. rst-class:: classref-property
  2204. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2205. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2206. .. rst-class:: classref-item-separator
  2207. ----
  2208. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2209. .. rst-class:: classref-property
  2210. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2211. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2212. .. rst-class:: classref-item-separator
  2213. ----
  2214. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2215. .. rst-class:: classref-property
  2216. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2217. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2218. .. rst-class:: classref-item-separator
  2219. ----
  2220. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2221. .. rst-class:: classref-property
  2222. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2223. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  2224. .. rst-class:: classref-item-separator
  2225. ----
  2226. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2227. .. rst-class:: classref-property
  2228. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2229. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2230. .. rst-class:: classref-item-separator
  2231. ----
  2232. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2233. .. rst-class:: classref-property
  2234. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2235. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2236. .. rst-class:: classref-item-separator
  2237. ----
  2238. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2239. .. rst-class:: classref-property
  2240. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2241. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2242. .. rst-class:: classref-item-separator
  2243. ----
  2244. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2245. .. rst-class:: classref-property
  2246. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0``
  2247. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2248. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2249. .. rst-class:: classref-item-separator
  2250. ----
  2251. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2252. .. rst-class:: classref-property
  2253. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2254. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2255. .. rst-class:: classref-item-separator
  2256. ----
  2257. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2258. .. rst-class:: classref-property
  2259. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2260. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2261. .. rst-class:: classref-item-separator
  2262. ----
  2263. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2264. .. rst-class:: classref-property
  2265. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2266. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2267. .. rst-class:: classref-item-separator
  2268. ----
  2269. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2270. .. rst-class:: classref-property
  2271. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2272. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  2273. .. rst-class:: classref-item-separator
  2274. ----
  2275. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2276. .. rst-class:: classref-property
  2277. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2278. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2279. .. rst-class:: classref-item-separator
  2280. ----
  2281. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2282. .. rst-class:: classref-property
  2283. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2284. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2285. .. rst-class:: classref-item-separator
  2286. ----
  2287. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2288. .. rst-class:: classref-property
  2289. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2290. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2291. .. rst-class:: classref-item-separator
  2292. ----
  2293. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2294. .. rst-class:: classref-property
  2295. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2296. Maximum call stack allowed for debugging GDScript.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2300. .. rst-class:: classref-property
  2301. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2302. Maximum number of functions per frame allowed when profiling.
  2303. .. rst-class:: classref-item-separator
  2304. ----
  2305. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2306. .. rst-class:: classref-property
  2307. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2308. Print frames per second to standard output every second.
  2309. .. rst-class:: classref-item-separator
  2310. ----
  2311. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2312. .. rst-class:: classref-property
  2313. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2314. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2315. .. rst-class:: classref-item-separator
  2316. ----
  2317. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2318. .. rst-class:: classref-property
  2319. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2320. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2321. .. rst-class:: classref-item-separator
  2322. ----
  2323. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2324. .. rst-class:: classref-property
  2325. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2326. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2327. .. rst-class:: classref-item-separator
  2328. ----
  2329. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2330. .. rst-class:: classref-property
  2331. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2332. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2333. .. rst-class:: classref-item-separator
  2334. ----
  2335. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2336. .. rst-class:: classref-property
  2337. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2338. When set to ``true``, produces a warning when two floating point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2339. .. rst-class:: classref-item-separator
  2340. ----
  2341. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2342. .. rst-class:: classref-property
  2343. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2344. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2348. .. rst-class:: classref-property
  2349. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2350. When set to ``true``, warnings are treated as errors.
  2351. .. rst-class:: classref-item-separator
  2352. ----
  2353. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2354. .. rst-class:: classref-property
  2355. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2356. When set to ``true``, produces a warning when a constant is never used.
  2357. .. rst-class:: classref-item-separator
  2358. ----
  2359. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2360. .. rst-class:: classref-property
  2361. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2362. When set to ``true``, produces a warning when a function is never used.
  2363. .. rst-class:: classref-item-separator
  2364. ----
  2365. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2366. .. rst-class:: classref-property
  2367. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2368. When set to ``true``, produces a warning when a local variable is never used.
  2369. .. rst-class:: classref-item-separator
  2370. ----
  2371. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2372. .. rst-class:: classref-property
  2373. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2374. When set to ``true``, produces a warning when a struct is never used.
  2375. .. rst-class:: classref-item-separator
  2376. ----
  2377. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2378. .. rst-class:: classref-property
  2379. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2380. When set to ``true``, produces a warning when a uniform is never used.
  2381. .. rst-class:: classref-item-separator
  2382. ----
  2383. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2384. .. rst-class:: classref-property
  2385. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2386. When set to ``true``, produces a warning when a varying is never used.
  2387. .. rst-class:: classref-item-separator
  2388. ----
  2389. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2390. .. rst-class:: classref-property
  2391. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2392. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2393. .. rst-class:: classref-item-separator
  2394. ----
  2395. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2396. .. rst-class:: classref-property
  2397. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2398. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2399. .. rst-class:: classref-item-separator
  2400. ----
  2401. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2402. .. rst-class:: classref-property
  2403. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2404. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2405. .. rst-class:: classref-item-separator
  2406. ----
  2407. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2408. .. rst-class:: classref-property
  2409. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2410. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2411. .. rst-class:: classref-item-separator
  2412. ----
  2413. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2414. .. rst-class:: classref-property
  2415. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2416. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2417. .. rst-class:: classref-item-separator
  2418. ----
  2419. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2420. .. rst-class:: classref-property
  2421. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2422. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2423. .. rst-class:: classref-item-separator
  2424. ----
  2425. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2426. .. rst-class:: classref-property
  2427. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2428. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2429. .. rst-class:: classref-item-separator
  2430. ----
  2431. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2432. .. rst-class:: classref-property
  2433. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2434. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2435. .. rst-class:: classref-item-separator
  2436. ----
  2437. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2438. .. rst-class:: classref-property
  2439. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2440. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2441. .. rst-class:: classref-item-separator
  2442. ----
  2443. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2444. .. rst-class:: classref-property
  2445. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2446. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2447. .. rst-class:: classref-item-separator
  2448. ----
  2449. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2450. .. rst-class:: classref-property
  2451. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2452. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2453. .. rst-class:: classref-item-separator
  2454. ----
  2455. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2456. .. rst-class:: classref-property
  2457. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2458. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2459. .. rst-class:: classref-item-separator
  2460. ----
  2461. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2462. .. rst-class:: classref-property
  2463. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2464. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2465. .. rst-class:: classref-item-separator
  2466. ----
  2467. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2468. .. rst-class:: classref-property
  2469. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2470. Color to display enabled navigation agent paths when an agent has debug enabled.
  2471. .. rst-class:: classref-item-separator
  2472. ----
  2473. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2474. .. rst-class:: classref-property
  2475. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2476. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2477. .. rst-class:: classref-item-separator
  2478. ----
  2479. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2480. .. rst-class:: classref-property
  2481. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2482. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2483. .. rst-class:: classref-item-separator
  2484. ----
  2485. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2486. .. rst-class:: classref-property
  2487. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2488. If enabled, displays navigation agent paths when an agent has debug enabled.
  2489. .. rst-class:: classref-item-separator
  2490. ----
  2491. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2492. .. rst-class:: classref-property
  2493. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2494. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2495. .. rst-class:: classref-item-separator
  2496. ----
  2497. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2498. .. rst-class:: classref-property
  2499. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2500. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2501. .. rst-class:: classref-item-separator
  2502. ----
  2503. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2504. .. rst-class:: classref-property
  2505. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2506. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2507. .. rst-class:: classref-item-separator
  2508. ----
  2509. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2510. .. rst-class:: classref-property
  2511. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2512. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2513. .. rst-class:: classref-item-separator
  2514. ----
  2515. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2516. .. rst-class:: classref-property
  2517. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2518. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2519. .. rst-class:: classref-item-separator
  2520. ----
  2521. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2522. .. rst-class:: classref-property
  2523. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2524. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2525. .. rst-class:: classref-item-separator
  2526. ----
  2527. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2528. .. rst-class:: classref-property
  2529. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2530. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2531. .. rst-class:: classref-item-separator
  2532. ----
  2533. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2534. .. rst-class:: classref-property
  2535. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2536. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2537. .. rst-class:: classref-item-separator
  2538. ----
  2539. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2540. .. rst-class:: classref-property
  2541. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2542. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2543. .. rst-class:: classref-item-separator
  2544. ----
  2545. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2546. .. rst-class:: classref-property
  2547. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2548. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2549. .. rst-class:: classref-item-separator
  2550. ----
  2551. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2552. .. rst-class:: classref-property
  2553. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2554. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2555. .. rst-class:: classref-item-separator
  2556. ----
  2557. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2558. .. rst-class:: classref-property
  2559. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2560. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2561. .. rst-class:: classref-item-separator
  2562. ----
  2563. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2564. .. rst-class:: classref-property
  2565. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2566. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2567. .. rst-class:: classref-item-separator
  2568. ----
  2569. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2570. .. rst-class:: classref-property
  2571. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2572. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2573. .. rst-class:: classref-item-separator
  2574. ----
  2575. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2576. .. rst-class:: classref-property
  2577. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2578. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2579. .. rst-class:: classref-item-separator
  2580. ----
  2581. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2582. .. rst-class:: classref-property
  2583. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2584. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2585. .. rst-class:: classref-item-separator
  2586. ----
  2587. .. _class_ProjectSettings_property_display/display_server/driver:
  2588. .. rst-class:: classref-property
  2589. :ref:`String<class_String>` **display/display_server/driver**
  2590. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2591. .. rst-class:: classref-item-separator
  2592. ----
  2593. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2594. .. rst-class:: classref-property
  2595. :ref:`String<class_String>` **display/display_server/driver.android**
  2596. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2597. .. rst-class:: classref-item-separator
  2598. ----
  2599. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2600. .. rst-class:: classref-property
  2601. :ref:`String<class_String>` **display/display_server/driver.ios**
  2602. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2603. .. rst-class:: classref-item-separator
  2604. ----
  2605. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2606. .. rst-class:: classref-property
  2607. :ref:`String<class_String>` **display/display_server/driver.linuxbsd**
  2608. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2609. .. rst-class:: classref-item-separator
  2610. ----
  2611. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2612. .. rst-class:: classref-property
  2613. :ref:`String<class_String>` **display/display_server/driver.macos**
  2614. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2615. .. rst-class:: classref-item-separator
  2616. ----
  2617. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2618. .. rst-class:: classref-property
  2619. :ref:`String<class_String>` **display/display_server/driver.windows**
  2620. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2621. .. rst-class:: classref-item-separator
  2622. ----
  2623. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2624. .. rst-class:: classref-property
  2625. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2626. Custom image for the mouse cursor (limited to 256×256).
  2627. .. rst-class:: classref-item-separator
  2628. ----
  2629. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2630. .. rst-class:: classref-property
  2631. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2632. Hotspot for the custom mouse cursor image.
  2633. .. rst-class:: classref-item-separator
  2634. ----
  2635. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2636. .. rst-class:: classref-property
  2637. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2638. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2639. .. rst-class:: classref-item-separator
  2640. ----
  2641. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2642. .. rst-class:: classref-property
  2643. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2644. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2645. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2646. .. rst-class:: classref-item-separator
  2647. ----
  2648. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2649. .. rst-class:: classref-property
  2650. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2651. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2652. .. rst-class:: classref-item-separator
  2653. ----
  2654. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2655. .. rst-class:: classref-property
  2656. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2657. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2658. .. rst-class:: classref-item-separator
  2659. ----
  2660. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2661. .. rst-class:: classref-property
  2662. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2663. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2664. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2665. .. rst-class:: classref-item-separator
  2666. ----
  2667. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2668. .. rst-class:: classref-property
  2669. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2670. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2671. .. rst-class:: classref-item-separator
  2672. ----
  2673. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2674. .. rst-class:: classref-property
  2675. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2676. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2677. .. rst-class:: classref-item-separator
  2678. ----
  2679. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2680. .. rst-class:: classref-property
  2681. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2682. If ``true``, the status bar is hidden while the app is running.
  2683. .. rst-class:: classref-item-separator
  2684. ----
  2685. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2686. .. rst-class:: classref-property
  2687. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2688. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2689. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2690. .. rst-class:: classref-item-separator
  2691. ----
  2692. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2693. .. rst-class:: classref-property
  2694. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2695. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2696. .. rst-class:: classref-item-separator
  2697. ----
  2698. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2699. .. rst-class:: classref-property
  2700. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2701. Forces the main window to be always on top.
  2702. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2703. .. rst-class:: classref-item-separator
  2704. ----
  2705. .. _class_ProjectSettings_property_display/window/size/borderless:
  2706. .. rst-class:: classref-property
  2707. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2708. Forces the main window to be borderless.
  2709. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2710. .. rst-class:: classref-item-separator
  2711. ----
  2712. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2713. .. rst-class:: classref-property
  2714. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2715. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2716. \ **Note:** This setting is implemented only on macOS.
  2717. .. rst-class:: classref-item-separator
  2718. ----
  2719. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2720. .. rst-class:: classref-property
  2721. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2722. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2723. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2724. .. rst-class:: classref-item-separator
  2725. ----
  2726. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2727. .. rst-class:: classref-property
  2728. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2729. Main window initial position.
  2730. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2731. \ ``1`` - "Primary Screen Center".
  2732. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2733. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  2734. .. rst-class:: classref-item-separator
  2735. ----
  2736. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2737. .. rst-class:: classref-property
  2738. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2739. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2740. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  2741. .. rst-class:: classref-item-separator
  2742. ----
  2743. .. _class_ProjectSettings_property_display/window/size/mode:
  2744. .. rst-class:: classref-property
  2745. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2746. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2747. .. rst-class:: classref-item-separator
  2748. ----
  2749. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2750. .. rst-class:: classref-property
  2751. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2752. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2753. .. rst-class:: classref-item-separator
  2754. ----
  2755. .. _class_ProjectSettings_property_display/window/size/resizable:
  2756. .. rst-class:: classref-property
  2757. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2758. If ``true``, allows the window to be resizable by default.
