class_gpuparticles3d.rst 38 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticles3D.xml.
  6. .. _class_GPUParticles3D:
  7. GPUParticles3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D particle emitter.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
  15. Use :ref:`process_material<class_GPUParticles3D_property_process_material>` to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Particle systems (3D) <../tutorials/3d/particles/index>`
  20. - :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
  21. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  28. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
  29. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  30. | :ref:`float<class_float>` | :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` | ``1.0`` |
  31. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  32. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
  33. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  34. | :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
  35. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  36. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
  37. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  38. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
  39. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  40. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
  41. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  42. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
  43. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  44. | :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
  45. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  46. | :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
  47. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
  49. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  50. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
  51. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  52. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
  53. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
  55. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  56. | :ref:`float<class_float>` | :ref:`interp_to_end<class_GPUParticles3D_property_interp_to_end>` | ``0.0`` |
  57. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
  59. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  60. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
  61. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
  63. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
  65. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  66. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
  67. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  68. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
  69. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  70. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
  71. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  72. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
  73. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  74. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
  75. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
  77. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  78. | :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
  79. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  80. | :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
  81. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  82. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
  83. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  84. .. rst-class:: classref-reftable-group
  85. Methods
  86. -------
  87. .. table::
  88. :widths: auto
  89. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
  91. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`convert_from_particles<class_GPUParticles3D_method_convert_from_particles>` **(** :ref:`Node<class_Node>` particles **)** |
  93. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  95. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  97. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
  99. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  101. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. .. rst-class:: classref-section-separator
  103. ----
  104. .. rst-class:: classref-descriptions-group
  105. Signals
  106. -------
  107. .. _class_GPUParticles3D_signal_finished:
  108. .. rst-class:: classref-signal
  109. **finished** **(** **)**
  110. Emitted when all active particles have finished processing. When :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is disabled, particles will process continuously, so this is never emitted.
  111. \ **Note:** Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
  112. .. rst-class:: classref-section-separator
  113. ----
  114. .. rst-class:: classref-descriptions-group
  115. Enumerations
  116. ------------
  117. .. _enum_GPUParticles3D_DrawOrder:
  118. .. rst-class:: classref-enumeration
  119. enum **DrawOrder**:
  120. .. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
  123. Particles are drawn in the order emitted.
  124. .. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
  127. Particles are drawn in order of remaining lifetime.
  128. .. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  131. .. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
  132. .. rst-class:: classref-enumeration-constant
  133. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
  134. Particles are drawn in order of depth.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _enum_GPUParticles3D_EmitFlags:
  138. .. rst-class:: classref-enumeration
  139. enum **EmitFlags**:
  140. .. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
  141. .. rst-class:: classref-enumeration-constant
  142. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
  143. Particle starts at the specified position.
  144. .. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
  145. .. rst-class:: classref-enumeration-constant
  146. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
  147. Particle starts with specified rotation and scale.
  148. .. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
  151. Particle starts with the specified velocity vector, which defines the emission direction and speed.
  152. .. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
  153. .. rst-class:: classref-enumeration-constant
  154. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
  155. Particle starts with specified color.
  156. .. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
  157. .. rst-class:: classref-enumeration-constant
  158. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
  159. Particle starts with specified ``CUSTOM`` data.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _enum_GPUParticles3D_TransformAlign:
  163. .. rst-class:: classref-enumeration
  164. enum **TransformAlign**:
  165. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
  166. .. rst-class:: classref-enumeration-constant
  167. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
  168. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
  169. .. rst-class:: classref-enumeration-constant
  170. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  171. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  172. .. rst-class:: classref-enumeration-constant
  173. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  174. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  175. .. rst-class:: classref-enumeration-constant
  176. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  177. .. rst-class:: classref-section-separator
