class_gpuparticles3d.rst 34 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticles3D.xml.
  6. .. _class_GPUParticles3D:
  7. GPUParticles3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D particle emitter.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
  15. Use the ``process_material`` property to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
  20. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  27. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
  28. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  29. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
  30. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  31. | :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
  32. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  33. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
  34. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  35. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
  36. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  37. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
  38. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  39. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
  40. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  41. | :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
  42. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  43. | :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
  44. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
  46. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  47. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
  48. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  49. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
  50. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
  52. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
  54. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  55. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
  56. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
  58. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  59. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
  60. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  61. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
  62. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  63. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
  64. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  65. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
  66. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  67. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
  68. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  69. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
  70. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
  72. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  73. | :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
  74. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  75. | :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
  76. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  77. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
  78. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  79. .. rst-class:: classref-reftable-group
  80. Methods
  81. -------
  82. .. table::
  83. :widths: auto
  84. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
  86. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  88. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  90. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
  92. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  94. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. .. rst-class:: classref-section-separator
  96. ----
  97. .. rst-class:: classref-descriptions-group
  98. Signals
  99. -------
  100. .. _class_GPUParticles3D_signal_finished:
  101. .. rst-class:: classref-signal
  102. **finished** **(** **)**
  103. Emitted when all active particles have finished processing. When :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is disabled, particles will process continuously, so this is never emitted.
  104. \ **Note:** Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
  105. .. rst-class:: classref-section-separator
  106. ----
  107. .. rst-class:: classref-descriptions-group
  108. Enumerations
  109. ------------
  110. .. _enum_GPUParticles3D_DrawOrder:
  111. .. rst-class:: classref-enumeration
  112. enum **DrawOrder**:
  113. .. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
  114. .. rst-class:: classref-enumeration-constant
  115. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
  116. Particles are drawn in the order emitted.
  117. .. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
  118. .. rst-class:: classref-enumeration-constant
  119. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
  120. Particles are drawn in order of remaining lifetime.
  121. .. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  122. .. rst-class:: classref-enumeration-constant
  123. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  124. .. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
  127. Particles are drawn in order of depth.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _enum_GPUParticles3D_EmitFlags:
  131. .. rst-class:: classref-enumeration
  132. enum **EmitFlags**:
  133. .. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
  134. .. rst-class:: classref-enumeration-constant
  135. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
  136. Particle starts at the specified position.
  137. .. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
  138. .. rst-class:: classref-enumeration-constant
  139. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
  140. Particle starts with specified rotation and scale.
  141. .. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
  142. .. rst-class:: classref-enumeration-constant
  143. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
  144. Particle starts with the specified velocity vector, which defines the emission direction and speed.
  145. .. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
  146. .. rst-class:: classref-enumeration-constant
  147. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
  148. Particle starts with specified color.
  149. .. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
  150. .. rst-class:: classref-enumeration-constant
  151. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
  152. Particle starts with specified ``CUSTOM`` data.
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _enum_GPUParticles3D_TransformAlign:
  156. .. rst-class:: classref-enumeration
  157. enum **TransformAlign**:
  158. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
  159. .. rst-class:: classref-enumeration-constant
  160. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
  161. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
  162. .. rst-class:: classref-enumeration-constant
  163. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  164. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  165. .. rst-class:: classref-enumeration-constant
  166. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  167. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  168. .. rst-class:: classref-enumeration-constant
  169. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  170. .. rst-class:: classref-section-separator