  2759. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  2760. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  2761. \ **Note:** This setting is ignored on iOS.
  2762. .. rst-class:: classref-item-separator
  2763. ----
  2764. .. _class_ProjectSettings_property_display/window/size/transparent:
  2765. .. rst-class:: classref-property
  2766. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2767. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2768. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2769. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2770. .. rst-class:: classref-item-separator
  2771. ----
  2772. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2773. .. rst-class:: classref-property
  2774. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2775. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2776. .. rst-class:: classref-item-separator
  2777. ----
  2778. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2779. .. rst-class:: classref-property
  2780. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2781. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2782. .. rst-class:: classref-item-separator
  2783. ----
  2784. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2785. .. rst-class:: classref-property
  2786. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2787. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2788. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2789. .. rst-class:: classref-item-separator
  2790. ----
  2791. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2792. .. rst-class:: classref-property
  2793. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2794. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2795. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2796. .. rst-class:: classref-item-separator
  2797. ----
  2798. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2799. .. rst-class:: classref-property
  2800. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2801. .. container:: contribute
  2802. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2803. .. rst-class:: classref-item-separator
  2804. ----
  2805. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2806. .. rst-class:: classref-property
  2807. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2808. Defines how the base size is stretched to fit the resolution of the window or screen.
  2809. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2810. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2811. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2812. .. rst-class:: classref-item-separator
  2813. ----
  2814. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2815. .. rst-class:: classref-property
  2816. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2817. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2818. .. rst-class:: classref-item-separator
  2819. ----
  2820. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2821. .. rst-class:: classref-property
  2822. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"``
  2823. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2824. \ **"fractional"**: The scale factor will not be modified.
  2825. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2826. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2827. .. rst-class:: classref-item-separator
  2828. ----
  2829. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2830. .. rst-class:: classref-property
  2831. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2832. If ``true`` subwindows are embedded in the main window.
  2833. .. rst-class:: classref-item-separator
  2834. ----
  2835. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2836. .. rst-class:: classref-property
  2837. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2838. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  2839. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2840. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2841. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2842. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2843. .. rst-class:: classref-item-separator
  2844. ----
  2845. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2846. .. rst-class:: classref-property
  2847. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2848. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2849. .. rst-class:: classref-item-separator
  2850. ----
  2851. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2852. .. rst-class:: classref-property
  2853. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3``
  2854. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2855. .. rst-class:: classref-item-separator
  2856. ----
  2857. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2858. .. rst-class:: classref-property
  2859. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2860. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2861. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2862. .. rst-class:: classref-item-separator
  2863. ----
  2864. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2865. .. rst-class:: classref-property
  2866. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2867. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2868. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2869. .. rst-class:: classref-item-separator
  2870. ----
  2871. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2872. .. rst-class:: classref-property
  2873. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2874. .. container:: contribute
  2875. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2876. .. rst-class:: classref-item-separator
  2877. ----
  2878. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2879. .. rst-class:: classref-property
  2880. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2881. If ``true`` importing of resources is run on multiple threads.
  2882. .. rst-class:: classref-item-separator
  2883. ----
  2884. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2885. .. rst-class:: classref-property
  2886. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2887. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2888. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2889. .. rst-class:: classref-item-separator
  2890. ----
  2891. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2892. .. rst-class:: classref-property
  2893. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2894. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2895. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2896. .. rst-class:: classref-item-separator
  2897. ----
  2898. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2899. .. rst-class:: classref-property
  2900. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2901. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2902. .. rst-class:: classref-item-separator
  2903. ----
  2904. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2905. .. rst-class:: classref-property
  2906. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2907. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2908. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2909. .. rst-class:: classref-item-separator
  2910. ----
  2911. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2912. .. rst-class:: classref-property
  2913. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2914. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2915. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2916. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2917. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2918. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2919. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2920. .. rst-class:: classref-item-separator
  2921. ----
  2922. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2923. .. rst-class:: classref-property
  2924. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2925. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2926. .. rst-class:: classref-item-separator
  2927. ----
  2928. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2929. .. rst-class:: classref-property
  2930. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2931. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2932. .. rst-class:: classref-item-separator
  2933. ----
  2934. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2935. .. rst-class:: classref-property
  2936. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2937. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2938. .. rst-class:: classref-item-separator
  2939. ----
  2940. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2941. .. rst-class:: classref-property
  2942. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2943. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2944. .. rst-class:: classref-item-separator
  2945. ----
  2946. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2947. .. rst-class:: classref-property
  2948. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2949. What to use to separate node name from number. This is mostly an editor setting.
  2950. .. rst-class:: classref-item-separator
  2951. ----
  2952. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2953. .. rst-class:: classref-property
  2954. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2955. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2956. .. rst-class:: classref-item-separator
  2957. ----
  2958. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2959. .. rst-class:: classref-property
  2960. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2961. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2962. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2963. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2964. ::
  2965. prime-run %command%
  2966. .. rst-class:: classref-item-separator
  2967. ----
  2968. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2969. .. rst-class:: classref-property
  2970. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2971. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2972. .. rst-class:: classref-item-separator
  2973. ----
  2974. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2975. .. rst-class:: classref-property
  2976. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2977. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2978. .. rst-class:: classref-item-separator
  2979. ----
  2980. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  2981. .. rst-class:: classref-property
  2982. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  2983. .. container:: contribute
  2984. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2985. .. rst-class:: classref-item-separator
  2986. ----
  2987. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  2988. .. rst-class:: classref-property
  2989. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  2990. .. container:: contribute
  2991. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2992. .. rst-class:: classref-item-separator
  2993. ----
  2994. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2995. .. rst-class:: classref-property
  2996. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2997. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2998. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  2999. .. rst-class:: classref-item-separator
  3000. ----
  3001. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3002. .. rst-class:: classref-property
  3003. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  3004. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3005. .. rst-class:: classref-item-separator
  3006. ----
  3007. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3008. .. rst-class:: classref-property
  3009. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  3010. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3011. .. rst-class:: classref-item-separator
  3012. ----
  3013. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  3014. .. rst-class:: classref-property
  3015. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  3016. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3017. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  3018. .. rst-class:: classref-item-separator
  3019. ----
  3020. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  3021. .. rst-class:: classref-property
  3022. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  3023. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3024. .. rst-class:: classref-item-separator
  3025. ----
  3026. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  3027. .. rst-class:: classref-property
  3028. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  3029. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3030. .. rst-class:: classref-item-separator
  3031. ----
  3032. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3033. .. rst-class:: classref-property
  3034. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  3035. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3036. .. rst-class:: classref-item-separator
  3037. ----
  3038. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3039. .. rst-class:: classref-property
  3040. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  3041. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3042. .. rst-class:: classref-item-separator
  3043. ----
  3044. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3045. .. rst-class:: classref-property
  3046. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  3047. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3048. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  3049. .. rst-class:: classref-item-separator
  3050. ----
  3051. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3052. .. rst-class:: classref-property
  3053. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  3054. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3055. .. rst-class:: classref-item-separator
  3056. ----
  3057. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3058. .. rst-class:: classref-property
  3059. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  3060. .. container:: contribute
  3061. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3062. .. rst-class:: classref-item-separator
  3063. ----
  3064. .. _class_ProjectSettings_property_gui/theme/custom:
  3065. .. rst-class:: classref-property
  3066. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  3067. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3068. .. rst-class:: classref-item-separator
  3069. ----
  3070. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3071. .. rst-class:: classref-property
  3072. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  3073. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3074. .. rst-class:: classref-item-separator
  3075. ----
  3076. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3077. .. rst-class:: classref-property
  3078. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  3079. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3080. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3081. .. rst-class:: classref-item-separator
  3082. ----
  3083. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3084. .. rst-class:: classref-property
  3085. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  3086. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3087. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3088. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3089. .. rst-class:: classref-item-separator
  3090. ----
  3091. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3092. .. rst-class:: classref-property
  3093. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  3094. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3095. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3099. .. rst-class:: classref-property
  3100. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  3101. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3102. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3103. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3104. .. rst-class:: classref-item-separator
  3105. ----
  3106. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3107. .. rst-class:: classref-property
  3108. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  3109. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3110. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3111. .. rst-class:: classref-item-separator
  3112. ----
  3113. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3114. .. rst-class:: classref-property
  3115. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  3116. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3117. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3118. .. rst-class:: classref-item-separator
  3119. ----
  3120. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3121. .. rst-class:: classref-property
  3122. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  3123. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3124. .. rst-class:: classref-item-separator
  3125. ----
  3126. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3127. .. rst-class:: classref-property
  3128. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  3129. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3130. .. rst-class:: classref-item-separator
  3131. ----
  3132. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3133. .. rst-class:: classref-property
  3134. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  3135. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3136. .. rst-class:: classref-item-separator
  3137. ----
  3138. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3139. .. rst-class:: classref-property
  3140. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  3141. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3142. .. rst-class:: classref-item-separator
  3143. ----
  3144. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3145. .. rst-class:: classref-property
  3146. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  3147. Default delay for tooltips (in seconds).
  3148. .. rst-class:: classref-item-separator
  3149. ----
  3150. .. _class_ProjectSettings_property_input/ui_accept:
  3151. .. rst-class:: classref-property
  3152. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  3153. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3154. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3155. .. rst-class:: classref-item-separator
  3156. ----
  3157. .. _class_ProjectSettings_property_input/ui_cancel:
  3158. .. rst-class:: classref-property
  3159. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  3160. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3161. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3162. .. rst-class:: classref-item-separator
  3163. ----
  3164. .. _class_ProjectSettings_property_input/ui_copy:
  3165. .. rst-class:: classref-property
  3166. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  3167. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3168. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3169. .. rst-class:: classref-item-separator
  3170. ----
  3171. .. _class_ProjectSettings_property_input/ui_cut:
  3172. .. rst-class:: classref-property
  3173. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  3174. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3175. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3176. .. rst-class:: classref-item-separator
  3177. ----
  3178. .. _class_ProjectSettings_property_input/ui_down:
  3179. .. rst-class:: classref-property
  3180. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  3181. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3182. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3183. .. rst-class:: classref-item-separator
  3184. ----
  3185. .. _class_ProjectSettings_property_input/ui_end:
  3186. .. rst-class:: classref-property
  3187. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  3188. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3189. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3190. .. rst-class:: classref-item-separator
  3191. ----
  3192. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3193. .. rst-class:: classref-property
  3194. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  3195. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3196. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3197. .. rst-class:: classref-item-separator
  3198. ----
  3199. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3200. .. rst-class:: classref-property
  3201. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  3202. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3203. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3204. .. rst-class:: classref-item-separator
  3205. ----
  3206. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3207. .. rst-class:: classref-property
  3208. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  3209. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3210. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3211. .. rst-class:: classref-item-separator
  3212. ----
  3213. .. _class_ProjectSettings_property_input/ui_focus_next:
  3214. .. rst-class:: classref-property
  3215. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  3216. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3217. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3218. .. rst-class:: classref-item-separator
  3219. ----
  3220. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3221. .. rst-class:: classref-property
  3222. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3223. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3224. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3225. .. rst-class:: classref-item-separator
  3226. ----
  3227. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3228. .. rst-class:: classref-property
  3229. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3230. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3231. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3232. .. rst-class:: classref-item-separator
  3233. ----
  3234. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3235. .. rst-class:: classref-property
  3236. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3237. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3238. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3239. .. rst-class:: classref-item-separator
  3240. ----
  3241. .. _class_ProjectSettings_property_input/ui_home:
  3242. .. rst-class:: classref-property
  3243. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3244. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3245. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3246. .. rst-class:: classref-item-separator
  3247. ----
  3248. .. _class_ProjectSettings_property_input/ui_left:
  3249. .. rst-class:: classref-property
  3250. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3251. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3252. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3253. .. rst-class:: classref-item-separator
  3254. ----
  3255. .. _class_ProjectSettings_property_input/ui_menu:
  3256. .. rst-class:: classref-property
  3257. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3258. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3259. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3260. .. rst-class:: classref-item-separator
  3261. ----
  3262. .. _class_ProjectSettings_property_input/ui_page_down:
  3263. .. rst-class:: classref-property
  3264. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3265. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3266. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3267. .. rst-class:: classref-item-separator
  3268. ----
  3269. .. _class_ProjectSettings_property_input/ui_page_up:
  3270. .. rst-class:: classref-property
  3271. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3272. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3273. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3274. .. rst-class:: classref-item-separator
  3275. ----
  3276. .. _class_ProjectSettings_property_input/ui_paste:
  3277. .. rst-class:: classref-property
  3278. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3279. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3280. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3281. .. rst-class:: classref-item-separator
  3282. ----
  3283. .. _class_ProjectSettings_property_input/ui_redo:
  3284. .. rst-class:: classref-property
  3285. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3286. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3287. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3288. .. rst-class:: classref-item-separator
  3289. ----
  3290. .. _class_ProjectSettings_property_input/ui_right:
  3291. .. rst-class:: classref-property
  3292. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3293. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3294. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3295. .. rst-class:: classref-item-separator
  3296. ----
  3297. .. _class_ProjectSettings_property_input/ui_select:
  3298. .. rst-class:: classref-property
  3299. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3300. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3301. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3302. .. rst-class:: classref-item-separator
  3303. ----
  3304. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3305. .. rst-class:: classref-property
  3306. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3307. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3308. .. rst-class:: classref-item-separator
  3309. ----
  3310. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3311. .. rst-class:: classref-property
  3312. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3313. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3314. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3315. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3316. The viewport is adjusted to the latest newly added caret.
