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2d
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4cba7b060e
Update the outdated "Click-and-move" example in the 2D movement tutorial
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1 year ago |
3d
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36e2351df2
Fix invalid indentation in various files
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1 year ago |
animation
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68327f0aa5
Replace old `--export` flag with `--export-release` (#9450)
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1 year ago |
assets_pipeline
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5cbd7faffe
Fix link to import hints
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1 year ago |
audio
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6122e640c7
Document HardLimiter bus effect
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1 year ago |
best_practices
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e4bd774db3
Fixed a typo in node_alternatives.rst
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1 year ago |
editor
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f16807c4b1
Update project manager page screenshots for 4.3
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1 year ago |
export
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68327f0aa5
Replace old `--export` flag with `--export-release` (#9450)
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1 year ago |
i18n
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8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
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1 year ago |
img
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bc2ff75da2
Reorganise "about" headers
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1 year ago |
inputs
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8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
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1 year ago |
io
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bd6cc665a7
Fix incorrect uses of a/an
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1 year ago |
math
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afb22f1bb7
Fix mixup between `translated` and `translated_local`
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1 year ago |
migrating
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77969eb138
Document that hint_color is now source_color
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1 year ago |
navigation
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36e2351df2
Fix invalid indentation in various files
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1 year ago |
networking
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2afeaafa6a
Update minimal websocket client example.
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1 year ago |
performance
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c6abcbae94
Update thread_safe_apis.rst to mention don't call certain rendering functions on other threads (#8749)
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1 year ago |
physics
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dbe3a88377
Fix various minor typos
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1 year ago |
platform
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36e2351df2
Fix invalid indentation in various files
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1 year ago |
plugins
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36e2351df2
Fix invalid indentation in various files
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1 year ago |
rendering
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f823ed239b
Add documentation about the compositor
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1 year ago |
scripting
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36e2351df2
Fix invalid indentation in various files
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1 year ago |
shaders
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36e2351df2
Fix invalid indentation in various files
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1 year ago |
ui
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bd6cc665a7
Fix incorrect uses of a/an
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1 year ago |
xr
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3e61fdff15
OpenXR: Add documentation page about the new composition layers
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1 year ago |
troubleshooting.rst
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ce68812599
Document disabling NVIDIA ShadowPlay overlay in Troubleshooting
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1 year ago |