  171. ----
  172. .. rst-class:: classref-descriptions-group
  173. Constants
  174. ---------
  175. .. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
  176. .. rst-class:: classref-constant
  177. **MAX_DRAW_PASSES** = ``4``
  178. Maximum number of draw passes supported.
  179. .. rst-class:: classref-section-separator
  180. ----
  181. .. rst-class:: classref-descriptions-group
  182. Property Descriptions
  183. ---------------------
  184. .. _class_GPUParticles3D_property_amount:
  185. .. rst-class:: classref-property
  186. :ref:`int<class_int>` **amount** = ``8``
  187. .. rst-class:: classref-property-setget
  188. - void **set_amount** **(** :ref:`int<class_int>` value **)**
  189. - :ref:`int<class_int>` **get_amount** **(** **)**
  190. Number of particles to emit.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_GPUParticles3D_property_collision_base_size:
  194. .. rst-class:: classref-property
  195. :ref:`float<class_float>` **collision_base_size** = ``0.01``
  196. .. rst-class:: classref-property-setget
  197. - void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
  198. - :ref:`float<class_float>` **get_collision_base_size** **(** **)**
  199. .. container:: contribute
  200. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_GPUParticles3D_property_draw_order:
  204. .. rst-class:: classref-property
  205. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
  206. .. rst-class:: classref-property-setget
  207. - void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
  208. - :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
  209. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_GPUParticles3D_property_draw_pass_1:
  213. .. rst-class:: classref-property
  214. :ref:`Mesh<class_Mesh>` **draw_pass_1**
  215. .. rst-class:: classref-property-setget
  216. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  217. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  218. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_GPUParticles3D_property_draw_pass_2:
  222. .. rst-class:: classref-property
  223. :ref:`Mesh<class_Mesh>` **draw_pass_2**
  224. .. rst-class:: classref-property-setget
  225. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  226. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  227. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_GPUParticles3D_property_draw_pass_3:
  231. .. rst-class:: classref-property
  232. :ref:`Mesh<class_Mesh>` **draw_pass_3**
  233. .. rst-class:: classref-property-setget
  234. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  235. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  236. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_GPUParticles3D_property_draw_pass_4:
  240. .. rst-class:: classref-property
  241. :ref:`Mesh<class_Mesh>` **draw_pass_4**
  242. .. rst-class:: classref-property-setget
  243. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  244. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  245. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_GPUParticles3D_property_draw_passes:
  249. .. rst-class:: classref-property
  250. :ref:`int<class_int>` **draw_passes** = ``1``
  251. .. rst-class:: classref-property-setget
  252. - void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
  253. - :ref:`int<class_int>` **get_draw_passes** **(** **)**
  254. The number of draw passes when rendering particles.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_GPUParticles3D_property_draw_skin:
  258. .. rst-class:: classref-property
  259. :ref:`Skin<class_Skin>` **draw_skin**
  260. .. rst-class:: classref-property-setget
  261. - void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
  262. - :ref:`Skin<class_Skin>` **get_skin** **(** **)**
  263. .. container:: contribute
  264. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_GPUParticles3D_property_emitting:
  268. .. rst-class:: classref-property
  269. :ref:`bool<class_bool>` **emitting** = ``true``
  270. .. rst-class:: classref-property-setget
  271. - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
  272. - :ref:`bool<class_bool>` **is_emitting** **(** **)**
  273. If ``true``, particles are being emitted. :ref:`emitting<class_GPUParticles3D_property_emitting>` can be used to start and stop particles from emitting. However, if :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is ``true`` setting :ref:`emitting<class_GPUParticles3D_property_emitting>` to ``true`` will not restart the emission cycle until after all active particles finish processing. You can use the :ref:`finished<class_GPUParticles3D_signal_finished>` signal to be notified once all active particles finish processing.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_GPUParticles3D_property_explosiveness:
  277. .. rst-class:: classref-property
  278. :ref:`float<class_float>` **explosiveness** = ``0.0``
  279. .. rst-class:: classref-property-setget
  280. - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
  281. - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
  282. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_GPUParticles3D_property_fixed_fps:
  286. .. rst-class:: classref-property
  287. :ref:`int<class_int>` **fixed_fps** = ``30``
  288. .. rst-class:: classref-property-setget
  289. - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
  290. - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
  291. The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_GPUParticles3D_property_fract_delta:
  295. .. rst-class:: classref-property
  296. :ref:`bool<class_bool>` **fract_delta** = ``true``
  297. .. rst-class:: classref-property-setget
  298. - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
  299. - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
  300. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  301. .. rst-class:: classref-item-separator
  302. ----
  303. .. _class_GPUParticles3D_property_interpolate:
  304. .. rst-class:: classref-property
  305. :ref:`bool<class_bool>` **interpolate** = ``true``
  306. .. rst-class:: classref-property-setget
  307. - void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
  308. - :ref:`bool<class_bool>` **get_interpolate** **(** **)**
  309. Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_GPUParticles3D_property_lifetime:
  313. .. rst-class:: classref-property
  314. :ref:`float<class_float>` **lifetime** = ``1.0``
  315. .. rst-class:: classref-property-setget
  316. - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
  317. - :ref:`float<class_float>` **get_lifetime** **(** **)**