  3317. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3318. .. rst-class:: classref-item-separator
  3319. ----
  3320. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3321. .. rst-class:: classref-property
  3322. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3323. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3324. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3325. .. rst-class:: classref-item-separator
  3326. ----
  3327. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3328. .. rst-class:: classref-property
  3329. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3330. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3331. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3332. .. rst-class:: classref-item-separator
  3333. ----
  3334. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3335. .. rst-class:: classref-property
  3336. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3337. macOS specific override for the shortcut to delete all text before the text cursor.
  3338. .. rst-class:: classref-item-separator
  3339. ----
  3340. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3341. .. rst-class:: classref-property
  3342. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3343. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3344. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3345. .. rst-class:: classref-item-separator
  3346. ----
  3347. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3348. .. rst-class:: classref-property
  3349. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3350. macOS specific override for the shortcut to delete a word.
  3351. .. rst-class:: classref-item-separator
  3352. ----
  3353. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3354. .. rst-class:: classref-property
  3355. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3356. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3357. .. rst-class:: classref-item-separator
  3358. ----
  3359. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3360. .. rst-class:: classref-property
  3361. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3362. macOS specific override for the shortcut to add a caret above every caret.
  3363. .. rst-class:: classref-item-separator
  3364. ----
  3365. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3366. .. rst-class:: classref-property
  3367. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3368. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3372. .. rst-class:: classref-property
  3373. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3374. macOS specific override for the shortcut to add a caret below every caret.
  3375. .. rst-class:: classref-item-separator
  3376. ----
  3377. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3378. .. rst-class:: classref-property
  3379. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3380. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3381. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3382. .. rst-class:: classref-item-separator
  3383. ----
  3384. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3385. .. rst-class:: classref-property
  3386. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3387. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3388. .. rst-class:: classref-item-separator
  3389. ----
  3390. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3391. .. rst-class:: classref-property
  3392. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3393. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3394. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3395. .. rst-class:: classref-item-separator
  3396. ----
  3397. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3398. .. rst-class:: classref-property
  3399. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3400. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3401. .. rst-class:: classref-item-separator
  3402. ----
  3403. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3404. .. rst-class:: classref-property
  3405. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3406. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3407. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3408. .. rst-class:: classref-item-separator
  3409. ----
  3410. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3411. .. rst-class:: classref-property
  3412. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3413. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3414. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3415. .. rst-class:: classref-item-separator
  3416. ----
  3417. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3418. .. rst-class:: classref-property
  3419. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3420. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3421. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3425. .. rst-class:: classref-property
  3426. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3427. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3428. .. rst-class:: classref-item-separator
  3429. ----
  3430. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3431. .. rst-class:: classref-property
  3432. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3433. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3434. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3435. .. rst-class:: classref-item-separator
  3436. ----
  3437. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3438. .. rst-class:: classref-property
  3439. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3440. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3441. .. rst-class:: classref-item-separator
  3442. ----
  3443. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3444. .. rst-class:: classref-property
  3445. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3446. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3447. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3448. .. rst-class:: classref-item-separator
  3449. ----
  3450. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3451. .. rst-class:: classref-property
  3452. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3453. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3454. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3455. .. rst-class:: classref-item-separator
  3456. ----
  3457. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3458. .. rst-class:: classref-property
  3459. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3460. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3461. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3462. .. rst-class:: classref-item-separator
  3463. ----
  3464. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3465. .. rst-class:: classref-property
  3466. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3467. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3468. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3469. .. rst-class:: classref-item-separator
  3470. ----
  3471. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3472. .. rst-class:: classref-property
  3473. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3474. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3475. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3476. .. rst-class:: classref-item-separator
  3477. ----
  3478. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3479. .. rst-class:: classref-property
  3480. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3481. macOS specific override for the shortcut to move the text cursor back one word.
  3482. .. rst-class:: classref-item-separator
  3483. ----
  3484. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3485. .. rst-class:: classref-property
  3486. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3487. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3488. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3489. .. rst-class:: classref-item-separator
  3490. ----
  3491. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3492. .. rst-class:: classref-property
  3493. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3494. macOS specific override for the shortcut to move the text cursor forward one word.
  3495. .. rst-class:: classref-item-separator
  3496. ----
  3497. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3498. .. rst-class:: classref-property
  3499. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3500. If there's only one caret active and with a selection, clears the selection.
  3501. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3502. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3503. .. rst-class:: classref-item-separator
  3504. ----
  3505. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3506. .. rst-class:: classref-property
  3507. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3508. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3509. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3510. .. rst-class:: classref-item-separator
  3511. ----
  3512. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3513. .. rst-class:: classref-property
  3514. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3515. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3516. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3517. .. rst-class:: classref-item-separator
  3518. ----
  3519. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3520. .. rst-class:: classref-property
  3521. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3522. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3523. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3524. .. rst-class:: classref-item-separator
  3525. ----
  3526. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3527. .. rst-class:: classref-property
  3528. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3529. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3530. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3531. .. rst-class:: classref-item-separator
  3532. ----
  3533. .. _class_ProjectSettings_property_input/ui_text_delete:
  3534. .. rst-class:: classref-property
  3535. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3536. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3537. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3538. .. rst-class:: classref-item-separator
  3539. ----
  3540. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3541. .. rst-class:: classref-property
  3542. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3543. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3544. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3545. .. rst-class:: classref-item-separator
  3546. ----
  3547. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3548. .. rst-class:: classref-property
  3549. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3550. macOS specific override for the shortcut to delete all text after the text cursor.
  3551. .. rst-class:: classref-item-separator
  3552. ----
  3553. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3554. .. rst-class:: classref-property
  3555. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3556. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3557. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3558. .. rst-class:: classref-item-separator
  3559. ----
  3560. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3561. .. rst-class:: classref-property
  3562. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3563. macOS specific override for the shortcut to delete a word after the text cursor.
  3564. .. rst-class:: classref-item-separator
  3565. ----
  3566. .. _class_ProjectSettings_property_input/ui_text_indent:
  3567. .. rst-class:: classref-property
  3568. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3569. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3570. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3571. .. rst-class:: classref-item-separator
  3572. ----
  3573. .. _class_ProjectSettings_property_input/ui_text_newline:
  3574. .. rst-class:: classref-property
  3575. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3576. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3577. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3581. .. rst-class:: classref-property
  3582. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3583. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3584. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3588. .. rst-class:: classref-property
  3589. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3590. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3591. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3592. .. rst-class:: classref-item-separator
  3593. ----
  3594. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3595. .. rst-class:: classref-property
  3596. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3597. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3598. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3599. .. rst-class:: classref-item-separator
  3600. ----
  3601. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3602. .. rst-class:: classref-property
  3603. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3604. macOS specific override for the shortcut to scroll down one line.
  3605. .. rst-class:: classref-item-separator
  3606. ----
  3607. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3608. .. rst-class:: classref-property
  3609. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3610. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3611. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3612. .. rst-class:: classref-item-separator
  3613. ----
  3614. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3615. .. rst-class:: classref-property
  3616. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3617. macOS specific override for the shortcut to scroll up one line.
  3618. .. rst-class:: classref-item-separator
  3619. ----
  3620. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3621. .. rst-class:: classref-property
  3622. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3623. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3624. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3625. .. rst-class:: classref-item-separator
  3626. ----
  3627. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3628. .. rst-class:: classref-property
  3629. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3630. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3631. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3632. .. rst-class:: classref-item-separator
  3633. ----
  3634. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3635. .. rst-class:: classref-property
  3636. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3637. macOS specific override for the shortcut to select the word currently under the caret.
  3638. .. rst-class:: classref-item-separator
  3639. ----
  3640. .. _class_ProjectSettings_property_input/ui_text_submit:
  3641. .. rst-class:: classref-property
  3642. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3643. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3644. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3648. .. rst-class:: classref-property
  3649. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3650. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3651. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3652. .. rst-class:: classref-item-separator
  3653. ----
  3654. .. _class_ProjectSettings_property_input/ui_undo:
  3655. .. rst-class:: classref-property
  3656. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3657. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3658. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3659. .. rst-class:: classref-item-separator
  3660. ----
  3661. .. _class_ProjectSettings_property_input/ui_up:
  3662. .. rst-class:: classref-property
  3663. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3664. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3665. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3666. .. rst-class:: classref-item-separator
  3667. ----
  3668. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3669. .. rst-class:: classref-property
  3670. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3671. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3672. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3673. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3674. \ **Note:** Currently implemented only on Android.
  3675. .. rst-class:: classref-item-separator
  3676. ----
  3677. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3678. .. rst-class:: classref-property
  3679. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false``
  3680. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3681. If ``false``, no input will be lost.
  3682. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3683. .. rst-class:: classref-item-separator
  3684. ----
  3685. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3686. .. rst-class:: classref-property
  3687. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3688. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3689. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3690. .. rst-class:: classref-item-separator
  3691. ----
  3692. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3693. .. rst-class:: classref-property
  3694. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3695. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3696. .. rst-class:: classref-item-separator
  3697. ----
  3698. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3699. .. rst-class:: classref-property
  3700. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false``
  3701. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3702. .. rst-class:: classref-item-separator
  3703. ----
  3704. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3705. .. rst-class:: classref-property
  3706. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false``
  3707. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3708. .. rst-class:: classref-item-separator
  3709. ----
  3710. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3711. .. rst-class:: classref-property
  3712. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3713. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3714. .. rst-class:: classref-item-separator
  3715. ----
  3716. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3717. .. rst-class:: classref-property
  3718. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3719. If ``true``, sends touch input events when clicking or dragging the mouse.
  3720. .. rst-class:: classref-item-separator
  3721. ----
  3722. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3723. .. rst-class:: classref-property
  3724. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3725. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3726. .. rst-class:: classref-item-separator
  3727. ----
  3728. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3729. .. rst-class:: classref-property
  3730. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3731. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3732. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3733. \ **Note:** "Fallback" text server does not use additional data.
  3734. .. rst-class:: classref-item-separator
  3735. ----
  3736. .. _class_ProjectSettings_property_internationalization/locale/test:
  3737. .. rst-class:: classref-property
  3738. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3739. If non-empty, this locale will be used when running the project from the editor.
  3740. .. rst-class:: classref-item-separator
  3741. ----
  3742. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3743. .. rst-class:: classref-property
  3744. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3745. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3746. .. rst-class:: classref-item-separator
  3747. ----
  3748. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3749. .. rst-class:: classref-property
  3750. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3751. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3752. .. rst-class:: classref-item-separator
  3753. ----
  3754. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3755. .. rst-class:: classref-property
  3756. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3757. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3758. .. rst-class:: classref-item-separator
  3759. ----
  3760. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3761. .. rst-class:: classref-property
  3762. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3763. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3764. .. rst-class:: classref-item-separator
  3765. ----
  3766. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3767. .. rst-class:: classref-property
  3768. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3769. Prefix that will be prepended to the pseudolocalized string.
  3770. .. rst-class:: classref-item-separator
  3771. ----
  3772. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3773. .. rst-class:: classref-property
  3774. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3775. Replace all characters with their accented variants during pseudolocalization.
  3776. .. rst-class:: classref-item-separator
  3777. ----
  3778. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3779. .. rst-class:: classref-property
  3780. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3781. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3782. .. rst-class:: classref-item-separator
  3783. ----
  3784. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3785. .. rst-class:: classref-property
  3786. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3787. Suffix that will be appended to the pseudolocalized string.
  3788. .. rst-class:: classref-item-separator
  3789. ----
  3790. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3791. .. rst-class:: classref-property
  3792. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3793. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3794. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3795. .. rst-class:: classref-item-separator
  3796. ----
  3797. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3798. .. rst-class:: classref-property
  3799. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3800. Force layout direction and text writing direction to RTL for all controls.
  3801. .. rst-class:: classref-item-separator
  3802. ----
  3803. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3804. .. rst-class:: classref-property
  3805. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3806. Root node default layout direction.