  178. ----
  179. .. rst-class:: classref-descriptions-group
  180. Constants
  181. ---------
  182. .. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
  183. .. rst-class:: classref-constant
  184. **MAX_DRAW_PASSES** = ``4``
  185. Maximum number of draw passes supported.
  186. .. rst-class:: classref-section-separator
  187. ----
  188. .. rst-class:: classref-descriptions-group
  189. Property Descriptions
  190. ---------------------
  191. .. _class_GPUParticles3D_property_amount:
  192. .. rst-class:: classref-property
  193. :ref:`int<class_int>` **amount** = ``8``
  194. .. rst-class:: classref-property-setget
  195. - void **set_amount** **(** :ref:`int<class_int>` value **)**
  196. - :ref:`int<class_int>` **get_amount** **(** **)**
  197. Number of particles to emit.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_GPUParticles3D_property_amount_ratio:
  201. .. rst-class:: classref-property
  202. :ref:`float<class_float>` **amount_ratio** = ``1.0``
  203. .. rst-class:: classref-property-setget
  204. - void **set_amount_ratio** **(** :ref:`float<class_float>` value **)**
  205. - :ref:`float<class_float>` **get_amount_ratio** **(** **)**
  206. The ratio of particles that should actually be emitted. If set to a value lower than ``1.0``, this will set the amount of emitted particles throughout the lifetime to ``amount * amount_ratio``. Unlike changing :ref:`amount<class_GPUParticles3D_property_amount>`, changing :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` while emitting does not affect already-emitted particles and doesn't cause the particle system to restart. :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` can be used to create effects that make the number of emitted particles vary over time.
  207. \ **Note:** Reducing the :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` has no performance benefit, since resources need to be allocated and processed for the total :ref:`amount<class_GPUParticles3D_property_amount>` of particles regardless of the :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>`.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_GPUParticles3D_property_collision_base_size:
  211. .. rst-class:: classref-property
  212. :ref:`float<class_float>` **collision_base_size** = ``0.01``
  213. .. rst-class:: classref-property-setget
  214. - void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
  215. - :ref:`float<class_float>` **get_collision_base_size** **(** **)**
  216. .. container:: contribute
  217. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_GPUParticles3D_property_draw_order:
  221. .. rst-class:: classref-property
  222. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
  223. .. rst-class:: classref-property-setget
  224. - void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
  225. - :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
  226. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
  227. \ **Note:** :ref:`DRAW_ORDER_INDEX<class_GPUParticles3D_constant_DRAW_ORDER_INDEX>` is the only option that supports motion vectors for effects like TAA. It is suggested to use this draw order if the particles are opaque to fix ghosting artifacts.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_GPUParticles3D_property_draw_pass_1:
  231. .. rst-class:: classref-property
  232. :ref:`Mesh<class_Mesh>` **draw_pass_1**
  233. .. rst-class:: classref-property-setget
  234. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  235. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  236. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_GPUParticles3D_property_draw_pass_2:
  240. .. rst-class:: classref-property
  241. :ref:`Mesh<class_Mesh>` **draw_pass_2**
  242. .. rst-class:: classref-property-setget
  243. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  244. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  245. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_GPUParticles3D_property_draw_pass_3:
  249. .. rst-class:: classref-property
  250. :ref:`Mesh<class_Mesh>` **draw_pass_3**
  251. .. rst-class:: classref-property-setget
  252. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  253. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  254. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_GPUParticles3D_property_draw_pass_4:
  258. .. rst-class:: classref-property
  259. :ref:`Mesh<class_Mesh>` **draw_pass_4**
  260. .. rst-class:: classref-property-setget
  261. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  262. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  263. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_GPUParticles3D_property_draw_passes:
  267. .. rst-class:: classref-property
  268. :ref:`int<class_int>` **draw_passes** = ``1``
  269. .. rst-class:: classref-property-setget
  270. - void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
  271. - :ref:`int<class_int>` **get_draw_passes** **(** **)**
  272. The number of draw passes when rendering particles.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_GPUParticles3D_property_draw_skin:
  276. .. rst-class:: classref-property
  277. :ref:`Skin<class_Skin>` **draw_skin**
  278. .. rst-class:: classref-property-setget
  279. - void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
  280. - :ref:`Skin<class_Skin>` **get_skin** **(** **)**
  281. .. container:: contribute
  282. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_GPUParticles3D_property_emitting:
  286. .. rst-class:: classref-property
  287. :ref:`bool<class_bool>` **emitting** = ``true``
  288. .. rst-class:: classref-property-setget
  289. - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
  290. - :ref:`bool<class_bool>` **is_emitting** **(** **)**
  291. If ``true``, particles are being emitted. :ref:`emitting<class_GPUParticles3D_property_emitting>` can be used to start and stop particles from emitting. However, if :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is ``true`` setting :ref:`emitting<class_GPUParticles3D_property_emitting>` to ``true`` will not restart the emission cycle until after all active particles finish processing. You can use the :ref:`finished<class_GPUParticles3D_signal_finished>` signal to be notified once all active particles finish processing.