  318. Amount of time each particle will exist.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_GPUParticles3D_property_local_coords:
  322. .. rst-class:: classref-property
  323. :ref:`bool<class_bool>` **local_coords** = ``false``
  324. .. rst-class:: classref-property-setget
  325. - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
  326. - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
  327. If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_GPUParticles3D_property_one_shot:
  331. .. rst-class:: classref-property
  332. :ref:`bool<class_bool>` **one_shot** = ``false``
  333. .. rst-class:: classref-property-setget
  334. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  335. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  336. If ``true``, only ``amount`` particles will be emitted.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_GPUParticles3D_property_preprocess:
  340. .. rst-class:: classref-property
  341. :ref:`float<class_float>` **preprocess** = ``0.0``
  342. .. rst-class:: classref-property-setget
  343. - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
  344. - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
  345. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_GPUParticles3D_property_process_material:
  349. .. rst-class:: classref-property
  350. :ref:`Material<class_Material>` **process_material**
  351. .. rst-class:: classref-property-setget
  352. - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
  353. - :ref:`Material<class_Material>` **get_process_material** **(** **)**
  354. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  355. .. rst-class:: classref-item-separator
  356. ----
  357. .. _class_GPUParticles3D_property_randomness:
  358. .. rst-class:: classref-property
  359. :ref:`float<class_float>` **randomness** = ``0.0``
  360. .. rst-class:: classref-property-setget
  361. - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
  362. - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
  363. Emission randomness ratio.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_GPUParticles3D_property_speed_scale:
  367. .. rst-class:: classref-property
  368. :ref:`float<class_float>` **speed_scale** = ``1.0``
  369. .. rst-class:: classref-property-setget
  370. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  371. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  372. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  373. .. rst-class:: classref-item-separator
  374. ----
  375. .. _class_GPUParticles3D_property_sub_emitter:
  376. .. rst-class:: classref-property
  377. :ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
  378. .. rst-class:: classref-property-setget
  379. - void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
  380. - :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
  381. .. container:: contribute
  382. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_GPUParticles3D_property_trail_enabled:
  386. .. rst-class:: classref-property
  387. :ref:`bool<class_bool>` **trail_enabled** = ``false``
  388. .. rst-class:: classref-property-setget
  389. - void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
  390. - :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
  391. If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
  392. \ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
  393. \ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
  394. .. rst-class:: classref-item-separator
  395. ----
  396. .. _class_GPUParticles3D_property_trail_lifetime:
  397. .. rst-class:: classref-property
  398. :ref:`float<class_float>` **trail_lifetime** = ``0.3``
  399. .. rst-class:: classref-property-setget
  400. - void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
  401. - :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
  402. The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_GPUParticles3D_property_transform_align:
  406. .. rst-class:: classref-property
  407. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
  408. .. rst-class:: classref-property-setget
  409. - void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
  410. - :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
  411. .. container:: contribute
  412. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_GPUParticles3D_property_visibility_aabb:
  416. .. rst-class:: classref-property
  417. :ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
  418. .. rst-class:: classref-property-setget
  419. - void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  420. - :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
  421. The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active.
  422. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
  423. .. rst-class:: classref-section-separator
  424. ----
  425. .. rst-class:: classref-descriptions-group
  426. Method Descriptions
  427. -------------------
  428. .. _class_GPUParticles3D_method_capture_aabb:
  429. .. rst-class:: classref-method
  430. :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  431. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  432. .. rst-class:: classref-item-separator
  433. ----
  434. .. _class_GPUParticles3D_method_emit_particle:
  435. .. rst-class:: classref-method
  436. void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  437. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
  438. .. rst-class:: classref-item-separator
  439. ----
  440. .. _class_GPUParticles3D_method_get_draw_pass_mesh:
  441. .. rst-class:: classref-method
  442. :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  443. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  444. .. rst-class:: classref-item-separator
  445. ----
  446. .. _class_GPUParticles3D_method_restart:
  447. .. rst-class:: classref-method
  448. void **restart** **(** **)**
  449. Restarts the particle emission, clearing existing particles.
  450. .. rst-class:: classref-item-separator
  451. ----
  452. .. _class_GPUParticles3D_method_set_draw_pass_mesh:
  453. .. rst-class:: classref-method
  454. void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  455. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  456. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  457. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  458. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  459. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  460. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  461. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  462. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`