  3807. .. rst-class:: classref-item-separator
  3808. ----
  3809. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3810. .. rst-class:: classref-property
  3811. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3812. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3813. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3814. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3815. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3816. .. rst-class:: classref-item-separator
  3817. ----
  3818. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3819. .. rst-class:: classref-property
  3820. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3821. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3822. .. rst-class:: classref-item-separator
  3823. ----
  3824. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3825. .. rst-class:: classref-property
  3826. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3827. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3828. .. rst-class:: classref-item-separator
  3829. ----
  3830. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3831. .. rst-class:: classref-property
  3832. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3833. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3834. .. rst-class:: classref-item-separator
  3835. ----
  3836. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3837. .. rst-class:: classref-property
  3838. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3839. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3840. .. rst-class:: classref-item-separator
  3841. ----
  3842. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3843. .. rst-class:: classref-property
  3844. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3845. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3846. .. rst-class:: classref-item-separator
  3847. ----
  3848. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3849. .. rst-class:: classref-property
  3850. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3851. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3852. .. rst-class:: classref-item-separator
  3853. ----
  3854. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3855. .. rst-class:: classref-property
  3856. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3857. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3858. .. rst-class:: classref-item-separator
  3859. ----
  3860. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3861. .. rst-class:: classref-property
  3862. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3863. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3864. .. rst-class:: classref-item-separator
  3865. ----
  3866. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3867. .. rst-class:: classref-property
  3868. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3869. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3870. .. rst-class:: classref-item-separator
  3871. ----
  3872. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3873. .. rst-class:: classref-property
  3874. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3875. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3876. .. rst-class:: classref-item-separator
  3877. ----
  3878. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3879. .. rst-class:: classref-property
  3880. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3881. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3882. .. rst-class:: classref-item-separator
  3883. ----
  3884. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3885. .. rst-class:: classref-property
  3886. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3887. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3888. .. rst-class:: classref-item-separator
  3889. ----
  3890. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3891. .. rst-class:: classref-property
  3892. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3893. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3894. .. rst-class:: classref-item-separator
  3895. ----
  3896. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3897. .. rst-class:: classref-property
  3898. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3899. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3900. .. rst-class:: classref-item-separator
  3901. ----
  3902. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3903. .. rst-class:: classref-property
  3904. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3905. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3906. .. rst-class:: classref-item-separator
  3907. ----
  3908. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3909. .. rst-class:: classref-property
  3910. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3911. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3912. .. rst-class:: classref-item-separator
  3913. ----
  3914. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3915. .. rst-class:: classref-property
  3916. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3917. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3918. .. rst-class:: classref-item-separator
  3919. ----
  3920. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3921. .. rst-class:: classref-property
  3922. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3923. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3924. .. rst-class:: classref-item-separator
  3925. ----
  3926. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3927. .. rst-class:: classref-property
  3928. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3929. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3930. .. rst-class:: classref-item-separator
  3931. ----
  3932. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3933. .. rst-class:: classref-property
  3934. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3935. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3936. .. rst-class:: classref-item-separator
  3937. ----
  3938. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3939. .. rst-class:: classref-property
  3940. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3941. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3942. .. rst-class:: classref-item-separator
  3943. ----
  3944. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3945. .. rst-class:: classref-property
  3946. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3947. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3948. .. rst-class:: classref-item-separator
  3949. ----
  3950. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3951. .. rst-class:: classref-property
  3952. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3953. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3954. .. rst-class:: classref-item-separator
  3955. ----
  3956. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3957. .. rst-class:: classref-property
  3958. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3959. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3960. .. rst-class:: classref-item-separator
  3961. ----
  3962. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3963. .. rst-class:: classref-property
  3964. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3965. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3966. .. rst-class:: classref-item-separator
  3967. ----
  3968. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3969. .. rst-class:: classref-property
  3970. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3971. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3972. .. rst-class:: classref-item-separator
  3973. ----
  3974. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3975. .. rst-class:: classref-property
  3976. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3977. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3978. .. rst-class:: classref-item-separator
  3979. ----
  3980. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3981. .. rst-class:: classref-property
  3982. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3983. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3984. .. rst-class:: classref-item-separator
  3985. ----
  3986. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3987. .. rst-class:: classref-property
  3988. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3989. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3990. .. rst-class:: classref-item-separator
  3991. ----
  3992. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3993. .. rst-class:: classref-property
  3994. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3995. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3996. .. rst-class:: classref-item-separator
  3997. ----
  3998. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3999. .. rst-class:: classref-property
  4000. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  4001. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4002. .. rst-class:: classref-item-separator
  4003. ----
  4004. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4005. .. rst-class:: classref-property
  4006. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  4007. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4008. .. rst-class:: classref-item-separator
  4009. ----
  4010. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4011. .. rst-class:: classref-property
  4012. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  4013. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4014. .. rst-class:: classref-item-separator
  4015. ----
  4016. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4017. .. rst-class:: classref-property
  4018. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  4019. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4020. .. rst-class:: classref-item-separator
  4021. ----
  4022. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4023. .. rst-class:: classref-property
  4024. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  4025. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4026. .. rst-class:: classref-item-separator
  4027. ----
  4028. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4029. .. rst-class:: classref-property
  4030. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  4031. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4032. .. rst-class:: classref-item-separator
  4033. ----
  4034. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4035. .. rst-class:: classref-property
  4036. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  4037. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4038. .. rst-class:: classref-item-separator
  4039. ----
  4040. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4041. .. rst-class:: classref-property
  4042. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  4043. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4044. .. rst-class:: classref-item-separator
  4045. ----
  4046. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4047. .. rst-class:: classref-property
  4048. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  4049. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4050. .. rst-class:: classref-item-separator
  4051. ----
  4052. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4053. .. rst-class:: classref-property
  4054. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  4055. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4056. .. rst-class:: classref-item-separator
  4057. ----
  4058. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4059. .. rst-class:: classref-property
  4060. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  4061. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4062. .. rst-class:: classref-item-separator
  4063. ----
  4064. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4065. .. rst-class:: classref-property
  4066. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  4067. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4068. .. rst-class:: classref-item-separator
  4069. ----
  4070. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4071. .. rst-class:: classref-property
  4072. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  4073. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4074. .. rst-class:: classref-item-separator
  4075. ----
  4076. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4077. .. rst-class:: classref-property
  4078. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  4079. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4080. .. rst-class:: classref-item-separator
  4081. ----
  4082. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4083. .. rst-class:: classref-property
  4084. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  4085. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4086. .. rst-class:: classref-item-separator
  4087. ----
  4088. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4089. .. rst-class:: classref-property
  4090. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  4091. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4092. .. rst-class:: classref-item-separator
  4093. ----
  4094. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4095. .. rst-class:: classref-property
  4096. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  4097. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4098. .. rst-class:: classref-item-separator
  4099. ----
  4100. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4101. .. rst-class:: classref-property
  4102. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  4103. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4104. .. rst-class:: classref-item-separator
  4105. ----
  4106. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4107. .. rst-class:: classref-property
  4108. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  4109. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4110. .. rst-class:: classref-item-separator
  4111. ----
  4112. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4113. .. rst-class:: classref-property
  4114. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  4115. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4116. .. rst-class:: classref-item-separator
  4117. ----
  4118. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4119. .. rst-class:: classref-property
  4120. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  4121. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4122. .. rst-class:: classref-item-separator
  4123. ----
  4124. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4125. .. rst-class:: classref-property
  4126. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  4127. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4128. .. rst-class:: classref-item-separator
  4129. ----
  4130. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4131. .. rst-class:: classref-property
  4132. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  4133. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4134. .. rst-class:: classref-item-separator
  4135. ----
  4136. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4137. .. rst-class:: classref-property
  4138. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  4139. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4140. .. rst-class:: classref-item-separator
  4141. ----
  4142. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4143. .. rst-class:: classref-property
  4144. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  4145. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4146. .. rst-class:: classref-item-separator
  4147. ----
  4148. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4149. .. rst-class:: classref-property
  4150. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  4151. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4152. .. rst-class:: classref-item-separator
  4153. ----
  4154. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4155. .. rst-class:: classref-property
  4156. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  4157. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4158. .. rst-class:: classref-item-separator
  4159. ----
  4160. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4161. .. rst-class:: classref-property
  4162. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  4163. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4164. .. rst-class:: classref-item-separator
  4165. ----
  4166. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4167. .. rst-class:: classref-property
  4168. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  4169. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4170. .. rst-class:: classref-item-separator
  4171. ----
  4172. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4173. .. rst-class:: classref-property
  4174. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  4175. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4176. .. rst-class:: classref-item-separator
  4177. ----
  4178. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4179. .. rst-class:: classref-property
  4180. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  4181. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4182. .. rst-class:: classref-item-separator
  4183. ----
  4184. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4185. .. rst-class:: classref-property
  4186. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  4187. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4188. .. rst-class:: classref-item-separator
  4189. ----
  4190. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4191. .. rst-class:: classref-property
  4192. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  4193. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4194. .. rst-class:: classref-item-separator
  4195. ----
  4196. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4197. .. rst-class:: classref-property
  4198. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  4199. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4200. .. rst-class:: classref-item-separator
  4201. ----
  4202. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4203. .. rst-class:: classref-property
  4204. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  4205. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4206. .. rst-class:: classref-item-separator
  4207. ----
  4208. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4209. .. rst-class:: classref-property
  4210. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  4211. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4212. .. rst-class:: classref-item-separator
  4213. ----
  4214. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4215. .. rst-class:: classref-property
  4216. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  4217. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4218. .. rst-class:: classref-item-separator
  4219. ----
  4220. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4221. .. rst-class:: classref-property
  4222. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  4223. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4224. .. rst-class:: classref-item-separator
  4225. ----
  4226. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4227. .. rst-class:: classref-property
  4228. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  4229. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4230. .. rst-class:: classref-item-separator
  4231. ----
  4232. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4233. .. rst-class:: classref-property
  4234. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  4235. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4236. .. rst-class:: classref-item-separator
  4237. ----
  4238. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4239. .. rst-class:: classref-property
  4240. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  4241. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4242. .. rst-class:: classref-item-separator
  4243. ----
  4244. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4245. .. rst-class:: classref-property
  4246. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4247. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4248. .. rst-class:: classref-item-separator
  4249. ----
  4250. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4251. .. rst-class:: classref-property
  4252. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4253. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4254. .. rst-class:: classref-item-separator
  4255. ----
  4256. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4257. .. rst-class:: classref-property
  4258. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4259. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4260. .. rst-class:: classref-item-separator
  4261. ----
  4262. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4263. .. rst-class:: classref-property
  4264. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4265. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4266. .. rst-class:: classref-item-separator
  4267. ----
  4268. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4269. .. rst-class:: classref-property
  4270. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4271. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4272. .. rst-class:: classref-item-separator
  4273. ----
  4274. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4275. .. rst-class:: classref-property
  4276. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4277. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4278. .. rst-class:: classref-item-separator
  4279. ----
  4280. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4281. .. rst-class:: classref-property
  4282. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4283. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4284. .. rst-class:: classref-item-separator
  4285. ----
  4286. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4287. .. rst-class:: classref-property
  4288. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4289. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4290. .. rst-class:: classref-item-separator
  4291. ----
  4292. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4293. .. rst-class:: classref-property
  4294. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4295. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4296. .. rst-class:: classref-item-separator
  4297. ----
  4298. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4299. .. rst-class:: classref-property
  4300. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4301. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4302. .. rst-class:: classref-item-separator
  4303. ----
  4304. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4305. .. rst-class:: classref-property
  4306. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4307. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4308. .. rst-class:: classref-item-separator
  4309. ----
  4310. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4311. .. rst-class:: classref-property
  4312. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4313. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4314. .. rst-class:: classref-item-separator
  4315. ----
  4316. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4317. .. rst-class:: classref-property
  4318. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4319. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4320. .. rst-class:: classref-item-separator
  4321. ----
  4322. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4323. .. rst-class:: classref-property
  4324. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4325. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4326. .. rst-class:: classref-item-separator
  4327. ----
  4328. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4329. .. rst-class:: classref-property
  4330. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4331. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4332. .. rst-class:: classref-item-separator
  4333. ----
  4334. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4335. .. rst-class:: classref-property
  4336. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4337. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4338. .. rst-class:: classref-item-separator
  4339. ----
  4340. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4341. .. rst-class:: classref-property
  4342. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4343. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4344. .. rst-class:: classref-item-separator
  4345. ----
  4346. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4347. .. rst-class:: classref-property
  4348. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4349. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4350. .. rst-class:: classref-item-separator
  4351. ----
  4352. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4353. .. rst-class:: classref-property
  4354. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4355. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4356. .. rst-class:: classref-item-separator
  4357. ----
  4358. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4359. .. rst-class:: classref-property
  4360. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4361. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4362. .. rst-class:: classref-item-separator
  4363. ----
  4364. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4365. .. rst-class:: classref-property
  4366. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4367. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4368. .. rst-class:: classref-item-separator
  4369. ----
  4370. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4371. .. rst-class:: classref-property
  4372. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4373. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4374. .. rst-class:: classref-item-separator
  4375. ----
  4376. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4377. .. rst-class:: classref-property
  4378. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4379. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4380. .. rst-class:: classref-item-separator
  4381. ----
  4382. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4383. .. rst-class:: classref-property
  4384. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4385. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4386. .. rst-class:: classref-item-separator
  4387. ----
  4388. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4389. .. rst-class:: classref-property
  4390. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4391. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4392. .. rst-class:: classref-item-separator
  4393. ----
  4394. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4395. .. rst-class:: classref-property
  4396. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4397. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4398. .. rst-class:: classref-item-separator
  4399. ----
  4400. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4401. .. rst-class:: classref-property
  4402. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4403. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4404. .. rst-class:: classref-item-separator
  4405. ----
  4406. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4407. .. rst-class:: classref-property
  4408. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4409. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4410. .. rst-class:: classref-item-separator
  4411. ----
  4412. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4413. .. rst-class:: classref-property
  4414. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4415. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4416. .. rst-class:: classref-item-separator
  4417. ----
  4418. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4419. .. rst-class:: classref-property
  4420. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4421. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4422. .. rst-class:: classref-item-separator
  4423. ----
  4424. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4425. .. rst-class:: classref-property
  4426. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4427. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4428. .. rst-class:: classref-item-separator
  4429. ----
  4430. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4431. .. rst-class:: classref-property
  4432. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4433. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4434. .. rst-class:: classref-item-separator
  4435. ----
  4436. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4437. .. rst-class:: classref-property
  4438. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4439. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4440. .. rst-class:: classref-item-separator
  4441. ----
  4442. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4443. .. rst-class:: classref-property
  4444. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4445. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4446. .. rst-class:: classref-item-separator
  4447. ----
  4448. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4449. .. rst-class:: classref-property
