class_editorinterface.rst 17 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorInterface.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorInterface:
  6. EditorInterface
  7. ===============
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Godot editor's interface.
  10. Description
  11. -----------
  12. EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
  13. **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorPlugin.get_editor_interface<class_EditorPlugin_method_get_editor_interface>`.
  14. Properties
  15. ----------
  16. +-------------------------+------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`distraction_free_mode<class_EditorInterface_property_distraction_free_mode>` |
  18. +-------------------------+------------------------------------------------------------------------------------+
  19. Methods
  20. -------
  21. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`edit_resource<class_EditorInterface_method_edit_resource>` **(** :ref:`Resource<class_Resource>` resource **)** |
  23. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
  25. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`String<class_String>` | :ref:`get_current_path<class_EditorInterface_method_get_current_path>` **(** **)** const |
  27. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
  29. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
  31. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
  33. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`FileSystemDock<class_FileSystemDock>` | :ref:`get_file_system_dock<class_EditorInterface_method_get_file_system_dock>` **(** **)** |
  35. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** const |
  37. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** const |
  39. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`EditorFileSystem<class_EditorFileSystem>` | :ref:`get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>` **(** **)** |
  41. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`EditorResourcePreview<class_EditorResourcePreview>` | :ref:`get_resource_previewer<class_EditorInterface_method_get_resource_previewer>` **(** **)** |
  43. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`ScriptEditor<class_ScriptEditor>` | :ref:`get_script_editor<class_EditorInterface_method_get_script_editor>` **(** **)** |
  45. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`get_selected_path<class_EditorInterface_method_get_selected_path>` **(** **)** const |
  47. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`EditorSelection<class_EditorSelection>` | :ref:`get_selection<class_EditorInterface_method_get_selection>` **(** **)** |
  49. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`inspect_object<class_EditorInterface_method_inspect_object>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)** |
  51. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_method_is_plugin_enabled>` **(** :ref:`String<class_String>` plugin **)** const |
  53. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`Array<class_Array>` | :ref:`make_mesh_previews<class_EditorInterface_method_make_mesh_previews>` **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)** |
  55. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`open_scene_from_path<class_EditorInterface_method_open_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  57. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`reload_scene_from_path<class_EditorInterface_method_reload_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  59. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_EditorInterface_method_save_scene>` **(** **)** |
  61. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`save_scene_as<class_EditorInterface_method_save_scene_as>` **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)** |
  63. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`select_file<class_EditorInterface_method_select_file>` **(** :ref:`String<class_String>` file **)** |
  65. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_main_screen_editor<class_EditorInterface_method_set_main_screen_editor>` **(** :ref:`String<class_String>` name **)** |
  67. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`set_plugin_enabled<class_EditorInterface_method_set_plugin_enabled>` **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)** |
  69. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. Property Descriptions
  71. ---------------------
  72. .. _class_EditorInterface_property_distraction_free_mode:
  73. - :ref:`bool<class_bool>` **distraction_free_mode**
  74. +----------+------------------------------------+
  75. | *Setter* | set_distraction_free_mode(value) |
  76. +----------+------------------------------------+
  77. | *Getter* | is_distraction_free_mode_enabled() |
  78. +----------+------------------------------------+
  79. If ``true``, enables distraction-free mode which hides side docks to increase the space available for the main view.
  80. Method Descriptions
  81. -------------------
  82. .. _class_EditorInterface_method_edit_resource:
  83. - void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
  84. Edits the given :ref:`Resource<class_Resource>`.
  85. ----
  86. .. _class_EditorInterface_method_get_base_control:
  87. - :ref:`Control<class_Control>` **get_base_control** **(** **)**
  88. Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
  89. ----
  90. .. _class_EditorInterface_method_get_current_path:
  91. - :ref:`String<class_String>` **get_current_path** **(** **)** const
  92. ----
  93. .. _class_EditorInterface_method_get_edited_scene_root:
  94. - :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
  95. Returns the edited (current) scene's root :ref:`Node<class_Node>`.
  96. ----
  97. .. _class_EditorInterface_method_get_editor_settings:
  98. - :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
  99. Returns the :ref:`EditorSettings<class_EditorSettings>`.
  100. ----
  101. .. _class_EditorInterface_method_get_editor_viewport:
  102. - :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
  103. Returns the editor :ref:`Viewport<class_Viewport>`.
  104. ----
  105. .. _class_EditorInterface_method_get_file_system_dock:
  106. - :ref:`FileSystemDock<class_FileSystemDock>` **get_file_system_dock** **(** **)**
  107. ----
  108. .. _class_EditorInterface_method_get_inspector:
  109. - :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** const
  110. ----
  111. .. _class_EditorInterface_method_get_open_scenes:
  112. - :ref:`Array<class_Array>` **get_open_scenes** **(** **)** const
  113. Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
  114. ----
  115. .. _class_EditorInterface_method_get_resource_filesystem:
  116. - :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
  117. Returns the :ref:`EditorFileSystem<class_EditorFileSystem>`.
  118. ----
  119. .. _class_EditorInterface_method_get_resource_previewer:
  120. - :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
  121. Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`.
  122. ----
  123. .. _class_EditorInterface_method_get_script_editor:
  124. - :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
  125. Returns the :ref:`ScriptEditor<class_ScriptEditor>`.
  126. ----
  127. .. _class_EditorInterface_method_get_selected_path:
  128. - :ref:`String<class_String>` **get_selected_path** **(** **)** const
  129. ----
  130. .. _class_EditorInterface_method_get_selection:
  131. - :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
  132. Returns the :ref:`EditorSelection<class_EditorSelection>`.
  133. ----
  134. .. _class_EditorInterface_method_inspect_object:
  135. - void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)**
  136. Shows the given property on the given ``object`` in the Editor's Inspector dock.
  137. ----
  138. .. _class_EditorInterface_method_is_plugin_enabled:
  139. - :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** const
  140. Returns the enabled status of a plugin. The plugin name is the same as its directory name.
  141. ----
  142. .. _class_EditorInterface_method_make_mesh_previews:
  143. - :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
  144. Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
  145. ----
  146. .. _class_EditorInterface_method_open_scene_from_path:
  147. - void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  148. Opens the scene at the given path.
  149. ----
  150. .. _class_EditorInterface_method_reload_scene_from_path:
  151. - void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  152. Reloads the scene at the given path.
  153. ----
  154. .. _class_EditorInterface_method_save_scene:
  155. - :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
  156. Saves the scene. Returns either ``OK`` or ``ERR_CANT_CREATE`` (see :ref:`@GlobalScope<class_@GlobalScope>` constants).
  157. ----
  158. .. _class_EditorInterface_method_save_scene_as:
  159. - void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
  160. Saves the scene as a file at ``path``.
  161. ----
  162. .. _class_EditorInterface_method_select_file:
  163. - void **select_file** **(** :ref:`String<class_String>` file **)**
  164. Selects the file, with the path provided by ``file``, in the FileSystem dock.
  165. ----
  166. .. _class_EditorInterface_method_set_main_screen_editor:
  167. - void **set_main_screen_editor** **(** :ref:`String<class_String>` name **)**
  168. ----
  169. .. _class_EditorInterface_method_set_plugin_enabled:
  170. - void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
  171. Sets the enabled status of a plugin. The plugin name is the same as its directory name.