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_GPUParticles3D_property_explosiveness:
  295. .. rst-class:: classref-property
  296. :ref:`float<class_float>` **explosiveness** = ``0.0``
  297. .. rst-class:: classref-property-setget
  298. - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
  299. - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
  300. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  301. .. rst-class:: classref-item-separator
  302. ----
  303. .. _class_GPUParticles3D_property_fixed_fps:
  304. .. rst-class:: classref-property
  305. :ref:`int<class_int>` **fixed_fps** = ``30``
  306. .. rst-class:: classref-property-setget
  307. - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
  308. - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
  309. The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_GPUParticles3D_property_fract_delta:
  313. .. rst-class:: classref-property
  314. :ref:`bool<class_bool>` **fract_delta** = ``true``
  315. .. rst-class:: classref-property-setget
  316. - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
  317. - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
  318. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_GPUParticles3D_property_interp_to_end:
  322. .. rst-class:: classref-property
  323. :ref:`float<class_float>` **interp_to_end** = ``0.0``
  324. .. rst-class:: classref-property-setget
  325. - void **set_interp_to_end** **(** :ref:`float<class_float>` value **)**
  326. - :ref:`float<class_float>` **get_interp_to_end** **(** **)**
  327. Causes all the particles in this node to interpolate towards the end of their lifetime.
  328. \ **Note**: This only works when used with a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>`. It needs to be manually implemented for custom process shaders.
  329. .. rst-class:: classref-item-separator
  330. ----
  331. .. _class_GPUParticles3D_property_interpolate:
  332. .. rst-class:: classref-property
  333. :ref:`bool<class_bool>` **interpolate** = ``true``
  334. .. rst-class:: classref-property-setget
  335. - void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
  336. - :ref:`bool<class_bool>` **get_interpolate** **(** **)**
  337. Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_GPUParticles3D_property_lifetime:
  341. .. rst-class:: classref-property
  342. :ref:`float<class_float>` **lifetime** = ``1.0``
  343. .. rst-class:: classref-property-setget
  344. - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
  345. - :ref:`float<class_float>` **get_lifetime** **(** **)**
  346. Amount of time each particle will exist.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_GPUParticles3D_property_local_coords:
  350. .. rst-class:: classref-property
  351. :ref:`bool<class_bool>` **local_coords** = ``false``
  352. .. rst-class:: classref-property-setget
  353. - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
  354. - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
  355. If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_GPUParticles3D_property_one_shot:
  359. .. rst-class:: classref-property
  360. :ref:`bool<class_bool>` **one_shot** = ``false``
  361. .. rst-class:: classref-property-setget
  362. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  363. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  364. If ``true``, only the number of particles equal to :ref:`amount<class_GPUParticles3D_property_amount>` will be emitted.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_GPUParticles3D_property_preprocess:
  368. .. rst-class:: classref-property
  369. :ref:`float<class_float>` **preprocess** = ``0.0``
  370. .. rst-class:: classref-property-setget
  371. - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
  372. - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
  373. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  374. .. rst-class:: classref-item-separator
  375. ----
  376. .. _class_GPUParticles3D_property_process_material:
  377. .. rst-class:: classref-property
  378. :ref:`Material<class_Material>` **process_material**
  379. .. rst-class:: classref-property-setget
  380. - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
  381. - :ref:`Material<class_Material>` **get_process_material** **(** **)**
  382. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_GPUParticles3D_property_randomness:
  386. .. rst-class:: classref-property
  387. :ref:`float<class_float>` **randomness** = ``0.0``
  388. .. rst-class:: classref-property-setget
  389. - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
  390. - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
  391. Emission randomness ratio.
  392. .. rst-class:: classref-item-separator
  393. ----
  394. .. _class_GPUParticles3D_property_speed_scale:
  395. .. rst-class:: classref-property
  396. :ref:`float<class_float>` **speed_scale** = ``1.0``
  397. .. rst-class:: classref-property-setget
  398. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  399. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  400. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  401. .. rst-class:: classref-item-separator
  402. ----
  403. .. _class_GPUParticles3D_property_sub_emitter:
  404. .. rst-class:: classref-property
  405. :ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
  406. .. rst-class:: classref-property-setget
  407. - void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
  408. - :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
  409. .. container:: contribute
  410. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_GPUParticles3D_property_trail_enabled:
  414. .. rst-class:: classref-property
  415. :ref:`bool<class_bool>` **trail_enabled** = ``false``
  416. .. rst-class:: classref-property-setget
  417. - void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
  418. - :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
  419. If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
  420. \ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
  421. \ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
  422. .. rst-class:: classref-item-separator
  423. ----
  424. .. _class_GPUParticles3D_property_trail_lifetime:
  425. .. rst-class:: classref-property
  426. :ref:`float<class_float>` **trail_lifetime** = ``0.3``
  427. .. rst-class:: classref-property-setget
  428. - void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
  429. - :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
  430. The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
  431. .. rst-class:: classref-item-separator
  432. ----
  433. .. _class_GPUParticles3D_property_transform_align:
  434. .. rst-class:: classref-property
  435. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
  436. .. rst-class:: classref-property-setget
  437. - void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
  438. - :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
  439. .. container:: contribute
  440. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_GPUParticles3D_property_visibility_aabb:
  444. .. rst-class:: classref-property
  445. :ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
  446. .. rst-class:: classref-property-setget
  447. - void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  448. - :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
  449. The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active.
  450. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
  451. .. rst-class:: classref-section-separator
  452. ----
  453. .. rst-class:: classref-descriptions-group
  454. Method Descriptions
  455. -------------------
  456. .. _class_GPUParticles3D_method_capture_aabb:
  457. .. rst-class:: classref-method
  458. :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  459. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  460. .. rst-class:: classref-item-separator
  461. ----
  462. .. _class_GPUParticles3D_method_convert_from_particles:
  463. .. rst-class:: classref-method
  464. void **convert_from_particles** **(** :ref:`Node<class_Node>` particles **)**
  465. Sets this node's properties to match a given :ref:`CPUParticles3D<class_CPUParticles3D>` node.
  466. .. rst-class:: classref-item-separator
  467. ----
  468. .. _class_GPUParticles3D_method_emit_particle:
  469. .. rst-class:: classref-method
  470. void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  471. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
  472. .. rst-class:: classref-item-separator
  473. ----
  474. .. _class_GPUParticles3D_method_get_draw_pass_mesh:
  475. .. rst-class:: classref-method
  476. :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  477. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  478. .. rst-class:: classref-item-separator
  479. ----
  480. .. _class_GPUParticles3D_method_restart:
  481. .. rst-class:: classref-method
  482. void **restart** **(** **)**
  483. Restarts the particle emission, clearing existing particles.
  484. .. rst-class:: classref-item-separator
  485. ----
  486. .. _class_GPUParticles3D_method_set_draw_pass_mesh:
  487. .. rst-class:: classref-method
  488. void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  489. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  490. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  491. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  492. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  493. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  494. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  495. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  496. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`