  4450. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4451. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4452. .. rst-class:: classref-item-separator
  4453. ----
  4454. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4455. .. rst-class:: classref-property
  4456. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4457. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4458. .. rst-class:: classref-item-separator
  4459. ----
  4460. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4461. .. rst-class:: classref-property
  4462. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4463. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4464. .. rst-class:: classref-item-separator
  4465. ----
  4466. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4467. .. rst-class:: classref-property
  4468. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4469. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4470. .. rst-class:: classref-item-separator
  4471. ----
  4472. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4473. .. rst-class:: classref-property
  4474. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4475. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4476. .. rst-class:: classref-item-separator
  4477. ----
  4478. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4479. .. rst-class:: classref-property
  4480. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4481. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4482. .. rst-class:: classref-item-separator
  4483. ----
  4484. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4485. .. rst-class:: classref-property
  4486. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4487. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4488. .. rst-class:: classref-item-separator
  4489. ----
  4490. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4491. .. rst-class:: classref-property
  4492. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4493. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4494. .. rst-class:: classref-item-separator
  4495. ----
  4496. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4497. .. rst-class:: classref-property
  4498. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4499. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4500. .. rst-class:: classref-item-separator
  4501. ----
  4502. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4503. .. rst-class:: classref-property
  4504. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4505. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4506. .. rst-class:: classref-item-separator
  4507. ----
  4508. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4509. .. rst-class:: classref-property
  4510. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4511. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4512. .. rst-class:: classref-item-separator
  4513. ----
  4514. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4515. .. rst-class:: classref-property
  4516. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4517. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4518. .. rst-class:: classref-item-separator
  4519. ----
  4520. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4521. .. rst-class:: classref-property
  4522. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4523. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4524. .. rst-class:: classref-item-separator
  4525. ----
  4526. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4527. .. rst-class:: classref-property
  4528. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4529. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4530. .. rst-class:: classref-item-separator
  4531. ----
  4532. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4533. .. rst-class:: classref-property
  4534. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4535. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4536. .. rst-class:: classref-item-separator
  4537. ----
  4538. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4539. .. rst-class:: classref-property
  4540. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4541. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4542. .. rst-class:: classref-item-separator
  4543. ----
  4544. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4545. .. rst-class:: classref-property
  4546. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4547. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4548. .. rst-class:: classref-item-separator
  4549. ----
  4550. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4551. .. rst-class:: classref-property
  4552. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4553. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4554. .. rst-class:: classref-item-separator
  4555. ----
  4556. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4557. .. rst-class:: classref-property
  4558. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4559. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4560. .. rst-class:: classref-item-separator
  4561. ----
  4562. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4563. .. rst-class:: classref-property
  4564. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4565. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4566. .. rst-class:: classref-item-separator
  4567. ----
  4568. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4569. .. rst-class:: classref-property
  4570. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4571. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4572. .. rst-class:: classref-item-separator
  4573. ----
  4574. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4575. .. rst-class:: classref-property
  4576. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4577. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4578. .. rst-class:: classref-item-separator
  4579. ----
  4580. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4581. .. rst-class:: classref-property
  4582. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4583. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4584. .. rst-class:: classref-item-separator
  4585. ----
  4586. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4587. .. rst-class:: classref-property
  4588. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4589. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4590. .. rst-class:: classref-item-separator
  4591. ----
  4592. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4593. .. rst-class:: classref-property
  4594. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4595. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4596. .. rst-class:: classref-item-separator
  4597. ----
  4598. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4599. .. rst-class:: classref-property
  4600. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4601. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4602. .. rst-class:: classref-item-separator
  4603. ----
  4604. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4605. .. rst-class:: classref-property
  4606. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4607. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4608. .. rst-class:: classref-item-separator
  4609. ----
  4610. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4611. .. rst-class:: classref-property
  4612. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4613. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4614. .. rst-class:: classref-item-separator
  4615. ----
  4616. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4617. .. rst-class:: classref-property
  4618. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4619. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4620. .. rst-class:: classref-item-separator
  4621. ----
  4622. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4623. .. rst-class:: classref-property
  4624. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4625. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4626. .. rst-class:: classref-item-separator
  4627. ----
  4628. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4629. .. rst-class:: classref-property
  4630. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4631. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4632. .. rst-class:: classref-item-separator
  4633. ----
  4634. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4635. .. rst-class:: classref-property
  4636. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4637. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4638. .. rst-class:: classref-item-separator
  4639. ----
  4640. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4641. .. rst-class:: classref-property
  4642. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4643. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4644. .. rst-class:: classref-item-separator
  4645. ----
  4646. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4647. .. rst-class:: classref-property
  4648. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4649. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4650. .. rst-class:: classref-item-separator
  4651. ----
  4652. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4653. .. rst-class:: classref-property
  4654. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4655. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4656. .. rst-class:: classref-item-separator
  4657. ----
  4658. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4659. .. rst-class:: classref-property
  4660. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4661. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4662. .. rst-class:: classref-item-separator
  4663. ----
  4664. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4665. .. rst-class:: classref-property
  4666. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4667. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4668. .. rst-class:: classref-item-separator
  4669. ----
  4670. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4671. .. rst-class:: classref-property
  4672. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4673. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4674. .. rst-class:: classref-item-separator
  4675. ----
  4676. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4677. .. rst-class:: classref-property
  4678. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4679. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4680. .. rst-class:: classref-item-separator
  4681. ----
  4682. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4683. .. rst-class:: classref-property
  4684. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4685. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4686. .. rst-class:: classref-item-separator
  4687. ----
  4688. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4689. .. rst-class:: classref-property
  4690. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4691. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4692. .. rst-class:: classref-item-separator
  4693. ----
  4694. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4695. .. rst-class:: classref-property
  4696. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4697. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4698. .. rst-class:: classref-item-separator
  4699. ----
  4700. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4701. .. rst-class:: classref-property
  4702. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4703. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4704. .. rst-class:: classref-item-separator
  4705. ----
  4706. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4707. .. rst-class:: classref-property
  4708. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4709. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4710. .. rst-class:: classref-item-separator
  4711. ----
  4712. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4713. .. rst-class:: classref-property
  4714. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4715. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4716. .. rst-class:: classref-item-separator
  4717. ----
  4718. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4719. .. rst-class:: classref-property
  4720. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4721. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4722. .. rst-class:: classref-item-separator
  4723. ----
  4724. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4725. .. rst-class:: classref-property
  4726. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4727. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4728. .. rst-class:: classref-item-separator
  4729. ----
  4730. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4731. .. rst-class:: classref-property
  4732. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4733. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4734. .. rst-class:: classref-item-separator
  4735. ----
  4736. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4737. .. rst-class:: classref-property
  4738. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4739. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4740. .. rst-class:: classref-item-separator
  4741. ----
  4742. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4743. .. rst-class:: classref-property
  4744. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4745. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4746. .. rst-class:: classref-item-separator
  4747. ----
  4748. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4749. .. rst-class:: classref-property
  4750. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4751. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4752. .. rst-class:: classref-item-separator
  4753. ----
  4754. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4755. .. rst-class:: classref-property
  4756. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4757. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4758. .. rst-class:: classref-item-separator
  4759. ----
  4760. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4761. .. rst-class:: classref-property
  4762. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4763. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4764. .. rst-class:: classref-item-separator
  4765. ----
  4766. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4767. .. rst-class:: classref-property
  4768. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4769. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4770. .. rst-class:: classref-item-separator
  4771. ----
  4772. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4773. .. rst-class:: classref-property
  4774. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4775. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4776. .. rst-class:: classref-item-separator
  4777. ----
  4778. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4779. .. rst-class:: classref-property
  4780. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4781. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4782. .. rst-class:: classref-item-separator
  4783. ----
  4784. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4785. .. rst-class:: classref-property
  4786. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4787. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4788. .. rst-class:: classref-item-separator
  4789. ----
  4790. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4791. .. rst-class:: classref-property
  4792. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4793. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4794. .. rst-class:: classref-item-separator
  4795. ----
  4796. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4797. .. rst-class:: classref-property
  4798. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4799. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4800. .. rst-class:: classref-item-separator
  4801. ----
  4802. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4803. .. rst-class:: classref-property
  4804. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4805. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4806. .. rst-class:: classref-item-separator
  4807. ----
  4808. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4809. .. rst-class:: classref-property
  4810. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4811. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4812. .. rst-class:: classref-item-separator
  4813. ----
  4814. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4815. .. rst-class:: classref-property
  4816. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4817. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4818. .. rst-class:: classref-item-separator
  4819. ----
  4820. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4821. .. rst-class:: classref-property
  4822. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4823. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4824. .. rst-class:: classref-item-separator
  4825. ----
  4826. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4827. .. rst-class:: classref-property
  4828. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4829. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4830. .. rst-class:: classref-item-separator
  4831. ----
  4832. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4833. .. rst-class:: classref-property
  4834. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4835. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4836. .. rst-class:: classref-item-separator
  4837. ----
  4838. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4839. .. rst-class:: classref-property
  4840. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4841. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4842. .. rst-class:: classref-item-separator
  4843. ----
  4844. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4845. .. rst-class:: classref-property
  4846. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4847. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4848. .. rst-class:: classref-item-separator
  4849. ----
  4850. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4851. .. rst-class:: classref-property
  4852. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4853. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4854. .. rst-class:: classref-item-separator
  4855. ----
  4856. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4857. .. rst-class:: classref-property
  4858. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4859. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4860. .. rst-class:: classref-item-separator
  4861. ----
  4862. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4863. .. rst-class:: classref-property
  4864. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4865. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4866. .. rst-class:: classref-item-separator
  4867. ----
  4868. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4869. .. rst-class:: classref-property
  4870. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4871. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4872. .. rst-class:: classref-item-separator
  4873. ----
  4874. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4875. .. rst-class:: classref-property
  4876. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4877. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4878. .. rst-class:: classref-item-separator
  4879. ----
  4880. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4881. .. rst-class:: classref-property
  4882. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4883. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4884. .. rst-class:: classref-item-separator
  4885. ----
  4886. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  4887. .. rst-class:: classref-property
  4888. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  4889. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  4890. .. rst-class:: classref-item-separator
  4891. ----
  4892. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  4893. .. rst-class:: classref-property
  4894. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  4895. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  4896. .. rst-class:: classref-item-separator
  4897. ----
  4898. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  4899. .. rst-class:: classref-property
  4900. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  4901. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  4902. .. rst-class:: classref-item-separator
  4903. ----
  4904. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  4905. .. rst-class:: classref-property
  4906. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  4907. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  4908. .. rst-class:: classref-item-separator
  4909. ----
  4910. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  4911. .. rst-class:: classref-property
  4912. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  4913. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  4914. .. rst-class:: classref-item-separator
  4915. ----
  4916. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  4917. .. rst-class:: classref-property
  4918. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  4919. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  4920. .. rst-class:: classref-item-separator
  4921. ----
  4922. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  4923. .. rst-class:: classref-property
  4924. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  4925. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  4926. .. rst-class:: classref-item-separator
  4927. ----
  4928. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  4929. .. rst-class:: classref-property
  4930. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  4931. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  4932. .. rst-class:: classref-item-separator
  4933. ----
  4934. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  4935. .. rst-class:: classref-property
  4936. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  4937. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  4938. .. rst-class:: classref-item-separator
  4939. ----
  4940. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  4941. .. rst-class:: classref-property
  4942. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  4943. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  4944. .. rst-class:: classref-item-separator
  4945. ----
  4946. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  4947. .. rst-class:: classref-property
  4948. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  4949. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  4950. .. rst-class:: classref-item-separator
  4951. ----
  4952. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  4953. .. rst-class:: classref-property
  4954. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  4955. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  4956. .. rst-class:: classref-item-separator
  4957. ----
  4958. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  4959. .. rst-class:: classref-property
  4960. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  4961. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  4962. .. rst-class:: classref-item-separator
  4963. ----
  4964. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  4965. .. rst-class:: classref-property
  4966. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  4967. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  4968. .. rst-class:: classref-item-separator
  4969. ----
  4970. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  4971. .. rst-class:: classref-property
  4972. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  4973. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  4974. .. rst-class:: classref-item-separator
  4975. ----
  4976. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  4977. .. rst-class:: classref-property
  4978. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  4979. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  4980. .. rst-class:: classref-item-separator
  4981. ----
  4982. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  4983. .. rst-class:: classref-property
  4984. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  4985. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  4986. .. rst-class:: classref-item-separator
  4987. ----
  4988. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  4989. .. rst-class:: classref-property
  4990. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  4991. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  4992. .. rst-class:: classref-item-separator
  4993. ----
  4994. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  4995. .. rst-class:: classref-property
  4996. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  4997. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  4998. .. rst-class:: classref-item-separator
  4999. ----
  5000. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5001. .. rst-class:: classref-property
  5002. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  5003. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5004. .. rst-class:: classref-item-separator
  5005. ----
  5006. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5007. .. rst-class:: classref-property
  5008. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  5009. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5010. .. rst-class:: classref-item-separator
  5011. ----
  5012. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5013. .. rst-class:: classref-property
  5014. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  5015. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5016. .. rst-class:: classref-item-separator
  5017. ----
  5018. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5019. .. rst-class:: classref-property
  5020. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  5021. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5022. .. rst-class:: classref-item-separator
  5023. ----
  5024. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5025. .. rst-class:: classref-property
  5026. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0``
  5027. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  5028. .. rst-class:: classref-item-separator
  5029. ----
  5030. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5031. .. rst-class:: classref-property
  5032. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0``
  5033. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5034. .. rst-class:: classref-item-separator
  5035. ----
  5036. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5037. .. rst-class:: classref-property
  5038. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0``
  5039. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5040. .. rst-class:: classref-item-separator
  5041. ----
  5042. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5043. .. rst-class:: classref-property
  5044. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  5045. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5046. .. rst-class:: classref-item-separator
  5047. ----
  5048. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5049. .. rst-class:: classref-property
  5050. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25``
  5051. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  5052. .. rst-class:: classref-item-separator
  5053. ----
  5054. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5055. .. rst-class:: classref-property
  5056. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  5057. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5058. .. rst-class:: classref-item-separator
  5059. ----
  5060. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5061. .. rst-class:: classref-property
  5062. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  5063. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5064. .. rst-class:: classref-item-separator
  5065. ----
  5066. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5067. .. rst-class:: classref-property
  5068. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  5069. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5070. .. rst-class:: classref-item-separator
  5071. ----
  5072. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5073. .. rst-class:: classref-property
  5074. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)``
  5075. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5076. .. rst-class:: classref-item-separator
  5077. ----
  5078. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5079. .. rst-class:: classref-property
  5080. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  5081. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5082. .. rst-class:: classref-item-separator
  5083. ----
  5084. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5085. .. rst-class:: classref-property
  5086. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  5087. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5088. .. rst-class:: classref-item-separator
  5089. ----
  5090. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5091. .. rst-class:: classref-property
  5092. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  5093. If enabled the avoidance calculations use multiple threads.
  5094. .. rst-class:: classref-item-separator
  5095. ----
  5096. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5097. .. rst-class:: classref-property
  5098. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true``
  5099. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5100. .. rst-class:: classref-item-separator
  5101. ----
  5102. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5103. .. rst-class:: classref-property
  5104. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true``
  5105. If enabled the async navmesh baking uses multiple threads.
  5106. .. rst-class:: classref-item-separator
  5107. ----
  5108. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5109. .. rst-class:: classref-property
  5110. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  5111. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5112. .. rst-class:: classref-item-separator
  5113. ----
  5114. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5115. .. rst-class:: classref-property
  5116. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  5117. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5118. .. rst-class:: classref-item-separator
  5119. ----
  5120. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5121. .. rst-class:: classref-property
  5122. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  5123. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5124. .. rst-class:: classref-item-separator
  5125. ----
  5126. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5127. .. rst-class:: classref-property
  5128. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  5129. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5130. .. rst-class:: classref-item-separator
  5131. ----
  5132. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5133. .. rst-class:: classref-property
  5134. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  5135. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5136. .. rst-class:: classref-item-separator
  5137. ----
  5138. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5139. .. rst-class:: classref-property
  5140. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  5141. Timeout (in seconds) for connection attempts using TCP.
  5142. .. rst-class:: classref-item-separator
  5143. ----
  5144. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5145. .. rst-class:: classref-property
  5146. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  5147. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5148. .. rst-class:: classref-item-separator
  5149. ----
  5150. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5151. .. rst-class:: classref-property
  5152. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  5153. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5154. If in doubt, leave this setting empty.
  5155. .. rst-class:: classref-item-separator
  5156. ----
  5157. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5158. .. rst-class:: classref-property
  5159. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  5160. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5161. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5162. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5163. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5164. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5165. .. rst-class:: classref-item-separator
  5166. ----
  5167. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5168. .. rst-class:: classref-property
  5169. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  5170. The default gravity strength in 2D (in pixels per second squared).
  5171. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5172. .. tabs::
  5173. .. code-tab:: gdscript
  5174. # Set the default gravity strength to 980.
  5175. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5176. .. code-tab:: csharp
  5177. // Set the default gravity strength to 980.
  5178. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5179. .. rst-class:: classref-item-separator
  5180. ----
  5181. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5182. .. rst-class:: classref-property
  5183. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  5184. The default gravity direction in 2D.
  5185. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5186. .. tabs::
  5187. .. code-tab:: gdscript
  5188. # Set the default gravity direction to `Vector2(0, 1)`.
  5189. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5190. .. code-tab:: csharp
  5191. // Set the default gravity direction to `Vector2(0, 1)`.
  5192. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5193. .. rst-class:: classref-item-separator
  5194. ----
  5195. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5196. .. rst-class:: classref-property
  5197. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  5198. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5199. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5200. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5201. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5202. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5203. .. rst-class:: classref-item-separator
  5204. ----
  5205. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5206. .. rst-class:: classref-property
  5207. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  5208. Sets which physics engine to use for 2D physics.
  5209. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5210. .. rst-class:: classref-item-separator
  5211. ----
  5212. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5213. .. rst-class:: classref-property
  5214. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  5215. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5216. .. rst-class:: classref-item-separator
  5217. ----
  5218. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5219. .. rst-class:: classref-property
  5220. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  5221. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5222. .. rst-class:: classref-item-separator
  5223. ----
  5224. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5225. .. rst-class:: classref-property
  5226. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  5227. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5228. .. rst-class:: classref-item-separator
  5229. ----
  5230. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5231. .. rst-class:: classref-property
  5232. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  5233. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5234. .. rst-class:: classref-item-separator
  5235. ----
  5236. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5237. .. rst-class:: classref-property
  5238. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  5239. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5240. .. rst-class:: classref-item-separator
  5241. ----
  5242. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5243. .. rst-class:: classref-property
  5244. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  5245. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5246. .. rst-class:: classref-item-separator
  5247. ----
  5248. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5249. .. rst-class:: classref-property
  5250. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  5251. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5252. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5253. .. rst-class:: classref-item-separator
  5254. ----
  5255. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5256. .. rst-class:: classref-property
  5257. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  5258. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5259. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5260. .. rst-class:: classref-item-separator
  5261. ----
  5262. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5263. .. rst-class:: classref-property
  5264. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  5265. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5266. .. rst-class:: classref-item-separator
  5267. ----
  5268. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5269. .. rst-class:: classref-property
  5270. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5271. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5272. .. rst-class:: classref-item-separator
  5273. ----
  5274. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5275. .. rst-class:: classref-property
  5276. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5277. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5278. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5279. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5280. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5281. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5282. .. rst-class:: classref-item-separator
  5283. ----
  5284. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5285. .. rst-class:: classref-property
  5286. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5287. The default gravity strength in 3D (in meters per second squared).
  5288. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5289. .. tabs::
  5290. .. code-tab:: gdscript
  5291. # Set the default gravity strength to 9.8.
  5292. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5293. .. code-tab:: csharp
  5294. // Set the default gravity strength to 9.8.
  5295. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5296. .. rst-class:: classref-item-separator
  5297. ----
  5298. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5299. .. rst-class:: classref-property
  5300. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5301. The default gravity direction in 3D.
  5302. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5303. .. tabs::
  5304. .. code-tab:: gdscript
  5305. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5306. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5307. .. code-tab:: csharp
  5308. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5309. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5310. .. rst-class:: classref-item-separator
  5311. ----
  5312. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5313. .. rst-class:: classref-property
  5314. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5315. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5316. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5317. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5318. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5319. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5320. .. rst-class:: classref-item-separator
  5321. ----
  5322. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5323. .. rst-class:: classref-property
  5324. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5325. Sets which physics engine to use for 3D physics.
  5326. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5327. .. rst-class:: classref-item-separator
  5328. ----
  5329. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5330. .. rst-class:: classref-property
  5331. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5332. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5333. .. rst-class:: classref-item-separator
  5334. ----
  5335. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5336. .. rst-class:: classref-property
  5337. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5338. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5339. .. rst-class:: classref-item-separator
  5340. ----
  5341. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5342. .. rst-class:: classref-property
  5343. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5344. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5345. .. rst-class:: classref-item-separator
  5346. ----
  5347. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5348. .. rst-class:: classref-property
  5349. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5350. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5351. .. rst-class:: classref-item-separator
  5352. ----
  5353. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5354. .. rst-class:: classref-property
  5355. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5356. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5357. .. rst-class:: classref-item-separator
  5358. ----
  5359. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5360. .. rst-class:: classref-property
  5361. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5362. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5363. .. rst-class:: classref-item-separator
  5364. ----
  5365. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5366. .. rst-class:: classref-property
  5367. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5368. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5369. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5370. .. rst-class:: classref-item-separator
  5371. ----
  5372. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5373. .. rst-class:: classref-property
  5374. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5375. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5376. .. rst-class:: classref-item-separator
  5377. ----
  5378. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5379. .. rst-class:: classref-property
  5380. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5381. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5382. .. rst-class:: classref-item-separator
  5383. ----
  5384. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5385. .. rst-class:: classref-property
  5386. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5387. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5388. .. rst-class:: classref-item-separator
  5389. ----
  5390. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5391. .. rst-class:: classref-property
  5392. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5393. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5394. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5395. .. rst-class:: classref-item-separator
  5396. ----
  5397. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5398. .. rst-class:: classref-property
  5399. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5400. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5401. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  5402. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5403. .. rst-class:: classref-item-separator
  5404. ----
  5405. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5406. .. rst-class:: classref-property
  5407. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5408. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5409. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5410. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5411. .. rst-class:: classref-item-separator
  5412. ----
  5413. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5414. .. rst-class:: classref-property
  5415. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5416. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5417. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5418. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5419. .. rst-class:: classref-item-separator
  5420. ----
  5421. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5422. .. rst-class:: classref-property
  5423. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5424. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5425. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5426. .. rst-class:: classref-item-separator
  5427. ----
  5428. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5429. .. rst-class:: classref-property
  5430. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5431. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5432. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5433. .. rst-class:: classref-item-separator
  5434. ----
  5435. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5436. .. rst-class:: classref-property
  5437. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5438. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5439. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5440. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5441. .. rst-class:: classref-item-separator
  5442. ----
  5443. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5444. .. rst-class:: classref-property
  5445. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5446. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5447. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5448. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5449. .. rst-class:: classref-item-separator
  5450. ----
  5451. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5452. .. rst-class:: classref-property
  5453. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5454. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5455. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5456. .. rst-class:: classref-item-separator
  5457. ----
  5458. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5459. .. rst-class:: classref-property
  5460. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5461. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5462. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5463. .. rst-class:: classref-item-separator
  5464. ----
  5465. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5466. .. rst-class:: classref-property
  5467. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5468. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5469. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5470. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5471. .. rst-class:: classref-item-separator
  5472. ----
  5473. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5474. .. rst-class:: classref-property
  5475. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5476. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5477. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5478. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5479. .. rst-class:: classref-item-separator
  5480. ----
  5481. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5482. .. rst-class:: classref-property
  5483. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5484. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5485. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5486. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5487. .. rst-class:: classref-item-separator
  5488. ----
  5489. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5490. .. rst-class:: classref-property
  5491. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5492. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5493. .. rst-class:: classref-item-separator
  5494. ----
  5495. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5496. .. rst-class:: classref-property
  5497. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5498. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5499. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5500. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5501. .. rst-class:: classref-item-separator
  5502. ----
  5503. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5504. .. rst-class:: classref-property
  5505. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5506. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5507. .. rst-class:: classref-item-separator
  5508. ----
  5509. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5510. .. rst-class:: classref-property
  5511. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5512. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5513. .. rst-class:: classref-item-separator
  5514. ----
  5515. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5516. .. rst-class:: classref-property
  5517. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5518. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5519. .. rst-class:: classref-item-separator
  5520. ----
  5521. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5522. .. rst-class:: classref-property
  5523. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5524. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5525. .. rst-class:: classref-item-separator
  5526. ----
  5527. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5528. .. rst-class:: classref-property
  5529. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5530. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5531. .. rst-class:: classref-item-separator
  5532. ----
  5533. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5534. .. rst-class:: classref-property
  5535. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5536. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5537. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5538. .. rst-class:: classref-item-separator
  5539. ----
  5540. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5541. .. rst-class:: classref-property
  5542. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5543. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5544. \ **Note:** The **Multi-Threaded** option is experimental, and has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5545. .. rst-class:: classref-item-separator
  5546. ----
  5547. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5548. .. rst-class:: classref-property
  5549. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5550. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5551. .. rst-class:: classref-item-separator
  5552. ----
  5553. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5554. .. rst-class:: classref-property
  5555. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5556. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5557. .. rst-class:: classref-item-separator
  5558. ----
  5559. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5560. .. rst-class:: classref-property
  5561. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5562. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5563. .. rst-class:: classref-item-separator
  5564. ----
  5565. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5566. .. rst-class:: classref-property
  5567. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5568. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5569. .. rst-class:: classref-item-separator
  5570. ----
  5571. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5572. .. rst-class:: classref-property
  5573. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5574. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5575. .. rst-class:: classref-item-separator
  5576. ----
  5577. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5578. .. rst-class:: classref-property
  5579. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5580. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5581. .. rst-class:: classref-item-separator
  5582. ----
  5583. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5584. .. rst-class:: classref-property
  5585. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5586. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5587. .. rst-class:: classref-item-separator
  5588. ----
  5589. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5590. .. rst-class:: classref-property
  5591. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5592. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5593. .. rst-class:: classref-item-separator
  5594. ----
  5595. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5596. .. rst-class:: classref-property
  5597. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5598. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5599. .. rst-class:: classref-item-separator
  5600. ----
  5601. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5602. .. rst-class:: classref-property
  5603. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5604. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5605. .. rst-class:: classref-item-separator
  5606. ----
  5607. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5608. .. rst-class:: classref-property
  5609. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5610. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5611. .. rst-class:: classref-item-separator
  5612. ----
  5613. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5614. .. rst-class:: classref-property
  5615. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5616. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5617. .. rst-class:: classref-item-separator
  5618. ----
  5619. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5620. .. rst-class:: classref-property
  5621. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5622. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5623. .. rst-class:: classref-item-separator
  5624. ----
  5625. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5626. .. rst-class:: classref-property
  5627. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5628. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5629. .. rst-class:: classref-item-separator
  5630. ----
  5631. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5632. .. rst-class:: classref-property
  5633. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5634. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5635. .. rst-class:: classref-item-separator
  5636. ----
  5637. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5638. .. rst-class:: classref-property
  5639. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5640. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5641. .. rst-class:: classref-item-separator
  5642. ----
  5643. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5644. .. rst-class:: classref-property
  5645. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5646. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5647. .. rst-class:: classref-item-separator
  5648. ----
  5649. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5650. .. rst-class:: classref-property
  5651. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5652. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5653. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5654. .. rst-class:: classref-item-separator
  5655. ----
  5656. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5657. .. rst-class:: classref-property
  5658. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5659. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5660. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5661. .. rst-class:: classref-item-separator
  5662. ----
  5663. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5664. .. rst-class:: classref-property
  5665. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5666. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5667. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5668. .. rst-class:: classref-item-separator
  5669. ----
  5670. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5671. .. rst-class:: classref-property
  5672. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5673. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5674. .. rst-class:: classref-item-separator
  5675. ----
  5676. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5677. .. rst-class:: classref-property
  5678. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5679. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5680. .. rst-class:: classref-item-separator
  5681. ----
  5682. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5683. .. rst-class:: classref-property
  5684. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5685. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5686. .. rst-class:: classref-item-separator
  5687. ----
  5688. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5689. .. rst-class:: classref-property
  5690. :ref:`String<class_String>` **rendering/gl_compatibility/driver**
  5691. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5692. .. rst-class:: classref-item-separator
  5693. ----
  5694. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5695. .. rst-class:: classref-property
  5696. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android**
  5697. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5698. .. rst-class:: classref-item-separator
  5699. ----
  5700. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5701. .. rst-class:: classref-property
  5702. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios**
  5703. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5704. .. rst-class:: classref-item-separator
  5705. ----
  5706. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5707. .. rst-class:: classref-property
  5708. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd**
  5709. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5710. .. rst-class:: classref-item-separator
  5711. ----
  5712. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5713. .. rst-class:: classref-property
  5714. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos**
  5715. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5716. .. rst-class:: classref-item-separator
  5717. ----
  5718. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5719. .. rst-class:: classref-property
  5720. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web**
  5721. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5722. .. rst-class:: classref-item-separator
  5723. ----
  5724. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5725. .. rst-class:: classref-property
  5726. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows**
  5727. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5728. .. rst-class:: classref-item-separator
  5729. ----
  5730. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  5731. .. rst-class:: classref-property
  5732. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true``
  5733. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  5734. \ **Note:** This setting is implemented only on Windows.
  5735. .. rst-class:: classref-item-separator
  5736. ----
  5737. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  5738. .. rst-class:: classref-property
  5739. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true``
  5740. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  5741. \ **Note:** This setting is implemented only on Linux/X11.
  5742. .. rst-class:: classref-item-separator
  5743. ----
  5744. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  5745. .. rst-class:: classref-property
  5746. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true``
  5747. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
  5748. \ **Note:** This setting is implemented only on macOS.
  5749. .. rst-class:: classref-item-separator
  5750. ----
  5751. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  5752. .. rst-class:: classref-property
  5753. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices**
  5754. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  5755. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  5756. \ **Note:** This setting is implemented only on Windows.
  5757. .. rst-class:: classref-item-separator
  5758. ----
  5759. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5760. .. rst-class:: classref-property
  5761. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5762. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5763. .. rst-class:: classref-item-separator
  5764. ----
  5765. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5766. .. rst-class:: classref-property
  5767. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true``
  5768. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5769. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5770. .. rst-class:: classref-item-separator
  5771. ----
  5772. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5773. .. rst-class:: classref-property
  5774. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5775. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5776. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5777. .. rst-class:: classref-item-separator
  5778. ----
  5779. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5780. .. rst-class:: classref-property
  5781. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5782. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5783. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5784. .. rst-class:: classref-item-separator
  5785. ----
  5786. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5787. .. rst-class:: classref-property
  5788. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5789. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5790. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5791. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5792. .. rst-class:: classref-item-separator
  5793. ----
  5794. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5795. .. rst-class:: classref-property
  5796. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5797. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5798. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5799. .. rst-class:: classref-item-separator
  5800. ----
  5801. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5802. .. rst-class:: classref-property
  5803. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5804. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5805. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5806. .. rst-class:: classref-item-separator
  5807. ----
  5808. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5809. .. rst-class:: classref-property
  5810. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5811. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5812. .. rst-class:: classref-item-separator
  5813. ----
  5814. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5815. .. rst-class:: classref-property
  5816. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5817. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5818. .. rst-class:: classref-item-separator
  5819. ----
  5820. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5821. .. rst-class:: classref-property
  5822. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5823. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5824. .. rst-class:: classref-item-separator
  5825. ----
  5826. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5827. .. rst-class:: classref-property
  5828. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5829. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5830. .. rst-class:: classref-item-separator
  5831. ----
  5832. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5833. .. rst-class:: classref-property
  5834. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512``
  5835. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5836. .. rst-class:: classref-item-separator
  5837. ----
  5838. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5839. .. rst-class:: classref-property
  5840. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5841. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5842. .. rst-class:: classref-item-separator
  5843. ----
  5844. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5845. .. rst-class:: classref-property
  5846. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32``
  5847. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5848. .. rst-class:: classref-item-separator
  5849. ----
  5850. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5851. .. rst-class:: classref-property
  5852. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5853. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5854. .. rst-class:: classref-item-separator
  5855. ----
  5856. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5857. .. rst-class:: classref-property
  5858. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128``
  5859. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5860. .. rst-class:: classref-item-separator
  5861. ----
  5862. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5863. .. rst-class:: classref-property
  5864. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5865. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5866. .. rst-class:: classref-item-separator
  5867. ----
  5868. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5869. .. rst-class:: classref-property
  5870. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048``
  5871. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5872. .. rst-class:: classref-item-separator
  5873. ----
  5874. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  5875. .. rst-class:: classref-property
  5876. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0``
  5877. Denoiser tool used for denoising lightmaps.
  5878. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  5879. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  5880. - NVIDIA GPUs: CUDA libraries
  5881. - AMD GPUs: HIP libraries
  5882. - Intel GPUs: SYCL libraries
  5883. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  5884. .. rst-class:: classref-item-separator
  5885. ----
  5886. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5887. .. rst-class:: classref-property
  5888. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5889. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5890. .. rst-class:: classref-item-separator
  5891. ----
  5892. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5893. .. rst-class:: classref-property
  5894. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5895. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5896. .. rst-class:: classref-item-separator
  5897. ----
  5898. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5899. .. rst-class:: classref-property
  5900. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5901. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5902. .. rst-class:: classref-item-separator
  5903. ----
  5904. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5905. .. rst-class:: classref-property
  5906. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5907. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5908. .. rst-class:: classref-item-separator
  5909. ----
  5910. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5911. .. rst-class:: classref-property
  5912. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5913. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5914. .. rst-class:: classref-item-separator
  5915. ----
  5916. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5917. .. rst-class:: classref-property
  5918. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5919. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5920. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5921. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5922. .. rst-class:: classref-item-separator
  5923. ----
  5924. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5925. .. rst-class:: classref-property
  5926. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5927. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5928. .. rst-class:: classref-item-separator
  5929. ----
  5930. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5931. .. rst-class:: classref-property
  5932. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5933. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5934. .. rst-class:: classref-item-separator
  5935. ----
  5936. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5937. .. rst-class:: classref-property
  5938. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5939. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5940. .. rst-class:: classref-item-separator
  5941. ----
  5942. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5943. .. rst-class:: classref-property
  5944. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5945. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5946. .. rst-class:: classref-item-separator
  5947. ----
  5948. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5949. .. rst-class:: classref-property
  5950. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5951. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5952. .. rst-class:: classref-item-separator
  5953. ----
  5954. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5955. .. rst-class:: classref-property
  5956. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5957. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5958. .. rst-class:: classref-item-separator
  5959. ----
  5960. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5961. .. rst-class:: classref-property
  5962. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5963. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5964. .. rst-class:: classref-item-separator
  5965. ----
  5966. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5967. .. rst-class:: classref-property
  5968. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5969. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5970. .. rst-class:: classref-item-separator
  5971. ----
  5972. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5973. .. rst-class:: classref-property
  5974. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5975. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5976. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5977. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5978. .. rst-class:: classref-item-separator
  5979. ----
  5980. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5981. .. rst-class:: classref-property
  5982. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5983. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5984. .. rst-class:: classref-item-separator
  5985. ----
  5986. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  5987. .. rst-class:: classref-property
  5988. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true``
  5989. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  5990. This can increase performance.
  5991. .. rst-class:: classref-item-separator
  5992. ----
  5993. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5994. .. rst-class:: classref-property
  5995. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5996. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5997. .. rst-class:: classref-item-separator
  5998. ----
  5999. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6000. .. rst-class:: classref-property
  6001. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  6002. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6003. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6004. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6005. .. rst-class:: classref-item-separator
  6006. ----
  6007. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6008. .. rst-class:: classref-property
  6009. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  6010. .. container:: contribute
  6011. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6012. .. rst-class:: classref-item-separator
  6013. ----
  6014. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6015. .. rst-class:: classref-property
  6016. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  6017. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6018. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6019. .. rst-class:: classref-item-separator
  6020. ----
  6021. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6022. .. rst-class:: classref-property
  6023. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  6024. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6025. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6026. .. rst-class:: classref-item-separator
  6027. ----
  6028. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6029. .. rst-class:: classref-property
  6030. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  6031. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6032. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6033. .. rst-class:: classref-item-separator
  6034. ----
  6035. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6036. .. rst-class:: classref-property
  6037. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  6038. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6039. .. rst-class:: classref-item-separator
  6040. ----
  6041. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6042. .. rst-class:: classref-property
  6043. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  6044. .. container:: contribute
  6045. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6046. .. rst-class:: classref-item-separator
  6047. ----
  6048. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6049. .. rst-class:: classref-property
  6050. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  6051. .. container:: contribute
  6052. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6053. .. rst-class:: classref-item-separator
  6054. ----
  6055. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6056. .. rst-class:: classref-property
  6057. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  6058. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6059. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6060. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6061. .. rst-class:: classref-item-separator
  6062. ----
  6063. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6064. .. rst-class:: classref-property
  6065. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  6066. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6067. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6068. .. rst-class:: classref-item-separator
  6069. ----
  6070. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6071. .. rst-class:: classref-property
  6072. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  6073. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6074. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6075. .. rst-class:: classref-item-separator
  6076. ----
  6077. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6078. .. rst-class:: classref-property
  6079. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  6080. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6081. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6082. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6083. .. rst-class:: classref-item-separator
  6084. ----
  6085. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6086. .. rst-class:: classref-property
  6087. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  6088. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6089. .. rst-class:: classref-item-separator
  6090. ----
  6091. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6092. .. rst-class:: classref-property
  6093. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  6094. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6095. .. rst-class:: classref-item-separator
  6096. ----
  6097. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6098. .. rst-class:: classref-property
  6099. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  6100. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6101. .. rst-class:: classref-item-separator
  6102. ----
  6103. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6104. .. rst-class:: classref-property
  6105. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  6106. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6107. .. rst-class:: classref-item-separator
  6108. ----
  6109. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6110. .. rst-class:: classref-property
  6111. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  6112. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6113. .. rst-class:: classref-item-separator
  6114. ----
  6115. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6116. .. rst-class:: classref-property
  6117. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  6118. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6119. .. rst-class:: classref-item-separator
  6120. ----
  6121. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6122. .. rst-class:: classref-property
  6123. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  6124. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6125. .. rst-class:: classref-item-separator
  6126. ----
  6127. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6128. .. rst-class:: classref-property
  6129. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  6130. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6131. .. rst-class:: classref-item-separator
  6132. ----
  6133. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6134. .. rst-class:: classref-property
  6135. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  6136. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6137. .. rst-class:: classref-item-separator
  6138. ----
  6139. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6140. .. rst-class:: classref-property
  6141. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  6142. Sets the renderer that will be used by the project. Options are:
  6143. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6144. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6145. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6146. .. rst-class:: classref-item-separator
  6147. ----
  6148. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6149. .. rst-class:: classref-property
  6150. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  6151. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6152. .. rst-class:: classref-item-separator
  6153. ----
  6154. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6155. .. rst-class:: classref-property
  6156. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  6157. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6158. .. rst-class:: classref-item-separator
  6159. ----
  6160. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6161. .. rst-class:: classref-property
  6162. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``610``
  6163. Version code of the Direct3D 12 Agility SDK to use (``D3D12SDKVersion``).
  6164. .. rst-class:: classref-item-separator
  6165. ----
  6166. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6167. .. rst-class:: classref-property
  6168. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512``
  6169. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6170. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6171. .. rst-class:: classref-item-separator
  6172. ----
  6173. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6174. .. rst-class:: classref-property
  6175. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384``
  6176. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6177. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6178. .. rst-class:: classref-item-separator
  6179. ----
  6180. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6181. .. rst-class:: classref-property
  6182. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024``
  6183. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6184. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6185. .. rst-class:: classref-item-separator
  6186. ----
  6187. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6188. .. rst-class:: classref-property
  6189. :ref:`String<class_String>` **rendering/rendering_device/driver**
  6190. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6191. .. rst-class:: classref-item-separator
  6192. ----
  6193. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6194. .. rst-class:: classref-property
  6195. :ref:`String<class_String>` **rendering/rendering_device/driver.android**
  6196. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6197. .. rst-class:: classref-item-separator
  6198. ----
  6199. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6200. .. rst-class:: classref-property
  6201. :ref:`String<class_String>` **rendering/rendering_device/driver.ios**
  6202. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6203. .. rst-class:: classref-item-separator
  6204. ----
  6205. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6206. .. rst-class:: classref-property
  6207. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd**
  6208. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6209. .. rst-class:: classref-item-separator
  6210. ----
  6211. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6212. .. rst-class:: classref-property
  6213. :ref:`String<class_String>` **rendering/rendering_device/driver.macos**
  6214. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6215. .. rst-class:: classref-item-separator
  6216. ----
  6217. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6218. .. rst-class:: classref-property
  6219. :ref:`String<class_String>` **rendering/rendering_device/driver.windows**
  6220. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6221. .. rst-class:: classref-item-separator
  6222. ----
  6223. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6224. .. rst-class:: classref-property
  6225. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0``
  6226. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6227. .. rst-class:: classref-item-separator
  6228. ----
  6229. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6230. .. rst-class:: classref-property
  6231. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  6232. .. container:: contribute
  6233. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6234. .. rst-class:: classref-item-separator
  6235. ----
  6236. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6237. .. rst-class:: classref-property
  6238. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  6239. .. container:: contribute
  6240. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6241. .. rst-class:: classref-item-separator
  6242. ----
  6243. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6244. .. rst-class:: classref-property
  6245. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  6246. .. container:: contribute
  6247. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6248. .. rst-class:: classref-item-separator
  6249. ----
  6250. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6251. .. rst-class:: classref-property
  6252. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  6253. .. container:: contribute
  6254. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6255. .. rst-class:: classref-item-separator
  6256. ----
  6257. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6258. .. rst-class:: classref-property
  6259. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  6260. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6261. .. rst-class:: classref-item-separator
  6262. ----
  6263. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6264. .. rst-class:: classref-property
  6265. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  6266. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6267. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6268. .. rst-class:: classref-item-separator
  6269. ----
  6270. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6271. .. rst-class:: classref-property
  6272. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  6273. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6274. .. rst-class:: classref-item-separator
  6275. ----
  6276. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6277. .. rst-class:: classref-property
  6278. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  6279. .. container:: contribute
  6280. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6281. .. rst-class:: classref-item-separator
  6282. ----
  6283. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6284. .. rst-class:: classref-property
  6285. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  6286. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6287. .. rst-class:: classref-item-separator
  6288. ----
  6289. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6290. .. rst-class:: classref-property
  6291. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  6292. .. container:: contribute
  6293. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6294. .. rst-class:: classref-item-separator
  6295. ----
  6296. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6297. .. rst-class:: classref-property
  6298. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  6299. .. container:: contribute
  6300. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6301. .. rst-class:: classref-item-separator
  6302. ----
  6303. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6304. .. rst-class:: classref-property
  6305. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  6306. .. container:: contribute
  6307. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6308. .. rst-class:: classref-item-separator
  6309. ----
  6310. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6311. .. rst-class:: classref-property
  6312. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  6313. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6314. .. rst-class:: classref-item-separator
  6315. ----
  6316. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6317. .. rst-class:: classref-property
  6318. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  6319. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6320. .. rst-class:: classref-item-separator
  6321. ----
  6322. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6323. .. rst-class:: classref-property
  6324. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  6325. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6326. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6327. .. rst-class:: classref-item-separator
  6328. ----
  6329. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6330. .. rst-class:: classref-property
  6331. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  6332. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6333. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6334. .. rst-class:: classref-item-separator
  6335. ----
  6336. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6337. .. rst-class:: classref-property
  6338. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  6339. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6340. .. rst-class:: classref-item-separator
  6341. ----
  6342. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6343. .. rst-class:: classref-property
  6344. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  6345. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6346. .. rst-class:: classref-item-separator
  6347. ----
  6348. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6349. .. rst-class:: classref-property
  6350. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  6351. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6352. .. rst-class:: classref-item-separator
  6353. ----
  6354. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6355. .. rst-class:: classref-property
  6356. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6357. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6358. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6359. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6360. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6361. .. rst-class:: classref-item-separator
  6362. ----
  6363. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6364. .. rst-class:: classref-property
  6365. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6366. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6367. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6368. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6369. .. rst-class:: classref-item-separator
  6370. ----
  6371. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6372. .. rst-class:: classref-property
  6373. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6374. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6375. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6376. .. rst-class:: classref-item-separator
  6377. ----
  6378. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6379. .. rst-class:: classref-property
  6380. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6381. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6382. .. rst-class:: classref-item-separator
  6383. ----
  6384. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6385. .. rst-class:: classref-property
  6386. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6387. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6388. .. rst-class:: classref-item-separator
  6389. ----
  6390. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6391. .. rst-class:: classref-property
  6392. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  6393. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  6394. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6395. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6396. .. rst-class:: classref-item-separator
  6397. ----
  6398. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6399. .. rst-class:: classref-property
  6400. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false``
  6401. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6402. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6403. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6404. .. rst-class:: classref-item-separator
  6405. ----
  6406. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6407. .. rst-class:: classref-property
  6408. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6409. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6410. .. rst-class:: classref-item-separator
  6411. ----
  6412. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6413. .. rst-class:: classref-property
  6414. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6415. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6416. .. rst-class:: classref-item-separator
  6417. ----
  6418. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6419. .. rst-class:: classref-property
  6420. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false``
  6421. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6422. .. rst-class:: classref-item-separator
  6423. ----
  6424. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6425. .. rst-class:: classref-property
  6426. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6427. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6428. .. rst-class:: classref-item-separator
  6429. ----
  6430. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6431. .. rst-class:: classref-property
  6432. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6433. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6434. .. rst-class:: classref-item-separator
  6435. ----
  6436. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6437. .. rst-class:: classref-property
  6438. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6439. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6440. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6441. ::
  6442. - 1x1 = rgb(0, 0, 0) - #000000
  6443. - 1x2 = rgb(0, 85, 0) - #005500
  6444. - 2x1 = rgb(85, 0, 0) - #550000
  6445. - 2x2 = rgb(85, 85, 0) - #555500
  6446. - 2x4 = rgb(85, 170, 0) - #55aa00
  6447. - 4x2 = rgb(170, 85, 0) - #aa5500
  6448. - 4x4 = rgb(170, 170, 0) - #aaaa00
  6449. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6450. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6451. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6452. .. rst-class:: classref-item-separator
  6453. ----
  6454. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6455. .. rst-class:: classref-property
  6456. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6457. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  6458. .. rst-class:: classref-item-separator
  6459. ----
  6460. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6461. .. rst-class:: classref-property
  6462. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6463. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6464. .. rst-class:: classref-item-separator
  6465. ----
  6466. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6467. .. rst-class:: classref-property
  6468. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6469. Action map configuration to load by default.
  6470. .. rst-class:: classref-item-separator
  6471. ----
  6472. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6473. .. rst-class:: classref-property
  6474. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6475. If ``true``, Godot will setup and initialize OpenXR on startup.
  6476. .. rst-class:: classref-item-separator
  6477. ----
  6478. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6479. .. rst-class:: classref-property
  6480. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"``
  6481. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6482. .. rst-class:: classref-item-separator
  6483. ----
  6484. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6485. .. rst-class:: classref-property
  6486. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false``
  6487. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6488. .. rst-class:: classref-item-separator
  6489. ----
  6490. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6491. .. rst-class:: classref-property
  6492. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``true``
  6493. If true we enable the hand tracking extension if available.
  6494. .. rst-class:: classref-item-separator
  6495. ----
  6496. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6497. .. rst-class:: classref-property
  6498. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6499. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6500. .. rst-class:: classref-item-separator
  6501. ----
  6502. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6503. .. rst-class:: classref-property
  6504. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false``
  6505. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6506. \ **Note:** Only works on compatibility renderer.
  6507. .. rst-class:: classref-item-separator
  6508. ----
  6509. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6510. .. rst-class:: classref-property
  6511. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"``
  6512. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6513. \ **Note:** Only works on compatibility renderer.
  6514. .. rst-class:: classref-item-separator
  6515. ----
  6516. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6517. .. rst-class:: classref-property
  6518. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6519. Specify the default reference space.
  6520. .. rst-class:: classref-item-separator
  6521. ----
  6522. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6523. .. rst-class:: classref-property
  6524. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6525. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6526. .. rst-class:: classref-item-separator
  6527. ----
  6528. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6529. .. rst-class:: classref-property
  6530. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6531. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6532. .. rst-class:: classref-item-separator
  6533. ----
  6534. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6535. .. rst-class:: classref-property
  6536. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6537. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6538. .. rst-class:: classref-item-separator
  6539. ----
  6540. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6541. .. rst-class:: classref-property
  6542. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6543. If ``true``, Godot will compile shaders required for XR.
  6544. .. rst-class:: classref-section-separator
  6545. ----
  6546. .. rst-class:: classref-descriptions-group
  6547. Method Descriptions
  6548. -------------------
  6549. .. _class_ProjectSettings_method_add_property_info:
  6550. .. rst-class:: classref-method
  6551. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  6552. Adds a custom property info to a property. The dictionary must contain:
  6553. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6554. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6555. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6556. \ **Example:**\
  6557. .. tabs::
  6558. .. code-tab:: gdscript
  6559. ProjectSettings.set("category/property_name", 0)
  6560. var property_info = {
  6561. "name": "category/property_name",
  6562. "type": TYPE_INT,
  6563. "hint": PROPERTY_HINT_ENUM,
  6564. "hint_string": "one,two,three"
  6565. }
  6566. ProjectSettings.add_property_info(property_info)
  6567. .. code-tab:: csharp
  6568. ProjectSettings.Singleton.Set("category/property_name", 0);
  6569. var propertyInfo = new Godot.Collections.Dictionary
  6570. {
  6571. {"name", "category/propertyName"},
  6572. {"type", (int)Variant.Type.Int},
  6573. {"hint", (int)PropertyHint.Enum},
  6574. {"hint_string", "one,two,three"},
  6575. };
  6576. ProjectSettings.AddPropertyInfo(propertyInfo);
  6577. .. rst-class:: classref-item-separator
  6578. ----
  6579. .. _class_ProjectSettings_method_clear:
  6580. .. rst-class:: classref-method
  6581. void **clear** **(** :ref:`String<class_String>` name **)**
  6582. Clears the whole configuration (not recommended, may break things).
  6583. .. rst-class:: classref-item-separator
  6584. ----
  6585. .. _class_ProjectSettings_method_get_global_class_list:
  6586. .. rst-class:: classref-method
  6587. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  6588. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6589. - ``base`` is a name of the base class;
  6590. - ``class`` is a name of the registered global class;
  6591. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6592. - ``language`` is a name of a programming language in which the global class is written;
  6593. - ``path`` is a path to a file containing the global class.
  6594. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6595. .. rst-class:: classref-item-separator
  6596. ----
  6597. .. _class_ProjectSettings_method_get_order:
  6598. .. rst-class:: classref-method
  6599. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  6600. Returns the order of a configuration value (influences when saved to the config file).
  6601. .. rst-class:: classref-item-separator
  6602. ----
  6603. .. _class_ProjectSettings_method_get_setting:
  6604. .. rst-class:: classref-method
  6605. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  6606. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6607. \ **Example:**\
  6608. .. tabs::
  6609. .. code-tab:: gdscript
  6610. print(ProjectSettings.get_setting("application/config/name"))
  6611. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6612. .. code-tab:: csharp
  6613. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6614. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6615. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6616. .. rst-class:: classref-item-separator
  6617. ----
  6618. .. _class_ProjectSettings_method_get_setting_with_override:
  6619. .. rst-class:: classref-method
  6620. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  6621. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6622. \ **Example:**\
  6623. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6624. .. tabs::
  6625. .. code-tab:: gdscript
  6626. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6627. .. code-tab:: csharp
  6628. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6629. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6630. .. rst-class:: classref-item-separator
  6631. ----
  6632. .. _class_ProjectSettings_method_globalize_path:
  6633. .. rst-class:: classref-method
  6634. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  6635. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6636. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6637. ::
  6638. var path = ""
  6639. if OS.has_feature("editor"):
  6640. # Running from an editor binary.
  6641. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6642. path = ProjectSettings.globalize_path("res://hello.txt")
  6643. else:
  6644. # Running from an exported project.
  6645. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6646. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6647. # but is close enough in spirit.
  6648. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6649. .. rst-class:: classref-item-separator
  6650. ----
  6651. .. _class_ProjectSettings_method_has_setting:
  6652. .. rst-class:: classref-method
  6653. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  6654. Returns ``true`` if a configuration value is present.
  6655. .. rst-class:: classref-item-separator
  6656. ----
  6657. .. _class_ProjectSettings_method_load_resource_pack:
  6658. .. rst-class:: classref-method
  6659. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  6660. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6661. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6662. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6663. .. rst-class:: classref-item-separator
  6664. ----
  6665. .. _class_ProjectSettings_method_localize_path:
  6666. .. rst-class:: classref-method
  6667. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  6668. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6669. .. rst-class:: classref-item-separator
  6670. ----
  6671. .. _class_ProjectSettings_method_save:
  6672. .. rst-class:: classref-method
  6673. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  6674. Saves the configuration to the ``project.godot`` file.
  6675. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6676. .. rst-class:: classref-item-separator
  6677. ----
  6678. .. _class_ProjectSettings_method_save_custom:
  6679. .. rst-class:: classref-method
  6680. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  6681. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6682. .. rst-class:: classref-item-separator
  6683. ----
  6684. .. _class_ProjectSettings_method_set_as_basic:
  6685. .. rst-class:: classref-method
  6686. void **set_as_basic** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)**
  6687. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6688. .. rst-class:: classref-item-separator
  6689. ----
  6690. .. _class_ProjectSettings_method_set_as_internal:
  6691. .. rst-class:: classref-method
  6692. void **set_as_internal** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)**
  6693. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6694. .. rst-class:: classref-item-separator
  6695. ----
  6696. .. _class_ProjectSettings_method_set_initial_value:
  6697. .. rst-class:: classref-method
  6698. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6699. Sets the specified setting's initial value. This is the value the setting reverts to.
  6700. .. rst-class:: classref-item-separator
  6701. ----
  6702. .. _class_ProjectSettings_method_set_order:
  6703. .. rst-class:: classref-method
  6704. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  6705. Sets the order of a configuration value (influences when saved to the config file).
  6706. .. rst-class:: classref-item-separator
  6707. ----
  6708. .. _class_ProjectSettings_method_set_restart_if_changed:
  6709. .. rst-class:: classref-method
  6710. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  6711. Sets whether a setting requires restarting the editor to properly take effect.
  6712. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6713. .. rst-class:: classref-item-separator
  6714. ----
  6715. .. _class_ProjectSettings_method_set_setting:
  6716. .. rst-class:: classref-method
  6717. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6718. Sets the value of a setting.
  6719. \ **Example:**\
  6720. .. tabs::
  6721. .. code-tab:: gdscript
  6722. ProjectSettings.set_setting("application/config/name", "Example")
  6723. .. code-tab:: csharp
  6724. ProjectSettings.SetSetting("application/config/name", "Example");
  6725. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6726. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6727. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6728. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6729. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6730. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6731. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6732. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`